* @param y2 ½ªÅÀ¤ÎyºÂɸ
* @param x2 ½ªÅÀ¤ÎxºÂɸ
* @return LOS¤¬Ä̤äƤ¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
- * @detail
+ * @details
* A simple, fast, integer-based line-of-sight algorithm. By Joseph Hall,\n
* 4116 Brewster Drive, Raleigh NC 27606. Email to jnh@ecemwl.ncsu.edu.\n
*\n
/*!
* @brief »ØÄꤵ¤ì¤¿ºÂɸ¤ò¥×¥ì¥¤¥ä¡¼¤¬»ë³Ð¤Ë¼ý¤á¤é¤ì¤ë¤«¤òÊÖ¤¹¡£ / Can the player "see" the given grid in detail?
* @param y yºÂɸ
- * @param y xºÂɸ
+ * @param x xºÂɸ
* @return »ë³Ð¤Ë¼ý¤á¤é¤ì¤ë¾õÂ֤ʤéTRUE¤òÊÖ¤¹
* @details
* He must have vision, illumination, and line of sight.\n
/*!
* @brief »ØÄꤵ¤ì¤¿ºÂɸ¤ò¥×¥ì¥¤¥ä¡¼¼ý¤á¤é¤ì¤Æ¤¤¤Ê¤¤¾õÂÖ¤«¤É¤¦¤« / Returns true if the player's grid is dark
- * @param y yºÂɸ
- * @param x xºÂɸ
* @return »ë³Ð¤Ë¼ý¤á¤é¤ì¤Æ¤¤¤Ê¤¤¤Ê¤éTRUE¤òÊÖ¤¹
* @details player_can_see_bold()´Ø¿ô¤ÎÊÖ¤êÃͤÎÈÝÄê¤òÊÖ¤·¤Æ¤¤¤ë¡£
*/
* @param tag ³ºÅö¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¢¤ë¤«¤òÄ´¤Ù¤¿¤¤¥¿¥°
* @param mode ½ê»ý¡¢ÁõÈ÷¤ÎÀÚ¤êÂؤ¨
* @return ¥¿¥°¤Ë³ºÅö¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¢¤ë¤Ê¤éTRUE¤òÊÖ¤¹
- * @detail
+ * @details
* A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
* inscription of an object. Alphabetical characters don't work as a\n
* tag in this form.\n
* @param floor_list ¾²¾å¥¢¥¤¥Æ¥à¤ÎÇÛÎó
* @param floor_num ¾²¾å¥¢¥¤¥Æ¥à¤ÎÇÛÎóID
* @return ¥¿¥°¤Ë³ºÅö¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬¤¢¤ë¤Ê¤éTRUE¤òÊÖ¤¹
- * @detail
+ * @details
* A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
* inscription of an object. Alphabetical characters don't work as a\n
* tag in this form.\n
/*!
* @brief ÁªÂò¤·¤¿¥¢¥¤¥Æ¥à¤Î³Îǧ½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
- * @praram item ÁªÂò¥¢¥¤¥Æ¥àID
+ * @param item ÁªÂò¥¢¥¤¥Æ¥àID
* @return ³Îǧ¤¬Yes¤Ê¤éTRUE¤òÊÖ¤¹¡£
* @details The item can be negative to mean "item on floor".
* Hack -- allow user to "prevent" certain choices
/*!
* @brief ¥×¥ì¥¤¥ä¡¼¤Î½ê»ý/ÁõÈ÷¥ª¥Ö¥¸¥§¥¯¥È¤¬Àµµ¬¤Î¤â¤Î¤«¤òÊÖ¤¹ /
* Auxiliary function for "get_item()" -- test an index
- * @param item ÁªÂò¥¢¥¤¥Æ¥àID
+ * @param i ÁªÂò¥¢¥¤¥Æ¥àID
* @return Àµµ¬¤ÎID¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
*/
static bool get_item_okay(int i)
/*!
* @brief ¥×¥ì¥¤¥ä¡¼¤¬¥ª¥Ö¥¸¥§¥¯¥È¤ò½¦¤¦¤³¤È¤¬¤Ç¤¤ë¾õÂÖ¤«¤òÊÖ¤¹ /
* Determine whether get_item() can get some item or not
- * @param item ÁªÂò¥¢¥¤¥Æ¥àID
* @return ¥¢¥¤¥Æ¥à¤ò½¦¤¨¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
* @details assuming mode = (USE_EQUIP | USE_INVEN | USE_FLOOR).
