#define MESSAGE_BUF 655360
-/*
- * Maximum number of "normal" pack slots, and the index of the "overflow"
- * slot, which can hold an item, but only temporarily, since it causes the
- * pack to "overflow", dropping the "last" item onto the ground. Since this
- * value is used as an actual slot, it must be less than "INVEN_RARM" (below).
- * Note that "INVEN_PACK" is probably hard-coded by its use in savefiles, and
- * by the fact that the screen can only show 23 items plus a one-line prompt.
- */
-#define INVEN_PACK 23 /*!< アイテムスロット…所持品(0~) */
-
-
/*** Screen Locations ***/
#define VER_INFO_ROW 3 //!< タイトル表記(行)
byte feeling; /* Most recent dungeon feeling */
s32b feeling_turn; /* The turn of the last dungeon feeling */
-
/*
+ * Maximum number of "normal" pack slots, and the index of the "overflow"
+ * slot, which can hold an item, but only temporarily, since it causes the
+ * pack to "overflow", dropping the "last" item onto the ground. Since this
+ * value is used as an actual slot, it must be less than "INVEN_RARM" (below).
+ * Note that "INVEN_PACK" is probably hard-coded by its use in savefiles, and
+ * by the fact that the screen can only show 23 items plus a one-line prompt.
* Indexes used for various "equipment" slots (hard-coded by savefiles, etc).
*/
+ #define INVEN_PACK 23 /*!< アイテムスロット…所持品(0~) */
#define INVEN_RARM 24 /*!< アイテムスロット…右手 */
#define INVEN_LARM 25 /*!< アイテムスロット…左手 */
#define INVEN_BOW 26 /*!< アイテムスロット…射撃 */
s16b inven_cnt; /* Number of items in inventory */
s16b equip_cnt; /* Number of items in equipment */
- /*** Temporary fields ***/
+ /*** Temporary fields ***/
bool playing; /* True if player is playing */
bool leaving; /* True if player is leaving */