/*
- * Hack -- display monster information using "roff()"
+ * Prepare hook for c_roff(). It will be changed for spoiler generation in wizard1.c.
+ */
+void (*hook_c_roff)(byte attr, cptr str) = c_roff;
+
+static void hooked_roff(cptr str)
+{
+ /* Spawn */
+ hook_c_roff(TERM_WHITE, str);
+}
+
+
+/*
+ * Hack -- display monster information using "hooked_roff()"
*
* Note that there is now a compiler option to only read the monster
* descriptions from the raw file when they are actually needed, which
* left edge of the screen, on a cleared line, in which the recall is
* to take place. One extra blank line is left after the recall.
*/
-static void roff_aux(int r_idx, int remem)
+static void roff_aux(int r_idx, int mode)
{
monster_race *r_ptr = &r_info[r_idx];
u32b flags6;
u32b flags7;
+ byte drop_gold, drop_item;
+
int vn = 0;
byte color[64];
cptr vp[64];
- monster_race save_mem;
+ bool know_everything = FALSE;
+ /* Obtain a copy of the "known" number of drops */
+ drop_gold = r_ptr->r_drop_gold;
+ drop_item = r_ptr->r_drop_item;
- /* Cheat -- Know everything */
- if (cheat_know)
- {
- /* XXX XXX XXX */
-
- /* Save the "old" memory */
- save_mem = *r_ptr;
-
- /* Hack -- Maximal kills */
-/* r_ptr->r_tkills = MAX_SHORT; */
-
- /* Hack -- Maximal info */
- r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
+ /* Obtain a copy of the "known" flags */
+ flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
+ flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
+ flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
+ flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
+ flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
+ flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
+ flags7 = (r_ptr->flags7 & r_ptr->flags7);
- /* Observe "maximal" attacks */
- for (m = 0; m < 4; m++)
- {
- /* Examine "actual" blows */
- if (r_ptr->blow[m].effect || r_ptr->blow[m].method)
- {
- /* Hack -- maximal observations */
- r_ptr->r_blows[m] = MAX_UCHAR;
- }
- }
+ /* cheat_know or reserch_mon() */
+ if (cheat_know || (mode & 0x01))
+ know_everything = TRUE;
+ /* Cheat -- Know everything */
+ if (know_everything)
+ {
/* Hack -- maximal drops */
- r_ptr->r_drop_gold = r_ptr->r_drop_item =
+ drop_gold = drop_item =
(((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
/* Hack -- but only "valid" drops */
- if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0;
- if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0;
-
- /* Hack -- observe many spells */
- r_ptr->r_cast_inate = MAX_UCHAR;
- r_ptr->r_cast_spell = MAX_UCHAR;
+ if (r_ptr->flags1 & RF1_ONLY_GOLD) drop_item = 0;
+ if (r_ptr->flags1 & RF1_ONLY_ITEM) drop_gold = 0;
/* Hack -- know all the flags */
- r_ptr->r_flags1 = r_ptr->flags1;
- r_ptr->r_flags2 = r_ptr->flags2;
- r_ptr->r_flags3 = r_ptr->flags3;
- r_ptr->r_flags4 = r_ptr->flags4;
- r_ptr->r_flags5 = r_ptr->flags5;
- r_ptr->r_flags6 = r_ptr->flags6;
-
- r_ptr->r_xtra1 |= MR1_SINKA;
+ flags1 = r_ptr->flags1;
+ flags2 = r_ptr->flags2;
+ flags3 = r_ptr->flags3;
+ flags4 = r_ptr->flags4;
+ flags5 = r_ptr->flags5;
+ flags6 = r_ptr->flags6;
}
if (r_ptr->flags1 & RF1_FEMALE) msex = 2;
else if (r_ptr->flags1 & RF1_MALE) msex = 1;
-
- /* Obtain a copy of the "known" flags */
- flags1 = (r_ptr->flags1 & r_ptr->r_flags1);
- flags2 = (r_ptr->flags2 & r_ptr->r_flags2);
- flags3 = (r_ptr->flags3 & r_ptr->r_flags3);
- flags4 = (r_ptr->flags4 & r_ptr->r_flags4);
- flags5 = (r_ptr->flags5 & r_ptr->r_flags5);
- flags6 = (r_ptr->flags6 & r_ptr->r_flags6);
- flags7 = (r_ptr->flags7 & r_ptr->flags7);
-
-
/* Assume some "obvious" flags */
if (r_ptr->flags1 & RF1_UNIQUE) flags1 |= (RF1_UNIQUE);
if (r_ptr->flags1 & RF1_QUESTOR) flags1 |= (RF1_QUESTOR);
if (r_ptr->flags1 & RF1_ESCORTS) flags1 |= (RF1_ESCORTS);
/* Killing a monster reveals some properties */
- if (r_ptr->r_tkills || cheat_know)
+ if (r_ptr->r_tkills || know_everything)
{
/* Know "race" flags */
if (r_ptr->flags3 & RF3_ORC) flags3 |= (RF3_ORC);
if (r_ptr->flags1 & RF1_FORCE_MAXHP) flags1 |= (RF1_FORCE_MAXHP);
}
+ /* For output_monster_spoiler() */
+ if (mode & 0x02)
+ {
+ /* Nothing to do */
+ }
+ else
/* Treat uniques differently */
if (flags1 & RF1_UNIQUE)
{
/* Killed ancestors */
#ifdef JP
- roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ hooked_roff(format("%^s¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
#else
- roff(format("%^s has slain %d of your ancestors",
+ hooked_roff(format("%^s has slain %d of your ancestors",
#endif
wd_he[msex], r_ptr->r_deaths));
if (dead)
{
#ifdef JP
- roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
+ hooked_roff(format("¤¬¡¢¤¹¤Ç¤ËµØƤ¤Á¤Ï²Ì¤¿¤·¤Æ¤¤¤ë¡ª"));
#else
- roff(format(", but you have avenged %s! ",
+ hooked_roff(format(", but you have avenged %s! ",
plural(r_ptr->r_deaths, "him", "them")));
#endif
else
{
#ifdef JP
- roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
+ hooked_roff(format("¤Î¤Ë¡¢¤Þ¤ÀµØƤ¤Á¤ò²Ì¤¿¤·¤Æ¤¤¤Ê¤¤¡£"));
#else
- roff(format(", who %s unavenged. ",
+ hooked_roff(format(", who %s unavenged. ",
plural(r_ptr->r_deaths, "remains", "remain")));
#endif
else if (dead)
{
#ifdef JP
- roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
+ hooked_roff("¤¢¤Ê¤¿¤Ï¤³¤ÎµØŨ¤ò¤¹¤Ç¤ËÁò¤êµî¤Ã¤Æ¤¤¤ë¡£");
#else
- roff("You have slain this foe. ");
+ hooked_roff("You have slain this foe. ");
#endif
}
{
/* Dead ancestors */
#ifdef JP
- roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
+ hooked_roff(format("¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¤¢¤Ê¤¿¤ÎÀèÁĤò %d ¿ÍÁò¤Ã¤Æ¤¤¤ë",
r_ptr->r_deaths ));
#else
- roff(format("%d of your ancestors %s been killed by this creature, ",
+ hooked_roff(format("%d of your ancestors %s been killed by this creature, ",
r_ptr->r_deaths, plural(r_ptr->r_deaths, "has", "have")));
#endif
if (r_ptr->r_pkills)
{
#ifdef JP
- roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¬¡¢¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
#else
- roff(format("and you have exterminated at least %d of the creatures. ",
+ hooked_roff(format("and you have exterminated at least %d of the creatures. ",
#endif
r_ptr->r_pkills));
else if (r_ptr->r_tkills)
{
#ifdef JP
- roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¬¡¢%s¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤÏÅݤ·¤Æ¤¤¤ë¡£",
"¤¢¤Ê¤¿¤ÎÀèÁÄ", r_ptr->r_tkills));
#else
- roff(format("and %s have exterminated at least %d of the creatures. ",
+ hooked_roff(format("and %s have exterminated at least %d of the creatures. ",
"your ancestors", r_ptr->r_tkills));
#endif
else
{
#ifdef JP
- roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
+ hooked_roff(format("¤¬¡¢¤Þ¤À%s¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£",
#else
- roff(format("and %s is not ever known to have been defeated. ",
+ hooked_roff(format("and %s is not ever known to have been defeated. ",
#endif
wd_he[msex]));
if (r_ptr->r_pkills)
{
#ifdef JP
- roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
#else
- roff(format("You have killed at least %d of these creatures. ",
+ hooked_roff(format("You have killed at least %d of these creatures. ",
#endif
r_ptr->r_pkills));
else if (r_ptr->r_tkills)
{
#ifdef JP
- roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
+ hooked_roff(format("¤¢¤Ê¤¿¤ÎÀèÁĤϤ³¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¯¤Ê¤¯¤È¤â %d ÂΤϻ¦¤·¤Æ¤¤¤ë¡£",
#else
- roff(format("Your ancestors have killed at least %d of these creatures. ",
+ hooked_roff(format("Your ancestors have killed at least %d of these creatures. ",
#endif
r_ptr->r_tkills));
else
{
#ifdef JP
- roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
+ hooked_roff("¤³¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤³¤È¤Ï¤Ê¤¤¡£");
#else
- roff("No battles to the death are recalled. ");
+ hooked_roff("No battles to the death are recalled. ");
#endif
}
#endif
/* Dump it */
- roff(buf);
+ hooked_roff(buf);
#ifndef JP
- roff(" ");
+ hooked_roff(" ");
#endif
}
if (r_idx == MON_KAGE)
{
/* All done */
- roff("\n");
+ hooked_roff("\n");
- /* Cheat -- know everything */
- if ((cheat_know) && (remem == 0))
- {
- /* Hack -- restore memory */
- COPY(r_ptr, &save_mem, monster_race);
- }
return;
}
if (r_ptr->level == 0)
{
#ifdef JP
- roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÄ®¤Ë½»¤ß", wd_he[msex]));
#else
- roff(format("%^s lives in the town", wd_he[msex]));
+ hooked_roff(format("%^s lives in the town", wd_he[msex]));
#endif
old = TRUE;
}
- else if (r_ptr->r_tkills || cheat_know)
+ else if (r_ptr->r_tkills || know_everything)
{
if (depth_in_feet)
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
+ hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ¥Õ¥£¡¼¥È¤Ç½Ð¸½¤·",
#else
- roff(format("%^s is normally found at depths of %d feet",
+ hooked_roff(format("%^s is normally found at depths of %d feet",
#endif
wd_he[msex], r_ptr->level * 50));
else
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
