<ClCompile Include="..\..\src\cmd\cmd-knowledge.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-process-screen.c" />\r
<ClCompile Include="..\..\src\cmd\dump-util.c" />\r
+ <ClCompile Include="..\..\src\io\input-key-processor.c" />\r
<ClCompile Include="..\..\src\core\game-closer.c" />\r
<ClCompile Include="..\..\src\core\hp-mp-processor.c" />\r
<ClCompile Include="..\..\src\core\hp-mp-regenerator.c" />\r
<ClInclude Include="..\..\src\cmd\cmd-knowledge.h" />\r
<ClInclude Include="..\..\src\cmd\cmd-process-screen.h" />\r
<ClInclude Include="..\..\src\cmd\dump-util.h" />\r
+ <ClInclude Include="..\..\src\io\input-key-processor.h" />\r
<ClInclude Include="..\..\src\core\game-closer.h" />\r
<ClInclude Include="..\..\src\core\hp-mp-processor.h" />\r
<ClInclude Include="..\..\src\core\hp-mp-regenerator.h" />\r
<ClCompile Include="..\..\src\wizard\wizard-special-process.c">
<Filter>wizard</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\io\input-key-processor.c">
+ <Filter>io</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\wizard\wizard-special-process.h">
<Filter>wizard</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\io\input-key-processor.h">
+ <Filter>io</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
io/mutations-dump.c io/mutations-dump.h \
io/signal-handlers.c io/signal-handlers.h \
io/uid-checker.c io/uid-checker.h \
+ io/input-key-processor.c io/input-key-processor.h \
+ \
character-dump.c character-dump.h core.c core.h files.c files.h \
core/show-file.c core/show-file.h \
core/stuff-handler.c core/stuff-handler.h \
spells-world.c spells-world.h \
\
sort.c sort.h gameterm.c gameterm.h trap.c trap.h util.c util.h \
- wild.h wild.c wizard1.c wizard2.c \
- warning.c warning.h world.c world.h \
+ wild.h wild.c warning.c warning.h world.c world.h \
\
view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
\
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \
-Iautopick -Ibirth -Icmd -Icombat -Icore -Ieffect -Ifloor -Iinventory -Iio \
-Iknowledge -Imarket -Imonster -Iobject -Iplayer -Irealm -Iroom -Ispell \
- -Iview
+ -Iview -Iwizard
install-exec-hook:
if SET_GID
#include "birth/birth.h"
#include "market/building.h"
#include "io/write-diary.h"
-#include "cmd/cmd-activate.h"
-#include "cmd/cmd-autopick.h"
-#include "cmd/cmd-diary.h"
-#include "cmd/cmd-draw.h"
-#include "cmd/cmd-dump.h"
-#include "cmd/cmd-process-screen.h"
-#include "cmd/cmd-eat.h"
-#include "cmd/cmd-help.h"
-#include "cmd/cmd-hissatsu.h"
-#include "cmd/cmd-item.h"
-#include "cmd/cmd-knowledge.h"
-#include "cmd/cmd-magiceat.h"
-#include "cmd/cmd-mane.h"
-#include "cmd/cmd-macro.h"
-#include "cmd/cmd-quaff.h"
-#include "cmd/cmd-read.h"
-#include "cmd/cmd-save.h"
-#include "cmd/cmd-smith.h"
-#include "cmd/cmd-usestaff.h"
-#include "cmd/cmd-zaprod.h"
-#include "cmd/cmd-zapwand.h"
-#include "cmd/cmd-pet.h"
-#include "cmd/cmd-basic.h"
-#include "cmd/cmd-visuals.h"
-#include "racial.h"
#include "snipe.h"
#include "dungeon.h"
#include "feature.h"
#include "floor-events.h"
#include "grid.h"
#include "object-flavor.h"
-#include "knowledge/knowledge-autopick.h"
-#include "knowledge/knowledge-quests.h"
#include "market/store.h"
#include "spell/technic-info-table.h"
-#include "spells-object.h"
#include "spells-status.h"
-#include "monster-spell.h"
-#include "mind.h"
#include "world.h"
#include "mutation/mutation.h"
#include "market/arena-info-table.h"
#include "player-personality.h"
#include "player-damage.h"
#include "player-effects.h"
-#include "cmd-spell.h"
#include "realm/realm-hex.h"
#include "wild.h"
#include "monster-process.h"
#include "floor-save.h"
#include "feature.h"
#include "player-skill.h"
-#include "player-inventory.h"
#include "view/display-main-window.h"
#include "dungeon-file.h"
#include "core/magic-effects-timeout-reducer.h"
#include "inventory/inventory-curse.h"
#include "inventory/recharge-processor.h"
-#include "wizard/wizard-spoiler.h"
-#include "wizard/wizard-special-process.h"
+#include "io/input-key-processor.h"
+
+#include "cmd/cmd-save.h"
+#include "cmd/cmd-dump.h"
+
/*!
