<ClCompile Include="..\..\src\effect\effect-monster-switcher.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster-util.c" />\r
<ClCompile Include="..\..\src\effect\effect-monster.c" />\r
+ <ClCompile Include="..\..\src\effect\effect-player-switcher.c" />\r
<ClCompile Include="..\..\src\effect\effect-player.c" />\r
<ClCompile Include="..\..\src\effect\spells-effect-util.c" />\r
<ClCompile Include="..\..\src\io\dump-remover.c" />\r
<ClInclude Include="..\..\src\effect\effect-monster-switcher.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster-util.h" />\r
<ClInclude Include="..\..\src\effect\effect-monster.h" />\r
+ <ClInclude Include="..\..\src\effect\effect-player-switcher.h" />\r
<ClInclude Include="..\..\src\effect\effect-player-util.h" />\r
<ClInclude Include="..\..\src\effect\effect-player.h" />\r
<ClInclude Include="..\..\src\effect\spells-effect-util.h" />\r
<ClCompile Include="..\..\src\effect\effect-monster-switcher.c">
<Filter>effect</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\effect\effect-player-switcher.c">
+ <Filter>effect</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\effect\effect-player-util.h">
<Filter>effect</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\effect\effect-player-switcher.h">
+ <Filter>effect</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
effect/effect-monster-util.c effect/effect-monster-util.h \
effect/effect-monster-switcher.c effect/effect-monster-switcher.h \
effect/effect-player-util.h \
+ effect/effect-player-switcher.c effect/effect-player-switcher.h \
\
spell/technic-info-table.c spell/technic-info-table.h \
spell/spells-execution.c spell/spells-execution.h \
--- /dev/null
+#include "angband.h"
+#include "effect-player-util.h"
+#include "effect/effect-player-switcher.h"
+#include "spell/spells-type.h"
+#include "player-damage.h"
+#include "world.h"
+#include "object-broken.h"
+#include "player-effects.h"
+#include "spells-status.h"
+#include "artifact.h"
+#include "player/mimic-info-table.h"
+#include "monster-spell.h"
+#include "mutation.h"
+#include "object-curse.h"
+
+/*!
+ * @brief \96\82\96@\82Ì\8cø\89Ê\82É\82æ\82Á\82Ä\97l\81X\82È\83\81\83b\83Z\81[\82ð\8fo\97Í\82µ\82½\82è\97^\82¦\82é\83_\83\81\81[\83W\82Ì\91\9d\8c¸\82ð\8ds\82Á\82½\82è\82·\82é
+ * @param target_ptr \83v\83\8c\81[\83\84\81[\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+ * @param em_ptr \83v\83\8c\81[\83\84\81[\8cø\89Ê\8d\\91¢\91Ì\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
+ * @return \82È\82µ
+ */
+void switch_effects_player(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ switch (ep_ptr->effect_type)
+ {
+ case GF_ACID:
+ {
+ if (target_ptr->blind) msg_print(_("\8e_\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by acid!"));
+
+ ep_ptr->get_damage = acid_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
+ break;
+ }
+ case GF_FIRE:
+ {
+ if (target_ptr->blind) msg_print(_("\89Î\89\8a\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by fire!"));
+
+ ep_ptr->get_damage = fire_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
+ break;
+ }
+ case GF_COLD:
+ {
+ if (target_ptr->blind) msg_print(_("\97â\8bC\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by cold!"));
+
+ ep_ptr->get_damage = cold_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
+ break;
+ }
+ case GF_ELEC:
+ {
+ if (target_ptr->blind) msg_print(_("\93d\8c\82\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by lightning!"));
+
+ ep_ptr->get_damage = elec_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
+ break;
+ }
+ case GF_POIS:
+ {
+ bool double_resist = is_oppose_pois(target_ptr);
+ if (target_ptr->blind) msg_print(_("\93Å\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by poison!"));
+
+ if (target_ptr->resist_pois) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
+ if (double_resist) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
+
+ if ((!(double_resist || target_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ do_dec_stat(target_ptr, A_CON);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+
+ if (!(double_resist || target_ptr->resist_pois) && !CHECK_MULTISHADOW(target_ptr))
+ set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
+
+ break;
+ }
+ case GF_NUKE:
+ {
+ bool double_resist = is_oppose_pois(target_ptr);
+ if (target_ptr->blind) msg_print(_("\95ú\8eË\94\\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by radiation!"));
+
+ if (target_ptr->resist_pois) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
+ if (double_resist) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ if ((double_resist || target_ptr->resist_pois) || CHECK_MULTISHADOW(target_ptr))
+ break;
+
+ set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
+
+ if (one_in_(5)) /* 6 */
+ {
+ msg_print(_("\8aï\8c`\93I\82È\95Ï\90g\82ð\90\8b\82°\82½\81I", "You undergo a freakish metamorphosis!"));
+ if (one_in_(4)) /* 4 */
+ do_poly_self(target_ptr);
+ else
+ status_shuffle(target_ptr);
+ }
+
+ if (one_in_(6))
+ {
+ inventory_damage(target_ptr, set_acid_destroy, 2);
+ }
+
+ break;
+ }
+ case GF_MISSILE:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_HOLY_FIRE:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ if (target_ptr->align > 10)
+ ep_ptr->dam /= 2;
+ else if (target_ptr->align < -10)
+ ep_ptr->dam *= 2;
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_HELL_FIRE:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ if (target_ptr->align > 10)
+ ep_ptr->dam *= 2;
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_ARROW:
+ {
+ if (target_ptr->blind)
+ {
+ msg_print(_("\89½\82©\89s\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something sharp!"));
+ }
+ else if ((target_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU) || (target_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU))
+ {
+ msg_print(_("\96î\82ð\8ea\82è\8eÌ\82Ä\82½\81I", "You cut down the arrow!"));
+ break;