+ hooked_roff(format("%^s¤ÏÄ̾ïÃϲ¼ %d ³¬¤Ç½Ð¸½¤·",
#else
- roff(format("%^s is normally found on dungeon level %d",
+ hooked_roff(format("%^s is normally found on dungeon level %d",
#endif
wd_he[msex], r_ptr->level));
if (r_idx == MON_CHAMELEON)
{
#ifdef JP
- roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
+ hooked_roff("¡¢Â¾¤Î¥â¥ó¥¹¥¿¡¼¤Ë²½¤±¤ë¡£");
#else
- roff("and can take the shape of other monster.");
+ hooked_roff("and can take the shape of other monster.");
#endif
return;
}
if (old)
{
#ifdef JP
- roff("¡¢");
+ hooked_roff("¡¢");
#else
- roff(", and ");
+ hooked_roff(", and ");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s ", wd_he[msex]));
+ hooked_roff(format("%^s ", wd_he[msex]));
#endif
old = TRUE;
}
#ifndef JP
- roff("moves");
+ hooked_roff("moves");
#endif
/* Random-ness */
if ((flags1 & RF1_RAND_50) && (flags1 & RF1_RAND_25))
{
#ifdef JP
- roff("¤«¤Ê¤ê");
+ hooked_roff("¤«¤Ê¤ê");
#else
- roff(" extremely");
+ hooked_roff(" extremely");
#endif
}
else if (flags1 & RF1_RAND_50)
{
#ifdef JP
- roff("´öʬ");
+ hooked_roff("´öʬ");
#else
- roff(" somewhat");
+ hooked_roff(" somewhat");
#endif
}
else if (flags1 & RF1_RAND_25)
{
#ifdef JP
- roff("¾¯¡¹");
+ hooked_roff("¾¯¡¹");
#else
- roff(" a bit");
+ hooked_roff(" a bit");
#endif
}
/* Adjective */
#ifdef JP
- roff("ÉÔµ¬Â§¤Ë");
+ hooked_roff("ÉÔµ¬Â§¤Ë");
#else
- roff(" erratically");
+ hooked_roff(" erratically");
#endif
/* Hack -- Occasional conjunction */
#ifdef JP
- if (speed != 110) roff("¡¢¤«¤Ä");
+ if (speed != 110) hooked_roff("¡¢¤«¤Ä");
#else
- if (speed != 110) roff(", and");
+ if (speed != 110) hooked_roff(", and");
#endif
}
if (speed > 110)
{
#ifdef JP
- if (speed > 139) c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
- else if (speed > 134) c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
- else if (speed > 129) c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
- else if (speed > 124) c_roff(TERM_UMBER, "¤«¤Ê¤ê");
- else if (speed < 120) c_roff(TERM_L_UMBER, "¤ä¤ä");
- c_roff(TERM_L_RED, "ÁÇÁ᤯");
+ if (speed > 139) hook_c_roff(TERM_RED, "¿®¤¸Æñ¤¤¤Û¤É");
+ else if (speed > 134) hook_c_roff(TERM_ORANGE, "ÌÔÎõ¤Ë");
+ else if (speed > 129) hook_c_roff(TERM_ORANGE, "Èó¾ï¤Ë");
+ else if (speed > 124) hook_c_roff(TERM_UMBER, "¤«¤Ê¤ê");
+ else if (speed < 120) hook_c_roff(TERM_L_UMBER, "¤ä¤ä");
+ hook_c_roff(TERM_L_RED, "ÁÇÁ᤯");
#else
- if (speed > 130) roff(" incredibly");
- else if (speed > 120) roff(" very");
- roff(" quickly");
+ if (speed > 130) hooked_roff(" incredibly");
+ else if (speed > 120) hooked_roff(" very");
+ hooked_roff(" quickly");
#endif
}
else if (speed < 110)
{
#ifdef JP
- if (speed < 90) c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
- else if (speed < 95) c_roff(TERM_BLUE, "Èó¾ï¤Ë");
- else if (speed < 100) c_roff(TERM_BLUE, "¤«¤Ê¤ê");
- else if (speed > 104) c_roff(TERM_GREEN, "¤ä¤ä");
- c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
+ if (speed < 90) hook_c_roff(TERM_L_GREEN, "¿®¤¸Æñ¤¤¤Û¤É");
+ else if (speed < 95) hook_c_roff(TERM_BLUE, "Èó¾ï¤Ë");
+ else if (speed < 100) hook_c_roff(TERM_BLUE, "¤«¤Ê¤ê");
+ else if (speed > 104) hook_c_roff(TERM_GREEN, "¤ä¤ä");
+ hook_c_roff(TERM_L_BLUE, "¤æ¤Ã¤¯¤ê¤È");
#else
- if (speed < 90) roff(" incredibly");
- else if (speed < 100) roff(" very");
- roff(" slowly");
+ if (speed < 90) hooked_roff(" incredibly");
+ else if (speed < 100) hooked_roff(" very");
+ hooked_roff(" slowly");
#endif
}
else
{
#ifdef JP
- roff("ÉáÄ̤ή¤µ¤Ç");
+ hooked_roff("ÉáÄ̤ή¤µ¤Ç");
#else
- roff(" at normal speed");
+ hooked_roff(" at normal speed");
#endif
}
#ifdef JP
- roff("Æ°¤¤¤Æ¤¤¤ë");
+ hooked_roff("Æ°¤¤¤Æ¤¤¤ë");
#endif
}
if (old)
{
#ifdef JP
- roff("¡¢¤·¤«¤·");
+ hooked_roff("¡¢¤·¤«¤·");
#else
- roff(", but ");
+ hooked_roff(", but ");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s ", wd_he[msex]));
+ hooked_roff(format("%^s ", wd_he[msex]));
#endif
old = TRUE;
/* Describe */
#ifdef JP
- roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
+ hooked_roff("¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
#else
- roff("does not deign to chase intruders");
+ hooked_roff("does not deign to chase intruders");
#endif
}
if (old)
{
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
old = FALSE;
/* Describe experience if known */
- if (r_ptr->r_tkills || cheat_know)
+ if (r_ptr->r_tkills || know_everything)
{
/* Introduction */
#ifdef JP
- roff("¤³¤Î");
+ hooked_roff("¤³¤Î");
#else
if (flags1 & RF1_UNIQUE)
{
- roff("Killing this");
+ hooked_roff("Killing this");
}
else
{
- roff("A kill of this");
+ hooked_roff("A kill of this");
}
#endif
/* Describe the "quality" */
#ifdef JP
-if (flags2 & RF2_ELDRITCH_HORROR) c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
+if (flags2 & RF2_ELDRITCH_HORROR) hook_c_roff(TERM_VIOLET, "¶¸µ¤¤òͶ¤¦");/*nuke me*/
#else
- if (flags2 & RF2_ELDRITCH_HORROR) roff(" sanity-blasting");
+ if (flags2 & RF2_ELDRITCH_HORROR) hooked_roff(" sanity-blasting");
#endif
#ifdef JP
-if (flags3 & RF3_ANIMAL) c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
+if (flags3 & RF3_ANIMAL) hook_c_roff(TERM_L_GREEN, "¼«Á³³¦¤Î");
#else
- if (flags3 & RF3_ANIMAL) roff(" natural");
+ if (flags3 & RF3_ANIMAL) hooked_roff(" natural");
#endif
#ifdef JP
-if (flags3 & RF3_EVIL) c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
+if (flags3 & RF3_EVIL) hook_c_roff(TERM_L_DARK, "¼Ù°¤Ê¤ë");
#else
- if (flags3 & RF3_EVIL) roff(" evil");
+ if (flags3 & RF3_EVIL) hooked_roff(" evil");
#endif
#ifdef JP
-if (flags3 & RF3_GOOD) c_roff(TERM_YELLOW, "Á±ÎɤÊ");
+if (flags3 & RF3_GOOD) hook_c_roff(TERM_YELLOW, "Á±ÎɤÊ");
#else
- if (flags3 & RF3_GOOD) roff(" good");
+ if (flags3 & RF3_GOOD) hooked_roff(" good");
#endif
#ifdef JP
-if (flags3 & RF3_UNDEAD) c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
+if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ç¥Ã¥É¤Î");
#else
- if (flags3 & RF3_UNDEAD) roff(" undead");
+ if (flags3 & RF3_UNDEAD) hooked_roff(" undead");
#endif
#ifdef JP
-if (flags3 & RF3_AMBERITE) c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
+if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
#else
- if (flags3 & RF3_AMBERITE) roff(" Amberite");
+ if (flags3 & RF3_AMBERITE) hooked_roff(" Amberite");
#endif
{
/* Describe the "race" */
#ifdef JP
- if (flags3 & RF3_DRAGON) c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
+ if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, "¥É¥é¥´¥ó");
#else
- if (flags3 & RF3_DRAGON) roff(" dragon");
+ if (flags3 & RF3_DRAGON) hooked_roff(" dragon");
#endif
#ifdef JP
-if (flags3 & RF3_DEMON) c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
+if (flags3 & RF3_DEMON) hook_c_roff(TERM_VIOLET, "¥Ç¡¼¥â¥ó");
#else
- if (flags3 & RF3_DEMON) roff(" demon");
+ if (flags3 & RF3_DEMON) hooked_roff(" demon");
#endif
#ifdef JP
-if (flags3 & RF3_GIANT) c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
+if (flags3 & RF3_GIANT) hook_c_roff(TERM_L_UMBER, "¥¸¥ã¥¤¥¢¥ó¥È");
#else
- if (flags3 & RF3_GIANT) roff(" giant");
+ if (flags3 & RF3_GIANT) hooked_roff(" giant");
#endif
#ifdef JP
-if (flags3 & RF3_TROLL) c_roff(TERM_BLUE, "¥È¥í¥ë");
+if (flags3 & RF3_TROLL) hook_c_roff(TERM_BLUE, "¥È¥í¥ë");
#else
- if (flags3 & RF3_TROLL) roff(" troll");
+ if (flags3 & RF3_TROLL) hooked_roff(" troll");
#endif
#ifdef JP
-if (flags3 & RF3_ORC) c_roff(TERM_UMBER, "¥ª¡¼¥¯");
+if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, "¥ª¡¼¥¯");
#else
- if (flags3 & RF3_ORC) roff(" orc");
+ if (flags3 & RF3_ORC) hooked_roff(" orc");
#endif
#ifdef JP
-if (flags2 & RF2_HUMAN) c_roff(TERM_L_WHITE, "¿Í´Ö");
+if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, "¿Í´Ö");
#else
- if (flags2 & RF2_HUMAN) roff(" Human");
+ if (flags2 & RF2_HUMAN) hooked_roff(" Human");
#endif
#ifdef JP
-if (flags2 & RF2_QUANTUM) c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
+if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, "ÎÌ»ÒÀ¸Êª");
#else
- if (flags2 & RF2_QUANTUM) roff(" quantum creature");
+ if (flags2 & RF2_QUANTUM) hooked_roff(" quantum creature");
#endif
}
#ifdef JP
-else roff("¥â¥ó¥¹¥¿¡¼");
+else hooked_roff("¥â¥ó¥¹¥¿¡¼");
#else
- else roff(" creature");
+ else hooked_roff(" creature");
#endif
#ifdef JP
- roff("¤òÅݤ¹¤³¤È¤Ï");
+ hooked_roff("¤òÅݤ¹¤³¤È¤Ï");
#endif
/* Group some variables */
if (TRUE)
#ifdef JP
i = p_ptr->lev;
- roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
+ hooked_roff(format(" %lu ¥ì¥Ù¥ë¤Î¥¥ã¥é¥¯¥¿¤Ë¤È¤Ã¤Æ", (long)i));
i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv+2);
j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv+2)) *
(long)1000 / (p_ptr->max_plv+2) + 5) / 10);
- roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
+ hooked_roff(format(" Ìó%ld.%02ld ¥Ý¥¤¥ó¥È¤Î·Ð¸³¤È¤Ê¤ë¡£",
(long)i, (long)j ));
#else
/* calculate the integer exp part */
(long)1000 / (p_ptr->max_plv+2) + 5) / 10);
/* Mention the experience */
