* Upper compatibility is always guaranteed.
* </pre>
*/
-#define H_VER_MAJOR 2
+#define H_VER_MAJOR 2 /*!< セーブファイル上のバージョン定義(メジャー番号) */
#define H_VER_MINOR 1 /*!< セーブファイル上のバージョン定義(マイナー番号) */
#define H_VER_PATCH 2 /*!< セーブファイル上のバージョン定義(パッチ番号) */
#define H_VER_EXTRA 4 /*!< セーブファイル上のバージョン定義(エクストラ番号) */
/*
* Arena constants
*/
-#define MAX_ARENA_MONS 41 /* -KMW- */
-#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT))
+#define MAX_ARENA_MONS 41 /*<! 闘技場のイベント件数 -KMW- */
+#define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
#define MAX_STORES 10 /*!< store.c用の店舗の種類最大数 / Total number of stores (see "store.c", etc) */
* The "(R,G,B)" codes are given in "fourths" of the "maximal" value,
* and should "gamma corrected" on most (non-Macintosh) machines.
*/
-#define TERM_DARK 0 /* 'd' */ /* 0,0,0 */
-#define TERM_WHITE 1 /* 'w' */ /* 4,4,4 */
-#define TERM_SLATE 2 /* 's' */ /* 2,2,2 */
-#define TERM_ORANGE 3 /* 'o' */ /* 4,2,0 */
-#define TERM_RED 4 /* 'r' */ /* 3,0,0 */
-#define TERM_GREEN 5 /* 'g' */ /* 0,2,1 */
-#define TERM_BLUE 6 /* 'b' */ /* 0,0,4 */
-#define TERM_UMBER 7 /* 'u' */ /* 2,1,0 */
-#define TERM_L_DARK 8 /* 'D' */ /* 1,1,1 */
-#define TERM_L_WHITE 9 /* 'W' */ /* 3,3,3 */
-#define TERM_VIOLET 10 /* 'v' */ /* 4,0,4 */
-#define TERM_YELLOW 11 /* 'y' */ /* 4,4,0 */
-#define TERM_L_RED 12 /* 'R' */ /* 4,0,0 */
-#define TERM_L_GREEN 13 /* 'G' */ /* 0,4,0 */
-#define TERM_L_BLUE 14 /* 'B' */ /* 0,4,4 */
-#define TERM_L_UMBER 15 /* 'U' */ /* 3,2,1 */
+#define TERM_DARK 0 /*!< 'd' - 黒 0,0,0 */
+#define TERM_WHITE 1 /*!< 'w' - 白 4,4,4 */
+#define TERM_SLATE 2 /*!< 's' - 灰 2,2,2 */
+#define TERM_ORANGE 3 /*!< 'o' - 橙 4,2,0 */
+#define TERM_RED 4 /*!< 'r' - 赤 3,0,0 */
+#define TERM_GREEN 5 /*!< 'g' - 緑 0,2,1 */
+#define TERM_BLUE 6 /*!< 'b' - 青 0,0,4 */
+#define TERM_UMBER 7 /*!< 'u' - 琥珀 2,1,0 */
+#define TERM_L_DARK 8 /*!< 'D' - 暗い灰 1,1,1 */
+#define TERM_L_WHITE 9 /*!< 'W' - 明るい灰 3,3,3 */
+#define TERM_VIOLET 10 /*!< 'v' - 紫 4,0,4 */
+#define TERM_YELLOW 11 /*!< 'y' - 黄 4,4,0 */
+#define TERM_L_RED 12 /*!< 'R' - 明るい赤 4,0,0 */
+#define TERM_L_GREEN 13 /*!< 'G' - 明るい緑 0,4,0 */
+#define TERM_L_BLUE 14 /*!< 'B' - 明るい青 0,4,4 */
+#define TERM_L_UMBER 15 /*!< 'U' - 明るい琥珀 3,2,1 */
/*
#define SOUND_BUY 26
#define SOUND_SELL 27
#define SOUND_WARN 28
-#define SOUND_ROCKET 29 /* Somebody's shooting rockets */
-#define SOUND_N_KILL 30 /* The player kills a non-living/undead monster */
-#define SOUND_U_KILL 31 /* The player kills a unique */
-#define SOUND_QUEST 32 /* The player has just completed a quest */
-#define SOUND_HEAL 33 /* The player was healed a little bit */
-#define SOUND_X_HEAL 34 /* The player was healed full health */
-#define SOUND_BITE 35 /* A monster bites you */
-#define SOUND_CLAW 36 /* A monster claws you */
-#define SOUND_M_SPELL 37 /* A monster casts a miscellaneous spell */
-#define SOUND_SUMMON 38 /* A monster casts a summoning spell */
-#define SOUND_BREATH 39 /* A monster breathes */
-#define SOUND_BALL 40 /* A monster casts a ball / bolt spell */
-#define SOUND_M_HEAL 41 /* A monster heals itself somehow */
-#define SOUND_ATK_SPELL 42 /* A monster casts a misc. offensive spell */
-#define SOUND_EVIL 43 /* Something nasty has just happened! */
-#define SOUND_TOUCH 44 /* A monster touches you */
-#define SOUND_STING 45 /* A monster stings you */
-#define SOUND_CRUSH 46 /* A monster crushes / envelopes you */