*/
* @param cp ÁªÂò¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤ÎID¤òÊÖ¤¹¡£
* @param pmt ÁªÂòÌÜŪ¤Î¥á¥Ã¥»¡¼¥¸
* @param str ÁªÂò¤Ç¤¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬¤Ê¤¤¾ì¹ç¤Î¥¥ã¥ó¥»¥ë¥á¥Ã¥»¡¼¥¸
- * @praram mode ¥ª¥×¥·¥ç¥ó¥Õ¥é¥°
+ * @param mode ¥ª¥×¥·¥ç¥ó¥Õ¥é¥°
* @return ¥×¥ì¥¤¥ä¡¼¤Ë¤è¤ê¥¢¥¤¥Æ¥à¤¬ÁªÂò¤µ¤ì¤¿¤Ê¤éTRUE¤òÊÖ¤¹¡£/
* Return TRUE only if an acceptable item was chosen by the user.\n
* @details
* @param cp ÁªÂò¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤ÎID¤òÊÖ¤¹¡£
* @param pmt ÁªÂòÌÜŪ¤Î¥á¥Ã¥»¡¼¥¸
* @param str ÁªÂò¤Ç¤¤ë¥ª¥Ö¥¸¥§¥¯¥È¤¬¤Ê¤¤¾ì¹ç¤Î¥¥ã¥ó¥»¥ë¥á¥Ã¥»¡¼¥¸
- * @praram mode ¥ª¥×¥·¥ç¥ó¥Õ¥é¥°
+ * @param mode ¥ª¥×¥·¥ç¥ó¥Õ¥é¥°
* @return ¥×¥ì¥¤¥ä¡¼¤Ë¤è¤ê¥¢¥¤¥Æ¥à¤¬ÁªÂò¤µ¤ì¤¿¤Ê¤éTRUE¤òÊÖ¤¹¡£/
*/
bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
/*!
* @brief ¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò½¦¤¦¥á¥¤¥ó½èÍý
- * @param pick FALSE¤Ê¤é¶âÁ¬¤Î¼«Æ°½¦¤¤¤Î¤ß¤ò¹Ô¤¦/ FALSE then only gold will be picked up
+ * @param pickup FALSE¤Ê¤é¶âÁ¬¤Î¼«Æ°½¦¤¤¤Î¤ß¤ò¹Ô¤¦/ FALSE then only gold will be picked up
* @return ¤Ê¤·
* @details
* This is called by py_pickup() when easy_floor is TRUE.
/*!
* @brief ¥°¥í¡¼¥Ð¥ë¥ª¥Ö¥¸¥§¥¯¥ÈÇÛÎ󤫤éÍ¥ÀèÅÙ¤ÎÄ㤤¤â¤Î¤òºï½ü¤·¡¢¥Ç¡¼¥¿¤ò°µ½Ì¤¹¤ë¡£ /
* Compact and Reorder the object list.
- * @size ºÇÄã¤Ç¤â¸º¤é¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¿ô¤Î¿å½à
+ * @param size ºÇÄã¤Ç¤â¸º¤é¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¿ô¤Î¿å½à
* @return ¤Ê¤·
* @details
* ¡Ê´í¸±¤Ê¤Î¤Ç»ÈÍѤˤÏÃí°Õ¤¹¤ë¤³¤È¡Ë
/*!
* @brief ¥ª¥Ö¥¸¥§¥¯¥ÈÀ¸À®¥Æ¡¼¥Ö¥ë¤«¤é¥¢¥¤¥Æ¥à¤ò¼èÆÀ¤¹¤ë /
* Choose an object kind that seems "appropriate" to the given level
- * @param À¸À®³¬
+ * @param level À¸À®³¬
* @return Áª¤Ð¤ì¤¿¥ª¥Ö¥¸¥§¥¯¥È¥Ù¡¼¥¹ID
* @details
* This function uses the "prob2" field of the "object allocation table",\n
/*!
* @brief ïÆÀ¥É¥í¥Ã¥×¤ò¹Ô¤¦¡£
- * @param y ÇÛÃÖ¤·¤¿¤¤¥Õ¥í¥¢¤ÎYºÂɸ
- * @param x ÇÛÃÖ¤·¤¿¤¤¥Õ¥í¥¢¤ÎXºÂɸ
+ * @param y1 ÇÛÃÖ¤·¤¿¤¤¥Õ¥í¥¢¤ÎYºÂɸ
+ * @param x1 ÇÛÃÖ¤·¤¿¤¤¥Õ¥í¥¢¤ÎXºÂɸ
* @param num ïÆÀ¤Î½èÍý²ó¿ô
* @param known TRUE¤Ê¤é¤Ð¥ª¥Ö¥¸¥§¥¯¥È¤¬É¬¤º¡ö´ÕÄê¡öºÑ¤Ë¤Ê¤ë
* @return ¤Ê¤·