- roff(format(" is worth about %ld.%02ld point%s",
+ hooked_roff(format(" is worth about %ld.%02ld point%s",
(long)i, (long)j,
(((i == 1) && (j == 0)) ? "" : "s")));
if ((i == 8) || (i == 11) || (i == 18)) q = "n";
/* Mention the dependance on the player's level */
- roff(format(" for a%s %lu%s level character. ",
+ hooked_roff(format(" for a%s %lu%s level character. ",
q, (long)i, p));
#endif
if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC) && (flags3 & RF3_AURA_COLD))
{
#ifdef JP
-c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_VIOLET, format("%^s¤Ï±ê¤Èɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
else if ((flags2 & RF2_AURA_FIRE) && (flags2 & RF2_AURA_ELEC))
{
#ifdef JP
-c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_L_RED, format("%^s¤Ï±ê¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
else if ((flags2 & RF2_AURA_FIRE) && (flags3 & RF3_AURA_COLD))
{
#ifdef JP
-c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_BLUE, format("%^s¤Ï±ê¤Èɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by flames and electricity. ", wd_he[msex]));
#endif
}
else if ((flags3 & RF3_AURA_COLD) && (flags2 & RF2_AURA_ELEC))
{
#ifdef JP
-c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_L_GREEN, format("%^s¤Ïɹ¤È¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by ice and electricity. ", wd_he[msex]));
#endif
}
else if (flags2 & RF2_AURA_FIRE)
{
#ifdef JP
-c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_RED, format("%^s¤Ï±ê¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by flames. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by flames. ", wd_he[msex]));
#endif
}
else if (flags3 & RF3_AURA_COLD)
{
#ifdef JP
-c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_BLUE, format("%^s¤Ïɹ¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by ice. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by ice. ", wd_he[msex]));
#endif
}
else if (flags2 & RF2_AURA_ELEC)
{
#ifdef JP
-c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
+hook_c_roff(TERM_L_BLUE, format("%^s¤Ï¥¹¥Ñ¡¼¥¯¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is surrounded by electricity. ", wd_he[msex]));
+ hooked_roff(format("%^s is surrounded by electricity. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_REFLECTING)
{
#ifdef JP
-roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
+hooked_roff(format("%^s¤ÏÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¡£", wd_he[msex]));
#else
- roff(format("%^s reflects bolt spells. ", wd_he[msex]));
+ hooked_roff(format("%^s reflects bolt spells. ", wd_he[msex]));
#endif
}
if ((flags1 & RF1_ESCORT) || (flags1 & RF1_ESCORTS))
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
+ hooked_roff(format("%^s¤ÏÄ̾ï¸î±Ò¤òȼ¤Ã¤Æ¸½¤ì¤ë¡£",
#else
- roff(format("%^s usually appears with escorts. ",
+ hooked_roff(format("%^s usually appears with escorts. ",
#endif
wd_he[msex]));
else if (flags1 & RF1_FRIENDS)
{
#ifdef JP
- roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
+ hooked_roff(format("%^s¤ÏÄ̾クÃĤǸ½¤ì¤ë¡£",
#else
- roff(format("%^s usually appears in groups. ",
+ hooked_roff(format("%^s usually appears in groups. ",
#endif
wd_he[msex]));
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
#ifdef JP
if(n!=vn-1){
jverb(vp[n],jverb_buf,JVERB_OR);
- c_roff(color[n], jverb_buf);
- c_roff(color[n], "¤ê¡¢");
+ hook_c_roff(color[n], jverb_buf);
+ hook_c_roff(color[n], "¤ê¡¢");
}
- else c_roff(color[n], vp[n]);
+ else hook_c_roff(color[n], vp[n]);
#else
/* Intro */
- if (n == 0) roff(" may ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" may ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" or ");
/* Dump */
- roff(vp[n]);
+ hooked_roff(vp[n]);
#endif
}
/* End */
#ifdef JP
- roff("¤³¤È¤¬¤¢¤ë¡£");
+ hooked_roff("¤³¤È¤¬¤¢¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤ä");
+ if ( n != 0 ) hooked_roff("¤ä");
#else
- if (n == 0) roff(" may breathe ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" may breathe ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
#ifdef JP
- roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
+ hooked_roff("¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤¬¤¢¤ë");
#endif
}
if (breath)
{
#ifdef JP
- roff("¡¢¤Ê¤ª¤«¤Ä");
+ hooked_roff("¡¢¤Ê¤ª¤«¤Ä");
#else
- roff(", and is also");
+ hooked_roff(", and is also");
#endif
}
else
{
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s is", wd_he[msex]));
+ hooked_roff(format("%^s is", wd_he[msex]));
#endif
}
#ifdef JP
/* Adverb */
- if (flags2 & (RF2_SMART)) c_roff(TERM_YELLOW, "Ū³Î¤Ë");
+ if (flags2 & (RF2_SMART)) hook_c_roff(TERM_YELLOW, "Ū³Î¤Ë");
/* Verb Phrase */
- roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
+ hooked_roff("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
#else
/* Verb Phrase */
- roff(" magical, casting spells");
+ hooked_roff(" magical, casting spells");
/* Adverb */
- if (flags2 & RF2_SMART) roff(" intelligently");
+ if (flags2 & RF2_SMART) hooked_roff(" intelligently");
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¡¢");
+ if ( n != 0 ) hooked_roff("¡¢");
#else
- if (n == 0) roff(" which ");
- else if (n < vn-1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" which ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
#ifdef JP
- roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
+ hooked_roff("¤Î¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢¤ë");
#endif
}
n = (r_ptr->freq_inate + r_ptr->freq_spell) / 2;
/* Describe the spell frequency */
- if (m > 100)
+ if (m > 100 || know_everything)
{
#ifdef JP
- roff(format("(³ÎΨ:1/%d)", 100 / n));
+ hooked_roff(format("(³ÎΨ:1/%d)", 100 / n));
#else
- roff(format("; 1 time in %d", 100 / n));
+ hooked_roff(format("; 1 time in %d", 100 / n));
#endif
}
{
n = ((n + 9) / 10) * 10;
#ifdef JP
- roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
+ hooked_roff(format("(³ÎΨ:Ìó1/%d)", 100 / n));
#else
- roff(format("; about 1 time in %d", 100 / n));
+ hooked_roff(format("; about 1 time in %d", 100 / n));
#endif
}
/* End this sentence */
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
{
/* Armor */
#ifdef JP
- roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
+ hooked_roff(format("%^s¤Ï AC%d ¤ÎËɸæÎϤÈ",
#else
- roff(format("%^s has an armor rating of %d",
+ hooked_roff(format("%^s has an armor rating of %d",
#endif
wd_he[msex], r_ptr->ac));
if (flags1 & RF1_FORCE_MAXHP)
{
#ifdef JP
- roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
+ hooked_roff(format(" %d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
#else
- roff(format(" and a life rating of %d. ",
+ hooked_roff(format(" and a life rating of %d. ",
#endif
r_ptr->hdice * r_ptr->hside));
else
{
#ifdef JP
- roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
+ hooked_roff(format(" %dd%d ¤ÎÂÎÎϤ¬¤¢¤ë¡£",
#else
- roff(format(" and a life rating of %dd%d. ",
+ hooked_roff(format(" and a life rating of %dd%d. ",
#endif
r_ptr->hdice, r_ptr->hside));
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
#ifdef JP
if(n!=vn-1){
jverb(vp[n],jverb_buf,JVERB_AND);
- roff(jverb_buf);
- roff("¡¢");
+ hooked_roff(jverb_buf);
+ hooked_roff("¡¢");
}
- else roff(vp[n]);
+ else hooked_roff(vp[n]);
#else
- if (n == 0) roff(" can ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" can ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
/* Dump */
- roff(vp[n]);
+ hooked_roff(vp[n]);
#endif
}
/* End */
#ifdef JP
- roff("¤³¤È¤¬¤Ç¤¤ë¡£");
+ hooked_roff("¤³¤È¤¬¤Ç¤¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
{
#ifdef JP
- roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¸÷¤Ã¤Æ¤¤¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
+ hooked_roff(format("%^s illuminate the dungeon. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_INVISIBLE)
{
#ifdef JP
- roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s is invisible. ", wd_he[msex]));
+ hooked_roff(format("%^s is invisible. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_COLD_BLOOD)
{
#ifdef JP
- roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is cold blooded. ", wd_he[msex]));
+ hooked_roff(format("%^s is cold blooded. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_EMPTY_MIND)
{
#ifdef JP
- roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
+ hooked_roff(format("%^s is not detected by telepathy. ", wd_he[msex]));
#endif
}
else if (flags2 & RF2_WEIRD_MIND)
{
#ifdef JP
- roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£", wd_he[msex]));
#else
- roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
+ hooked_roff(format("%^s is rarely detected by telepathy. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_MULTIPLY)
{
#ifdef JP
- c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_UMBER, format("%^s¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
+ hook_c_roff(TERM_L_UMBER, format("%^s breeds explosively. ", wd_he[msex]));
#endif
}
