/* Get local object */
q_ptr = &forge;
- /* Prepare to make a Blade of Chaos */
+ /* Prepare to make a prize */
object_prep(q_ptr, lookup_kind(k_info[arena_shouhin[p_ptr->arena_number]].tval, k_info[arena_shouhin[p_ptr->arena_number]].sval));
apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
/* Prepare allocation table */
get_obj_num_prep();
- /* Make a great object */
+ /* Make a book */
make_object(q_ptr, FALSE, FALSE);
/* Drop it in the dungeon */
/* Get local object */
q_ptr = &forge;
- /* Prepare to make a Blade of Chaos */
+ /* Prepare to make a broken sword */
object_prep(q_ptr, lookup_kind(TV_SWORD, randint1(2)));
/* Drop it in the dungeon */
/* Prepare allocation table */
get_obj_num_prep();
- /* Make a great object */
+ /* Make a sword */
make_object(q_ptr, FALSE, FALSE);
/* Drop it in the dungeon */
/* Prepare allocation table */
get_obj_num_prep();
- /* Make a great object */
+ /* Make a cloak */
make_object(q_ptr, FALSE, FALSE);
/* Drop it in the dungeon */
/* Prepare allocation table */
get_obj_num_prep();
- /* Make a great object */
+ /* Make a poleweapon */
make_object(q_ptr, FALSE, FALSE);
/* Drop it in the dungeon */
/* Prepare allocation table */
get_obj_num_prep();
- /* Make a great object */
+ /* Make a hard armor */
make_object(q_ptr, FALSE, FALSE);
/* Drop it in the dungeon */
/* Get local object */
q_ptr = &forge;
- /* Prepare to make a Blade of Chaos */
- object_prep(q_ptr, lookup_kind(TV_CHEST, 50));
+ /* Prepare to make a Can of Toys */
+ object_prep(q_ptr, lookup_kind(TV_CHEST, SV_CHEST_KANDUME));
apply_magic(q_ptr, object_level, FALSE, FALSE, FALSE, FALSE);
else
{
if (m_ptr->r_idx == MON_SERPENT)
-
{
/* Get local object */
q_ptr = &forge;
}
if ((r_ptr->flags7 & RF7_GUARDIAN) && !p_ptr->inside_battle && (d_info[dungeon_type].final_guardian == m_ptr->r_idx))
{
- int k_idx = 198; /* Acquirement */;
+ int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT); /* Acquirement */;
if (d_info[dungeon_type].final_object)
k_idx = d_info[dungeon_type].final_object;