* コピーライト情報 /
bool can_save = FALSE;
-COMMAND_CODE now_message;
-
bool repair_monsters;
bool repair_objects;
/*!
- * @brief ウィザードモードへの導入処理
- * / Verify use of "wizard" mode
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return 実際にウィザードモードへ移行したらTRUEを返す。
- */
-static bool enter_wizard_mode(player_type *player_ptr)
-{
- if (!current_world_ptr->noscore)
- {
- if (!allow_debug_opts || arg_wizard)
- {
- msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
- return FALSE;
- }
-
- msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
- msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
- msg_print(NULL);
- if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? ")))
- {
- return FALSE;
- }
-
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
- current_world_ptr->noscore |= 0x0002;
- }
-
- return TRUE;
-}
-
-
-/*!
- * @brief デバッグコマンドへの導入処理
- * / Verify use of "debug" commands
- * @param player_ptr プレーヤーへの参照ポインタ
- * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
- */
-static bool enter_debug_mode(player_type *player_ptr)
-{
- if (!current_world_ptr->noscore)
- {
- if (!allow_debug_opts)
- {
- msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
- return FALSE;
- }
-
- msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
- msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
- msg_print(NULL);
- if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? ")))
- {
- return FALSE;
- }
-
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
- current_world_ptr->noscore |= 0x0008;
- }
-
- return TRUE;
-}
-
-/*!
- * @brief プレイヤーから受けた入力コマンドの分岐処理。
- * / Parse and execute the current command Give "Warning" on illegal commands.
- * @todo Make some "blocks"
- * @return なし
- */
-static void process_command(player_type *creature_ptr)
-{
- COMMAND_CODE old_now_message = now_message;
- repeat_check();
- now_message = 0;
- if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
- creature_ptr->reset_concent = TRUE;
-
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
- switch (command_cmd)
- {
- case ESCAPE:
- case ' ':
- case '\r':
- case '\n':
- {
- /* Ignore */
- break;
- }
- case KTRL('W'):
- {
- if (current_world_ptr->wizard)
- {
- current_world_ptr->wizard = FALSE;
- msg_print(_("ウィザードモード解除。", "Wizard mode off."));
- }
- else if (enter_wizard_mode(creature_ptr))
- {
- current_world_ptr->wizard = TRUE;
- msg_print(_("ウィザードモード突入。", "Wizard mode on."));
- }
-
- creature_ptr->update |= (PU_MONSTERS);
- creature_ptr->redraw |= (PR_TITLE);
- break;
- }
- case KTRL('A'):
- {
- if (enter_debug_mode(creature_ptr))
- {
- do_cmd_debug(creature_ptr);
- }
-
- break;
- }
- case 'w':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_wield(creature_ptr);
-
- break;
- }
- case 't':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_takeoff(creature_ptr);
-
- break;
- }
- case 'd':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_drop(creature_ptr);
-
- break;
- }
- case 'k':
- {
- do_cmd_destroy(creature_ptr);
- break;
- }
- case 'e':
- {
- do_cmd_equip(creature_ptr);
- break;
- }
- case 'i':
- {
- do_cmd_inven(creature_ptr);
- break;
- }
- case 'I':
- {
- do_cmd_observe(creature_ptr);
- break;
- }
-
- case KTRL('I'):
- {
- toggle_inventory_equipment(creature_ptr);
- break;
- }
- case '+':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_alter(creature_ptr);
-
- break;
- }
- case 'T':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_tunnel(creature_ptr);
-
- break;
- }
- case ';':
- {
- do_cmd_walk(creature_ptr, FALSE);
- break;
- }
- case '-':
- {
- do_cmd_walk(creature_ptr, TRUE);
- break;
- }
- case '.':
- {
- if (!creature_ptr->wild_mode)
- do_cmd_run(creature_ptr);
-
- break;
- }
- case ',':
- {
- do_cmd_stay(creature_ptr, always_pickup);
- break;
- }
- case 'g':
- {
- do_cmd_stay(creature_ptr, !always_pickup);
- break;
- }
- case 'R':
- {
- do_cmd_rest(creature_ptr);
- break;
- }
- case 's':
- {
- do_cmd_search(creature_ptr);
- break;
- }
- case 'S':
- {
- if (creature_ptr->action == ACTION_SEARCH)
- set_action(creature_ptr, ACTION_NONE);
