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[Refactor] #38997 inven_drop() を drop_from_inventory() に改名 / Renamed inven_drop(...
authorHourier <hourier@users.sourceforge.jp>
Thu, 9 Jan 2020 14:44:45 +0000 (23:44 +0900)
committerHourier <hourier@users.sourceforge.jp>
Thu, 9 Jan 2020 14:44:45 +0000 (23:44 +0900)
src/cmd/cmd-item.c
src/core.c
src/object.h
src/object2.c
src/wizard2.c

index ef3ac83..c479946 100644 (file)
@@ -592,7 +592,7 @@ void do_cmd_drop(player_type *creature_ptr)
        take_turn(creature_ptr, 50);
 
        /* Drop (some of) the item */
-       inven_drop(creature_ptr, item, amt);
+       drop_from_inventory(creature_ptr, item, amt);
 
        if (item >= INVEN_RARM)
        {
index 886d0fb..12c9a96 100644 (file)
@@ -2579,7 +2579,7 @@ static void process_world_aux_mutation(player_type *creature_ptr)
                if (slot && !object_is_cursed(o_ptr))
                {
                        msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
-                       inven_drop(creature_ptr, slot, 1);
+                       drop_from_inventory(creature_ptr, slot, 1);
                }
        }
 
index 7f85698..49d7ae0 100644 (file)
@@ -502,7 +502,7 @@ extern bool inven_carry_okay(object_type *o_ptr);
 extern bool object_sort_comp(object_type *o_ptr, s32b o_value, object_type *j_ptr);
 extern s16b inven_carry(player_type *owner_ptr, object_type *o_ptr);
 extern INVENTORY_IDX inven_takeoff(INVENTORY_IDX item, ITEM_NUMBER amt);
-extern void inven_drop(player_type *owner_type, INVENTORY_IDX item, ITEM_NUMBER amt);
+extern void drop_from_inventory(player_type *owner_type, INVENTORY_IDX item, ITEM_NUMBER amt);
 extern void combine_pack(player_type *owner_ptr);
 extern void reorder_pack(void);
 extern void display_koff(KIND_OBJECT_IDX k_idx);
index e6e8758..c6d276e 100644 (file)
@@ -5163,7 +5163,7 @@ INVENTORY_IDX inven_takeoff(INVENTORY_IDX item, ITEM_NUMBER amt)
  * @details
  * The object will be dropped "near" the current location
  */
-void inven_drop(player_type *owner_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
+void drop_from_inventory(player_type *owner_ptr, INVENTORY_IDX item, ITEM_NUMBER amt)
 {
        object_type forge;
        object_type *q_ptr;
index 523b7a7..db4f81d 100644 (file)
@@ -1989,7 +1989,7 @@ void do_cmd_debug(player_type *creature_ptr)
                INVENTORY_IDX i;
                for (i = INVEN_TOTAL - 1; i >= 0; i--)
                {
-                       if (creature_ptr->inventory_list[i].k_idx) inven_drop(creature_ptr, i, 999);
+                       if (creature_ptr->inventory_list[i].k_idx) drop_from_inventory(creature_ptr, i, 999);
                }
                player_outfit(creature_ptr);
                break;