}
+gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+ {
+ if (em_ptr->who > 0)
+ {
+ if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
+ {
+ em_ptr->m_caster_ptr->hp += em_ptr->dam;
+ if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
+ em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+
+ if (caster_ptr->health_who == em_ptr->who)
+ caster_ptr->redraw |= (PR_HEALTH);
+
+ if (caster_ptr->riding == em_ptr->who)
+ caster_ptr->redraw |= (PR_UHEALTH);
+
+ if (em_ptr->see_s_msg)
+ {
+ monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+ msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+ }
+ }
+ }
+ else
+ {
+ msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+ (void)hp_player(caster_ptr, em_ptr->dam);
+ }
+ }
+ else
+ {
+ if (em_ptr->see_s_msg)
+ msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+ (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam /= 3;
+ }
+ else
+ {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+ if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
+ else em_ptr->do_conf = randint0(8) + 8;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+ (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+
+ em_ptr->note = _("には耐性がある!", " resists!");
+ em_ptr->dam /= 3;
+ }
+ else
+ {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ if (em_ptr->who > 0)
+ {
+ em_ptr->do_conf = randint0(4) + 4;
+ em_ptr->do_stun = randint0(4) + 4;
+ }
+ else
+ {
+ em_ptr->do_conf = randint0(8) + 8;
+ em_ptr->do_stun = randint0(8) + 8;
+ }
+
+ (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
/*!
* @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
* @param em_ptr モンスター効果構造体への参照ポインタ
case GF_DISP_ALL:
return effect_monster_disp_all(em_ptr);
case GF_DRAIN_MANA:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
- {
- if (em_ptr->who > 0)
- {
- if (em_ptr->m_caster_ptr->hp < em_ptr->m_caster_ptr->maxhp)
- {
- em_ptr->m_caster_ptr->hp += em_ptr->dam;
- if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
- if (caster_ptr->health_who == em_ptr->who) caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == em_ptr->who) caster_ptr->redraw |= (PR_UHEALTH);
-
- if (em_ptr->see_s_msg)
- {
- monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
- }
- }
- }
- else
- {
- msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
- (void)hp_player(caster_ptr, em_ptr->dam);
- }
- }
- else
- {
- if (em_ptr->see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
- }
-
- em_ptr->dam = 0;
- break;
- }
+ return effect_monster_drain_mana(caster_ptr, em_ptr);
case GF_MIND_BLAST:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
- if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
- else em_ptr->do_conf = randint0(8) + 8;
- }
-
- break;
- }
+ return effect_monster_mind_blast(caster_ptr, em_ptr);
case GF_BRAIN_SMASH:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
-
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
- {
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- em_ptr->note = _("には耐性がある!", " resists!");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- if (em_ptr->who > 0)
- {
- em_ptr->do_conf = randint0(4) + 4;
- em_ptr->do_stun = randint0(4) + 4;
- }
- else
- {
- em_ptr->do_conf = randint0(8) + 8;
- em_ptr->do_stun = randint0(8) + 8;
- }
- (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
- }
-
- break;
- }
+ return effect_monster_brain_smash(caster_ptr, em_ptr);
case GF_CAUSE_1:
{
if (em_ptr->seen) em_ptr->obvious = TRUE;