((bool)((A)->ml && (!ignore_unview || p_ptr->inside_battle || \
(player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
-/*
- * Hack -- Prepare to use the "Secure" routines
- */
-#if defined(SET_UID) && defined(SECURE)
-extern int PlayerUID;
-# define getuid() PlayerUID
-# define geteuid() PlayerUID
-#endif
-
-
/*** Color constants ***/
#pragma once
+/*
+ * Hack -- Prepare to use the "Secure" routines
+ */
+#if defined(SET_UID) && defined(SECURE)
+extern int PlayerUID;
+# define getuid() PlayerUID
+# define geteuid() PlayerUID
+#endif
+
#define KEYMAP_MODE_ORIG 0 /*!< \83I\83\8a\83W\83i\83\8b\83L\81[\94z\92u / Mode for original keyset commands */
#define KEYMAP_MODE_ROGUE 1 /*!< \83\8d\81[\83O\83\89\83C\83N\83L\81[\94z\92u / Mode for roguelike keyset commands */
#define KEYMAP_MODES 2 /*!< \83L\81[\94z\92u\82Ì\90\94 / Number of keymap modes */