if (flags2 & RF2_REGENERATE)
{
#ifdef JP
- c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_L_WHITE, format("%^s¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
+ hook_c_roff(TERM_L_WHITE, format("%^s regenerates quickly. ", wd_he[msex]));
#endif
}
if (flags7 & RF7_RIDING)
{
#ifdef JP
- c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
+ hook_c_roff(TERM_SLATE, format("%^s¤Ë¾è¤ë¤³¤È¤¬¤Ç¤¤ë¡£", wd_he[msex]));
#else
- c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
+ hook_c_roff(TERM_SLATE, format("%^s is suitable for riding. ", wd_he[msex]));
#endif
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ë¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ë¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤ä");
+ if ( n != 0 ) hooked_roff("¤ä");
#else
- if (n == 0) roff(" is hurt by ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" is hurt by ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
+ hooked_roff("¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤È");
+ if ( n != 0 ) hooked_roff("¤È");
#else
- if (n == 0) roff(" resists ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" resists ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
+ hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤È");
+ if ( n != 0 ) hooked_roff("¤È");
#else
- if (n == 0) roff(" resists ");
- else if (n < vn-1) roff(", ");
- else roff(" and ");
+ if (n == 0) hooked_roff(" resists ");
+ else if (n < vn-1) hooked_roff(", ");
+ else hooked_roff(" and ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
+ hooked_roff("¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
- if ((r_ptr->r_xtra1 & MR1_SINKA) || cheat_know)
+ if ((r_ptr->r_xtra1 & MR1_SINKA) || know_everything)
{
if (r_ptr->next_r_idx)
{
#ifdef JP
- roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï·Ð¸³¤òÀѤà¤È¡¢", wd_he[msex]));
#else
- roff(format("%^s will evolve into ", wd_he[msex]));
+ hooked_roff(format("%^s will evolve into ", wd_he[msex]));
#endif
- c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
+ hook_c_roff(TERM_YELLOW, format("%s", r_name+r_info[r_ptr->next_r_idx].name));
#ifdef JP
- roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
+ hooked_roff(format("¤Ë¿Ê²½¤¹¤ë¡£"));
#else
- roff(format(" when %s gets enugh experience. ", wd_he[msex]));
+ hooked_roff(format(" when %s gets enugh experience. ", wd_he[msex]));
#endif
}
else if (!(r_ptr->flags1 & RF1_UNIQUE))
{
#ifdef JP
- roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%s¤Ï¿Ê²½¤·¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%s won't evolve. ", wd_he[msex]));
+ hooked_roff(format("%s won't evolve. ", wd_he[msex]));
#endif
}
}
{
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s", wd_he[msex]));
+ hooked_roff(format("%^s", wd_he[msex]));
#endif
{
/* Intro */
#ifdef JP
- if ( n != 0 ) roff("¤·¡¢");
+ if ( n != 0 ) hooked_roff("¤·¡¢");
#else
- if (n == 0) roff(" cannot be ");
- else if (n < vn - 1) roff(", ");
- else roff(" or ");
+ if (n == 0) hooked_roff(" cannot be ");
+ else if (n < vn - 1) hooked_roff(", ");
+ else hooked_roff(" or ");
#endif
/* Dump */
- c_roff(color[n], vp[n]);
+ hook_c_roff(color[n], vp[n]);
}
/* End */
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
/* Do we know how aware it is? */
if ((((int)r_ptr->r_wake * (int)r_ptr->r_wake) > r_ptr->sleep) ||
(r_ptr->r_ignore == MAX_UCHAR) ||
- ((r_ptr->sleep == 0) && ((r_ptr->r_tkills >= 10) || cheat_know)))
+ (r_ptr->sleep == 0 && r_ptr->r_tkills >= 10) || know_everything)
{
cptr act;
}
#ifdef JP
- roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
+ hooked_roff(format("%^s¤Ï¿¯Æþ¼Ô%s¡¢ %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
wd_he[msex], act, 10 * r_ptr->aaf));
#else
- roff(format("%^s %s intruders, which %s may notice from %d feet. ",
+ hooked_roff(format("%^s %s intruders, which %s may notice from %d feet. ",
wd_he[msex], act, wd_he[msex], 10 * r_ptr->aaf));
#endif
/* Drops gold and/or items */
- if (r_ptr->r_drop_gold || r_ptr->r_drop_item)
+ if (drop_gold || drop_item)
{
/* No "n" needed */
sin = FALSE;
/* Intro */
#ifdef JP
- roff(format("%^s¤Ï", wd_he[msex]));
+ hooked_roff(format("%^s¤Ï", wd_he[msex]));
#else
- roff(format("%^s may carry", wd_he[msex]));
+ hooked_roff(format("%^s may carry", wd_he[msex]));
#endif
/* Count maximum drop */
- n = MAX(r_ptr->r_drop_gold, r_ptr->r_drop_item);
+ n = MAX(drop_gold, drop_item);
/* One drop (may need an "n") */
if (n == 1)
{
#ifdef JP
- roff("°ì¤Ä¤Î");
+ hooked_roff("°ì¤Ä¤Î");
#else
- roff(" a");
+ hooked_roff(" a");
#endif
sin = TRUE;
else if (n == 2)
{
#ifdef JP
- roff("°ì¤Ä¤«Æó¤Ä¤Î");
+ hooked_roff("°ì¤Ä¤«Æó¤Ä¤Î");
#else
- roff(" one or two");
+ hooked_roff(" one or two");
#endif
}
else
{
#ifdef JP
- roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
+ hooked_roff(format(" %d ¸Ä¤Þ¤Ç¤Î", n));
#else
- roff(format(" up to %d", n));
+ hooked_roff(format(" up to %d", n));
#endif
}
/* Objects */
- if (r_ptr->r_drop_item)
+ if (drop_item)
{
/* Handle singular "an" */
#ifndef JP
- if (sin) roff("n");
+ if (sin) hooked_roff("n");
#endif
sin = FALSE;
/* Dump "object(s)" */
- if (p) roff(p);
+ if (p) hooked_roff(p);
#ifdef JP
- roff("¥¢¥¤¥Æ¥à");
+ hooked_roff("¥¢¥¤¥Æ¥à");
#else
- roff(" object");
- if (n != 1) roff("s");
+ hooked_roff(" object");
+ if (n != 1) hooked_roff("s");
#endif
}
/* Treasures */
- if (r_ptr->r_drop_gold)
+ if (drop_gold)
{
/* Cancel prefix */
if (!p) sin = FALSE;
/* Handle singular "an" */
#ifndef JP
- if (sin) roff("n");
+ if (sin) hooked_roff("n");
#endif
sin = FALSE;
/* Dump "treasure(s)" */
- if (p) roff(p);
+ if (p) hooked_roff(p);
#ifdef JP
- roff("ºâÊõ");
+ hooked_roff("ºâÊõ");
#else
- roff(" treasure");
- if (n != 1) roff("s");
+ hooked_roff(" treasure");
+ if (n != 1) hooked_roff("s");
#endif
}
/* End this sentence */
#ifdef JP
- roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
+ hooked_roff("¤ò»ý¤Ã¤Æ¤¤¤ë¤³¤È¤¬¤¢¤ë¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
if (r_ptr->blow[m].method == RBM_SHOOT) continue;
/* Count known attacks */
- if (r_ptr->r_blows[m]) n++;
+ if (r_ptr->r_blows[m] || know_everything) n++;
}
/* Examine (and count) the actual attacks */
if (r_ptr->blow[m].method == RBM_SHOOT) continue;
/* Skip unknown attacks */
- if (!r_ptr->r_blows[m]) continue;
+ if (!r_ptr->r_blows[m] && !know_everything) continue;
/* Extract the attack info */
method = r_ptr->blow[m].method;
#ifdef JP
- if ( r == 0 ) roff( format("%^s¤Ï", wd_he[msex]) );
+ if ( r == 0 ) hooked_roff( format("%^s¤Ï", wd_he[msex]) );
/***¼ã´³É½¸½¤òÊѹ¹ ita ***/
/* Describe damage (if known) */
- if (d1 && d2 && know_damage(r_idx, m))
+ if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
{
/* Display the damage */
- roff(format(" %dd%d ", d1, d2));
- roff("¤Î¥À¥á¡¼¥¸¤Ç");
+ hooked_roff(format(" %dd%d ", d1, d2));
+ hooked_roff("¤Î¥À¥á¡¼¥¸¤Ç");
}
/* Hack -- force a method */
if (!p) p = "²¿¤«´ñ̯¤Ê¤³¤È¤ò¤¹¤ë";
else if(r!=n-1) jverb( p ,jverb_buf, JVERB_AND);
else strcpy(jverb_buf, p);
- roff(jverb_buf);
+ hooked_roff(jverb_buf);
/* Describe the effect (if any) */
if (q)
{
if(r!=n-1) jverb( q,jverb_buf, JVERB_AND);
else strcpy(jverb_buf,q);
- roff(jverb_buf);
+ hooked_roff(jverb_buf);
}
- if(r!=n-1) roff("¡¢");
+ if(r!=n-1) hooked_roff("¡¢");
#else
/* Introduce the attack description */
if (!r)
{
- roff(format("%^s can ", wd_he[msex]));
+ hooked_roff(format("%^s can ", wd_he[msex]));
}
else if (r < n-1)
{
- roff(", ");
+ hooked_roff(", ");
}
else
{
- roff(", and ");
+ hooked_roff(", and ");
}
if (!p) p = "do something weird";
/* Describe the method */
- roff(p);
+ hooked_roff(p);
/* Describe the effect (if any) */
if (q)
{
/* Describe the attack type */
- roff(" to ");
- roff(q);
+ hooked_roff(" to ");
+ hooked_roff(q);
/* Describe damage (if known) */
- if (d1 && d2 && know_damage(r_idx, m))
+ if (d1 && d2 && (know_everything || know_damage(r_idx, m)))
{
/* Display the damage */
- roff(" with damage");
- roff(format(" %dd%d", d1, d2));
+ hooked_roff(" with damage");
+ hooked_roff(format(" %dd%d", d1, d2));
}
}
#endif
if (r)
{
#ifdef JP
- roff("¡£");
+ hooked_roff("¡£");
#else
- roff(". ");
+ hooked_roff(". ");
#endif
}
else if (flags1 & RF1_NEVER_BLOW)
{
#ifdef JP
- roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
+ hooked_roff(format("%^s¤ÏʪÍýŪ¤Ê¹¶·âÊýË¡¤ò»ý¤¿¤Ê¤¤¡£", wd_he[msex]));
#else
- roff(format("%^s has no physical attacks. ", wd_he[msex]));
+ hooked_roff(format("%^s has no physical attacks. ", wd_he[msex]));
#endif
}
else
{
#ifdef JP
- roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
+ hooked_roff(format("%s¹¶·â¤Ë¤Ä¤¤¤Æ¤Ï²¿¤âÃΤé¤Ê¤¤¡£", wd_his[msex]));
#else
- roff(format("Nothing is known about %s attack. ", wd_his[msex]));
+ hooked_roff(format("Nothing is known about %s attack. ", wd_his[msex]));
#endif
}
if ((flags1 & RF1_QUESTOR) && ((r_ptr->r_sights) && (r_ptr->max_num) && ((r_idx == MON_OBERON) || (r_idx == MON_SERPENT))))
