* @brief その他の情報を書き込む / Write some "extra" info
* @return なし
*/
-static void wr_extra(void)
+static void wr_extra(player_type *creature_ptr)
{
int i,j;
byte tmp8u;
- wr_string(p_ptr->name);
- wr_string(p_ptr->died_from);
- wr_string(p_ptr->last_message ? p_ptr->last_message : "");
+ wr_string(creature_ptr->name);
+ wr_string(creature_ptr->died_from);
+ wr_string(creature_ptr->last_message ? creature_ptr->last_message : "");
save_quick_start();
for (i = 0; i < 4; i++)
{
- wr_string(p_ptr->history[i]);
+ wr_string(creature_ptr->history[i]);
}
/* Race/Class/Gender/Spells */
- wr_byte((byte_hack)p_ptr->prace);
- wr_byte((byte_hack)p_ptr->pclass);
- wr_byte((byte_hack)p_ptr->pseikaku);
- wr_byte((byte_hack)p_ptr->psex);
- wr_byte((byte_hack)p_ptr->realm1);
- wr_byte((byte_hack)p_ptr->realm2);
+ wr_byte((byte_hack)creature_ptr->prace);
+ wr_byte((byte_hack)creature_ptr->pclass);
+ wr_byte((byte_hack)creature_ptr->pseikaku);
+ wr_byte((byte_hack)creature_ptr->psex);
+ wr_byte((byte_hack)creature_ptr->realm1);
+ wr_byte((byte_hack)creature_ptr->realm2);
wr_byte(0);
- wr_byte((byte)p_ptr->hitdie);
- wr_u16b(p_ptr->expfact);
+ wr_byte((byte)creature_ptr->hitdie);
+ wr_u16b(creature_ptr->expfact);
- wr_s16b(p_ptr->age);
- wr_s16b(p_ptr->ht);
- wr_s16b(p_ptr->wt);
+ wr_s16b(creature_ptr->age);
+ wr_s16b(creature_ptr->ht);
+ wr_s16b(creature_ptr->wt);
/* Dump the stats (maximum and current) */
- for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]);
- for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]);
- for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]);
+ for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_max[i]);
+ for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_max_max[i]);
+ for (i = 0; i < A_MAX; ++i) wr_s16b(creature_ptr->stat_cur[i]);
/* Ignore the transient stats */
for (i = 0; i < 12; ++i) wr_s16b(0);
- wr_u32b(p_ptr->au);
+ wr_u32b(creature_ptr->au);
- wr_u32b(p_ptr->max_exp);
- wr_u32b(p_ptr->max_max_exp);
- wr_u32b(p_ptr->exp);
- wr_u32b(p_ptr->exp_frac);
- wr_s16b(p_ptr->lev);
+ wr_u32b(creature_ptr->max_exp);
+ wr_u32b(creature_ptr->max_max_exp);
+ wr_u32b(creature_ptr->exp);
+ wr_u32b(creature_ptr->exp_frac);
+ wr_s16b(creature_ptr->lev);
- for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
- for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
- for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
- for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
- for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
+ for (i = 0; i < 64; i++) wr_s16b(creature_ptr->spell_exp[i]);
+ for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(creature_ptr->weapon_exp[i][j]);
+ for (i = 0; i < GINOU_MAX; i++) wr_s16b(creature_ptr->skill_exp[i]);