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_PLASMA:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Æ\82Ä\82à\94M\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something *HOT*!"));
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+
+ if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
+ {
+ int plus_stun = (randint1((ep_ptr->dam > 40) ? 35 : (ep_ptr->dam * 3 / 4 + 5)));
+ (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
+ }
+
+ if (!(target_ptr->resist_fire || is_oppose_fire(target_ptr) || target_ptr->immune_fire))
+ {
+ inventory_damage(target_ptr, set_acid_destroy, 3);
+ }
+
+ break;
+ }
+ case GF_NETHER:
+ {
+ if (target_ptr->blind) msg_print(_("\92n\8d\96\82Ì\97Í\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by nether forces!"));
+ if (target_ptr->resist_neth)
+ {
+ if (!PRACE_IS_(target_ptr, RACE_SPECTRE))
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr)) drain_exp(target_ptr, 200 + (target_ptr->exp / 100), 200 + (target_ptr->exp / 1000), 75);
+
+ if (PRACE_IS_(target_ptr, RACE_SPECTRE) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\8bC\95ª\82ª\82æ\82\82È\82Á\82½\81B", "You feel invigorated!"));
+ hp_player(target_ptr, ep_ptr->dam / 4);
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ }
+
+ break;
+ }
+ case GF_WATER:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\8e¼\82Á\82½\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something wet!"));
+ if (CHECK_MULTISHADOW(target_ptr))
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+
+ if (!target_ptr->resist_sound && !target_ptr->resist_water)
+ {
+ set_stun(target_ptr, target_ptr->stun + randint1(40));
+ }
+ if (!target_ptr->resist_conf && !target_ptr->resist_water)
+ {
+ set_confused(target_ptr, target_ptr->confused + randint1(5) + 5);
+ }
+
+ if (one_in_(5) && !target_ptr->resist_water)
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 3);
+ }
+
+ if (target_ptr->resist_water) ep_ptr->get_damage /= 4;
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_CHAOS:
+ {
+ if (target_ptr->blind) msg_print(_("\96³\92\81\8f\98\82Ì\94g\93®\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by a wave of anarchy!"));
+ if (target_ptr->resist_chaos)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+
+ if (CHECK_MULTISHADOW(target_ptr))
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+
+ if (!target_ptr->resist_conf)
+ {
+ (void)set_confused(target_ptr, target_ptr->confused + randint0(20) + 10);
+ }
+ if (!target_ptr->resist_chaos)
+ {
+ (void)set_image(target_ptr, target_ptr->image + randint1(10));
+ if (one_in_(3))
+ {
+ msg_print(_("\82 \82È\82½\82Ì\90g\91Ì\82Í\83J\83I\83X\82Ì\97Í\82Å\94P\82¶\8bÈ\82°\82ç\82ê\82½\81I", "Your body is twisted by chaos!"));
+ (void)gain_mutation(target_ptr, 0);
+ }
+ }
+ if (!target_ptr->resist_neth && !target_ptr->resist_chaos)
+ {
+ drain_exp(target_ptr, 5000 + (target_ptr->exp / 100), 500 + (target_ptr->exp / 1000), 75);
+ }
+
+ if (!target_ptr->resist_chaos || one_in_(9))
+ {
+ inventory_damage(target_ptr, set_elec_destroy, 2);
+ inventory_damage(target_ptr, set_fire_destroy, 2);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_SHARDS:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\89s\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something sharp!"));
+ if (target_ptr->resist_shard)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_cut(target_ptr, target_ptr->cut + ep_ptr->dam);
+ }
+
+ if (!target_ptr->resist_shard || one_in_(13))
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 2);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_SOUND:
+ {
+ if (target_ptr->blind) msg_print(_("\8d\8c\89¹\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by a loud noise!"));
+ if (target_ptr->resist_sound)
+ {
+ ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ int plus_stun = (randint1((ep_ptr->dam > 90) ? 35 : (ep_ptr->dam / 3 + 5)));
+ (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
+ }
+
+ if (!target_ptr->resist_sound || one_in_(13))
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 2);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_CONFUSION:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\8d¬\97\90\82·\82é\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something puzzling!"));
+ if (target_ptr->resist_conf)
+ {
+ ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_confused(target_ptr, target_ptr->confused + randint1(20) + 10);
+ }
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_DISENCHANT:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82³\82¦\82È\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something static!"));
+ if (target_ptr->resist_disen)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)apply_disenchant(target_ptr, 0);
+ }
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_NEXUS:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\8aï\96\82È\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something strange!"));
+ if (target_ptr->resist_nexus)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ apply_nexus(ep_ptr->m_ptr, target_ptr);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_FORCE:
+ {
+ if (target_ptr->blind) msg_print(_("\89^\93®\83G\83l\83\8b\83M\81[\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by kinetic force!"));
+ if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_ROCKET:
+ {
+ if (target_ptr->blind) msg_print(_("\94\9a\94\82ª\82 \82Á\82½\81I", "There is an explosion!"));
+ if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
+ }
+
+ if (target_ptr->resist_shard)
+ {
+ ep_ptr->dam /= 2;
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_cut(target_ptr, target_ptr->cut + (ep_ptr->dam / 2));
+ }
+
+ if (!target_ptr->resist_shard || one_in_(12))
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 3);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_INERTIAL:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\92x\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something slow!"));