- else
- set_action(creature_ptr, ACTION_SEARCH);
-
- break;
- }
- case SPECIAL_KEY_STORE:
- {
- do_cmd_store(creature_ptr);
- break;
- }
- case SPECIAL_KEY_BUILDING:
- {
- do_cmd_bldg(creature_ptr);
- break;
- }
- case SPECIAL_KEY_QUEST:
- {
- do_cmd_quest(creature_ptr);
- break;
- }
- case '<':
- {
- if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
- {
- if (vanilla_town) break;
-
- if (creature_ptr->ambush_flag)
- {
- msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
- break;
- }
-
- if (creature_ptr->food < PY_FOOD_WEAK)
- {
- msg_print(_("その前に食事をとらないと。", "You must eat something here."));
- break;
- }
-
- change_wild_mode(creature_ptr, FALSE);
- }
- else
- do_cmd_go_up(creature_ptr);
-
- break;
- }
- case '>':
- {
- if (creature_ptr->wild_mode)
- change_wild_mode(creature_ptr, FALSE);
- else
- do_cmd_go_down(creature_ptr);
-
- break;
- }
- case 'o':
- {
- do_cmd_open(creature_ptr);
- break;
- }
- case 'c':
- {
- do_cmd_close(creature_ptr);
- break;
- }
- case 'j':
- {
- do_cmd_spike(creature_ptr);
- break;
- }
- case 'B':
- {
- do_cmd_bash(creature_ptr);
- break;
- }
- case 'D':
- {
- do_cmd_disarm(creature_ptr);
- break;
- }
- case 'G':
- {
- if ((creature_ptr->pclass == CLASS_SORCERER) || (creature_ptr->pclass == CLASS_RED_MAGE))
- msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
- else if (creature_ptr->pclass == CLASS_SAMURAI)
- do_cmd_gain_hissatsu(creature_ptr);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- import_magic_device(creature_ptr);
- else
- do_cmd_study(creature_ptr);
-
- break;
- }
- case 'b':
- {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) ||
- (creature_ptr->pclass == CLASS_BERSERKER) ||
- (creature_ptr->pclass == CLASS_NINJA) ||
- (creature_ptr->pclass == CLASS_MIRROR_MASTER))
- do_cmd_mind_browse(creature_ptr);
- else if (creature_ptr->pclass == CLASS_SMITH)
- do_cmd_kaji(creature_ptr, TRUE);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
- else if (creature_ptr->pclass == CLASS_SNIPER)
- do_cmd_snipe_browse(creature_ptr);
- else
- do_cmd_browse(creature_ptr);
-
- break;
- }
- case 'm':
- {
- if (!creature_ptr->wild_mode)
- {
- if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY))
- {
- msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
- }
- else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH))
- {
- msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
- msg_print(NULL);
- }
- else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH))
- {
- concptr which_power = _("魔法", "magic");
- if (creature_ptr->pclass == CLASS_MINDCRAFTER)
- which_power = _("超能力", "psionic powers");
- else if (creature_ptr->pclass == CLASS_IMITATOR)
- which_power = _("ものまね", "imitation");
- else if (creature_ptr->pclass == CLASS_SAMURAI)
- which_power = _("必殺剣", "hissatsu");
- else if (creature_ptr->pclass == CLASS_MIRROR_MASTER)
- which_power = _("鏡魔法", "mirror magic");
- else if (creature_ptr->pclass == CLASS_NINJA)
- which_power = _("忍術", "ninjutsu");
- else if (mp_ptr->spell_book == TV_LIFE_BOOK)
- which_power = _("祈り", "prayer");
-
- msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
- free_turn(creature_ptr);
- }
- else if (creature_ptr->shero && (creature_ptr->pclass != CLASS_BERSERKER))
- {
- msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
- free_turn(creature_ptr);
- }
- else
- {
- if ((creature_ptr->pclass == CLASS_MINDCRAFTER) ||
- (creature_ptr->pclass == CLASS_BERSERKER) ||
- (creature_ptr->pclass == CLASS_NINJA) ||
- (creature_ptr->pclass == CLASS_MIRROR_MASTER)
- )
- do_cmd_mind(creature_ptr);
- else if (creature_ptr->pclass == CLASS_IMITATOR)
- do_cmd_mane(creature_ptr, FALSE);
- else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
- else if (creature_ptr->pclass == CLASS_SAMURAI)
- do_cmd_hissatsu(creature_ptr);
- else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
- do_cmd_cast_learned(creature_ptr);
- else if (creature_ptr->pclass == CLASS_SMITH)
- do_cmd_kaji(creature_ptr, FALSE);
- else if (creature_ptr->pclass == CLASS_SNIPER)
- do_cmd_snipe(creature_ptr);
