}
}
- /* Mega-Hack -- no player yet */
- p_ptr->x = p_ptr->y = 0;
-
/* Set the base level */
floor_ptr->base_level = floor_ptr->dun_level;
clear_cave(floor_ptr);
+ /* Mega-Hack -- no player yet */
+ p_ptr->x = p_ptr->y = 0;
+
if (floor_ptr->inside_arena)
{
generate_challenge_arena(floor_ptr, p_ptr);
clear_cave(floor_ptr);
+ /* Mega-Hack -- no player yet */
+ p_ptr->x = p_ptr->y = 0;
+
+
/* Fill the arrays of floors and walls in the good proportions */
set_floor_and_wall(0);
clear_cave(p_ptr->current_floor_ptr);
+ /* Mega-Hack -- no player yet */
+ p_ptr->x = p_ptr->y = 0;
+
/*** Basic info ***/
/* Dungeon floor specific info follows */