Fixed a bug that martial arts skill was not reflected in the hit rate.
hit += (creature_ptr->lev / 3);
}
+ if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_RARM) && id == 0) {
+ hit += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
+ }
+
+ if ((empty_hands(creature_ptr, FALSE) & EMPTY_HAND_LARM) && id == 1) {
+ hit += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
+ }
+
/* Two handed combat penalty */
hit -= calc_double_weapon_penalty(creature_ptr, slot);