- else
- do_cmd_cast(creature_ptr);
- }
- }
-
- break;
- }
- case 'p':
- {
- do_cmd_pet(creature_ptr);
- break;
- }
- case '{':
- {
- do_cmd_inscribe(creature_ptr);
- break;
- }
- case '}':
- {
- do_cmd_uninscribe(creature_ptr);
- break;
- }
- case 'A':
- {
- do_cmd_activate(creature_ptr);
- break;
- }
- case 'E':
- {
- do_cmd_eat_food(creature_ptr);
- break;
- }
- case 'F':
- {
- do_cmd_refill(creature_ptr);
- break;
- }
- case 'f':
- {
- do_cmd_fire(creature_ptr, SP_NONE);
- break;
- }
- case 'v':
- {
- do_cmd_throw(creature_ptr, 1, FALSE, -1);
- break;
- }
- case 'a':
- {
- do_cmd_aim_wand(creature_ptr);
- break;
- }
- case 'z':
- {
- if (use_command && rogue_like_commands)
- {
- do_cmd_use(creature_ptr);
- }
- else
- {
- do_cmd_zap_rod(creature_ptr);
- }
-
- break;
- }
- case 'q':
- {
- do_cmd_quaff_potion(creature_ptr);
- break;
- }
- case 'r':
- {
- do_cmd_read_scroll(creature_ptr);
- break;
- }
- case 'u':
- {
- if (use_command && !rogue_like_commands)
- do_cmd_use(creature_ptr);
- else
- do_cmd_use_staff(creature_ptr);
-
- break;
- }
- case 'U':
- {
- do_cmd_racial_power(creature_ptr);
- break;
- }
- case 'M':
- {
- do_cmd_view_map(creature_ptr);
- break;
- }
- case 'L':
- {
- do_cmd_locate(creature_ptr);
- break;
- }
- case 'l':
- {
- do_cmd_look(creature_ptr);
- break;
- }
- case '*':
- {
- do_cmd_target(creature_ptr);
- break;
- }
- case '?':
- {
- do_cmd_help(creature_ptr);
- break;
- }
- case '/':
- {
- do_cmd_query_symbol(creature_ptr);
- break;
- }
- case 'C':
- {
- do_cmd_player_status(creature_ptr);
- break;
- }
- case '!':
- {
- (void)Term_user(0);
- break;
- }
- case '"':
- {
- do_cmd_pref(creature_ptr);
- break;
- }
- case '$':
- {
- do_cmd_reload_autopick(creature_ptr);
- break;
- }
- case '_':
- {
- do_cmd_edit_autopick(creature_ptr);
- break;
- }
- case '@':
- {
- do_cmd_macros(creature_ptr, process_autopick_file_command);
- break;
- }
- case '%':
- {
- do_cmd_visuals(creature_ptr, process_autopick_file_command);
- do_cmd_redraw(creature_ptr);
- break;
- }
- case '&':
- {
- do_cmd_colors(creature_ptr, process_autopick_file_command);
- do_cmd_redraw(creature_ptr);
- break;
- }
- case '=':
- {
- do_cmd_options();
- (void)combine_and_reorder_home(STORE_HOME);
- do_cmd_redraw(creature_ptr);
- break;
- }
- case ':':
- {
- do_cmd_note();
- break;
- }
- case 'V':
- {
- do_cmd_version();
- break;
- }
- case KTRL('F'):
- {
- do_cmd_feeling(creature_ptr);
- break;
- }
- case KTRL('O'):
- {
- do_cmd_message_one();
- break;
- }
- case KTRL('P'):
- {
- do_cmd_messages(old_now_message);
- break;
- }
- case KTRL('Q'):
- {
- do_cmd_checkquest(creature_ptr);
- break;
- }
- case KTRL('R'):
- {
- now_message = old_now_message;
- do_cmd_redraw(creature_ptr);
- break;
- }
- case KTRL('S'):
- {
- do_cmd_save_game(creature_ptr, FALSE);
- break;
- }
- case KTRL('T'):
- {
- do_cmd_time(creature_ptr);
- break;
- }
- case KTRL('X'):
- case SPECIAL_KEY_QUIT:
- {
- do_cmd_save_and_exit(creature_ptr);
- break;
- }
- case 'Q':
- {
- do_cmd_suicide(creature_ptr);
- break;
- }
- case '|':
- {
- do_cmd_diary(creature_ptr);
- break;
- }
- case '~':
- {
- do_cmd_knowledge(creature_ptr);
- break;
- }
- case '(':
- {
- do_cmd_load_screen();
- break;
- }
- case ')':
- {
- do_cmd_save_screen(creature_ptr, process_autopick_file_command);
- break;
- }
- case ']':
- {
- prepare_movie_hooks();
- break;
- }
- case KTRL('V'):
- {
- spoil_random_artifact(creature_ptr, "randifact.txt");
- break;
- }
- case '`':
- {
- if (!creature_ptr->wild_mode) do_cmd_travel(creature_ptr);
- if (creature_ptr->special_defense & KATA_MUSOU)
- {
- set_action(creature_ptr, ACTION_NONE);
- }
-
- break;
- }
- default:
- {
- if (flush_failure) flush();
- if (one_in_(2))
- {
- char error_m[1024];
- sound(SOUND_ILLEGAL);
- if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
- msg_print(error_m);
- }
- else
- {
- prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
- }
-
- break;
- }
- }
-
- if (!creature_ptr->energy_use && !now_message)
- now_message = old_now_message;
-}
-
-
-/*!
