screen_load();
return FALSE;
}
- else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
+ else if ((choice == 'a') || (choice == 'A'))
{
if (p_ptr->action == ACTION_KAMAE)
{
screen_load();
return FALSE;
}
- else if ((choice == 'a') || (choice == 'A') || (choice == ESCAPE))
+ else if ((choice == 'a') || (choice == 'A'))
{
if (p_ptr->action == ACTION_KATA)
{
if (command == -3)
{
- if (choose_kamae()) energy_use = 100;
- else energy_use = 0;
+ if (!choose_kamae()) return FALSE;
p_ptr->update |= (PU_BONUS);
- p_ptr->redraw |= (PR_ARMOR);
}
else if (command == -4)
{
#endif
return FALSE;
}
- if (choose_kata()) energy_use = 100;
- else energy_use = 0;
+ if (!choose_kata()) return FALSE;
p_ptr->update |= (PU_BONUS);
- p_ptr->redraw |= (PR_ARMOR);
}
break;
}