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[Refactor] #38997 bldg.c の整形 / Reshaped bldg.c
authorHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 11:26:50 +0000 (20:26 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 11:26:50 +0000 (20:26 +0900)
src/bldg.c

index bd263cd..55f8baf 100644 (file)
@@ -205,15 +205,11 @@ static bool is_member(player_type *player_ptr, building_type *bldg)
                return TRUE;
        }
 
-       if (player_ptr->pclass == CLASS_SORCERER)
+       if (player_ptr->pclass != CLASS_SORCERER) return FALSE;
+
+       for (int i = 0; i < MAX_MAGIC; i++)
        {
-               int i;
-               bool OK = FALSE;
-               for (i = 0; i < MAX_MAGIC; i++)
-               {
-                       if (bldg->member_realm[i + 1]) OK = TRUE;
-               }
-               return OK;
+               if (bldg->member_realm[i + 1]) return TRUE;
        }
 
        return FALSE;
@@ -229,10 +225,10 @@ static bool is_member(player_type *player_ptr, building_type *bldg)
  */
 void clear_bldg(int min_row, int max_row)
 {
-       int   i;
-
-       for (i = min_row; i <= max_row; i++)
+       for (int i = min_row; i <= max_row; i++)
+       {
                prt("", i, 0);
+       }
 }
 
 
@@ -259,7 +255,6 @@ static void building_prt_gold(player_type *player_ptr)
 static void show_building(player_type *player_ptr, building_type* bldg)
 {
        char buff[20];
-       int i;
        byte action_color;
        char tmp_str[80];
 
@@ -267,76 +262,81 @@ static void show_building(player_type *player_ptr, building_type* bldg)
        sprintf(tmp_str, "%s (%s) %35s", bldg->owner_name, bldg->owner_race, bldg->name);
        prt(tmp_str, 2, 1);
 
-
-       for (i = 0; i < 8; i++)
+       for (int i = 0; i < 8; i++)
        {
-               if (bldg->letters[i])
+               if (!bldg->letters[i]) continue;
+
+               if (bldg->action_restr[i] == 0)
                {
-                       if (bldg->action_restr[i] == 0)
+                       if ((is_owner(player_ptr, bldg) && (bldg->member_costs[i] == 0)) ||
+                               (!is_owner(player_ptr, bldg) && (bldg->other_costs[i] == 0)))
                        {
-                               if ((is_owner(player_ptr, bldg) && (bldg->member_costs[i] == 0)) ||
-                                       (!is_owner(player_ptr, bldg) && (bldg->other_costs[i] == 0)))
-                               {
-                                       action_color = TERM_WHITE;
-                                       buff[0] = '\0';
-                               }
-                               else if (is_owner(player_ptr, bldg))
-                               {
-                                       action_color = TERM_YELLOW;
-                                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
-                               }
-                               else
-                               {
-                                       action_color = TERM_YELLOW;
-                                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->other_costs[i]);
-                               }
+                               action_color = TERM_WHITE;
+                               buff[0] = '\0';
                        }
-                       else if (bldg->action_restr[i] == 1)
+                       else if (is_owner(player_ptr, bldg))
                        {
-                               if (!is_member(player_ptr, bldg))
-                               {
-                                       action_color = TERM_L_DARK;
-                                       strcpy(buff, _("(閉店)", "(closed)"));
-                               }
-                               else if ((is_owner(player_ptr, bldg) && (bldg->member_costs[i] == 0)) ||
-                                       (is_member(player_ptr, bldg) && (bldg->other_costs[i] == 0)))
-                               {
-                                       action_color = TERM_WHITE;
-                                       buff[0] = '\0';
-                               }
-                               else if (is_owner(player_ptr, bldg))
-                               {
-                                       action_color = TERM_YELLOW;
-                                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
-                               }
-                               else
-                               {
-                                       action_color = TERM_YELLOW;
-                                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->other_costs[i]);
-                               }
+                               action_color = TERM_YELLOW;
+                               sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
                        }
                        else
                        {
-                               if (!is_owner(player_ptr, bldg))
-                               {
-                                       action_color = TERM_L_DARK;
-                                       strcpy(buff, _("(閉店)", "(closed)"));
-                               }
-                               else if (bldg->member_costs[i] != 0)
-                               {
-                                       action_color = TERM_YELLOW;
-                                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
-                               }
-                               else
-                               {
-                                       action_color = TERM_WHITE;
-                                       buff[0] = '\0';
-                               }
+                               action_color = TERM_YELLOW;
+                               sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->other_costs[i]);
+                       }
+
+                       sprintf(tmp_str, " %c) %s %s", bldg->letters[i], bldg->act_names[i], buff);
+                       c_put_str(action_color, tmp_str, 19 + (i / 2), 35 * (i % 2));
+                       continue;
+               }
+               
+               if (bldg->action_restr[i] == 1)
+               {
+                       if (!is_member(player_ptr, bldg))
+                       {
+                               action_color = TERM_L_DARK;
+                               strcpy(buff, _("(閉店)", "(closed)"));
+                       }
+                       else if ((is_owner(player_ptr, bldg) && (bldg->member_costs[i] == 0)) ||
+                               (is_member(player_ptr, bldg) && (bldg->other_costs[i] == 0)))
+                       {
+                               action_color = TERM_WHITE;
+                               buff[0] = '\0';
+                       }
+                       else if (is_owner(player_ptr, bldg))
+                       {
+                               action_color = TERM_YELLOW;
+                               sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
+                       }
+                       else
+                       {
+                               action_color = TERM_YELLOW;
+                               sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->other_costs[i]);
                        }
 
