if (ironman_nightmare) speed += 5;
/* Get the monster's alignment */
-#ifdef JP
- if ((r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) == (RF3_EVIL | RF3_GOOD)) align = "善悪";
- else if (r_ptr->flags3 & RF3_EVIL) align = "邪悪";
- else if (r_ptr->flags3 & RF3_GOOD) align = "善良";
- else if ((m_ptr->sub_align & (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) == (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) align = "中立(善悪)";
- else if (m_ptr->sub_align & SUB_ALIGN_EVIL) align = "中立(邪悪)";
- else if (m_ptr->sub_align & SUB_ALIGN_GOOD) align = "中立(善良)";
- else align = "中立";
-#else
- if ((r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) == (RF3_EVIL | RF3_GOOD)) align = "good&evil";
- else if (r_ptr->flags3 & RF3_EVIL) align = "evil";
- else if (r_ptr->flags3 & RF3_GOOD) align = "good";
- else if ((m_ptr->sub_align & (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) == (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) align = "neutral(good&evil)";
- else if (m_ptr->sub_align & SUB_ALIGN_EVIL) align = "neutral(evil)";
- else if (m_ptr->sub_align & SUB_ALIGN_GOOD) align = "neutral(good)";
- else align = "neutral";
-#endif
+ if ((r_ptr->flags3 & (RF3_EVIL | RF3_GOOD)) == (RF3_EVIL | RF3_GOOD)) align = _("善悪", "good&evil");
+ else if (r_ptr->flags3 & RF3_EVIL) align = _("邪悪", "evil");
+ else if (r_ptr->flags3 & RF3_GOOD) align = _("善良", "good");
+ else if ((m_ptr->sub_align & (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) == (SUB_ALIGN_EVIL | SUB_ALIGN_GOOD)) _(align = "中立(善悪)", "neutral(good&evil)");
+ else if (m_ptr->sub_align & SUB_ALIGN_EVIL) align = _("中立(邪悪)", "neutral(evil)");
+ else if (m_ptr->sub_align & SUB_ALIGN_GOOD) align = _("中立(善良)", "neutral(good)");
+ else align = _("中立", "neutral");
/* Describe the monster */
sprintf(buf,_("%s ... 属性:%s HP:%d/%d AC:%d 速度:%s%d 経験:", "%s ... align:%s HP:%d/%d AC:%d speed:%s%d exp:"),
strcat(buf, "xxx ");
}
-#ifdef JP
- if (MON_CSLEEP(m_ptr)) strcat(buf,"睡眠 ");
- if (MON_STUNNED(m_ptr)) strcat(buf,"朦朧 ");
- if (MON_MONFEAR(m_ptr)) strcat(buf,"恐怖 ");
- if (MON_CONFUSED(m_ptr)) strcat(buf,"混乱 ");
- if (MON_INVULNER(m_ptr)) strcat(buf,"無敵 ");
-#else
- if (MON_CSLEEP(m_ptr)) strcat(buf,"sleeping ");
- if (MON_STUNNED(m_ptr)) strcat(buf,"stunned ");
- if (MON_MONFEAR(m_ptr)) strcat(buf,"scared ");
- if (MON_CONFUSED(m_ptr)) strcat(buf,"confused ");
- if (MON_INVULNER(m_ptr)) strcat(buf,"invulnerable ");
-#endif
+ if (MON_CSLEEP(m_ptr)) strcat(buf,_("睡眠 ", "sleeping "));
+ if (MON_STUNNED(m_ptr)) strcat(buf, _("朦朧 ", "stunned "));
+ if (MON_MONFEAR(m_ptr)) strcat(buf, _("恐怖 ", "scared "));
+ if (MON_CONFUSED(m_ptr)) strcat(buf, _("混乱 ", "confused "));
+ if (MON_INVULNER(m_ptr)) strcat(buf, _("無敵 ", "invulnerable "));
buf[strlen(buf)-1] = '\0';
- prt(buf,0,0);
+ prt(buf, 0, 0);
/* HACK : Add the line to message buffer */
message_add(buf);