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[Refactor] #37353 型の置換。 / Type replacement.
author
Deskull
<deskull@users.sourceforge.jp>
Fri, 30 Nov 2018 04:15:07 +0000
(13:15 +0900)
committer
Deskull
<deskull@users.sourceforge.jp>
Fri, 30 Nov 2018 04:15:07 +0000
(13:15 +0900)
src/player-damage.c
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diff --git
a/src/player-damage.c
b/src/player-damage.c
index
836b92f
..
ff03e4b
100644
(file)
--- a/
src/player-damage.c
+++ b/
src/player-damage.c
@@
-334,7
+334,7
@@
int inven_damage(inven_func typ, int perc)
* Note that the "base armor" of an object never changes.
* If any armor is damaged (or resists), the player takes less damage.
*/
-static
int
minus_ac(void)
+static
bool
minus_ac(void)
{
object_type *o_ptr = NULL;
BIT_FLAGS flgs[TR_FLAG_SIZE];