#include "chest.h"
#include "trap.h"
#include "dungeon.h"
+#include "feature.h"
#include "floor.h"
#include "melee.h"
#include "object-hook.h"
#include "cmd-pet.h"
#include "cmd-spell.h"
#include "dungeon.h"
+#include "feature.h"
#include "world.h"
#include "player-effects.h"
#include "player-status.h"
#include "cmd-basic.h"
#include "snipe.h"
#include "dungeon.h"
+#include "feature.h"
#include "floor.h"
#include "floor-events.h"
#include "floor-town.h"
#pragma once
+#include "feature.h"
/* A structure for the != dungeon types */
typedef struct dungeon_type dungeon_type;
FEAT_IDX result; /*!< 変化先ID / Result (f_info ID) */
};
+typedef struct
+{
+ FEAT_IDX feat; /* Feature tile */
+ PERCENTAGE percent; /* Chance of type */
+}
+feat_prob;
/*!
* @struct feature_type
* This seems like a pretty standard "typedef"
*/
typedef int (*inven_func)(object_type *);
-
-
-typedef struct
-{
- FEAT_IDX feat; /* Feature tile */
- PERCENTAGE percent; /* Chance of type */
-}
-feat_prob;
-