+ if (!CHECK_MULTISHADOW(target_ptr)) (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_LITE:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ if (target_ptr->resist_lite)
+ {
+ ep_ptr->dam *= 4; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!target_ptr->blind && !target_ptr->resist_blind && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_blind(target_ptr, target_ptr->blind + randint1(5) + 2);
+ }
+
+ if (PRACE_IS_(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE))
+ {
+ if (!CHECK_MULTISHADOW(target_ptr)) msg_print(_("\8cõ\82Å\93÷\91Ì\82ª\8fÅ\82ª\82³\82ê\82½\81I", "The light scorches your flesh!"));
+ ep_ptr->dam *= 2;
+ }
+ else if (PRACE_IS_(target_ptr, RACE_S_FAIRY))
+ {
+ ep_ptr->dam = ep_ptr->dam * 4 / 3;
+ }
+
+ if (target_ptr->wraith_form) ep_ptr->dam *= 2;
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+
+ if (!target_ptr->wraith_form || CHECK_MULTISHADOW(target_ptr))
+ break;
+
+ target_ptr->wraith_form = 0;
+ msg_print(_("\91M\8cõ\82Ì\82½\82ß\94ñ\95¨\8e¿\93I\82È\89e\82Ì\91¶\8dÝ\82Å\82¢\82ç\82ê\82È\82\82È\82Á\82½\81B",
+ "The light forces you out of your incorporeal shadow form."));
+
+ target_ptr->redraw |= (PR_MAP | PR_STATUS);
+ target_ptr->update |= (PU_MONSTERS);
+ target_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
+ break;
+ }
+ case GF_DARK:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ if (target_ptr->resist_dark)
+ {
+ ep_ptr->dam *= 4; ep_ptr->dam /= (randint1(4) + 7);
+
+ if (PRACE_IS_(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form) ep_ptr->dam = 0;
+ }
+ else if (!target_ptr->blind && !target_ptr->resist_blind && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_blind(target_ptr, target_ptr->blind + randint1(5) + 2);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_TIME:
+ {
+ if (target_ptr->blind) msg_print(_("\89ß\8b\8e\82©\82ç\82Ì\8fÕ\8c\82\82É\8dU\8c\82\82³\82ê\82½\81I", "You are hit by a blast from the past!"));
+
+ if (target_ptr->resist_time)
+ {
+ ep_ptr->dam *= 4;
+ ep_ptr->dam /= (randint1(4) + 7);
+ msg_print(_("\8e\9e\8aÔ\82ª\92Ê\82è\89ß\82¬\82Ä\82¢\82\8bC\82ª\82·\82é\81B", "You feel as if time is passing you by."));
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+
+ if (CHECK_MULTISHADOW(target_ptr))
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+
+ switch (randint1(10))
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ {
+ if (target_ptr->prace == RACE_ANDROID) break;
+
+ msg_print(_("\90l\90¶\82ª\8bt\96ß\82è\82µ\82½\8bC\82ª\82·\82é\81B", "You feel like a chunk of the past has been ripped away."));
+ lose_exp(target_ptr, 100 + (target_ptr->exp / 100) * MON_DRAIN_LIFE);
+ break;
+ }
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ {
+ int k = 0;
+ concptr act = NULL;
+ switch (randint1(6))
+ {
+ case 1: k = A_STR; act = _("\8b\82", "strong"); break;
+ case 2: k = A_INT; act = _("\91\8f\96¾\82Å", "bright"); break;
+ case 3: k = A_WIS; act = _("\8c«\96¾\82Å", "wise"); break;
+ case 4: k = A_DEX; act = _("\8aí\97p\82Å", "agile"); break;
+ case 5: k = A_CON; act = _("\8c\92\8dN\82Å", "hale"); break;
+ case 6: k = A_CHR; act = _("\94ü\82µ\82", "beautiful"); break;
+ }
+
+ msg_format(_("\82 \82È\82½\82Í\88È\91O\82Ù\82Ç%s\82È\82\82È\82Á\82Ä\82µ\82Ü\82Á\82½...\81B", "You're not as %s as you used to be..."), act);
+ target_ptr->stat_cur[k] = (target_ptr->stat_cur[k] * 3) / 4;
+ if (target_ptr->stat_cur[k] < 3) target_ptr->stat_cur[k] = 3;
+
+ target_ptr->update |= (PU_BONUS);
+ break;
+ }
+ case 10:
+ {
+ msg_print(_("\82 \82È\82½\82Í\88È\91O\82Ù\82Ç\97Í\8b\82\82È\82\82È\82Á\82Ä\82µ\82Ü\82Á\82½...\81B", "You're not as powerful as you used to be..."));
+ for (int k = 0; k < A_MAX; k++)
+ {
+ target_ptr->stat_cur[k] = (target_ptr->stat_cur[k] * 7) / 8;
+ if (target_ptr->stat_cur[k] < 3) target_ptr->stat_cur[k] = 3;
+ }
+
+ target_ptr->update |= (PU_BONUS);
+ break;
+ }
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_GRAVITY:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\8fd\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something heavy!"));
+ msg_print(_("\8eü\95Ó\82Ì\8fd\97Í\82ª\82ä\82ª\82ñ\82¾\81B", "Gravity warps around you."));
+
+ if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ teleport_player(target_ptr, 5, TELEPORT_PASSIVE);
+ if (!target_ptr->levitation)
+ (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
+ if (!(target_ptr->resist_sound || target_ptr->levitation))
+ {
+ int plus_stun = (randint1((ep_ptr->dam > 90) ? 35 : (ep_ptr->dam / 3 + 5)));
+ (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
+ }
+ }
+
+ if (target_ptr->levitation)
+ {
+ ep_ptr->dam = (ep_ptr->dam * 2) / 3;
+ }
+
+ if (!target_ptr->levitation || one_in_(13))
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 2);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_DISINTEGRATE:
+ {
+ if (target_ptr->blind) msg_print(_("\8f\83\90\88\82È\83G\83l\83\8b\83M\81[\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by pure energy!"));
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_OLD_HEAL:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82ç\82©\82Ì\8dU\8c\82\82É\82æ\82Á\82Ä\8bC\95ª\82ª\82æ\82\82È\82Á\82½\81B", "You are hit by something invigorating!"));
+
+ (void)hp_player(target_ptr, ep_ptr->dam);
+ ep_ptr->dam = 0;
+ break;
+ }
+ case GF_OLD_SPEED:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));
+ (void)set_fast(target_ptr, target_ptr->fast + randint1(5), FALSE);
+ ep_ptr->dam = 0;
+ break;
+ }
+ case GF_OLD_SLOW:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\92x\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something slow!"));
+ (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
+ break;
+ }
+ case GF_OLD_SLEEP:
+ {
+ if (target_ptr->free_act) break;
+ if (target_ptr->blind) msg_print(_("\96°\82Á\82Ä\82µ\82Ü\82Á\82½\81I", "You fall asleep!"));
+
+ if (ironman_nightmare)
+ {
+ msg_print(_("\8b°\82ë\82µ\82¢\8cõ\8ci\82ª\93ª\82É\95\82\82©\82ñ\82Å\82«\82½\81B", "A horrible vision enters your mind."));