{
#ifdef JP
- c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
+ hook_c_roff(TERM_VIOLET, "¤¢¤Ê¤¿¤Ï¤³¤Î¥â¥ó¥¹¥¿¡¼¤ò»¦¤·¤¿¤¤¤È¤¤¤¦¶¯¤¤Íß˾¤ò´¶¤¸¤Æ¤¤¤ë...");
#else
- c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
+ hook_c_roff(TERM_VIOLET, "You feel an intense desire to kill this monster... ");
#endif
}
else if (flags7 & RF7_GUARDIAN)
{
#ifdef JP
- c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
+ hook_c_roff(TERM_L_RED, "¤³¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥À¥ó¥¸¥ç¥ó¤Î¼ç¤Ç¤¢¤ë¡£");
#else
- c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
+ hook_c_roff(TERM_L_RED, "This monster is the master of a dungeon.");
#endif
}
/* All done */
- roff("\n");
+ hooked_roff("\n");
- /* Cheat -- know everything */
- if ((cheat_know) && (remem == 0))
- {
- /* Hack -- restore memory */
- COPY(r_ptr, &save_mem, monster_race);
- }
}
/*
* Hack -- describe the given monster race at the top of the screen
*/
-void screen_roff(int r_idx, int remember)
+void screen_roff(int r_idx, int mode)
{
/* Flush messages */
msg_print(NULL);
/* Begin recall */
Term_erase(0, 1, 255);
+ hook_c_roff = c_roff;
+
/* Recall monster */
- roff_aux(r_idx, remember);
+ roff_aux(r_idx, mode);
/* Describe monster */
roff_top(r_idx);
/* Begin recall */
Term_gotoxy(0, 1);
+ hook_c_roff = c_roff;
+
/* Recall monster */
roff_aux(r_idx, 0);
}
+
+/*
+ * Hack -- output description of the given monster race
+ */
+void output_monster_spoiler(int r_idx, void (*roff_func)(byte attr, cptr str))
+{
+ hook_c_roff = roff_func;
+
+ /* Recall monster */
+ roff_aux(r_idx, 0x03);
+}
+
+
bool monster_quest(int r_idx)
{
monster_race *r_ptr = &r_info[r_idx];
* Primarily based on code already in mon-desc.c, mostly by -BEN-
*/
-/*
- * Pronoun arrays
- */
-static cptr wd_che[3] =
-#ifdef JP
-{ "¤½¤ì", "Èà", "Èà½÷" };
-#else
-{ "It", "He", "She" };
-#endif
-
-#ifndef JP
-static cptr wd_lhe[3] =
-{ "it", "he", "she" };
-#endif
/*
}
+
+/*
+ * Hook function used in spoil_mon_info()
+ */
+void roff_func(byte attr, cptr str)
+{
+ spoil_out(str);
+}
+
+
/*
* Create a spoiler file for monsters (-SHAWN-)
*/
sprintf(buf, "Exp:%ld\n", (long)(r_ptr->mexp));
spoil_out(buf);
-
- /* Describe */
- spoil_out(r_text + r_ptr->text);
-#ifdef JP
- spoil_out("¡£ ");
-#else
- spoil_out(" ");
-#endif
-
-
-
-#ifdef JP
- spoil_out("¤³¤Î");
-
-if (flags2 & RF2_ELDRITCH_HORROR) spoil_out("¶¸µ¤¤òͶ¤¦");/*nuke me*/
-if (flags3 & RF3_ANIMAL) spoil_out("¼«Á³³¦¤Î");
-if (flags3 & RF3_EVIL) spoil_out("¼Ù°¤Ê¤ë");
-if (flags3 & RF3_GOOD) spoil_out("Á±ÎɤÊ");
-if (flags3 & RF3_UNDEAD) spoil_out("¥¢¥ó¥Ç¥Ã¥É¤Î");
-if (flags3 & RF3_AMBERITE) spoil_out("¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î");
-
-if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
-{
- if (flags3 & RF3_DRAGON) spoil_out("¥É¥é¥´¥ó");
- if (flags3 & RF3_DEMON) spoil_out("¥Ç¡¼¥â¥ó");
- if (flags3 & RF3_GIANT) spoil_out("¥¸¥ã¥¤¥¢¥ó¥È");
- if (flags3 & RF3_TROLL) spoil_out("¥È¥í¥ë");
- if (flags3 & RF3_ORC) spoil_out("¥ª¡¼¥¯");
- if (flags2 & RF2_HUMAN) spoil_out("¿Í´Ö");/*nuke me*/
- if (flags2 & RF2_QUANTUM) spoil_out("ÎÌ»ÒÀ¸Êª");
-}
-else spoil_out("¥â¥ó¥¹¥¿¡¼");
-#else
- spoil_out("This");
-
- if (flags2 & (RF2_ELDRITCH_HORROR)) spoil_out (" sanity-blasting");
- if (flags3 & (RF3_ANIMAL)) spoil_out(" natural");
- if (flags3 & (RF3_EVIL)) spoil_out(" evil");
- if (flags3 & (RF3_GOOD)) spoil_out(" good");
- if (flags3 & (RF3_UNDEAD)) spoil_out(" undead");
- if (flags3 & (RF3_AMBERITE)) spoil_out (" Amberite");
-
- if (flags3 & (RF3_DRAGON)) spoil_out(" dragon");
- else if (flags3 & (RF3_DEMON)) spoil_out(" demon");
- else if (flags3 & (RF3_GIANT)) spoil_out(" giant");
- else if (flags3 & (RF3_TROLL)) spoil_out(" troll");
- else if (flags3 & (RF3_ORC)) spoil_out(" orc");
- else if (flags2 & (RF2_HUMAN)) spoil_out (" Human");
- else spoil_out(" creature");
-#endif
-
-
-#ifdef JP
- spoil_out("¤Ï");
-#else
- spoil_out(" moves");
-#endif
-
-
- if ((flags1 & (RF1_RAND_50)) && (flags1 & (RF1_RAND_25)))
- {
-#ifdef JP
-spoil_out("¤«¤Ê¤êÉÔµ¬Â§¤Ë");
-#else
- spoil_out(" extremely erratically");
-#endif
-
- }
- else if (flags1 & (RF1_RAND_50))
- {
-#ifdef JP
-spoil_out("´öʬÉÔµ¬Â§¤Ë");
-#else
- spoil_out(" somewhat erratically");
-#endif
-
- }
- else if (flags1 & (RF1_RAND_25))
- {
-#ifdef JP
-spoil_out("¾¯¡¹ÉÔµ¬Â§¤Ë");
-#else
- spoil_out(" a bit erratically");
-#endif
-
- }
- else
- {
-#ifdef JP
-spoil_out("ÉáÄ̤Ë");
-#else
- spoil_out(" normally");
-#endif
-
- }
-
-#ifdef JP
-spoil_out("Æ°¤¤¤Æ¤¤¤ë");
-#endif
- if (flags1 & (RF1_NEVER_MOVE))
- {
-#ifdef JP
-spoil_out("¤¬¡¢¿¯Æþ¼Ô¤òÄÉÀפ·¤Ê¤¤");
-#else
- spoil_out(", but does not deign to chase intruders");
-#endif
-
- }
-
-#ifdef JP
- spoil_out("¤³¤È¤¬¤¢¤ë¡£");
-#else
- spoil_out(". ");
-#endif
-
-
- if (!r_ptr->level || (flags1 & (RF1_FORCE_DEPTH)))
- {
- sprintf(buf, "%s is never found out of depth. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags1 & (RF1_FORCE_SLEEP))
- {
- sprintf(buf, "%s is always created sluggish. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags2 & (RF2_AURA_FIRE))
- {
- sprintf(buf, "%s is surrounded by flames. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags3 & (RF3_AURA_COLD))
- {
- sprintf(buf, "%s is surrounded by ice. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags2 & (RF2_AURA_ELEC))
- {
- sprintf(buf, "%s is surrounded by electricity. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags2 & (RF2_REFLECTING))
- {
- sprintf(buf, "%s reflects bolt spells. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- if (flags1 & (RF1_ESCORT))
- {
- sprintf(buf, "%s usually appears with ", wd_che[msex]);
- spoil_out(buf);
- if (flags1 & (RF1_ESCORTS)) spoil_out("escorts. ");
- else spoil_out("an escort. ");
- }
-
- if (flags1 & RF1_FRIENDS)
- {
- sprintf(buf, "%s usually appears in groups. ", wd_che[msex]);
- spoil_out(buf);
- }
-
- /* Collect inate attacks */
- vn = 0;
-#ifdef JP
-if (flags4 & RF4_SHRIEK) vp[vn++] = "ÈáÌĤǽõ¤±¤òµá¤á¤ë";
-if (flags4 & RF4_ROCKET) vp[vn++] = "¥í¥±¥Ã¥È¤òȯ¼Í¤¹¤ë";
-if (flags4 & RF4_SHOOT) vp[vn++] = "¼Í·â¤ò¤¹¤ë";
-if (flags6 & (RF6_SPECIAL)) vp[vn++] = "ÆÃÊ̤ʹÔÆ°¤ò¤¹¤ë";
-#else
- if (flags4 & RF4_SHRIEK) vp[vn++] = "shriek for help";
- if (flags4 & RF4_ROCKET) vp[vn++] = "shoot a rocket";
- if (flags4 & RF4_SHOOT) vp[vn++] = "fire missiles";
- if (flags6 & (RF6_SPECIAL)) vp[vn++] = "do something";
-#endif
-
-
- if (vn)
- {
-#ifdef JP
- spoil_out(wd_che[msex]);
- spoil_out("¤Ï");
-#else
- spoil_out(wd_che[msex]);
-#endif
-
- for (i = 0; i < vn; i++)
- {
-#ifdef JP
- if(i!=vn-1){
- jverb3(vp[i],jverb_buf);
- spoil_out(jverb_buf);
- spoil_out("¤ê¡¢");
- }
- else spoil_out(vp[i]);
-#else
- if (!i) spoil_out(" may ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" or ");
- spoil_out(vp[i]);
-#endif
-
- }
-#ifdef JP
- spoil_out("¤³¤È¤¬¤Ç¤¤ë¡£");
-#else
- spoil_out(". ");
-#endif
-
- }
-
- /* Collect breaths */
- vn = 0;
-#ifdef JP
-if (flags4 & (RF4_BR_ACID)) vp[vn++] = "»À";
-if (flags4 & (RF4_BR_ELEC)) vp[vn++] = "°ðºÊ";
-if (flags4 & (RF4_BR_FIRE)) vp[vn++] = "²Ð±ê";
-if (flags4 & (RF4_BR_COLD)) vp[vn++] = "Î䵤";
-if (flags4 & (RF4_BR_POIS)) vp[vn++] = "ÆÇ";
-if (flags4 & (RF4_BR_NETH)) vp[vn++] = "ÃϹö";
-if (flags4 & (RF4_BR_LITE)) vp[vn++] = "Á®¸÷";
-if (flags4 & (RF4_BR_DARK)) vp[vn++] = "°Å¹õ";
-if (flags4 & (RF4_BR_CONF)) vp[vn++] = "º®Íð";
-if (flags4 & (RF4_BR_SOUN)) vp[vn++] = "¹ì²»";
-if (flags4 & (RF4_BR_CHAO)) vp[vn++] = "¥«¥ª¥¹";
-if (flags4 & (RF4_BR_DISE)) vp[vn++] = "Îô²½";
-if (flags4 & (RF4_BR_NEXU)) vp[vn++] = "°ø²Ìº®Íð";
-if (flags4 & (RF4_BR_TIME)) vp[vn++] = "»þ´ÖµÕž";
-if (flags4 & (RF4_BR_INER)) vp[vn++] = "ÃÙÆß";
-if (flags4 & (RF4_BR_GRAV)) vp[vn++] = "½ÅÎÏ";
-if (flags4 & (RF4_BR_SHAR)) vp[vn++] = "ÇËÊÒ";
-if (flags4 & (RF4_BR_PLAS)) vp[vn++] = "¥×¥é¥º¥Þ";
-if (flags4 & (RF4_BR_WALL)) vp[vn++] = "¥Õ¥©¡¼¥¹";
-if (flags4 & (RF4_BR_MANA)) vp[vn++] = "ËâÎÏ";
-if (flags4 & (RF4_BR_NUKE)) vp[vn++] = "Êü¼ÍÀÇÑ´þʪ";
-if (flags4 & (RF4_BR_DISI)) vp[vn++] = "ʬ²ò";
-#else
- if (flags4 & (RF4_BR_ACID)) vp[vn++] = "acid";
- if (flags4 & (RF4_BR_ELEC)) vp[vn++] = "lightning";
- if (flags4 & (RF4_BR_FIRE)) vp[vn++] = "fire";
- if (flags4 & (RF4_BR_COLD)) vp[vn++] = "frost";
- if (flags4 & (RF4_BR_POIS)) vp[vn++] = "poison";
- if (flags4 & (RF4_BR_NETH)) vp[vn++] = "nether";
- if (flags4 & (RF4_BR_LITE)) vp[vn++] = "light";
- if (flags4 & (RF4_BR_DARK)) vp[vn++] = "darkness";
- if (flags4 & (RF4_BR_CONF)) vp[vn++] = "confusion";
- if (flags4 & (RF4_BR_SOUN)) vp[vn++] = "sound";
- if (flags4 & (RF4_BR_CHAO)) vp[vn++] = "chaos";
- if (flags4 & (RF4_BR_DISE)) vp[vn++] = "disenchantment";
- if (flags4 & (RF4_BR_NEXU)) vp[vn++] = "nexus";
- if (flags4 & (RF4_BR_TIME)) vp[vn++] = "time";
- if (flags4 & (RF4_BR_INER)) vp[vn++] = "inertia";
- if (flags4 & (RF4_BR_GRAV)) vp[vn++] = "gravity";
- if (flags4 & (RF4_BR_SHAR)) vp[vn++] = "shards";
