/* Known to be worthless? */
if (leave_worth)
if (object_value(o_ptr) > 0) return FALSE;
-
+
if (leave_equip)
if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
-
+
if (leave_chest)
if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
-
+
if (leave_wanted)
{
if (object_is_shoukinkubi(o_ptr)) return FALSE;
}
-
+
if (leave_corpse)
if (o_ptr->tval == TV_CORPSE) return FALSE;
-
+
if (leave_junk)
if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
else if (p_ptr->pclass == CLASS_NINJA)
{
if (o_ptr->tval == TV_LITE &&
- o_ptr->name2 == EGO_LITE_DARKNESS)
+ o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
return FALSE;
}
else if (p_ptr->pclass == CLASS_BEASTMASTER ||
p_ptr->pclass == CLASS_CAVALRY)
{
if (o_ptr->tval == TV_WAND &&
- o_ptr->sval == SV_WAND_HEAL_MONSTER)
+ o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
return FALSE;
}
}
-
+
if (o_ptr->tval == TV_GOLD) return FALSE;
-
+
return TRUE;
}