* @brief アイテムの所持種類数が超えた場合にアイテムを床に落とす処理 / Hack -- Pack Overflow
* @return なし
*/
extern concptr ANGBAND_GRAF;
extern bool can_save;
-extern COMMAND_CODE now_message;
extern bool repair_monsters;
extern bool repair_objects;
--- /dev/null
+/*!
+ * todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
+ * @brief キー入力に応じてゲーム内コマンドを実行する
+ * @date 2020/05/10
+ * @author Hourier
+ */
+
+#include "angband.h"
+#include "io/input-key-processor.h"
+#include "world.h"
+#include "core/special-internal-keys.h"
+#include "dungeon.h"
+#include "snipe.h"
+#include "autopick/autopick-pref-processor.h"
+#include "market/store-util.h"
+#include "main/sound-definitions-table.h"
+#include "io/write-diary.h"
+#include "player-inventory.h"
+#include "player-effects.h"
+#include "market/store.h" // do_cmd_store() がある。後で移設する.
+#include "quest.h" // do_cmd_quest() がある。後で移設する.
+#include "wild.h"
+#include "spells-object.h"
+#include "mind.h" // do_cmd_mind_browse() がある。後で移設する.
+#include "monster-spell.h" // do_cmd_cast_learned() がある。後で移設する.
+#include "racial.h" // do_cmd_racial_power() がある。ファイル名変更?.
+#include "view/display-main-window.h"
+#include "knowledge/knowledge-autopick.h"
+#include "knowledge/knowledge-quests.h"
+#include "chuukei.h"
+#include "player-move.h" // do_cmd_travel() がある。後で移設する.
+#include "files.h"
+
+#include "cmd/cmd-activate.h"
+#include "cmd/cmd-autopick.h"
+#include "cmd/cmd-diary.h"
+#include "cmd/cmd-draw.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-process-screen.h"
+#include "cmd/cmd-eat.h"
+#include "cmd/cmd-help.h"
+#include "cmd/cmd-hissatsu.h"
+#include "cmd/cmd-item.h"
+#include "cmd/cmd-knowledge.h"
+#include "cmd/cmd-magiceat.h"
+#include "cmd/cmd-mane.h"
+#include "cmd/cmd-macro.h"
+#include "cmd/cmd-quaff.h"
+#include "cmd/cmd-read.h"
+#include "cmd/cmd-save.h"
+#include "cmd/cmd-smith.h"
+#include "cmd-spell.h"
+#include "cmd/cmd-usestaff.h"
+#include "cmd/cmd-zaprod.h"
+#include "cmd/cmd-zapwand.h"
+#include "cmd/cmd-pet.h"
+#include "cmd/cmd-basic.h"
+#include "cmd/cmd-visuals.h"
+#include "wizard/wizard-spoiler.h"
+#include "wizard/wizard-special-process.h"
+
+// todo command-processor.h と util.h が相互依存している。後で別な場所に移す.
+COMMAND_CODE now_message;
+
+/*!
+ * @brief ウィザードモードへの導入処理
+ * / Verify use of "wizard" mode
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return 実際にウィザードモードへ移行したらTRUEを返す。
+ */
+bool enter_wizard_mode(player_type* player_ptr)
+{
+ if (!current_world_ptr->noscore) {
+ if (!allow_debug_opts || arg_wizard) {
+ msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
+ return FALSE;
+ }
+
+ msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
+ msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
+ msg_print(NULL);
+ if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
+ return FALSE;
+ }
+
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
+ current_world_ptr->noscore |= 0x0002;
+ }
+
+ return TRUE;
+}
+
+/*!
+ * @brief デバッグコマンドへの導入処理
+ * / Verify use of "debug" commands
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
+ */
+static bool enter_debug_mode(player_type* player_ptr)
+{
+ if (!current_world_ptr->noscore) {
+ if (!allow_debug_opts) {
+ msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
+ return FALSE;
+ }
+
+ msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
+ msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
+ msg_print(NULL);
+ if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
+ return FALSE;
+ }
+
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
+ current_world_ptr->noscore |= 0x0008;
+ }
+
+ return TRUE;
+}
+
+/*!
