struct tag_type
{
- int tag;
- int index;
+ int tag;
+ int index;
};
typedef bool (*monsterrace_hook_type)(MONRACE_IDX r_idx);
struct high_score
{
- char what[8]; /* Version info (string) */
- char pts[10]; /* Total Score (number) */
- char gold[10]; /* Total Gold (number) */
- char turns[10]; /* Turns Taken (number) */
- char day[10]; /* Time stamp (string) */
- char who[16]; /* Player Name (string) */
- char uid[8]; /* Player UID (number) */
- char sex[2]; /* Player Sex (string) */
- char p_r[3]; /* Player Race (number) */
- char p_c[3]; /* Player Class (number) */
- char p_a[3]; /* Player Seikaku (number) */
-
- char cur_lev[4]; /* Current Player Level (number) */
- char cur_dun[4]; /* Current Dungeon Level (number) */
- char max_lev[4]; /* Max Player Level (number) */
- char max_dun[4]; /* Max Dungeon Level (number) */
-
- char how[40]; /* Method of death (string) */
+ GAME_TEXT what[8]; /* Version info (string) */
+ GAME_TEXT pts[10]; /* Total Score (number) */
+ GAME_TEXT gold[10]; /* Total Gold (number) */
+ GAME_TEXT turns[10]; /* Turns Taken (number) */
+ GAME_TEXT day[10]; /* Time stamp (string) */
+ GAME_TEXT who[16]; /* Player Name (string) */
+ GAME_TEXT uid[8]; /* Player UID (number) */
+ GAME_TEXT sex[2]; /* Player Sex (string) */
+ GAME_TEXT p_r[3]; /* Player Race (number) */
+ GAME_TEXT p_c[3]; /* Player Class (number) */
+ GAME_TEXT p_a[3]; /* Player Seikaku (number) */
+
+ GAME_TEXT cur_lev[4]; /* Current Player Level (number) */
+ GAME_TEXT cur_dun[4]; /* Current Dungeon Level (number) */
+ GAME_TEXT max_lev[4]; /* Max Player Level (number) */
+ GAME_TEXT max_dun[4]; /* Max Dungeon Level (number) */
+
+ GAME_TEXT how[40]; /* Method of death (string) */
};