                        sprintf(tmp_str, " %c) %s %s", bldg->letters[i], bldg->act_names[i], buff);
                        c_put_str(action_color, tmp_str, 19 + (i / 2), 35 * (i % 2));
+                       continue;
                }
+               
+               if (!is_owner(player_ptr, bldg))
+               {
+                       action_color = TERM_L_DARK;
+                       strcpy(buff, _("(閉店)", "(closed)"));
+               }
+               else if (bldg->member_costs[i] != 0)
+               {
+                       action_color = TERM_YELLOW;
+                       sprintf(buff, _("($%ld)", "(%ldgp)"), (long int)bldg->member_costs[i]);
+               }
+               else
+               {
+                       action_color = TERM_WHITE;
+                       buff[0] = '\0';
+               }
+
+               sprintf(tmp_str, " %c) %s %s", bldg->letters[i], bldg->act_names[i], buff);
+               c_put_str(action_color, tmp_str, 19 + (i / 2), 35 * (i % 2));
        }
 
        prt(_(" ESC) 建物を出る", " ESC) Exit building"), 23, 0);
@@ -370,8 +370,10 @@ static void arena_comm(player_type *player_ptr, int cmd)
                        msg_print(_("スペースキーで続行", "Press the space bar to continue"));
                        msg_print(NULL);
                        player_ptr->arena_number++;
+                       break;
                }
-               else if (player_ptr->arena_number > MAX_ARENA_MONS)
+               
+               if (player_ptr->arena_number > MAX_ARENA_MONS)
                {
                        if (player_ptr->arena_number < MAX_ARENA_MONS + 2)
                        {
@@ -403,46 +405,49 @@ static void arena_comm(player_type *player_ptr, int cmd)
                                        "You enter the arena briefly and bask in your glory."));
                                msg_print(NULL);
                        }
+
+                       break;
                }
-               else if (player_ptr->riding && (player_ptr->pclass != CLASS_BEASTMASTER) && (player_ptr->pclass != CLASS_CAVALRY))
+               
+               if (player_ptr->riding && (player_ptr->pclass != CLASS_BEASTMASTER) && (player_ptr->pclass != CLASS_CAVALRY))
                {
                        msg_print(_("ペットに乗ったままではアリーナへ入れさせてもらえなかった。",
                                "You don't have permission to enter with pet."));
                        msg_print(NULL);
+                       break;
                }
-               else
-               {
-                       player_ptr->exit_bldg = FALSE;
-                       reset_tim_flags(player_ptr);
+               
+               player_ptr->exit_bldg = FALSE;
+               reset_tim_flags(player_ptr);
 
