/* Forget the view */
clear_mon_lite();
+ /* Update lite/view */
+ p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
+
+ /* Update monsters */
+ p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
+
/*** Meta info ***/
/* Restore current floor */
if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
-
- /* Update lite/view */
- p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
-
- /* Update monsters */
- p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
-
/* Success */
return TRUE;
}