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[Refactor] #37353 型の置換。 / Type replacement.
authorDeskull <deskull@users.sourceforge.jp>
Tue, 8 Jan 2019 13:59:32 +0000 (22:59 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Tue, 8 Jan 2019 13:59:32 +0000 (22:59 +0900)
src/types.h

index 4d7af3f..a944f0e 100644 (file)
@@ -1547,8 +1547,8 @@ typedef struct tag_type tag_type;
 
 struct tag_type
 {
-       int     tag;
-       int     index;
+       int tag;
+       int index;
 };
 
 typedef bool (*monsterrace_hook_type)(MONRACE_IDX r_idx);
@@ -1575,24 +1575,24 @@ typedef struct high_score high_score;
 
 struct high_score
 {
-       char what[8];           /* Version info (string) */
-       char pts[10];           /* Total Score (number) */
-       char gold[10];          /* Total Gold (number) */
-       char turns[10];         /* Turns Taken (number) */
-       char day[10];           /* Time stamp (string) */
-       char who[16];           /* Player Name (string) */
-       char uid[8];            /* Player UID (number) */
-       char sex[2];            /* Player Sex (string) */
-       char p_r[3];            /* Player Race (number) */
-       char p_c[3];            /* Player Class (number) */
-       char p_a[3];            /* Player Seikaku (number) */
-
-       char cur_lev[4];                /* Current Player Level (number) */
-       char cur_dun[4];                /* Current Dungeon Level (number) */
-       char max_lev[4];                /* Max Player Level (number) */
-       char max_dun[4];                /* Max Dungeon Level (number) */
-
-       char how[40];           /* Method of death (string) */
+       GAME_TEXT what[8];              /* Version info (string) */
+       GAME_TEXT pts[10];              /* Total Score (number) */
+       GAME_TEXT gold[10];             /* Total Gold (number) */
+       GAME_TEXT turns[10];            /* Turns Taken (number) */
+       GAME_TEXT day[10];              /* Time stamp (string) */
+       GAME_TEXT who[16];              /* Player Name (string) */
+       GAME_TEXT uid[8];               /* Player UID (number) */
+       GAME_TEXT sex[2];               /* Player Sex (string) */
+       GAME_TEXT p_r[3];               /* Player Race (number) */
+       GAME_TEXT p_c[3];               /* Player Class (number) */
+       GAME_TEXT p_a[3];               /* Player Seikaku (number) */
+
+       GAME_TEXT cur_lev[4];           /* Current Player Level (number) */
+       GAME_TEXT cur_dun[4];           /* Current Dungeon Level (number) */
+       GAME_TEXT max_lev[4];           /* Max Player Level (number) */
+       GAME_TEXT max_dun[4];           /* Max Dungeon Level (number) */
+
+       GAME_TEXT how[40];              /* Method of death (string) */
 };