-                       /* Save the surface floor as saved floor */
-                       prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
+               /* Save the surface floor as saved floor */
+               prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
 
-                       player_ptr->current_floor_ptr->inside_arena = TRUE;
-                       player_ptr->leaving = TRUE;
-                       player_ptr->leave_bldg = TRUE;
-               }
+               player_ptr->current_floor_ptr->inside_arena = TRUE;
+               player_ptr->leaving = TRUE;
+               player_ptr->leave_bldg = TRUE;
                break;
        case BACT_POSTER:
                if (player_ptr->arena_number == MAX_ARENA_MONS)
+               {
                        msg_print(_("あなたは勝利者だ。 アリーナでのセレモニーに参加しなさい。",
                                "You are victorious. Enter the arena for the ceremony."));
+                       break;
+               }
 
-               else if (player_ptr->arena_number > MAX_ARENA_MONS)
+               if (player_ptr->arena_number > MAX_ARENA_MONS)
                {
                        msg_print(_("あなたはすべての敵に勝利した。", "You have won against all foes."));
+                       break;
                }
-               else
-               {
-                       r_ptr = &r_info[arena_info[player_ptr->arena_number].r_idx];
-                       name = (r_name + r_ptr->name);
-                       msg_format(_("%s に挑戦するものはいないか?", "Do I hear any challenges against: %s"), name);
-
-                       player_ptr->monster_race_idx = arena_info[player_ptr->arena_number].r_idx;
-                       player_ptr->window |= (PW_MONSTER);
-                       handle_stuff(player_ptr);
+               
+               r_ptr = &r_info[arena_info[player_ptr->arena_number].r_idx];
+               name = (r_name + r_ptr->name);
+               msg_format(_("%s に挑戦するものはいないか?", "Do I hear any challenges against: %s"), name);
 
-               }
+               player_ptr->monster_race_idx = arena_info[player_ptr->arena_number].r_idx;
+               player_ptr->window |= (PW_MONSTER);
+               handle_stuff(player_ptr);
                break;
        case BACT_ARENA_RULES:
                screen_save();
@@ -450,7 +455,6 @@ static void arena_comm(player_type *player_ptr, int cmd)
                /* Peruse the arena help file */
                (void)show_file(TRUE, _("arena_j.txt", "arena.txt"), NULL, 0, 0);
                screen_load();
-
                break;
        }
 }
@@ -569,11 +573,13 @@ static void display_fruit(int row, int col, int fruit)
  */
 static void reset_deck(int deck[])
 {
-       int i;
-       for (i = 0; i < 53; i++) deck[i] = i;
+       for (int i = 0; i < 53; i++)
+       {
+               deck[i] = i;
+       }
 
        /* shuffle cards */
-       for (i = 0; i < 53; i++) {
+       for (int i = 0; i < 53; i++) {
                int tmp1 = randint0(53 - i) + i;
                int tmp2 = deck[i];
                deck[i] = deck[tmp1];
@@ -588,11 +594,11 @@ static void reset_deck(int deck[])
  */
 static bool have_joker(void)
 {
-       int i;
-
-       for (i = 0; i < 5; i++) {
+       for (int i = 0; i < 5; i++)
+       {
                if (IS_JOKER(cards[i])) return TRUE;
        }
+
        return FALSE;
 }
 