+ * @brief プレイヤーから受けた入力コマンドの分岐処理。
+ * / Parse and execute the current command Give "Warning" on illegal commands.
+ * @todo Make some "blocks"
+ * @return なし
+ */
+void process_command(player_type* creature_ptr)
+{
+ COMMAND_CODE old_now_message = now_message;
+ repeat_check();
+ now_message = 0;
+ if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
+ creature_ptr->reset_concent = TRUE;
+
+ floor_type* floor_ptr = creature_ptr->current_floor_ptr;
+ switch (command_cmd) {
+ case ESCAPE:
+ case ' ':
+ case '\r':
+ case '\n': {
+ /* Ignore */
+ break;
+ }
+ case KTRL('W'): {
+ if (current_world_ptr->wizard) {
+ current_world_ptr->wizard = FALSE;
+ msg_print(_("ウィザードモード解除。", "Wizard mode off."));
+ } else if (enter_wizard_mode(creature_ptr)) {
+ current_world_ptr->wizard = TRUE;
+ msg_print(_("ウィザードモード突入。", "Wizard mode on."));
+ }
+
+ creature_ptr->update |= (PU_MONSTERS);
+ creature_ptr->redraw |= (PR_TITLE);
+ break;
+ }
+ case KTRL('A'): {
+ if (enter_debug_mode(creature_ptr)) {
+ do_cmd_debug(creature_ptr);
+ }
+
+ break;
+ }
+ case 'w': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_wield(creature_ptr);
+
+ break;
+ }
+ case 't': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_takeoff(creature_ptr);
+
+ break;
+ }
+ case 'd': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_drop(creature_ptr);
+
+ break;
+ }
+ case 'k': {
+ do_cmd_destroy(creature_ptr);
+ break;
+ }
+ case 'e': {
+ do_cmd_equip(creature_ptr);
+ break;
+ }
+ case 'i': {
+ do_cmd_inven(creature_ptr);
+ break;
+ }
+ case 'I': {
+ do_cmd_observe(creature_ptr);
+ break;
+ }
+
+ case KTRL('I'): {
+ toggle_inventory_equipment(creature_ptr);
+ break;
+ }
+ case '+': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_alter(creature_ptr);
+
+ break;
+ }
+ case 'T': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_tunnel(creature_ptr);
+
+ break;
+ }
+ case ';': {
+ do_cmd_walk(creature_ptr, FALSE);
+ break;
+ }
+ case '-': {
+ do_cmd_walk(creature_ptr, TRUE);
+ break;
+ }
+ case '.': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_run(creature_ptr);
+
+ break;
+ }
+ case ',': {
+ do_cmd_stay(creature_ptr, always_pickup);
+ break;
+ }
+ case 'g': {
+ do_cmd_stay(creature_ptr, !always_pickup);
+ break;
+ }
+ case 'R': {
+ do_cmd_rest(creature_ptr);
+ break;
+ }
+ case 's': {
+ do_cmd_search(creature_ptr);
+ break;
+ }
+ case 'S': {
+ if (creature_ptr->action == ACTION_SEARCH)
+ set_action(creature_ptr, ACTION_NONE);
+ else
+ set_action(creature_ptr, ACTION_SEARCH);
+
+ break;
+ }
+ case SPECIAL_KEY_STORE: {
+ do_cmd_store(creature_ptr);
+ break;
+ }
+ case SPECIAL_KEY_BUILDING: {
+ do_cmd_bldg(creature_ptr);
+ break;
+ }
+ case SPECIAL_KEY_QUEST: {
+ do_cmd_quest(creature_ptr);
+ break;
+ }
+ case '<': {
+ if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
+ if (vanilla_town)
+ break;
+
+ if (creature_ptr->ambush_flag) {
+ msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
+ break;
+ }
+
+ if (creature_ptr->food < PY_FOOD_WEAK) {
+ msg_print(_("その前に食事をとらないと。", "You must eat something here."));
+ break;
+ }
+
+ change_wild_mode(creature_ptr, FALSE);
+ } else
+ do_cmd_go_up(creature_ptr);
+
+ break;
+ }
+ case '>': {
+ if (creature_ptr->wild_mode)
+ change_wild_mode(creature_ptr, FALSE);
+ else
+ do_cmd_go_down(creature_ptr);
+
+ break;
+ }
+ case 'o': {
+ do_cmd_open(creature_ptr);
+ break;
+ }
+ case 'c': {
+ do_cmd_close(creature_ptr);
+ break;
+ }
+ case 'j': {
+ do_cmd_spike(creature_ptr);
+ break;
+ }
+ case 'B': {
+ do_cmd_bash(creature_ptr);
+ break;
+ }
+ case 'D': {
+ do_cmd_disarm(creature_ptr);
+ break;