- if (flags4 & (RF4_BR_PLAS)) vp[vn++] = "plasma";
- if (flags4 & (RF4_BR_WALL)) vp[vn++] = "force";
- if (flags4 & (RF4_BR_MANA)) vp[vn++] = "mana";
- if (flags4 & (RF4_BR_NUKE)) vp[vn++] = "toxic waste";
- if (flags4 & (RF4_BR_DISI)) vp[vn++] = "disintegration";
-#endif
-
-
- if (vn)
- {
- breath = TRUE;
-#ifdef JP
- spoil_out(wd_che[msex]);
- spoil_out("¤Ï");
-#else
- spoil_out(wd_che[msex]);
-#endif
-
-#ifdef JP
- spoil_out("¤Ï");
-#endif
- for (i = 0; i < vn; i++)
- {
-#ifdef JP
- if ( i != 0 ) spoil_out("¤ä");
-#else
- if (!i) spoil_out(" may breathe ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" or ");
-#endif
-
- spoil_out(vp[i]);
- }
-#ifdef JP
- spoil_out("¤Î¥Ö¥ì¥¹¤ò");
- if (flags2 & (RF2_POWERFUL)) spoil_out("¶¯ÎϤË");
- spoil_out("ÅǤ¯¤³¤È¤¬¤¢");
-#else
- if (flags2 & (RF2_POWERFUL)) spoil_out(" powerfully");
-#endif
-
- }
-
- /* Collect spells */
- vn = 0;
-#ifdef JP
-if (flags5 & (RF5_BA_ACID)) vp[vn++] = "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë¤Î";
-if (flags5 & (RF5_BA_ELEC)) vp[vn++] = "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë¤Î";
-if (flags5 & (RF5_BA_FIRE)) vp[vn++] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤Î";
-if (flags5 & (RF5_BA_COLD)) vp[vn++] = "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë¤Î";
-if (flags5 & (RF5_BA_POIS)) vp[vn++] = "°½±À¤Î";
-if (flags5 & (RF5_BA_NETH)) vp[vn++] = "ÃϹöµå¤Î";
-if (flags5 & (RF5_BA_WATE)) vp[vn++] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë¤Î";
-if (flags4 & (RF4_BA_NUKE)) vp[vn++] = "Êü¼Íǽµå¤Î";
-#else
- if (flags5 & (RF5_BA_ACID)) vp[vn++] = "produce acid balls";
- if (flags5 & (RF5_BA_ELEC)) vp[vn++] = "produce lightning balls";
- if (flags5 & (RF5_BA_FIRE)) vp[vn++] = "produce fire balls";
- if (flags5 & (RF5_BA_COLD)) vp[vn++] = "produce frost balls";
- if (flags5 & (RF5_BA_POIS)) vp[vn++] = "produce poison balls";
- if (flags5 & (RF5_BA_NETH)) vp[vn++] = "produce nether balls";
- if (flags5 & (RF5_BA_WATE)) vp[vn++] = "produce water balls";
- if (flags4 & (RF4_BA_NUKE)) vp[vn++] = "produce balls of radiation";
-#endif
-
-#ifdef JP
-if (flags5 & (RF5_BA_MANA)) vp[vn++] = "ËâÎϤÎÍò¤Î";
-if (flags5 & (RF5_BA_DARK)) vp[vn++] = "°Å¹õ¤ÎÍò¤Î";
-if (flags5 & (RF5_BA_LITE)) vp[vn++] = "¥¹¥¿¡¼¥Ð¡¼¥¹¥È¤Î";
-if (flags4 & (RF4_BA_CHAO)) vp[vn++] = "½ã¥í¥°¥ë¥¹¤Î";
-#else
- if (flags5 & (RF5_BA_MANA)) vp[vn++] = "produce mana storms";
- if (flags5 & (RF5_BA_DARK)) vp[vn++] = "produce darkness storms";
- if (flags4 & (RF5_BA_LITE)) vp[vn++] = "produce starburst";
- if (flags4 & (RF4_BA_CHAO)) vp[vn++] = "invoke raw Logrus";
-#endif
-#ifdef JP
-if (flags6 & (RF6_HAND_DOOM)) vp[vn++] = "ÇËÌǤμê¤Î";
-if (flags6 & (RF6_PSY_SPEAR)) vp[vn++] = "¸÷¤Î·õ¤Î";
-if (flags5 & (RF5_DRAIN_MANA)) vp[vn++] = "ËâÎϤòµÛ¤¤¼è¤ë";
-if (flags5 & (RF5_MIND_BLAST)) vp[vn++] = "Àº¿À¤ò¹¶·â¤¹¤ë";
-if (flags5 & (RF5_BRAIN_SMASH)) vp[vn++] = "Ǿ¤ò¹¶·â¤¹¤ë";
-if (flags5 & (RF5_CAUSE_1)) vp[vn++] = "·Ú½ý¤ò°ú¤µ¯¤³¤·¤Æ¼ö¤¤¤ò¤«¤±¤ë";
-if (flags5 & (RF5_CAUSE_2)) vp[vn++] = "½Å½ý¤ò°ú¤µ¯¤³¤·¤Æ¼ö¤¤¤ò¤«¤±¤ë";
-if (flags5 & (RF5_CAUSE_3)) vp[vn++] = "Ã×Ì¿½ý¤ò°ú¤µ¯¤³¤·¤Æ¼ö¤¤¤ò¤«¤±¤ë";
-if (flags5 & (RF5_CAUSE_4)) vp[vn++] = "È빦¤òÆͤ¯";
-if (flags5 & (RF5_BO_ACID)) vp[vn++] = "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_ELEC)) vp[vn++] = "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_FIRE)) vp[vn++] = "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_COLD)) vp[vn++] = "¥¢¥¤¥¹¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_NETH)) vp[vn++] = "ÃϹö¤ÎÌð¤Î";
-if (flags5 & (RF5_BO_WATE)) vp[vn++] = "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_MANA)) vp[vn++] = "ËâÎϤÎÌð¤Î";
-if (flags5 & (RF5_BO_PLAS)) vp[vn++] = "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È¤Î";
-if (flags5 & (RF5_BO_ICEE)) vp[vn++] = "¶Ë´¨¤ÎÌð¤Î";
-if (flags5 & (RF5_MISSILE)) vp[vn++] = "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë¤Î";
-if (flags5 & (RF5_SCARE)) vp[vn++] = "¶²Éݤò¸Æ¤Óµ¯¤³¤¹";
-if (flags5 & (RF5_BLIND)) vp[vn++] = "Ìܤò¤¯¤é¤Þ¤»¤ë";
-if (flags5 & (RF5_CONF)) vp[vn++] = "º®Í𤵤»¤ë";
-if (flags5 & (RF5_SLOW)) vp[vn++] = "¸ºÂ®¤µ¤»¤ë";
-if (flags5 & (RF5_HOLD)) vp[vn++] = "Ëãá㤵¤»¤ë";
-if (flags6 & (RF6_HASTE)) vp[vn++] = "¼«Ê¬¤ò²Ã®¤¹¤ë";
-if (flags6 & (RF6_HEAL)) vp[vn++] = "¼«Ê¬¤ò¼£Ìþ¤¹¤ë";
-if (flags6 & (RF6_INVULNER)) vp[vn++] = "̵½ý¤Îµå¤Î";
-if (flags4 & (RF4_DISPEL)) vp[vn++] = "ËâÎϤò¾Ã¤·µî¤ë";
-if (flags6 & (RF6_BLINK)) vp[vn++] = "½Ö»þ¤Ë¾Ã¤¨¤ë";
-if (flags6 & (RF6_TPORT)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È¤¹¤ë";
-if (flags6 & (RF6_WORLD)) vp[vn++] = "»þ¤ò»ß¤á¤ë";
-if (flags6 & (RF6_TELE_TO)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È¤Ç°ú¤Ì᤹";
-if (flags6 & (RF6_TELE_AWAY)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë";
-if (flags6 & (RF6_TELE_LEVEL)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë¤µ¤»¤ë";
-if (flags6 & (RF6_DARKNESS)) vp[vn++] = "°Å°Ç¤òºî¤ë";
-if (flags6 & (RF6_TRAPS)) vp[vn++] = "¥È¥é¥Ã¥×¤òºî¤ë";
-if (flags6 & (RF6_FORGET)) vp[vn++] = "µ²±¤ò¾Ãµî¤¹¤ë";
-if (flags6 & (RF6_RAISE_DEAD)) vp[vn++] = "»à¼Ô¤òᴤ餻¤ë";
-if (flags6 & (RF6_S_MONSTER)) vp[vn++] = "°ìÂΤΥâ¥ó¥¹¥¿¡¼¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_MONSTERS)) vp[vn++] = "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_KIN)) vp[vn++] = "µß±ç¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_ANT)) vp[vn++] = "¥¢¥ê¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_SPIDER)) vp[vn++] = "¥¯¥â¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_HOUND)) vp[vn++] = "¥Ï¥¦¥ó¥É¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_HYDRA)) vp[vn++] = "¥Ò¥É¥é¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_ANGEL)) vp[vn++] = "°ìÂΤÎÅ·»È¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_DEMON)) vp[vn++] = "°ìÂΤΥǡ¼¥â¥ó¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_UNDEAD)) vp[vn++] = "°ìÂΤΥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_DRAGON)) vp[vn++] = "°ìÂΤΥɥ饴¥ó¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_HI_UNDEAD)) vp[vn++] = "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_HI_DRAGON)) vp[vn++] = "¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_CYBER)) vp[vn++] = "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_AMBERITES)) vp[vn++] = "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤¹¤ë";
-if (flags6 & (RF6_S_UNIQUE)) vp[vn++] = "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤¹¤ë";
-#else
- if (flags6 & (RF6_HAND_DOOM)) vp[vn++] = "invoke the Hand of Doom";
- if (flags6 & (RF6_PSY_SPEAR)) vp[vn++] = "psycho-spear";
- if (flags5 & (RF5_DRAIN_MANA)) vp[vn++] = "drain mana";
- if (flags5 & (RF5_MIND_BLAST)) vp[vn++] = "cause mind blasting";
- if (flags5 & (RF5_BRAIN_SMASH)) vp[vn++] = "cause brain smashing";
- if (flags5 & (RF5_CAUSE_1)) vp[vn++] = "cause light wounds and cursing";
- if (flags5 & (RF5_CAUSE_2)) vp[vn++] = "cause serious wounds and cursing";
- if (flags5 & (RF5_CAUSE_3)) vp[vn++] = "cause critical wounds and cursing";
- if (flags5 & (RF5_CAUSE_4)) vp[vn++] = "cause mortal wounds";
- if (flags5 & (RF5_BO_ACID)) vp[vn++] = "produce acid bolts";
- if (flags5 & (RF5_BO_ELEC)) vp[vn++] = "produce lightning bolts";
- if (flags5 & (RF5_BO_FIRE)) vp[vn++] = "produce fire bolts";
- if (flags5 & (RF5_BO_COLD)) vp[vn++] = "produce frost bolts";
- if (flags5 & (RF5_BO_NETH)) vp[vn++] = "produce nether bolts";
- if (flags5 & (RF5_BO_WATE)) vp[vn++] = "produce water bolts";
- if (flags5 & (RF5_BO_MANA)) vp[vn++] = "produce mana bolts";
- if (flags5 & (RF5_BO_PLAS)) vp[vn++] = "produce plasma bolts";
- if (flags5 & (RF5_BO_ICEE)) vp[vn++] = "produce ice bolts";
- if (flags5 & (RF5_MISSILE)) vp[vn++] = "produce magic missiles";
- if (flags5 & (RF5_SCARE)) vp[vn++] = "terrify";
- if (flags5 & (RF5_BLIND)) vp[vn++] = "blind";
- if (flags5 & (RF5_CONF)) vp[vn++] = "confuse";
- if (flags5 & (RF5_SLOW)) vp[vn++] = "slow";
- if (flags5 & (RF5_HOLD)) vp[vn++] = "paralyze";
- if (flags6 & (RF6_HASTE)) vp[vn++] = "haste-self";
- if (flags6 & (RF6_HEAL)) vp[vn++] = "heal-self";
- if (flags6 & (RF6_INVULNER)) vp[vn++] = "make invulnerable";
- if (flags6 & (RF6_BLINK)) vp[vn++] = "blink-self";
- if (flags6 & (RF6_TPORT)) vp[vn++] = "teleport-self";
- if (flags6 & (RF6_WORLD)) vp[vn++] = "stop the time";
- if (flags6 & (RF6_TELE_TO)) vp[vn++] = "teleport to";
- if (flags6 & (RF6_TELE_AWAY)) vp[vn++] = "teleport away";
- if (flags6 & (RF6_TELE_LEVEL)) vp[vn++] = "teleport level";
- if (flags6 & (RF6_DARKNESS)) vp[vn++] = "create darkness";
- if (flags6 & (RF6_TRAPS)) vp[vn++] = "create traps";
- if (flags6 & (RF6_FORGET)) vp[vn++] = "cause amnesia";
- if (flags6 & (RF6_RAISE_DEAD)) vp[vn++] = "raise dead";
- if (flags6 & (RF6_S_MONSTER)) vp[vn++] = "summon a monster";
- if (flags6 & (RF6_S_MONSTERS)) vp[vn++] = "summon monsters";
- if (flags6 & (RF6_S_KIN)) vp[vn++] = "summon aid";