@@ -604,9 +610,11 @@ static bool have_joker(void)
  */
 static bool find_card_num(int num)
 {
-       int i;
-       for (i = 0; i < 5; i++)
+       for (int i = 0; i < 5; i++)
+       {
                if (NUM_OF(cards[i]) == num && !IS_JOKER(cards[i])) return TRUE;
+       }
+
        return FALSE;
 }
 
@@ -617,17 +625,16 @@ static bool find_card_num(int num)
  */
 static bool yaku_check_flush(void)
 {
-       int i, suit;
        bool joker_is_used = FALSE;
 
-       suit = IS_JOKER(cards[0]) ? SUIT_OF(cards[1]) : SUIT_OF(cards[0]);
-       for (i = 0; i < 5; i++) {
-               if (SUIT_OF(cards[i]) != suit) {
-                       if (have_joker() && !joker_is_used)
-                               joker_is_used = TRUE;
-                       else
-                               return FALSE;
-               }
+       int suit = IS_JOKER(cards[0]) ? SUIT_OF(cards[1]) : SUIT_OF(cards[0]);
+       for (int i = 0; i < 5; i++) {
+               if (SUIT_OF(cards[i]) == suit) continue;
+
+               if (have_joker() && !joker_is_used)
+                       joker_is_used = TRUE;
+               else
+                       return FALSE;
        }
 
        return TRUE;
@@ -640,12 +647,12 @@ static bool yaku_check_flush(void)
  */
 static int yaku_check_straight(void)
 {
-       int i, lowest = 99;
+       int lowest = 99;
        bool joker_is_used = FALSE;
        bool straight = FALSE;
 
        /* get lowest */
-       for (i = 0; i < 5; i++)
+       for (int i = 0; i < 5; i++)
        {
                if (NUM_OF(cards[i]) < lowest && !IS_JOKER(cards[i]))
                        lowest = NUM_OF(cards[i]);
@@ -654,7 +661,9 @@ static int yaku_check_straight(void)
        /* Check Royal Straight Flush */
        if (yaku_check_flush())
        {
-               if (lowest == 0) {
+               int i;
+               if (lowest == 0)
+               {
                        for (i = 0; i < 4; i++)
                        {
                                if (!find_card_num(9 + i)) {
@@ -664,14 +673,18 @@ static int yaku_check_straight(void)
                                                break;
                                }
                        }
+
                        if (i == 4) return 3; /* Wow! Royal Straight Flush!!! */
                }
-               if (lowest == 9) {
+
+               if (lowest == 9)
+               {
                        for (i = 0; i < 3; i++)
                        {
                                if (!find_card_num(10 + i))
                                        break;
                        }
+
                        if (i == 3 && have_joker()) return 3; /* Wow! Royal Straight Flush!!! */
                }
        }
@@ -679,8 +692,10 @@ static int yaku_check_straight(void)
        joker_is_used = FALSE;
 
        /* Straight Only Check */
-
-       if (lowest == 0) { /* (10 - J - Q - K)[JOKER] - A */
+       /* (10 - J - Q - K)[JOKER] - A */
+       if (lowest == 0)
+       {
+               int i;
                for (i = 0; i < 4; i++)
                {
                        if (!find_card_num(9 + i)) {
@@ -690,20 +705,24 @@ static int yaku_check_straight(void)
                                        break; /* None */
                        }
                }
+
                if (i == 4) straight = TRUE;
        }
 
        joker_is_used = FALSE;
 
+       int i;
        for (i = 0; i < 5; i++)
        {
-               if (!find_card_num(lowest + i)) {
+               if (!find_card_num(lowest + i))
+               {
                        if (have_joker() && !joker_is_used)
                                joker_is_used = TRUE;
                        else
                                break; /* None */
                }
        }
+
        if (i == 5) straight = TRUE;
 