+ for (i = 0; i < 108; i++) wr_s32b(creature_ptr->magic_num1[i]);
+ for (i = 0; i < 108; i++) wr_byte(creature_ptr->magic_num2[i]);
- wr_byte((byte_hack)p_ptr->start_race);
- wr_s32b(p_ptr->old_race1);
- wr_s32b(p_ptr->old_race2);
- wr_s16b(p_ptr->old_realm);
+ wr_byte((byte_hack)creature_ptr->start_race);
+ wr_s32b(creature_ptr->old_race1);
+ wr_s32b(creature_ptr->old_race2);
+ wr_s16b(creature_ptr->old_realm);
for (i = 0; i < MAX_MANE; i++)
{
- wr_s16b((s16b)p_ptr->mane_spell[i]);
- wr_s16b((s16b)p_ptr->mane_dam[i]);
+ wr_s16b((s16b)creature_ptr->mane_spell[i]);
+ wr_s16b((s16b)creature_ptr->mane_dam[i]);
}
- wr_s16b(p_ptr->mane_num);
+ wr_s16b(creature_ptr->mane_num);
for (i = 0; i < MAX_KUBI; i++)
{
wr_u32b(mon_odds[i]);
}
- wr_s16b(p_ptr->town_num); /* -KMW- */
+ wr_s16b(creature_ptr->town_num); /* -KMW- */
/* Write arena and rewards information -KMW- */
- wr_s16b(p_ptr->arena_number);
- wr_s16b(p_ptr->current_floor_ptr->inside_arena);
- wr_s16b(p_ptr->current_floor_ptr->inside_quest);
- wr_s16b(p_ptr->phase_out);
- wr_byte(p_ptr->exit_bldg);
+ wr_s16b(creature_ptr->arena_number);
+ wr_s16b(creature_ptr->current_floor_ptr->inside_arena);
+ wr_s16b(creature_ptr->current_floor_ptr->inside_quest);
+ wr_s16b(creature_ptr->phase_out);
+ wr_byte(creature_ptr->exit_bldg);
wr_byte(0); /* Unused */
- wr_s16b((s16b)p_ptr->oldpx);
- wr_s16b((s16b)p_ptr->oldpy);
+ wr_s16b((s16b)creature_ptr->oldpx);
+ wr_s16b((s16b)creature_ptr->oldpy);
- /* Was number of p_ptr->rewards[] */
+ /* Was number of creature_ptr->rewards[] */
wr_s16b(0);
- wr_s32b(p_ptr->mhp);
- wr_s32b(p_ptr->chp);
- wr_u32b(p_ptr->chp_frac);
+ wr_s32b(creature_ptr->mhp);
+ wr_s32b(creature_ptr->chp);
+ wr_u32b(creature_ptr->chp_frac);
- wr_s32b(p_ptr->msp);
- wr_s32b(p_ptr->csp);
- wr_u32b(p_ptr->csp_frac);
+ wr_s32b(creature_ptr->msp);
+ wr_s32b(creature_ptr->csp);
+ wr_u32b(creature_ptr->csp_frac);
/* Max Player and Dungeon Levels */
- wr_s16b(p_ptr->max_plv);
+ wr_s16b(creature_ptr->max_plv);
tmp8u = (byte)current_world_ptr->max_d_idx;
wr_byte(tmp8u);
for (i = 0; i < tmp8u; i++)
wr_s16b(0);
wr_s16b(0);
wr_s16b(0);
- wr_s16b(p_ptr->sc);
- wr_s16b(p_ptr->concent);
+ wr_s16b(creature_ptr->sc);
+ wr_s16b(creature_ptr->concent);
wr_s16b(0); /* old "rest" */
- wr_s16b(p_ptr->blind);
- wr_s16b(p_ptr->paralyzed);
- wr_s16b(p_ptr->confused);
- wr_s16b(p_ptr->food);
+ wr_s16b(creature_ptr->blind);
+ wr_s16b(creature_ptr->paralyzed);
+ wr_s16b(creature_ptr->confused);
+ wr_s16b(creature_ptr->food);
wr_s16b(0); /* old "food_digested" */
wr_s16b(0); /* old "protection" */
- wr_s16b(p_ptr->energy_need);
- wr_s16b(p_ptr->enchant_energy_need);
- wr_s16b(p_ptr->fast);
- wr_s16b(p_ptr->slow);
- wr_s16b(p_ptr->afraid);
- wr_s16b(p_ptr->cut);
- wr_s16b(p_ptr->stun);