+ }
+ case 'G': {
+ if ((creature_ptr->pclass == CLASS_SORCERER) || (creature_ptr->pclass == CLASS_RED_MAGE))
+ msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
+ else if (creature_ptr->pclass == CLASS_SAMURAI)
+ do_cmd_gain_hissatsu(creature_ptr);
+ else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+ import_magic_device(creature_ptr);
+ else
+ do_cmd_study(creature_ptr);
+
+ break;
+ }
+ case 'b': {
+ if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
+ do_cmd_mind_browse(creature_ptr);
+ else if (creature_ptr->pclass == CLASS_SMITH)
+ do_cmd_kaji(creature_ptr, TRUE);
+ else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+ do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
+ else if (creature_ptr->pclass == CLASS_SNIPER)
+ do_cmd_snipe_browse(creature_ptr);
+ else
+ do_cmd_browse(creature_ptr);
+
+ break;
+ }
+ case 'm': {
+ if (!creature_ptr->wild_mode) {
+ if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
+ msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
+ } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
+ msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
+ msg_print(NULL);
+ } else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
+ concptr which_power = _("魔法", "magic");
+ if (creature_ptr->pclass == CLASS_MINDCRAFTER)
+ which_power = _("超能力", "psionic powers");
+ else if (creature_ptr->pclass == CLASS_IMITATOR)
+ which_power = _("ものまね", "imitation");
+ else if (creature_ptr->pclass == CLASS_SAMURAI)
+ which_power = _("必殺剣", "hissatsu");
+ else if (creature_ptr->pclass == CLASS_MIRROR_MASTER)
+ which_power = _("鏡魔法", "mirror magic");
+ else if (creature_ptr->pclass == CLASS_NINJA)
+ which_power = _("忍術", "ninjutsu");
+ else if (mp_ptr->spell_book == TV_LIFE_BOOK)
+ which_power = _("祈り", "prayer");
+
+ msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
+ free_turn(creature_ptr);
+ } else if (creature_ptr->shero && (creature_ptr->pclass != CLASS_BERSERKER)) {
+ msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
+ free_turn(creature_ptr);
+ } else {
+ if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA) || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
+ do_cmd_mind(creature_ptr);
+ else if (creature_ptr->pclass == CLASS_IMITATOR)
+ do_cmd_mane(creature_ptr, FALSE);
+ else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+ do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
+ else if (creature_ptr->pclass == CLASS_SAMURAI)
+ do_cmd_hissatsu(creature_ptr);
+ else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
+ do_cmd_cast_learned(creature_ptr);
+ else if (creature_ptr->pclass == CLASS_SMITH)
+ do_cmd_kaji(creature_ptr, FALSE);
+ else if (creature_ptr->pclass == CLASS_SNIPER)
+ do_cmd_snipe(creature_ptr);
+ else
+ do_cmd_cast(creature_ptr);
+ }
+ }
+
+ break;
+ }
+ case 'p': {
+ do_cmd_pet(creature_ptr);
+ break;
+ }
+ case '{': {
+ do_cmd_inscribe(creature_ptr);
+ break;
+ }
+ case '}': {
+ do_cmd_uninscribe(creature_ptr);
+ break;
+ }
+ case 'A': {
+ do_cmd_activate(creature_ptr);
+ break;
+ }
+ case 'E': {
+ do_cmd_eat_food(creature_ptr);
+ break;
+ }
+ case 'F': {
+ do_cmd_refill(creature_ptr);
+ break;
+ }
+ case 'f': {
+ do_cmd_fire(creature_ptr, SP_NONE);
+ break;
+ }
+ case 'v': {
+ do_cmd_throw(creature_ptr, 1, FALSE, -1);
+ break;
+ }
+ case 'a': {
+ do_cmd_aim_wand(creature_ptr);
+ break;
+ }
+ case 'z': {
+ if (use_command && rogue_like_commands) {
+ do_cmd_use(creature_ptr);
+ } else {
+ do_cmd_zap_rod(creature_ptr);
+ }
+
+ break;
+ }
+ case 'q': {
+ do_cmd_quaff_potion(creature_ptr);
+ break;
+ }
