(CHEST_LOSE_STR),
(CHEST_LOSE_CON), /* 5 == best small wooden */
0,
- (CHEST_POISON),
- (CHEST_POISON),
+ (CHEST_ALARM),
+ (CHEST_ALARM),
(CHEST_LOSE_STR),
(CHEST_LOSE_CON),
(CHEST_POISON),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_SUMMON), /* 15 == best large wooden */
0,
- (CHEST_LOSE_STR),
+ (CHEST_ALARM),
(CHEST_SCATTER),
(CHEST_PARALYZE),
(CHEST_LOSE_STR | CHEST_LOSE_CON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_BIRD_STORM),
(CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON),
+ (CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
0,
- (CHEST_SUMMON),
+ (CHEST_SUMMON | CHEST_ALARM),
(CHEST_EXPLODE),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_POISON | CHEST_PARALYZE),
(CHEST_EXPLODE),
(CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON),
+ (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
(CHEST_H_SUMMON), /* 45 == best small steel */
0,
- (CHEST_EXPLODE | CHEST_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
(CHEST_BIRD_STORM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_H_SUMMON),
+ (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
+ (CHEST_BIRD_STORM | CHEST_ALARM),
+ (CHEST_H_SUMMON | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER),
+ (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
(CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
(CHEST_EXPLODE | CHEST_SUMMON),
(CHEST_EXPLODE | CHEST_SUMMON),