- if (flags6 & (RF6_S_ANT)) vp[vn++] = "summon ants";
- if (flags6 & (RF6_S_SPIDER)) vp[vn++] = "summon spiders";
- if (flags6 & (RF6_S_HOUND)) vp[vn++] = "summon hounds";
- if (flags6 & (RF6_S_HYDRA)) vp[vn++] = "summon hydras";
- if (flags6 & (RF6_S_ANGEL)) vp[vn++] = "summon an angel";
- if (flags6 & (RF6_S_DEMON)) vp[vn++] = "summon a demon";
- if (flags6 & (RF6_S_UNDEAD)) vp[vn++] = "summon an undead";
- if (flags6 & (RF6_S_DRAGON)) vp[vn++] = "summon a dragon";
- if (flags6 & (RF6_S_HI_UNDEAD)) vp[vn++] = "summon greater undead";
- if (flags6 & (RF6_S_HI_DRAGON)) vp[vn++] = "summon ancient dragons";
- if (flags6 & (RF6_S_CYBER)) vp[vn++] = "summon Cyberdemons";
- if (flags6 & (RF6_S_AMBERITES)) vp[vn++] = "summon Lords of Amber";
- if (flags6 & (RF6_S_UNIQUE)) vp[vn++] = "summon unique monsters";
-#endif
-
-
- if (vn)
- {
- magic = TRUE;
- if (breath)
- {
-#ifdef JP
- spoil_out("¤ê¡¢¤Ê¤ª¤«¤Ä");
-#else
- spoil_out(", and is also");
-#endif
-
- }
- else
- {
-#ifdef JP
- spoil_out(wd_che[msex]);
- spoil_out("¤Ï");
-#else
- spoil_out(wd_che[msex]);
- spoil_out(" is");
-#endif
-
- }
-
-#ifdef JP
- /* Adverb */
- if (flags2 & (RF2_SMART)) spoil_out("Ū³Î¤Ë");
-
- /* Verb Phrase */
- spoil_out("ËâË¡¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢");
-#else
- spoil_out(" magical, casting spells");
- if (flags2 & (RF2_SMART)) spoil_out(" intelligently");
-#endif
-
-
- for (i = 0; i < vn; i++)
- {
-#ifdef JP
- if ( i != 0 ) spoil_out("¼öʸ¡¢");
-#else
- if (!i) spoil_out(" which ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" or ");
-#endif
-
- spoil_out(vp[i]);
- }
-#ifdef JP
- spoil_out("¼öʸ¤ò¾§¤¨¤ë¤³¤È¤¬¤¢");
-#endif
- }
-
- if (breath || magic)
- {
-#ifdef JP
- sprintf(buf, "¤ë(³ÎΨ:Ìó1/%d)¡£",
- 200 / (r_ptr->freq_inate + r_ptr->freq_spell));
- spoil_out(buf);
-#else
- sprintf(buf, "; 1 time in %d. ",
- 200 / (r_ptr->freq_inate + r_ptr->freq_spell));
- spoil_out(buf);
-#endif
-
- }
-
- /* Collect special abilities. */
- vn = 0;
-#ifdef JP
-if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "¥À¥ó¥¸¥ç¥ó¤ò¾È¤é¤¹";
-if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2)) vp[vn++] = "¸÷¤Ã¤Æ¤¤¤ë";
-if (flags2 & (RF2_OPEN_DOOR)) vp[vn++] = "¥É¥¢¤ò³«¤±¤ë";
-if (flags2 & (RF2_BASH_DOOR)) vp[vn++] = "¥É¥¢¤òÂǤÁÇˤë";
-if (flags2 & (RF2_PASS_WALL)) vp[vn++] = "Êɤò¤¹¤êÈ´¤±¤ë";
-if (flags2 & (RF2_KILL_WALL)) vp[vn++] = "Êɤò·¡¤ê¿Ê¤à";
-if (flags2 & (RF2_MOVE_BODY)) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤ò²¡¤·¤Î¤±¤ë";
-if (flags2 & (RF2_KILL_BODY)) vp[vn++] = "¼å¤¤¥â¥ó¥¹¥¿¡¼¤òÅݤ¹";
-if (flags2 & (RF2_TAKE_ITEM)) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦";
-if (flags2 & (RF2_KILL_ITEM)) vp[vn++] = "¥¢¥¤¥Æ¥à¤ò²õ¤¹";
-#else
- if (flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) vp[vn++] = "illuminate the dungeon";
- if (flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2)) vp[vn++] = "illuminate the dungeon";
- if (flags2 & (RF2_OPEN_DOOR)) vp[vn++] = "open doors";
- if (flags2 & (RF2_BASH_DOOR)) vp[vn++] = "bash down doors";
- if (flags2 & (RF2_PASS_WALL)) vp[vn++] = "pass through walls";
- if (flags2 & (RF2_KILL_WALL)) vp[vn++] = "bore through walls";
- if (flags2 & (RF2_MOVE_BODY)) vp[vn++] = "push past weaker monsters";
- if (flags2 & (RF2_KILL_BODY)) vp[vn++] = "destroy weaker monsters";
- if (flags2 & (RF2_TAKE_ITEM)) vp[vn++] = "pick up objects";
- if (flags2 & (RF2_KILL_ITEM)) vp[vn++] = "destroy objects";
-#endif
-
-
- if (vn)
- {
- spoil_out(wd_che[msex]);
- for (i = 0; i < vn; i++)
- {
-#ifdef JP
- if(i!=vn-1){
- jverb1(vp[i],jverb_buf);
- spoil_out(jverb_buf);
- spoil_out("¡¢");
- }
- else spoil_out(vp[i]);
-#else
- if (!i) spoil_out(" can ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" and ");
- spoil_out(vp[i]);
-#endif
-
- }
- spoil_out(". ");
- }
-
- if (flags2 & (RF2_INVISIBLE))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤ÏÆ©ÌÀ¤ÇÌܤ˸«¤¨¤Ê¤¤¡£");
-#else
- spoil_out(" is invisible. ");
-#endif
-
- }
- if (flags2 & (RF2_COLD_BLOOD))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤ÏÎä·ìưʪ¤Ç¤¢¤ë¡£");
-#else
- spoil_out(" is cold blooded. ");
-#endif
-
- }
- if (flags2 & (RF2_EMPTY_MIND))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤Ï¥Æ¥ì¥Ñ¥·¡¼¤Ç¤Ï´¶ÃΤǤ¤Ê¤¤¡£");
-#else
- spoil_out(" is not detected by telepathy. ");
-#endif
-
- }
- if (flags2 & (RF2_WEIRD_MIND))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤Ï¤Þ¤ì¤Ë¥Æ¥ì¥Ñ¥·¡¼¤Ç´¶ÃΤǤ¤ë¡£");
-#else
- spoil_out(" is rarely detected by telepathy. ");
-#endif
-
- }
- if (flags2 & (RF2_MULTIPLY))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤ÏÇúȯŪ¤ËÁý¿£¤¹¤ë¡£");
-#else
- spoil_out(" breeds explosively. ");
-#endif
-
- }
- if (flags2 & (RF2_REGENERATE))
- {
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤ÏÁÇÁ᤯ÂÎÎϤò²óÉü¤¹¤ë¡£");
-#else
- spoil_out(" regenerates quickly. ");
-#endif
-
- }
-
- /* Collect susceptibilities */
- vn = 0;
-#ifdef JP
-if (flags3 & (RF3_HURT_ROCK)) vp[vn++] = "´ä¤ò½üµî¤¹¤ë¤â¤Î";
-if (flags3 & (RF3_HURT_LITE)) vp[vn++] = "ÌÀ¤ë¤¤¸÷";
-if (flags3 & (RF3_HURT_FIRE)) vp[vn++] = "²Ð";
-if (flags3 & (RF3_HURT_COLD)) vp[vn++] = "Î䵤";
-#else
- if (flags3 & (RF3_HURT_ROCK)) vp[vn++] = "rock remover";
- if (flags3 & (RF3_HURT_LITE)) vp[vn++] = "bright light";
- if (flags3 & (RF3_HURT_FIRE)) vp[vn++] = "fire";
- if (flags3 & (RF3_HURT_COLD)) vp[vn++] = "cold";
-#endif
-
-
- if (vn)
- {
- spoil_out(wd_che[msex]);
- for (i = 0; i < vn; i++)
- {
- if (!i) spoil_out(" is hurt by ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" and ");
- spoil_out(vp[i]);
- }
- spoil_out(". ");
- }
-
- /* Collect immunities */
- vn = 0;
-#ifdef JP
-if (flags3 & (RF3_IM_ACID)) vp[vn++] = "»À";
-if (flags3 & (RF3_IM_ELEC)) vp[vn++] = "ÅÅ·â";
-if (flags3 & (RF3_IM_FIRE)) vp[vn++] = "²Ð";
-if (flags3 & (RF3_IM_COLD)) vp[vn++] = "Î䵤";
-if (flags3 & (RF3_IM_POIS)) vp[vn++] = "ÆÇ";
-#else
- if (flags3 & (RF3_IM_ACID)) vp[vn++] = "acid";
- if (flags3 & (RF3_IM_ELEC)) vp[vn++] = "lightning";
- if (flags3 & (RF3_IM_FIRE)) vp[vn++] = "fire";
- if (flags3 & (RF3_IM_COLD)) vp[vn++] = "cold";
- if (flags3 & (RF3_IM_POIS)) vp[vn++] = "poison";
-#endif
-
-
- if (vn)
- {
- spoil_out(wd_che[msex]);
- for (i = 0; i < vn; i++)
- {
- if (!i) spoil_out(" resists ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" and ");
- spoil_out(vp[i]);
- }
- spoil_out(". ");
- }
-
- /* Collect resistances */
- vn = 0;
-#ifdef JP
-if (flags3 & (RF3_RES_NETH)) vp[vn++] = "ÃϹö";
-if (flags3 & (RF3_RES_WATE)) vp[vn++] = "¿å";
-if (flags3 & (RF3_RES_PLAS)) vp[vn++] = "¥×¥é¥º¥Þ";
-if (flags3 & (RF3_RES_NEXU)) vp[vn++] = "°ø²Ìº®Íð";
-if (flags3 & (RF3_RES_DISE)) vp[vn++] = "Îô²½";
-if (flags3 & (RF3_RES_ALL )) vp[vn++] = "¤¢¤é¤æ¤ë¸ú²Ì";
-#else
- if (flags3 & (RF3_RES_NETH)) vp[vn++] = "nether";
- if (flags3 & (RF3_RES_WATE)) vp[vn++] = "water";
- if (flags3 & (RF3_RES_PLAS)) vp[vn++] = "plasma";
- if (flags3 & (RF3_RES_NEXU)) vp[vn++] = "nexus";
- if (flags3 & (RF3_RES_DISE)) vp[vn++] = "disenchantment";
- if (flags3 & (RF3_RES_ALL )) vp[vn++] = "all";
-#endif
-
- if (flags3 & (RF3_RES_TELE)) vp[vn++] = "teleportation";
-#ifdef JP
-if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È";
-#else
- if ((flags3 & RF3_RES_TELE) && !(r_ptr->flags1 & RF1_UNIQUE)) vp[vn++] = "teleportation";
-#endif
-
-
- if (vn)
- {
- spoil_out(wd_che[msex]);
- for (i = 0; i < vn; i++)
- {
- if (!i) spoil_out(" resists ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" and ");
- spoil_out(vp[i]);
- }
- spoil_out(". ");
- }
-
- /* Collect non-effects */
- vn = 0;
-#ifdef JP
-if (flags3 & (RF3_NO_STUN)) vp[vn++] = "Û¯Û°¤È¤·¤Ê¤¤";
-if (flags3 & (RF3_NO_FEAR)) vp[vn++] = "¶²Éݤò´¶¤¸¤Ê¤¤";
-if (flags3 & (RF3_NO_CONF)) vp[vn++] = "º®Í𤷤ʤ¤";
-if (flags3 & (RF3_NO_SLEEP)) vp[vn++] = "̲¤é¤µ¤ì¤Ê¤¤";
-if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) vp[vn++] = "¥Æ¥ì¥Ý¡¼¥È¤µ¤ì¤Ê¤¤";
-#else
- if (flags3 & (RF3_NO_STUN)) vp[vn++] = "stunned";
- if (flags3 & (RF3_NO_FEAR)) vp[vn++] = "frightened";
- if (flags3 & (RF3_NO_CONF)) vp[vn++] = "confused";
- if (flags3 & (RF3_NO_SLEEP)) vp[vn++] = "slept";
- if ((flags3 & RF3_RES_TELE) && (r_ptr->flags1 & RF1_UNIQUE)) vp[vn++] = "teleported";
-#endif
-
-
- if (vn)
- {
- spoil_out(wd_che[msex]);
- for (i = 0; i < vn; i++)
- {
- if (!i) spoil_out(" cannot be ");
- else if (i < vn-1) spoil_out(", ");
- else spoil_out(" or ");
- spoil_out(vp[i]);
- }
- spoil_out(". ");
- }
-
- spoil_out(wd_che[msex]);
-#ifdef JP
-spoil_out("¤Ï¿¯Æþ¼Ô");
-if (r_ptr->sleep > 200) spoil_out("¤ò̵»ë¤·¤¬¤Á¤Ç¤¢¤ë¤¬");
-else if (r_ptr->sleep > 95) spoil_out("¤ËÂФ·¤Æ¤Û¤È¤ó¤ÉÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬");
-else if (r_ptr->sleep > 75) spoil_out("¤ËÂФ·¤Æ¤¢¤Þ¤êÃí°Õ¤òʧ¤ï¤Ê¤¤¤¬");
-else if (r_ptr->sleep > 45) spoil_out("¤ò¸«²á¤´¤·¤¬¤Á¤Ç¤¢¤ë¤¬");
-else if (r_ptr->sleep > 25) spoil_out("¤ò¤Û¤ó¤Î¾¯¤·¤Ï¸«¤Æ¤ª¤ê");
-else if (r_ptr->sleep > 10) spoil_out("¤ò¤·¤Ð¤é¤¯¤Ï¸«¤Æ¤ª¤ê");