+ case 'r': {
+ do_cmd_read_scroll(creature_ptr);
+ break;
+ }
+ case 'u': {
+ if (use_command && !rogue_like_commands)
+ do_cmd_use(creature_ptr);
+ else
+ do_cmd_use_staff(creature_ptr);
+
+ break;
+ }
+ case 'U': {
+ do_cmd_racial_power(creature_ptr);
+ break;
+ }
+ case 'M': {
+ do_cmd_view_map(creature_ptr);
+ break;
+ }
+ case 'L': {
+ do_cmd_locate(creature_ptr);
+ break;
+ }
+ case 'l': {
+ do_cmd_look(creature_ptr);
+ break;
+ }
+ case '*': {
+ do_cmd_target(creature_ptr);
+ break;
+ }
+ case '?': {
+ do_cmd_help(creature_ptr);
+ break;
+ }
+ case '/': {
+ do_cmd_query_symbol(creature_ptr);
+ break;
+ }
+ case 'C': {
+ do_cmd_player_status(creature_ptr);
+ break;
+ }
+ case '!': {
+ (void)Term_user(0);
+ break;
+ }
+ case '"': {
+ do_cmd_pref(creature_ptr);
+ break;
+ }
+ case '$': {
+ do_cmd_reload_autopick(creature_ptr);
+ break;
+ }
+ case '_': {
+ do_cmd_edit_autopick(creature_ptr);
+ break;
+ }
+ case '@': {
+ do_cmd_macros(creature_ptr, process_autopick_file_command);
+ break;
+ }
+ case '%': {
+ do_cmd_visuals(creature_ptr, process_autopick_file_command);
+ do_cmd_redraw(creature_ptr);
+ break;
+ }
+ case '&': {
+ do_cmd_colors(creature_ptr, process_autopick_file_command);
+ do_cmd_redraw(creature_ptr);
+ break;
+ }
+ case '=': {
+ do_cmd_options();
+ (void)combine_and_reorder_home(STORE_HOME);
+ do_cmd_redraw(creature_ptr);
+ break;
+ }
+ case ':': {
+ do_cmd_note();
+ break;
+ }
+ case 'V': {
+ do_cmd_version();
+ break;
+ }
+ case KTRL('F'): {
+ do_cmd_feeling(creature_ptr);
+ break;
+ }
+ case KTRL('O'): {
+ do_cmd_message_one();
+ break;
+ }
+ case KTRL('P'): {
+ do_cmd_messages(old_now_message);
+ break;
+ }
+ case KTRL('Q'): {
+ do_cmd_checkquest(creature_ptr);
+ break;
+ }
+ case KTRL('R'): {
+ now_message = old_now_message;
+ do_cmd_redraw(creature_ptr);
+ break;
+ }
+ case KTRL('S'): {
+ do_cmd_save_game(creature_ptr, FALSE);
+ break;
+ }
+ case KTRL('T'): {
+ do_cmd_time(creature_ptr);
+ break;
+ }
+ case KTRL('X'):
+ case SPECIAL_KEY_QUIT: {
+ do_cmd_save_and_exit(creature_ptr);
+ break;
+ }
+ case 'Q': {
+ do_cmd_suicide(creature_ptr);
+ break;
+ }
+ case '|': {
+ do_cmd_diary(creature_ptr);
+ break;
+ }
+ case '~': {
+ do_cmd_knowledge(creature_ptr);
+ break;
+ }
+ case '(': {
+ do_cmd_load_screen();
+ break;
+ }
+ case ')': {
+ do_cmd_save_screen(creature_ptr, process_autopick_file_command);
+ break;
+ }
+ case ']': {
+ prepare_movie_hooks();
+ break;
+ }
+ case KTRL('V'): {
+ spoil_random_artifact(creature_ptr, "randifact.txt");
+ break;
+ }
+ case '`': {
+ if (!creature_ptr->wild_mode)
+ do_cmd_travel(creature_ptr);
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ set_action(creature_ptr, ACTION_NONE);
+ }
+
+ break;
+ }
+ default: {
+ if (flush_failure)
+ flush();
+ if (one_in_(2)) {
+ char error_m[1024];
+ sound(SOUND_ILLEGAL);
+ if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
+ msg_print(error_m);
+ } else {
+ prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
+ }
+
+ break;
+ }
+ }
+
+ if (!creature_ptr->energy_use && !now_message)
+ now_message = old_now_message;
+}
--- /dev/null
+#pragma once
+
+extern COMMAND_CODE now_message;
+
+bool enter_wizard_mode(player_type* player_ptr);
+void process_command(player_type* creature_ptr);
#include "japanese.h"
#include "player-class.h"
#include "core/output-updater.h"
+#include "io/input-key-processor.h"
/*!
* 10進数から16進数への変換テーブル /
#include "market/arena-info-table.h"
#include "effect/spells-effect-util.h"
#include "spell/spells3.h"
+#include "io/input-key-processor.h"
/*
* Not using graphical tiles for this feature?