+ /* Have some nightmares */
+ sanity_blast(target_ptr, NULL, FALSE);
+ }
+
+ set_paralyzed(target_ptr, target_ptr->paralyzed + ep_ptr->dam);
+ ep_ptr->dam = 0;
+ break;
+ }
+ case GF_MANA:
+ case GF_SEEKER:
+ case GF_SUPER_RAY:
+ {
+ if (target_ptr->blind) msg_print(_("\96\82\96@\82Ì\83I\81[\83\89\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by an aura of magic!"));
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_PSY_SPEAR:
+ {
+ if (target_ptr->blind) msg_print(_("\83G\83l\83\8b\83M\81[\82Ì\89ò\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by an energy!"));
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_FORCE, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_METEOR:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\82ª\8bó\82©\82ç\82 \82È\82½\82Ì\93ª\8fã\82É\97\8e\82¿\82Ä\82«\82½\81I", "Something falls from the sky on you!"));
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ if (!target_ptr->resist_shard || one_in_(13))
+ {
+ if (!target_ptr->immune_fire) inventory_damage(target_ptr, set_fire_destroy, 2);
+ inventory_damage(target_ptr, set_cold_destroy, 2);
+ }
+
+ break;
+ }
+ case GF_ICE:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\89s\82\97â\82½\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something sharp and cold!"));
+
+ ep_ptr->get_damage = cold_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
+ if (CHECK_MULTISHADOW(target_ptr)) break;
+
+ if (!target_ptr->resist_shard)
+ {
+ (void)set_cut(target_ptr, target_ptr->cut + damroll(5, 8));
+ }
+
+ if (!target_ptr->resist_sound)
+ {
+ (void)set_stun(target_ptr, target_ptr->stun + randint1(15));
+ }
+
+ if ((!(target_ptr->resist_cold || is_oppose_cold(target_ptr))) || one_in_(12))
+ {
+ if (!target_ptr->immune_cold) inventory_damage(target_ptr, set_cold_destroy, 3);
+ }
+
+ break;
+ }
+ case GF_DEATH_RAY:
+ {
+ if (target_ptr->blind) msg_print(_("\89½\82©\94ñ\8fí\82É\97â\82½\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something extremely cold!"));
+
+ if (target_ptr->mimic_form)
+ {
+ if (!(mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+
+ break;
+ }
+
+ switch (target_ptr->prace)
+ {
+ case RACE_GOLEM:
+ case RACE_SKELETON:
+ case RACE_ZOMBIE:
+ case RACE_VAMPIRE:
+ case RACE_DEMON:
+ case RACE_SPECTRE:
+ {
+ ep_ptr->dam = 0;
+ break;
+ }
+ default:
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ }
+
+ break;
+ }
+ case GF_DRAIN_MANA:
+ {
+ if (CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\8dU\8c\82\82Í\8c¶\89e\82É\96½\92\86\82µ\81A\82 \82È\82½\82É\82Í\93Í\82©\82È\82©\82Á\82½\81B", "The attack hits Shadow, but you are unharmed!"));
+ ep_ptr->dam = 0;
+ break;
+ }
+
+ if (target_ptr->csp == 0)
+ {
+ ep_ptr->dam = 0;
+ break;
+ }
+
+ if (ep_ptr->who > 0)
+ msg_format(_("%^s\82É\90¸\90_\83G\83l\83\8b\83M\81[\82ð\8bz\82¢\8eæ\82ç\82ê\82Ä\82µ\82Ü\82Á\82½\81I", "%^s draws psychic energy from you!"), ep_ptr->m_name);
+ else
+ msg_print(_("\90¸\90_\83G\83l\83\8b\83M\81[\82ð\8bz\82¢\8eæ\82ç\82ê\82Ä\82µ\82Ü\82Á\82½\81I", "Your psychic energy is drawn!"));
+
+ if (ep_ptr->dam >= target_ptr->csp)
+ {
+ ep_ptr->dam = target_ptr->csp;
+ target_ptr->csp = 0;
+ target_ptr->csp_frac = 0;
+ }
+ else
+ {
+ target_ptr->csp -= ep_ptr->dam;
+ }
+
+ learn_spell(target_ptr, ep_ptr->monspell);
+ target_ptr->redraw |= (PR_MANA);
+ target_ptr->window |= (PW_PLAYER | PW_SPELL);
+
+ if ((ep_ptr->who <= 0) || (ep_ptr->m_ptr->hp >= ep_ptr->m_ptr->maxhp))
+ {
+ ep_ptr->dam = 0;
+ break;
+ }
+
+ ep_ptr->m_ptr->hp += ep_ptr->dam;
+ if (ep_ptr->m_ptr->hp > ep_ptr->m_ptr->maxhp) ep_ptr->m_ptr->hp = ep_ptr->m_ptr->maxhp;
+
+ if (target_ptr->health_who == ep_ptr->who) target_ptr->redraw |= (PR_HEALTH);
+ if (target_ptr->riding == ep_ptr->who) target_ptr->redraw |= (PR_UHEALTH);
+
+ if (ep_ptr->m_ptr->ml)
+ {
+ msg_format(_("%^s\82Í\8bC\95ª\82ª\97Ç\82³\82»\82¤\82¾\81B", "%^s appears healthier."), ep_ptr->m_name);
+ }
+
+ ep_ptr->dam = 0;
+ break;
+ }
+ case GF_MIND_BLAST:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < MAX(5, target_ptr->skill_sav)) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ break;
+ }
+
+ if (CHECK_MULTISHADOW(target_ptr))
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+
+ msg_print(_("\97ì\93I\83G\83l\83\8b\83M\81[\82Å\90¸\90_\82ª\8dU\8c\82\82³\82ê\82½\81B", "Your mind is blasted by psionic energy."));
+ if (!target_ptr->resist_conf)
+ {
+ (void)set_confused(target_ptr, target_ptr->confused + randint0(4) + 4);
+ }
+
+ if (!target_ptr->resist_chaos && one_in_(3))
+ {
+ (void)set_image(target_ptr, target_ptr->image + randint0(250) + 150);
+ }
+
+ target_ptr->csp -= 50;
+ if (target_ptr->csp < 0)
+ {
+ target_ptr->csp = 0;
+ target_ptr->csp_frac = 0;
+ }
+
+ target_ptr->redraw |= PR_MANA;
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ break;
+ }
+ case GF_BRAIN_SMASH:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < MAX(5, target_ptr->skill_sav)) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ break;
+ }
+
+ if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\97ì\93I\83G\83l\83\8b\83M\81[\82Å\90¸\90_\82ª\8dU\8c\82\82³\82ê\82½\81B", "Your mind is blasted by psionic energy."));
+
+ target_ptr->csp -= 100;
+ if (target_ptr->csp < 0)
+ {
+ target_ptr->csp = 0;
+ target_ptr->csp_frac = 0;
+ }
+ target_ptr->redraw |= PR_MANA;
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ if (CHECK_MULTISHADOW(target_ptr)) break;
+
+ if (!target_ptr->resist_blind)
+ {
+ (void)set_blind(target_ptr, target_ptr->blind + 8 + randint0(8));
+ }
+
+ if (!target_ptr->resist_conf)
+ {
+ (void)set_confused(target_ptr, target_ptr->confused + randint0(4) + 4);
+ }
+
+ if (!target_ptr->free_act)
+ {
+ (void)set_paralyzed(target_ptr, target_ptr->paralyzed + randint0(4) + 4);
+ }
+
+ (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
+
+ while (randint0(100 + ep_ptr->rlev / 2) > (MAX(5, target_ptr->skill_sav)))