- wr_s16b(p_ptr->poisoned);
- wr_s16b(p_ptr->image);
- wr_s16b(p_ptr->protevil);
- wr_s16b(p_ptr->invuln);
- wr_s16b(p_ptr->ult_res);
- wr_s16b(p_ptr->hero);
- wr_s16b(p_ptr->shero);
- wr_s16b(p_ptr->shield);
- wr_s16b(p_ptr->blessed);
- wr_s16b(p_ptr->tim_invis);
- wr_s16b(p_ptr->word_recall);
- wr_s16b(p_ptr->recall_dungeon);
- wr_s16b(p_ptr->alter_reality);
- wr_s16b(p_ptr->see_infra);
- wr_s16b(p_ptr->tim_infra);
- wr_s16b(p_ptr->oppose_fire);
- wr_s16b(p_ptr->oppose_cold);
- wr_s16b(p_ptr->oppose_acid);
- wr_s16b(p_ptr->oppose_elec);
- wr_s16b(p_ptr->oppose_pois);
- wr_s16b(p_ptr->tsuyoshi);
- wr_s16b(p_ptr->tim_esp);
- wr_s16b(p_ptr->wraith_form);
- wr_s16b(p_ptr->resist_magic);
- wr_s16b(p_ptr->tim_regen);
- wr_s16b(p_ptr->kabenuke);
- wr_s16b(p_ptr->tim_stealth);
- wr_s16b(p_ptr->tim_levitation);
- wr_s16b(p_ptr->tim_sh_touki);
- wr_s16b(p_ptr->lightspeed);
- wr_s16b(p_ptr->tsubureru);
- wr_s16b(p_ptr->magicdef);
- wr_s16b(p_ptr->tim_res_nether);
- wr_s16b(p_ptr->tim_res_time);
- wr_byte((byte)p_ptr->mimic_form);
- wr_s16b(p_ptr->tim_mimic);
- wr_s16b(p_ptr->tim_sh_fire);
- wr_s16b(p_ptr->tim_sh_holy);
- wr_s16b(p_ptr->tim_eyeeye);
+ wr_s16b(creature_ptr->energy_need);
+ wr_s16b(creature_ptr->enchant_energy_need);
+ wr_s16b(creature_ptr->fast);
+ wr_s16b(creature_ptr->slow);
+ wr_s16b(creature_ptr->afraid);
+ wr_s16b(creature_ptr->cut);
+ wr_s16b(creature_ptr->stun);
+ wr_s16b(creature_ptr->poisoned);
+ wr_s16b(creature_ptr->image);
+ wr_s16b(creature_ptr->protevil);
+ wr_s16b(creature_ptr->invuln);
+ wr_s16b(creature_ptr->ult_res);
+ wr_s16b(creature_ptr->hero);
+ wr_s16b(creature_ptr->shero);
+ wr_s16b(creature_ptr->shield);
+ wr_s16b(creature_ptr->blessed);
+ wr_s16b(creature_ptr->tim_invis);
+ wr_s16b(creature_ptr->word_recall);
+ wr_s16b(creature_ptr->recall_dungeon);
+ wr_s16b(creature_ptr->alter_reality);
+ wr_s16b(creature_ptr->see_infra);
+ wr_s16b(creature_ptr->tim_infra);
+ wr_s16b(creature_ptr->oppose_fire);
+ wr_s16b(creature_ptr->oppose_cold);
+ wr_s16b(creature_ptr->oppose_acid);
+ wr_s16b(creature_ptr->oppose_elec);
+ wr_s16b(creature_ptr->oppose_pois);
+ wr_s16b(creature_ptr->tsuyoshi);
+ wr_s16b(creature_ptr->tim_esp);
+ wr_s16b(creature_ptr->wraith_form);
+ wr_s16b(creature_ptr->resist_magic);
+ wr_s16b(creature_ptr->tim_regen);
+ wr_s16b(creature_ptr->kabenuke);
+ wr_s16b(creature_ptr->tim_stealth);
+ wr_s16b(creature_ptr->tim_levitation);
+ wr_s16b(creature_ptr->tim_sh_touki);
+ wr_s16b(creature_ptr->lightspeed);
+ wr_s16b(creature_ptr->tsubureru);
+ wr_s16b(creature_ptr->magicdef);
+ wr_s16b(creature_ptr->tim_res_nether);
+ wr_s16b(creature_ptr->tim_res_time);
+ wr_byte((byte)creature_ptr->mimic_form);
+ wr_s16b(creature_ptr->tim_mimic);
