}
/* Destroy the level if necessary */
- if (dun->destroyed) destroy_level();
+ if (dun->destroyed) destroy_level(floor_ptr);
/* Hack -- Add some rivers */
if (one_in_(3) && (randint1(floor_ptr->dun_level) > 5))
extern void add_river(floor_type *floor_ptr, FEAT_IDX feat1, FEAT_IDX feat2);
extern void build_streamer(floor_type *floor_ptr, FEAT_IDX feat, int chance);
extern void place_trees(floor_type *floor_ptr, POSITION x, POSITION y);
-extern void destroy_level(void);
+extern void destroy_level(floor_type *floor_ptr);