+ (void)do_dec_stat(target_ptr, A_INT);
+ while (randint0(100 + ep_ptr->rlev / 2) > (MAX(5, target_ptr->skill_sav)))
+ (void)do_dec_stat(target_ptr, A_WIS);
+
+ if (!target_ptr->resist_chaos)
+ {
+ (void)set_image(target_ptr, target_ptr->image + randint0(250) + 150);
+ }
+
+ break;
+ }
+ case GF_CAUSE_1:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 15, 0);
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ }
+ break;
+ }
+ case GF_CAUSE_2:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 25, MIN(ep_ptr->rlev / 2 - 15, 5));
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ }
+ break;
+ }
+ case GF_CAUSE_3:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 33, MIN(ep_ptr->rlev / 2 - 15, 15));
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ }
+ break;
+ }
+ case GF_CAUSE_4:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !(ep_ptr->m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\94é\8dE\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ if (!CHECK_MULTISHADOW(target_ptr)) (void)set_cut(target_ptr, target_ptr->cut + damroll(10, 10));
+ }
+
+ break;
+ }
+ case GF_HAND_DOOM:
+ {
+ if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82µ\82©\82µ\8cø\97Í\82ð\92µ\82Ë\95Ô\82µ\82½\81I", "You resist the effects!"));
+ learn_spell(target_ptr, ep_ptr->monspell);
+ }
+ else
+ {
+ if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ msg_print(_("\82 \82È\82½\82Í\96½\82ª\94\96\82Ü\82Á\82Ä\82¢\82\82æ\82¤\82É\8a´\82¶\82½\81I", "You feel your life fade away!"));
+ curse_equipment(target_ptr, 40, 20);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->m_name, ep_ptr->monspell);
+
+ if (target_ptr->chp < 1) target_ptr->chp = 1;
+ }
+
+ break;
+ }
+ default:
+ {
+ ep_ptr->dam = 0;
+ break;
+ }
+ }
+}
--- /dev/null
+#pragma once
+
+void switch_effects_player(player_type *target_ptr, effect_player_type *ep_ptr);
#include "angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player.h"
+#include "effect/effect-player-switcher.h"
#include "main/sound-definitions-table.h"
-#include "player-damage.h"
-#include "world.h"
-#include "object-broken.h"
-#include "artifact.h"
-#include "player/mimic-info-table.h"
#include "realm/realm-hex.h"
#include "effect/spells-effect-util.h"
#include "player-move.h"
-#include "player-effects.h"
-#include "spells-status.h"
-#include "monster-spell.h"
-#include "mutation.h"
-#include "object-curse.h"
#include "spell/spells-type.h"
+#include "player-effects.h"
typedef enum effect_player_check_result
{
/*!
- * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
- * @param target_ptr プレーヤーへの参照ポインタ
- * @param em_ptr プレーヤー効果構造体への参照ポインタ
- * @return なし
- */
-void switch_effects_player(player_type *target_ptr, effect_player_type *ep_ptr)
-{
- switch (ep_ptr->effect_type)
- {
- case GF_ACID:
- {
- if (target_ptr->blind) msg_print(_("酸で攻撃された!", "You are hit by acid!"));
-
- ep_ptr->get_damage = acid_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
- break;
- }
- case GF_FIRE:
- {
- if (target_ptr->blind) msg_print(_("火炎で攻撃された!", "You are hit by fire!"));
-
- ep_ptr->get_damage = fire_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
- break;
- }
- case GF_COLD:
- {
- if (target_ptr->blind) msg_print(_("冷気で攻撃された!", "You are hit by cold!"));
-
- ep_ptr->get_damage = cold_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
- break;
- }
- case GF_ELEC:
- {
- if (target_ptr->blind) msg_print(_("電撃で攻撃された!", "You are hit by lightning!"));
-
- ep_ptr->get_damage = elec_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
- break;
- }
- case GF_POIS:
- {
- bool double_resist = is_oppose_pois(target_ptr);
- if (target_ptr->blind) msg_print(_("毒で攻撃された!", "You are hit by poison!"));
-
- if (target_ptr->resist_pois) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
- if (double_resist) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
-
- if ((!(double_resist || target_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW(target_ptr))
- {
- do_dec_stat(target_ptr, A_CON);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
-
- if (!(double_resist || target_ptr->resist_pois) && !CHECK_MULTISHADOW(target_ptr))
- set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
-
- break;
- }
- case GF_NUKE:
- {
- bool double_resist = is_oppose_pois(target_ptr);
- if (target_ptr->blind) msg_print(_("放射能で攻撃された!", "You are hit by radiation!"));
-
- if (target_ptr->resist_pois) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
- if (double_resist) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- if ((double_resist || target_ptr->resist_pois) || CHECK_MULTISHADOW(target_ptr))
- break;
-
- set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
-
- if (one_in_(5)) /* 6 */
- {
- msg_print(_("奇形的な変身を遂げた!", "You undergo a freakish metamorphosis!"));
- if (one_in_(4)) /* 4 */
- do_poly_self(target_ptr);
- else
- status_shuffle(target_ptr);
- }
-
- if (one_in_(6))
- {
- inventory_damage(target_ptr, set_acid_destroy, 2);
- }
-
- break;
- }
- case GF_MISSILE:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_HOLY_FIRE:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- if (target_ptr->align > 10)
- ep_ptr->dam /= 2;
- else if (target_ptr->align < -10)
- ep_ptr->dam *= 2;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_HELL_FIRE:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- if (target_ptr->align > 10)
- ep_ptr->dam *= 2;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_ARROW:
- {
- if (target_ptr->blind)
- {
- msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!"));
- }
- else if ((target_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU) || (target_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU))
- {
- msg_print(_("矢を斬り捨てた!", "You cut down the arrow!"));
- break;
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_PLASMA:
- {
- if (target_ptr->blind) msg_print(_("何かとても熱いもので攻撃された!", "You are hit by something *HOT*!"));
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
