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[Refactor] #38997 do_cmd_activate_aux() に player_type * 引数を使用者として追加.
authordeskull <deskull@users.sourceforge.jp>
Sat, 15 Jun 2019 08:16:21 +0000 (17:16 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 15 Jun 2019 08:16:21 +0000 (17:16 +0900)
src/cmd-activate.c
src/cmd-activate.h
src/cmd-item.c

index 4cdf912..b30d920 100644 (file)
@@ -345,7 +345,7 @@ const activation_type activation_info[] =
  * the user hits "escape" at the "direction" prompt.
  * </pre>
  */
-void do_cmd_activate_aux(INVENTORY_IDX item)
+void do_cmd_activate_aux(player_type *user_ptr, INVENTORY_IDX item)
 {
        DIRECTION dir;
        DEPTH lev;
@@ -357,7 +357,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        /* Get the item (in the pack) */
        if (item >= 0)
        {
-               o_ptr = &p_ptr->inventory_list[item];
+               o_ptr = &user_ptr->inventory_list[item];
        }
 
        /* Get the item (on the floor) */
@@ -366,7 +366,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                o_ptr = &current_floor_ptr->o_list[0 - item];
        }
 
-       take_turn(p_ptr, 100);
+       take_turn(user_ptr, 100);
 
        /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
@@ -383,10 +383,10 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
 
        /* Base chance of success */
-       chance = p_ptr->skill_dev;
+       chance = user_ptr->skill_dev;
 
        /* Confusion hurts skill */
-       if (p_ptr->confused) chance = chance / 2;
+       if (user_ptr->confused) chance = chance / 2;
 
        fail = lev+5;
        if (chance > fail) fail -= (chance - fail)*2;
@@ -394,9 +394,9 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        if (fail < USE_DEVICE) fail = USE_DEVICE;
        if (chance < USE_DEVICE) chance = USE_DEVICE;
 
-       if(cmd_limit_time_walk(p_ptr)) return;
+       if(cmd_limit_time_walk(user_ptr)) return;
 
-       if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
+       if (user_ptr->pclass == CLASS_BERSERKER) success = FALSE;
        else if (chance > fail)
        {
                if (randint0(chance*2) < fail) success = FALSE;
@@ -429,7 +429,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
        {
                msg_print(_("燃料がない。", "It has no fuel."));
-               free_turn(p_ptr);
+               free_turn(user_ptr);
                return;
        }
 
@@ -443,7 +443,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        {
                (void)activate_artifact(o_ptr);
 
-               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+               user_ptr->window |= (PW_INVEN | PW_EQUIP);
 
                /* Success */
                return;
@@ -452,7 +452,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
        /* Special items */
        else if (o_ptr->tval == TV_WHISTLE)
        {
-               if (music_singing_any()) stop_singing(p_ptr);
+               if (music_singing_any()) stop_singing(user_ptr);
                if (hex_spelling_any()) stop_hex_spell_all();
 
                {
@@ -467,7 +467,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                        /* Process the monsters (backwards) */
                        for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
                        {
-                               if (is_pet(&current_floor_ptr->m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
+                               if (is_pet(&current_floor_ptr->m_list[pet_ctr]) && (user_ptr->riding != pet_ctr))
                                  who[max_pet++] = pet_ctr;
                        }
 
@@ -477,7 +477,7 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                        for (i = 0; i < max_pet; i++)
                        {
                                pet_ctr = who[i];
-                               teleport_monster_to(pet_ctr, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
+                               teleport_monster_to(pet_ctr, user_ptr->y, user_ptr->x, 100, TELEPORT_PASSIVE);
                        }
 
                        /* Free the "who" array */
@@ -548,9 +548,9 @@ void do_cmd_activate_aux(INVENTORY_IDX item)
                {
                        success = FALSE;
                        if (!get_direction(&dir, FALSE, FALSE)) return;
-                       if (monster_can_enter(p_ptr->y + ddy[dir], p_ptr->x + ddx[dir], &r_info[o_ptr->pval], 0))
+                       if (monster_can_enter(user_ptr->y + ddy[dir], user_ptr->x + ddx[dir], &r_info[o_ptr->pval], 0))
                        {
-                               if (place_monster_aux(0, p_ptr->y + ddy[dir], p_ptr->x + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
+                               if (place_monster_aux(0, user_ptr->y + ddy[dir], user_ptr->x + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
                                {
                                        if (o_ptr->xtra3) current_floor_ptr->m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
                                        if (o_ptr->xtra5) current_floor_ptr->m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
@@ -653,7 +653,7 @@ void do_cmd_activate(void)
        if (!choose_object(&item, q, s, (USE_EQUIP | IGNORE_BOTHHAND_SLOT), 0)) return;
 
        /* Activate the item */
-       do_cmd_activate_aux(item);
+       do_cmd_activate_aux(p_ptr, item);
 }
 
 /*!
index df12f97..7d60c55 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 extern void do_cmd_activate(void);
-extern void do_cmd_activate_aux(INVENTORY_IDX item);
+extern void do_cmd_activate_aux(player_type *user_ptr, INVENTORY_IDX item);
 extern bool activate_artifact(object_type * o_ptr);
 
 typedef struct {
index a3938e7..4e8b7f7 100644 (file)
@@ -1610,7 +1610,7 @@ void do_cmd_use(void)
                /* Activate an artifact */
                default:
                {
-                       do_cmd_activate_aux(item);
+                       do_cmd_activate_aux(p_ptr, item);
                        break;
                }
        }