}
- /* Extract monster name (or "it") */
monster_desc(m_name, m_ptr, 0);
/* Calculate the "attack quality" */
/* Disturb the monster */
(void)set_monster_csleep(g_ptr->m_idx, 0);
- /* Extract monster name (or "it") */
monster_desc(m_name, m_ptr, 0);
/* Calculate the "attack quality" */
return FALSE;
}
- /* Extract monster name (or "it") */
monster_desc(m_name, m_ptr, 0);
if (m_ptr->ml)
/* Can the player be aware of this attack? */
bool known = (m_ptr->cdis <= MAX_SIGHT);
- /* Extract monster name */
monster_desc(m_name, m_ptr, 0);
/* Redraw (later) if needed */
if (p_ptr->riding && (p_ptr->riding == m_idx) && (dam > 0))
{
- /* Extract monster name */
monster_desc(m_name, m_ptr, 0);
if (m_ptr->hp > m_ptr->maxhp / 3) dam = (dam + 1) / 2;
monster_race_track(m_ptr->ap_r_idx);
}
- /* Extract monster name */
monster_desc(m_name, m_ptr, MD_TRUE_NAME);
/* Don't kill Amberites */
/* Disturb the monster */
(void)set_monster_csleep(g_ptr->m_idx, 0);
- /* Extract monster name (or "it") */
monster_desc(m_name, m_ptr, 0);
if (m_ptr->ml)
if (m_ptr->r_idx == MON_GOEMON && !MON_CSLEEP(m_ptr))
{
GAME_TEXT m_name[MAX_NLEN];
-
- /* Extract monster name */
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sは%sを斬り捨てた!", "%s cuts down %s!"), m_name, o_name);
}