-
- if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
- {
- int plus_stun = (randint1((ep_ptr->dam > 40) ? 35 : (ep_ptr->dam * 3 / 4 + 5)));
- (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
- }
-
- if (!(target_ptr->resist_fire || is_oppose_fire(target_ptr) || target_ptr->immune_fire))
- {
- inventory_damage(target_ptr, set_acid_destroy, 3);
- }
-
- break;
- }
- case GF_NETHER:
- {
- if (target_ptr->blind) msg_print(_("地獄の力で攻撃された!", "You are hit by nether forces!"));
- if (target_ptr->resist_neth)
- {
- if (!PRACE_IS_(target_ptr, RACE_SPECTRE))
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- }
- else if (!CHECK_MULTISHADOW(target_ptr)) drain_exp(target_ptr, 200 + (target_ptr->exp / 100), 200 + (target_ptr->exp / 1000), 75);
-
- if (PRACE_IS_(target_ptr, RACE_SPECTRE) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("気分がよくなった。", "You feel invigorated!"));
- hp_player(target_ptr, ep_ptr->dam / 4);
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- }
-
- break;
- }
- case GF_WATER:
- {
- if (target_ptr->blind) msg_print(_("何か湿ったもので攻撃された!", "You are hit by something wet!"));
- if (CHECK_MULTISHADOW(target_ptr))
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
-
- if (!target_ptr->resist_sound && !target_ptr->resist_water)
- {
- set_stun(target_ptr, target_ptr->stun + randint1(40));
- }
- if (!target_ptr->resist_conf && !target_ptr->resist_water)
- {
- set_confused(target_ptr, target_ptr->confused + randint1(5) + 5);
- }
-
- if (one_in_(5) && !target_ptr->resist_water)
- {
- inventory_damage(target_ptr, set_cold_destroy, 3);
- }
-
- if (target_ptr->resist_water) ep_ptr->get_damage /= 4;
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_CHAOS:
- {
- if (target_ptr->blind) msg_print(_("無秩序の波動で攻撃された!", "You are hit by a wave of anarchy!"));
- if (target_ptr->resist_chaos)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
-
- if (CHECK_MULTISHADOW(target_ptr))
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
-
- if (!target_ptr->resist_conf)
- {
- (void)set_confused(target_ptr, target_ptr->confused + randint0(20) + 10);
- }
- if (!target_ptr->resist_chaos)
- {
- (void)set_image(target_ptr, target_ptr->image + randint1(10));
- if (one_in_(3))
- {
- msg_print(_("あなたの身体はカオスの力で捻じ曲げられた!", "Your body is twisted by chaos!"));
- (void)gain_mutation(target_ptr, 0);
- }
- }
- if (!target_ptr->resist_neth && !target_ptr->resist_chaos)
- {
- drain_exp(target_ptr, 5000 + (target_ptr->exp / 100), 500 + (target_ptr->exp / 1000), 75);
- }
-
- if (!target_ptr->resist_chaos || one_in_(9))
- {
- inventory_damage(target_ptr, set_elec_destroy, 2);
- inventory_damage(target_ptr, set_fire_destroy, 2);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_SHARDS:
- {
- if (target_ptr->blind) msg_print(_("何か鋭いもので攻撃された!", "You are hit by something sharp!"));
- if (target_ptr->resist_shard)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_cut(target_ptr, target_ptr->cut + ep_ptr->dam);
- }
-
- if (!target_ptr->resist_shard || one_in_(13))
- {
- inventory_damage(target_ptr, set_cold_destroy, 2);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_SOUND:
- {
- if (target_ptr->blind) msg_print(_("轟音で攻撃された!", "You are hit by a loud noise!"));
- if (target_ptr->resist_sound)
- {
- ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- int plus_stun = (randint1((ep_ptr->dam > 90) ? 35 : (ep_ptr->dam / 3 + 5)));
- (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
- }
-
- if (!target_ptr->resist_sound || one_in_(13))
- {
- inventory_damage(target_ptr, set_cold_destroy, 2);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_CONFUSION:
- {
- if (target_ptr->blind) msg_print(_("何か混乱するもので攻撃された!", "You are hit by something puzzling!"));
- if (target_ptr->resist_conf)
- {
- ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_confused(target_ptr, target_ptr->confused + randint1(20) + 10);
- }
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_DISENCHANT:
- {
- if (target_ptr->blind) msg_print(_("何かさえないもので攻撃された!", "You are hit by something static!"));
- if (target_ptr->resist_disen)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)apply_disenchant(target_ptr, 0);
- }
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_NEXUS:
- {
- if (target_ptr->blind) msg_print(_("何か奇妙なもので攻撃された!", "You are hit by something strange!"));
- if (target_ptr->resist_nexus)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- apply_nexus(ep_ptr->m_ptr, target_ptr);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_FORCE:
- {
- if (target_ptr->blind) msg_print(_("運動エネルギーで攻撃された!", "You are hit by kinetic force!"));
- if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_ROCKET:
- {
- if (target_ptr->blind) msg_print(_("爆発があった!", "There is an explosion!"));
- if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
- }
-
- if (target_ptr->resist_shard)
- {
- ep_ptr->dam /= 2;
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_cut(target_ptr, target_ptr->cut + (ep_ptr->dam / 2));
- }
-
- if (!target_ptr->resist_shard || one_in_(12))
- {
- inventory_damage(target_ptr, set_cold_destroy, 3);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_INERTIAL:
- {
- if (target_ptr->blind) msg_print(_("何か遅いもので攻撃された!", "You are hit by something slow!"));
- if (!CHECK_MULTISHADOW(target_ptr)) (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_LITE:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- if (target_ptr->resist_lite)
- {
- ep_ptr->dam *= 4; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!target_ptr->blind && !target_ptr->resist_blind && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_blind(target_ptr, target_ptr->blind + randint1(5) + 2);
- }
-
- if (PRACE_IS_(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE))
- {
- if (!CHECK_MULTISHADOW(target_ptr)) msg_print(_("光で肉体が焦がされた!", "The light scorches your flesh!"));
- ep_ptr->dam *= 2;
- }
- else if (PRACE_IS_(target_ptr, RACE_S_FAIRY))
- {
