place_extra_perm_bold(y_depth-4, x_right-18);
cave[y_depth-4][x_right-18].info |= (CAVE_GLOW | CAVE_MARK);
- i = y_height + 4;
+ for (i = y_height + 1; i <= y_height + 5; i++)
+ for (j = x_left + 20 + 2 * (y_height + 5 - i); j <= x_right - 20 - 2 * (y_height + 5 - i); j++)
+ {
+ cave[i][j].feat = feat_permanent_glass_wall;
+ }
+
+ i = y_height + 1;
j = xval;
cave[i][j].feat = f_tag_to_index("BUILDING_3");
cave[i][j].info |= (CAVE_GLOW | CAVE_MARK);
for(i=0;i<4;i++)
{
- place_monster_aux(0, py + 5 + (i/2)*4, px - 2 + (i%2)*4, battle_mon[i],
+ place_monster_aux(0, py + 8 + (i/2)*4, px - 2 + (i%2)*4, battle_mon[i],
(PM_NO_KAGE | PM_NO_PET));
- set_friendly(&m_list[cave[py+5+(i/2)*4][px-2+(i%2)*4].m_idx]);
+ set_friendly(&m_list[cave[py+8+(i/2)*4][px-2+(i%2)*4].m_idx]);
}
for(i = 1; i < m_max; i++)
{