+ wr_s16b(creature_ptr->tim_sh_fire);
+ wr_s16b(creature_ptr->tim_sh_holy);
+ wr_s16b(creature_ptr->tim_eyeeye);
/* by henkma */
- wr_s16b(p_ptr->tim_reflect);
- wr_s16b(p_ptr->multishadow);
- wr_s16b(p_ptr->dustrobe);
+ wr_s16b(creature_ptr->tim_reflect);
+ wr_s16b(creature_ptr->multishadow);
+ wr_s16b(creature_ptr->dustrobe);
- wr_s16b(p_ptr->chaos_patron);
- wr_u32b(p_ptr->muta1);
- wr_u32b(p_ptr->muta2);
- wr_u32b(p_ptr->muta3);
+ wr_s16b(creature_ptr->chaos_patron);
+ wr_u32b(creature_ptr->muta1);
+ wr_u32b(creature_ptr->muta2);
+ wr_u32b(creature_ptr->muta3);
for (i = 0; i<8; i++)
- wr_s16b(p_ptr->virtues[i]);
+ wr_s16b(creature_ptr->virtues[i]);
for (i = 0; i<8; i++)
- wr_s16b(p_ptr->vir_types[i]);
-
- wr_s16b(p_ptr->ele_attack);
- wr_u32b(p_ptr->special_attack);
- wr_s16b(p_ptr->ele_immune);
- wr_u32b(p_ptr->special_defense);
- wr_byte(p_ptr->knowledge);
- wr_byte(p_ptr->autopick_autoregister);
+ wr_s16b(creature_ptr->vir_types[i]);
+
+ wr_s16b(creature_ptr->ele_attack);
+ wr_u32b(creature_ptr->special_attack);
+ wr_s16b(creature_ptr->ele_immune);
+ wr_u32b(creature_ptr->special_defense);
+ wr_byte(creature_ptr->knowledge);
+ wr_byte(creature_ptr->autopick_autoregister);
wr_byte(0);
- wr_byte((byte_hack)p_ptr->action);
+ wr_byte((byte_hack)creature_ptr->action);
wr_byte(0);
wr_byte(preserve_mode);
- wr_byte(p_ptr->wait_report_score);
+ wr_byte(creature_ptr->wait_report_score);
/* Future use */
for (i = 0; i < 12; i++) wr_u32b(0L);
/* Special stuff */
- wr_u16b(p_ptr->panic_save);
- wr_u16b(p_ptr->total_winner);
- wr_u16b(p_ptr->noscore);
+ wr_u16b(creature_ptr->panic_save);
+ wr_u16b(creature_ptr->total_winner);
+ wr_u16b(creature_ptr->noscore);
/* Write death */
- wr_byte(p_ptr->is_dead);
+ wr_byte(creature_ptr->is_dead);
/* Write feeling */
- wr_byte(p_ptr->feeling);
+ wr_byte(creature_ptr->feeling);
/* Turn when level began */
- wr_s32b(p_ptr->current_floor_ptr->generated_turn);
+ wr_s32b(creature_ptr->current_floor_ptr->generated_turn);
/* Turn of last "feeling" */
- wr_s32b(p_ptr->feeling_turn);
+ wr_s32b(creature_ptr->feeling_turn);
/* Current turn */
wr_s32b(current_world_ptr->game_turn);
wr_s32b(current_world_ptr->arena_start_turn);
wr_s16b(today_mon);
- wr_s16b(p_ptr->today_mon);
- wr_s16b(p_ptr->riding);
+ wr_s16b(creature_ptr->today_mon);
+ wr_s16b(creature_ptr->riding);
/* Current floor_id */
- wr_s16b(p_ptr->floor_id);
+ wr_s16b(creature_ptr->floor_id);
/* Save temporary preserved pets (obsolated) */
wr_s16b(0);
wr_u32b(current_world_ptr->play_time);
- wr_s32b(p_ptr->visit);
+ wr_s32b(creature_ptr->visit);
- wr_u32b(p_ptr->count);
+ wr_u32b(creature_ptr->count);
}
/* Write the "extra" information */
- wr_extra();
+ wr_extra(p_ptr);
/* Dump the "player hp" entries */
tmp16u = PY_MAX_LEVEL;