- ep_ptr->dam = ep_ptr->dam * 4 / 3;
- }
-
- if (target_ptr->wraith_form) ep_ptr->dam *= 2;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
-
- if (!target_ptr->wraith_form || CHECK_MULTISHADOW(target_ptr))
- break;
-
- target_ptr->wraith_form = 0;
- msg_print(_("閃光のため非物質的な影の存在でいられなくなった。",
- "The light forces you out of your incorporeal shadow form."));
-
- target_ptr->redraw |= (PR_MAP | PR_STATUS);
- target_ptr->update |= (PU_MONSTERS);
- target_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
- break;
- }
- case GF_DARK:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- if (target_ptr->resist_dark)
- {
- ep_ptr->dam *= 4; ep_ptr->dam /= (randint1(4) + 7);
-
- if (PRACE_IS_(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form) ep_ptr->dam = 0;
- }
- else if (!target_ptr->blind && !target_ptr->resist_blind && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_blind(target_ptr, target_ptr->blind + randint1(5) + 2);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_TIME:
- {
- if (target_ptr->blind) msg_print(_("過去からの衝撃に攻撃された!", "You are hit by a blast from the past!"));
-
- if (target_ptr->resist_time)
- {
- ep_ptr->dam *= 4;
- ep_ptr->dam /= (randint1(4) + 7);
- msg_print(_("時間が通り過ぎていく気がする。", "You feel as if time is passing you by."));
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
-
- if (CHECK_MULTISHADOW(target_ptr))
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
-
- switch (randint1(10))
- {
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- {
- if (target_ptr->prace == RACE_ANDROID) break;
-
- msg_print(_("人生が逆戻りした気がする。", "You feel like a chunk of the past has been ripped away."));
- lose_exp(target_ptr, 100 + (target_ptr->exp / 100) * MON_DRAIN_LIFE);
- break;
- }
- case 6:
- case 7:
- case 8:
- case 9:
- {
- int k = 0;
- concptr act = NULL;
- switch (randint1(6))
- {
- case 1: k = A_STR; act = _("強く", "strong"); break;
- case 2: k = A_INT; act = _("聡明で", "bright"); break;
- case 3: k = A_WIS; act = _("賢明で", "wise"); break;
- case 4: k = A_DEX; act = _("器用で", "agile"); break;
- case 5: k = A_CON; act = _("健康で", "hale"); break;
- case 6: k = A_CHR; act = _("美しく", "beautiful"); break;
- }
-
- msg_format(_("あなたは以前ほど%sなくなってしまった...。", "You're not as %s as you used to be..."), act);
- target_ptr->stat_cur[k] = (target_ptr->stat_cur[k] * 3) / 4;
- if (target_ptr->stat_cur[k] < 3) target_ptr->stat_cur[k] = 3;
-
- target_ptr->update |= (PU_BONUS);
- break;
- }
- case 10:
- {
- msg_print(_("あなたは以前ほど力強くなくなってしまった...。", "You're not as powerful as you used to be..."));
- for (int k = 0; k < A_MAX; k++)
- {
- target_ptr->stat_cur[k] = (target_ptr->stat_cur[k] * 7) / 8;
- if (target_ptr->stat_cur[k] < 3) target_ptr->stat_cur[k] = 3;
- }
-
- target_ptr->update |= (PU_BONUS);
- break;
- }
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_GRAVITY:
- {
- if (target_ptr->blind) msg_print(_("何か重いもので攻撃された!", "You are hit by something heavy!"));
- msg_print(_("周辺の重力がゆがんだ。", "Gravity warps around you."));
-
- if (!CHECK_MULTISHADOW(target_ptr))
- {
- teleport_player(target_ptr, 5, TELEPORT_PASSIVE);
- if (!target_ptr->levitation)
- (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
- if (!(target_ptr->resist_sound || target_ptr->levitation))
- {
- int plus_stun = (randint1((ep_ptr->dam > 90) ? 35 : (ep_ptr->dam / 3 + 5)));
- (void)set_stun(target_ptr, target_ptr->stun + plus_stun);
- }
- }
-
- if (target_ptr->levitation)
- {
- ep_ptr->dam = (ep_ptr->dam * 2) / 3;
- }
-
- if (!target_ptr->levitation || one_in_(13))
- {
- inventory_damage(target_ptr, set_cold_destroy, 2);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_DISINTEGRATE:
- {
- if (target_ptr->blind) msg_print(_("純粋なエネルギーで攻撃された!", "You are hit by pure energy!"));
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_OLD_HEAL:
- {
- if (target_ptr->blind) msg_print(_("何らかの攻撃によって気分がよくなった。", "You are hit by something invigorating!"));
-
- (void)hp_player(target_ptr, ep_ptr->dam);
- ep_ptr->dam = 0;
- break;
- }
- case GF_OLD_SPEED:
- {
- if (target_ptr->blind) msg_print(_("何かで攻撃された!", "You are hit by something!"));
- (void)set_fast(target_ptr, target_ptr->fast + randint1(5), FALSE);
- ep_ptr->dam = 0;
- break;
- }
- case GF_OLD_SLOW:
- {
- if (target_ptr->blind) msg_print(_("何か遅いもので攻撃された!", "You are hit by something slow!"));
- (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
- break;
- }
- case GF_OLD_SLEEP:
- {
- if (target_ptr->free_act) break;
- if (target_ptr->blind) msg_print(_("眠ってしまった!", "You fall asleep!"));
-
- if (ironman_nightmare)
- {
- msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind."));
- /* Have some nightmares */
- sanity_blast(target_ptr, NULL, FALSE);
- }
-
- set_paralyzed(target_ptr, target_ptr->paralyzed + ep_ptr->dam);
- ep_ptr->dam = 0;
- break;
- }
- case GF_MANA:
- case GF_SEEKER:
- case GF_SUPER_RAY:
- {
- if (target_ptr->blind) msg_print(_("魔法のオーラで攻撃された!", "You are hit by an aura of magic!"));
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_PSY_SPEAR:
- {
- if (target_ptr->blind) msg_print(_("エネルギーの塊で攻撃された!", "You are hit by an energy!"));
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_FORCE, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_METEOR:
- {
- if (target_ptr->blind) msg_print(_("何かが空からあなたの頭上に落ちてきた!", "Something falls from the sky on you!"));
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- if (!target_ptr->resist_shard || one_in_(13))
- {
- if (!target_ptr->immune_fire) inventory_damage(target_ptr, set_fire_destroy, 2);
- inventory_damage(target_ptr, set_cold_destroy, 2);
- }
-
- break;
- }
- case GF_ICE:
- {
- if (target_ptr->blind) msg_print(_("何か鋭く冷たいもので攻撃された!", "You are hit by something sharp and cold!"));
-
- ep_ptr->get_damage = cold_dam(target_ptr, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell, FALSE);
- if (CHECK_MULTISHADOW(target_ptr)) break;
-
- if (!target_ptr->resist_shard)
- {
- (void)set_cut(target_ptr, target_ptr->cut + damroll(5, 8));
- }
-