-#define SOUND_SLIME 47 /* A monster drools/spits/etc on you */
-#define SOUND_WAIL 48 /* A monster wails */
-#define SOUND_WINNER 49 /* Just won the game! */
-#define SOUND_FIRE 50 /* An item was burned */
-#define SOUND_ACID 51 /* An item was destroyed by acid */
-#define SOUND_ELEC 52 /* An item was destroyed by electricity */
-#define SOUND_COLD 53 /* An item was shattered */
-#define SOUND_ILLEGAL 54 /* Illegal command attempted */
-#define SOUND_FAIL 55 /* Fail to get a spell off / activate an item */
-#define SOUND_WAKEUP 56 /* A monster wakes up */
-#define SOUND_INVULN 57 /* Invulnerability! */
-#define SOUND_FALL 58 /* Falling through a trapdoor... */
-#define SOUND_PAIN 59 /* A monster is in pain! */
-#define SOUND_DESTITEM 60 /* An item was destroyed by misc. means */
-#define SOUND_MOAN 61 /* A monster makes a moan/beg/insult attack */
-#define SOUND_SHOW 62 /* A monster makes a "show" attack */
-#define SOUND_UNUSED 63 /* (no sound for gaze attacks) */
-#define SOUND_EXPLODE 64 /* Something (or somebody) explodes */
-#define SOUND_GLASS 65 /* A glass feature was crashed */
+#define SOUND_ROCKET 29 /*!< Somebody's shooting rockets */
+#define SOUND_N_KILL 30 /*!< The player kills a non-living/undead monster */
+#define SOUND_U_KILL 31 /*!< The player kills a unique */
+#define SOUND_QUEST 32 /*!< The player has just completed a quest */
+#define SOUND_HEAL 33 /*!< The player was healed a little bit */
+#define SOUND_X_HEAL 34 /*!< The player was healed full health */
+#define SOUND_BITE 35 /*!< A monster bites you */
+#define SOUND_CLAW 36 /*!< A monster claws you */
+#define SOUND_M_SPELL 37 /*!< A monster casts a miscellaneous spell */
+#define SOUND_SUMMON 38 /*!< A monster casts a summoning spell */
+#define SOUND_BREATH 39 /*!< A monster breathes */
+#define SOUND_BALL 40 /*!< A monster casts a ball / bolt spell */
+#define SOUND_M_HEAL 41 /*!< A monster heals itself somehow */
+#define SOUND_ATK_SPELL 42 /*!< A monster casts a misc. offensive spell */
+#define SOUND_EVIL 43 /*!< Something nasty has just happened! */
+#define SOUND_TOUCH 44 /*!< A monster touches you */
+#define SOUND_STING 45 /*!< A monster stings you */
+#define SOUND_CRUSH 46 /*!< A monster crushes / envelopes you */
+#define SOUND_SLIME 47 /*!< A monster drools/spits/etc on you */
+#define SOUND_WAIL 48 /*!< A monster wails */
+#define SOUND_WINNER 49 /*!< Just won the game! */
+#define SOUND_FIRE 50 /*!< An item was burned */
+#define SOUND_ACID 51 /*!< An item was destroyed by acid */
+#define SOUND_ELEC 52 /*!< An item was destroyed by electricity */
+#define SOUND_COLD 53 /*!< An item was shattered */
+#define SOUND_ILLEGAL 54 /*!< Illegal command attempted */
+#define SOUND_FAIL 55 /*!< Fail to get a spell off / activate an item */
+#define SOUND_WAKEUP 56 /*!< A monster wakes up */
+#define SOUND_INVULN 57 /*!< Invulnerability! */
+#define SOUND_FALL 58 /*!< Falling through a trapdoor... */
+#define SOUND_PAIN 59 /*!< A monster is in pain! */
+#define SOUND_DESTITEM 60 /*!< An item was destroyed by misc. means */
+#define SOUND_MOAN 61 /*!< A monster makes a moan/beg/insult attack */
+#define SOUND_SHOW 62 /*!< A monster makes a "show" attack */
+#define SOUND_UNUSED 63 /*!< (no sound for gaze attacks) */
+#define SOUND_EXPLODE 64 /*!< Something (or somebody) explodes */
+#define SOUND_GLASS 65 /*!< A glass feature was crashed */
/*
* Mega-Hack -- maximum known sounds