-else if (r_ptr->sleep > 5) spoil_out("¤ò´öʬÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê");
-else if (r_ptr->sleep > 3) spoil_out("¤òÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê");
-else if (r_ptr->sleep > 1) spoil_out("¤ò¤«¤Ê¤êÃí°Õ¿¼¤¯¸«¤Æ¤ª¤ê");
-else if (r_ptr->sleep > 0) spoil_out("¤ò·Ù²ü¤·¤Æ¤ª¤ê");
-else spoil_out("¤ò¤«¤Ê¤ê·Ù²ü¤·¤Æ¤ª¤ê");
-spoil_out("¡¢");
-sprintf(buf, " %d ¥Õ¥£¡¼¥ÈÀ褫¤é¿¯Æþ¼Ô¤Ëµ¤ÉÕ¤¯¤³¤È¤¬¤¢¤ë¡£",
- 10 * r_ptr->aaf);
- spoil_out(buf);
-#else
- if (r_ptr->sleep > 200) spoil_out(" prefers to ignore");
- else if (r_ptr->sleep > 95) spoil_out(" pays very little attention to");
- else if (r_ptr->sleep > 75) spoil_out(" pays little attention to");
- else if (r_ptr->sleep > 45) spoil_out(" tends to overlook");
- else if (r_ptr->sleep > 25) spoil_out(" takes quite a while to see");
- else if (r_ptr->sleep > 10) spoil_out(" takes a while to see");
- else if (r_ptr->sleep > 5) spoil_out(" is fairly observant of");
- else if (r_ptr->sleep > 3) spoil_out(" is observant of");
- else if (r_ptr->sleep > 1) spoil_out(" is very observant of");
- else if (r_ptr->sleep > 0) spoil_out(" is vigilant for");
- else spoil_out(" is ever vigilant for");
-
- sprintf(buf, " intruders, which %s may notice from %d feet. ",
- wd_lhe[msex], 10 * r_ptr->aaf);
- spoil_out(buf);
-#endif
-
-
- i = 0;
- if (flags1 & (RF1_DROP_60)) i += 1;
- if (flags1 & (RF1_DROP_90)) i += 2;
- if (flags1 & (RF1_DROP_1D2)) i += 2;
- if (flags1 & (RF1_DROP_2D2)) i += 4;
- if (flags1 & (RF1_DROP_3D2)) i += 6;
- if (flags1 & (RF1_DROP_4D2)) i += 8;
-
- /* Drops gold and/or items */
- if (i)
- {
- sin = FALSE;
- spoil_out(wd_che[msex]);
- spoil_out(" will carry");
-
- if (i == 1)
- {
- spoil_out(" a"); sin = TRUE;
- }
- else if (i == 2)
- {
- spoil_out(" one or two");
- sin = TRUE;
- }
- else
- {
- sprintf(buf, " up to %u", i);
- spoil_out(buf);
- }
-
- if (flags1 & (RF1_DROP_GREAT))
- {
- if (sin) spoil_out("n");
- spoil_out(" exceptional object");
- }
- else if (flags1 & (RF1_DROP_GOOD))
- {
- spoil_out(" good object");
- }
- else if (flags1 & (RF1_ONLY_ITEM))
- {
- spoil_out(" object");
- }
- else if (flags1 & (RF1_ONLY_GOLD))
- {
- spoil_out(" treasure");
- }
- else
- {
- spoil_out(" object");
- if (i > 1) spoil_out("s");
- spoil_out(" or treasure");
- }
- if (i > 1) spoil_out("s");
-
- spoil_out(". ");
- }
-
- /* Count the actual attacks */
- for (i = 0, j = 0; j < 4; j++)
- {
- if (r_ptr->blow[j].method) i++;
- }
-
- /* Examine the actual attacks */
- for (k = 0, j = 0; j < 4; j++)
- {
- if (!r_ptr->blow[j].method) continue;
-
- if (r_ptr->blow[j].method == RBM_SHOOT) continue;
-
- /* No method yet */
- p = "???";
-
- /* Acquire the method */
- switch (r_ptr->blow[j].method)
- {
-#ifdef JP
-case RBM_HIT: p = "²¥¤ë"; break;
-case RBM_TOUCH: p = "¿¨¤ë"; break;
-case RBM_PUNCH: p = "¥Ñ¥ó¥Á¤¹¤ë"; break;
-case RBM_KICK: p = "½³¤ë"; break;
-case RBM_CLAW: p = "¤Ò¤Ã¤«¤¯"; break;
-case RBM_BITE: p = "³ú¤à"; break;
-case RBM_STING: p = "»É¤¹"; break;
-case RBM_SLASH: p = "»Â¤ë"; break;
-#else
- case RBM_HIT: p = "hit"; break;
- case RBM_TOUCH: p = "touch"; break;
- case RBM_PUNCH: p = "punch"; break;
- case RBM_KICK: p = "kick"; break;
- case RBM_CLAW: p = "claw"; break;
- case RBM_BITE: p = "bite"; break;
- case RBM_STING: p = "sting"; break;
- case RBM_SLASH: p = "slash"; break;
-#endif
-#ifdef JP
-case RBM_BUTT: p = "³Ñ¤ÇÆͤ¯"; break;
-case RBM_CRUSH: p = "ÂÎÅö¤¿¤ê¤¹¤ë"; break;
-case RBM_ENGULF: p = "°û¤ß¹þ¤à"; break;
-case RBM_CHARGE: p = "ÀÁµá½ñ¤ò¤è¤³¤¹"; break;
-case RBM_CRAWL: p = "ÂΤξå¤òÇ礤²ó¤ë"; break;
-case RBM_DROOL: p = "¤è¤À¤ì¤ò¤¿¤é¤¹"; break;
-case RBM_SPIT: p = "¤Ä¤Ð¤òÅǤ¯"; break;
-case RBM_EXPLODE: p = "Çúȯ¤¹¤ë"; break;
-case RBM_GAZE: p = "¤Ë¤é¤à"; break;
-case RBM_WAIL: p = "µã¤¶«¤Ö"; break;
-case RBM_SPORE: p = "˦»Ò¤òÈô¤Ð¤¹"; break;
-#else
- case RBM_BUTT: p = "butt"; break;
- case RBM_CRUSH: p = "crush"; break;
- case RBM_ENGULF: p = "engulf"; break;
- case RBM_CHARGE: p = "charge"; break;
- case RBM_CRAWL: p = "crawl on you"; break;
- case RBM_DROOL: p = "drool on you"; break;
- case RBM_SPIT: p = "spit"; break;
- case RBM_EXPLODE: p = "explode"; break;
- case RBM_GAZE: p = "gaze"; break;
- case RBM_WAIL: p = "wail"; break;
- case RBM_SPORE: p = "release spores"; break;
-#endif
-
- case RBM_XXX4: break;
-#ifdef JP
-case RBM_BEG: p = "¶â¤ò¤»¤¬¤à"; break;
-case RBM_INSULT: p = "Éî¿«¤¹¤ë"; break;
-case RBM_MOAN: p = "¤¦¤á¤¯"; break;
-case RBM_SHOW: p = "²Î¤¦"; break;
-#else
- case RBM_BEG: p = "beg"; break;
- case RBM_INSULT: p = "insult"; break;
- case RBM_MOAN: p = "moan"; break;
- case RBM_SHOW: p = "sing"; break;
-#endif
-
- }
-
-
- /* Default effect */
- q = "???";
-
- /* Acquire the effect */
- switch (r_ptr->blow[j].effect)
- {
-#ifdef JP
-case RBE_SUPERHURT:
-case RBE_HURT: q = "¹¶·â¤¹¤ë"; break;
-case RBE_POISON: q = "ÆǤò¤¯¤é¤ï¤¹"; break;
-case RBE_UN_BONUS: q = "Îô²½¤µ¤»¤ë"; break;
-case RBE_UN_POWER: q = "ËâÎϤòµÛ¤¤¼è¤ë"; break;
-case RBE_EAT_GOLD: q = "¶â¤òÅð¤à"; break;
-case RBE_EAT_ITEM: q = "¥¢¥¤¥Æ¥à¤òÅð¤à"; break;
-case RBE_EAT_FOOD: q = "¤¢¤Ê¤¿¤Î¿©ÎÁ¤ò¿©¤Ù¤ë"; break;
-case RBE_EAT_LITE: q = "ÌÀ¤«¤ê¤òµÛ¼ý¤¹¤ë"; break;
-case RBE_ACID: q = "»À¤òÈô¤Ð¤¹"; break;
-case RBE_ELEC: q = "´¶ÅŤµ¤»¤ë"; break;
-#else
- case RBE_SUPERHURT:
- case RBE_HURT: q = "attack"; break;
- case RBE_POISON: q = "poison"; break;
- case RBE_UN_BONUS: q = "disenchant"; break;
- case RBE_UN_POWER: q = "drain charges"; break;
- case RBE_EAT_GOLD: q = "steal gold"; break;
- case RBE_EAT_ITEM: q = "steal items"; break;
- case RBE_EAT_FOOD: q = "eat your food"; break;
- case RBE_EAT_LITE: q = "absorb light"; break;
- case RBE_ACID: q = "shoot acid"; break;
- case RBE_ELEC: q = "electrocute"; break;
-#endif
-
-#ifdef JP
-case RBE_FIRE: q = "dz¤ä¤¹"; break;
-case RBE_COLD: q = "Åà¤é¤»¤ë"; break;
-case RBE_BLIND: q = "ÌÕÌܤˤ¹¤ë"; break;
-case RBE_CONFUSE: q = "º®Í𤵤»¤ë"; break;
-case RBE_TERRIFY: q = "¶²Éݤµ¤»¤ë"; break;
-case RBE_PARALYZE: q = "Ëãá㤵¤»¤ë"; break;
-case RBE_LOSE_STR: q = "ÏÓÎϤò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_INT: q = "ÃÎǽ¤ò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_WIS: q = "¸¤µ¤ò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_DEX: q = "´ïÍѤµ¤ò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_CON: q = "Âѵ×ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_CHR: q = "Ì¥ÎϤò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_LOSE_ALL: q = "Á´¥¹¥Æ¡¼¥¿¥¹¤ò¸º¾¯¤µ¤»¤ë"; break;
-case RBE_SHATTER: q = "Ê´ºÕ¤¹¤ë"; break;
-case RBE_EXP_10: q = "·Ð¸³Ãͤò¸º¾¯(10d6+)¤µ¤»¤ë"; break;
-case RBE_EXP_20: q = "·Ð¸³Ãͤò¸º¾¯(20d6+)¤µ¤»¤ë"; break;
-case RBE_EXP_40: q = "·Ð¸³Ãͤò¸º¾¯(40d6+)¤µ¤»¤ë"; break;
-case RBE_EXP_80: q = "·Ð¸³Ãͤò¸º¾¯(80d6+)¤µ¤»¤ë"; break;
-case RBE_DISEASE: q = "ɵ¤¤Ë¤¹¤ë"; break;
-case RBE_TIME: q = "»þ´ÖµÕž"; break;
-case RBE_EXP_VAMP: q = "À¸Ì¿ÎϤòµÛ¼ý¤¹¤ë"; break;
-case RBE_DR_MANA: q = "ËâÎϤòÃ¥¤¦"; break;
-#else
- case RBE_FIRE: q = "burn"; break;
- case RBE_COLD: q = "freeze"; break;
- case RBE_BLIND: q = "blind"; break;
- case RBE_CONFUSE: q = "confuse"; break;
- case RBE_TERRIFY: q = "terrify"; break;
- case RBE_PARALYZE: q = "paralyze"; break;
- case RBE_LOSE_STR: q = "reduce strength"; break;
- case RBE_LOSE_INT: q = "reduce intelligence"; break;
- case RBE_LOSE_WIS: q = "reduce wisdom"; break;
- case RBE_LOSE_DEX: q = "reduce dexterity"; break;
- case RBE_LOSE_CON: q = "reduce constitution"; break;
- case RBE_LOSE_CHR: q = "reduce charisma"; break;
- case RBE_LOSE_ALL: q = "reduce all stats"; break;
- case RBE_SHATTER: q = "shatter"; break;
- case RBE_EXP_10: q = "lower experience (by 10d6+)"; break;
- case RBE_EXP_20: q = "lower experience (by 20d6+)"; break;
- case RBE_EXP_40: q = "lower experience (by 40d6+)"; break;
- case RBE_EXP_80: q = "lower experience (by 80d6+)"; break;
- case RBE_DISEASE: q = "disease"; break;
- case RBE_TIME: q = "time"; break;
- case RBE_EXP_VAMP: q = "drain life force"; break;
- case RBE_DR_MANA: q = "drain mana force"; break;
-#endif
- }
-
-
- if (!k)
- {
- spoil_out(wd_che[msex]);
- spoil_out(" can ");
- }
- else if (k < i-1)
- {
- spoil_out(", ");
- }
- else
- {
- spoil_out(", and ");
- }
-
- /* Describe the method */
- spoil_out(p);
-
- /* Describe the effect, if any */
- if (r_ptr->blow[j].effect)
- {
- spoil_out(" to ");
- spoil_out(q);
- if (r_ptr->blow[j].d_dice && r_ptr->blow[j].d_side)
- {
- spoil_out(" with damage");
- if (r_ptr->blow[j].d_side == 1)
- sprintf(buf, " %d", r_ptr->blow[j].d_dice);
- else
- sprintf(buf, " %dd%d",
- r_ptr->blow[j].d_dice, r_ptr->blow[j].d_side);
- spoil_out(buf);
- }
- }
-
- k++;
- }
-
- if (k)
- {
- spoil_out(". ");
- }
- else if (flags1 & (RF1_NEVER_BLOW))
- {
- sprintf(buf, "%s has no physical attacks. ", wd_che[msex]);
- spoil_out(buf);
- }
+ /* Reuse the code of monster recall. */
+ output_monster_spoiler(who[l], roff_func);
spoil_out(NULL);
}
-
-
-
/*
* Forward declare
*/