- if (!target_ptr->resist_sound)
- {
- (void)set_stun(target_ptr, target_ptr->stun + randint1(15));
- }
-
- if ((!(target_ptr->resist_cold || is_oppose_cold(target_ptr))) || one_in_(12))
- {
- if (!target_ptr->immune_cold) inventory_damage(target_ptr, set_cold_destroy, 3);
- }
-
- break;
- }
- case GF_DEATH_RAY:
- {
- if (target_ptr->blind) msg_print(_("何か非常に冷たいもので攻撃された!", "You are hit by something extremely cold!"));
-
- if (target_ptr->mimic_form)
- {
- if (!(mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
-
- break;
- }
-
- switch (target_ptr->prace)
- {
- case RACE_GOLEM:
- case RACE_SKELETON:
- case RACE_ZOMBIE:
- case RACE_VAMPIRE:
- case RACE_DEMON:
- case RACE_SPECTRE:
- {
- ep_ptr->dam = 0;
- break;
- }
- default:
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- }
-
- break;
- }
- case GF_DRAIN_MANA:
- {
- if (CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("攻撃は幻影に命中し、あなたには届かなかった。", "The attack hits Shadow, but you are unharmed!"));
- ep_ptr->dam = 0;
- break;
- }
-
- if (target_ptr->csp == 0)
- {
- ep_ptr->dam = 0;
- break;
- }
-
- if (ep_ptr->who > 0)
- msg_format(_("%^sに精神エネルギーを吸い取られてしまった!", "%^s draws psychic energy from you!"), ep_ptr->m_name);
- else
- msg_print(_("精神エネルギーを吸い取られてしまった!", "Your psychic energy is drawn!"));
-
- if (ep_ptr->dam >= target_ptr->csp)
- {
- ep_ptr->dam = target_ptr->csp;
- target_ptr->csp = 0;
- target_ptr->csp_frac = 0;
- }
- else
- {
- target_ptr->csp -= ep_ptr->dam;
- }
-
- learn_spell(target_ptr, ep_ptr->monspell);
- target_ptr->redraw |= (PR_MANA);
- target_ptr->window |= (PW_PLAYER | PW_SPELL);
-
- if ((ep_ptr->who <= 0) || (ep_ptr->m_ptr->hp >= ep_ptr->m_ptr->maxhp))
- {
- ep_ptr->dam = 0;
- break;
- }
-
- ep_ptr->m_ptr->hp += ep_ptr->dam;
- if (ep_ptr->m_ptr->hp > ep_ptr->m_ptr->maxhp) ep_ptr->m_ptr->hp = ep_ptr->m_ptr->maxhp;
-
- if (target_ptr->health_who == ep_ptr->who) target_ptr->redraw |= (PR_HEALTH);
- if (target_ptr->riding == ep_ptr->who) target_ptr->redraw |= (PR_UHEALTH);
-
- if (ep_ptr->m_ptr->ml)
- {
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), ep_ptr->m_name);
- }
-
- ep_ptr->dam = 0;
- break;
- }
- case GF_MIND_BLAST:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < MAX(5, target_ptr->skill_sav)) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- break;
- }
-
- if (CHECK_MULTISHADOW(target_ptr))
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
-
- msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psionic energy."));
- if (!target_ptr->resist_conf)
- {
- (void)set_confused(target_ptr, target_ptr->confused + randint0(4) + 4);
- }
-
- if (!target_ptr->resist_chaos && one_in_(3))
- {
- (void)set_image(target_ptr, target_ptr->image + randint0(250) + 150);
- }
-
- target_ptr->csp -= 50;
- if (target_ptr->csp < 0)
- {
- target_ptr->csp = 0;
- target_ptr->csp_frac = 0;
- }
-
- target_ptr->redraw |= PR_MANA;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
- case GF_BRAIN_SMASH:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < MAX(5, target_ptr->skill_sav)) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- break;
- }
-
- if (!CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("霊的エネルギーで精神が攻撃された。", "Your mind is blasted by psionic energy."));
-
- target_ptr->csp -= 100;
- if (target_ptr->csp < 0)
- {
- target_ptr->csp = 0;
- target_ptr->csp_frac = 0;
- }
- target_ptr->redraw |= PR_MANA;
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- if (CHECK_MULTISHADOW(target_ptr)) break;
-
- if (!target_ptr->resist_blind)
- {
- (void)set_blind(target_ptr, target_ptr->blind + 8 + randint0(8));
- }
-
- if (!target_ptr->resist_conf)
- {
- (void)set_confused(target_ptr, target_ptr->confused + randint0(4) + 4);
- }
-
- if (!target_ptr->free_act)
- {
- (void)set_paralyzed(target_ptr, target_ptr->paralyzed + randint0(4) + 4);
- }
-
- (void)set_slow(target_ptr, target_ptr->slow + randint0(4) + 4, FALSE);
-
- while (randint0(100 + ep_ptr->rlev / 2) > (MAX(5, target_ptr->skill_sav)))
- (void)do_dec_stat(target_ptr, A_INT);
- while (randint0(100 + ep_ptr->rlev / 2) > (MAX(5, target_ptr->skill_sav)))
- (void)do_dec_stat(target_ptr, A_WIS);
-
- if (!target_ptr->resist_chaos)
- {
- (void)set_image(target_ptr, target_ptr->image + randint0(250) + 150);
- }
-
- break;
- }
- case GF_CAUSE_1:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 15, 0);
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- }
- break;
- }
- case GF_CAUSE_2:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 25, MIN(ep_ptr->rlev / 2 - 15, 5));
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- }
- break;
- }
- case GF_CAUSE_3:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- if (!CHECK_MULTISHADOW(target_ptr)) curse_equipment(target_ptr, 33, MIN(ep_ptr->rlev / 2 - 15, 15));
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- }
- break;
- }
- case GF_CAUSE_4:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !(ep_ptr->m_ptr->r_idx == MON_KENSHIROU) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし秘孔を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- if (!CHECK_MULTISHADOW(target_ptr)) (void)set_cut(target_ptr, target_ptr->cut + damroll(10, 10));
- }
-
- break;
- }
- case GF_HAND_DOOM:
- {
- if ((randint0(100 + ep_ptr->rlev / 2) < target_ptr->skill_sav) && !CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- learn_spell(target_ptr, ep_ptr->monspell);
- }
- else
- {
- if (!CHECK_MULTISHADOW(target_ptr))
- {
- msg_print(_("あなたは命が薄まっていくように感じた!", "You feel your life fade away!"));
- curse_equipment(target_ptr, 40, 20);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->m_name, ep_ptr->monspell);
-
- if (target_ptr->chp < 1) target_ptr->chp = 1;
- }
-
- break;
- }
- default:
- {
- ep_ptr->dam = 0;
- break;
- }
- }
-}
-
-
-/*!
* @brief 汎用的なビーム/ボルト/ボール系によるプレイヤーへの効果処理 / Helper function for "project()" below.
* @param who 魔法を発動したモンスター(0ならばプレイヤー、負値ならば自然発生) / Index of "source" monster (zero for "player")
* @param who_name 効果を起こしたモンスターの名前