        if (straight && yaku_check_flush()) return 2; /* Straight Flush */
@@ -718,19 +737,19 @@ static int yaku_check_straight(void)
  */
 static int yaku_check_pair(void)
 {
-       int i, i2, matching = 0;
-
-       for (i = 0; i < 5; i++)
+       int matching = 0;
+       for (int i = 0; i < 5; i++)
        {
-               for (i2 = i + 1; i2 < 5; i2++)
+               for (int j = i + 1; j < 5; j++)
                {
-                       if (IS_JOKER(cards[i]) || IS_JOKER(cards[i2])) continue;
-                       if (NUM_OF(cards[i]) == NUM_OF(cards[i2]))
+                       if (IS_JOKER(cards[i]) || IS_JOKER(cards[j])) continue;
+                       if (NUM_OF(cards[i]) == NUM_OF(cards[j]))
                                matching++;
                }
        }
 
-       if (have_joker()) {
+       if (have_joker())
+       {
                switch (matching) {
                case 0:
                        matching = 1;
@@ -765,7 +784,8 @@ static int yaku_check(void)
 {
        prt("                            ", 4, 3);
 
-       switch (yaku_check_straight()) {
+       switch (yaku_check_straight())
+       {
        case 3: /* RF! */
                c_put_str(TERM_YELLOW, _("ロイヤルストレートフラッシュ", "Royal Flush"), 4, 3);
                return ODDS_RF;
@@ -830,9 +850,8 @@ static int yaku_check(void)
  */
 static void display_kaeruka(int hoge, int kaeruka[])
 {
-       int i;
        char col = TERM_WHITE;
-       for (i = 0; i < 5; i++)
+       for (int i = 0; i < 5; i++)
        {
                if (i == hoge) col = TERM_YELLOW;
                else if (kaeruka[i]) col = TERM_WHITE;
@@ -843,6 +862,7 @@ static void display_kaeruka(int hoge, int kaeruka[])
                else
                        c_put_str(col, _("のこす", " Stay "), 14, 5 + i * 16);
        }
+
        if (hoge > 4) col = TERM_YELLOW;
        else col = TERM_WHITE;
        c_put_str(col, _("決定", "Sure"), 16, 38);
@@ -859,7 +879,6 @@ static void display_kaeruka(int hoge, int kaeruka[])
  */
 static void display_cards(void)
 {
-       int i, j;
        char suitcolor[4] = { TERM_YELLOW, TERM_L_RED, TERM_L_BLUE, TERM_L_GREEN };
 #ifdef JP
        concptr suit[4] = { "★", "●", "¶", "†" };
@@ -1065,14 +1084,14 @@ static void display_cards(void)
                                  "            " };
 #endif
 
-       for (i = 0; i < 5; i++)
+       for (int i = 0; i < 5; i++)
        {
                prt(_("┏━━━━━━┓", " +------------+ "), 5, i * 16);
        }
 
-       for (i = 0; i < 5; i++)
+       for (int i = 0; i < 5; i++)
        {
-               for (j = 0; j < 7; j++)
+               for (int j = 0; j < 7; j++)
                {
                        prt(_("┃", " |"), j + 6, i * 16);
                        if (IS_JOKER(cards[i]))
@@ -1082,7 +1101,8 @@ static void display_cards(void)
                        prt(_("┃", "| "), j + 6, i * 16 + 14);
                }
        }
-       for (i = 0; i < 5; i++)
+
+       for (int i = 0; i < 5; i++)
        {
                prt(_("┗━━━━━━┛", " +------------+ "), 13, i * 16);
        }
@@ -1095,56 +1115,90 @@ static void display_cards(void)
  */
 static int do_poker(void)
 {
-       int i, k = 2;
-       char cmd;
-       int deck[53]; /* yamafuda : 0...52 */
-       int deck_ptr = 0;
-       int kaeruka[5]; /* 0:kaenai 1:kaeru */
+       int is_put[5]; /* 0:kaenai 1:kaeru */
 
        bool done = FALSE;
-       bool kettei = TRUE;
-       bool kakikae = TRUE;
+       bool decision = TRUE;
+       bool draw = TRUE;
 
+       int deck[53];
        reset_deck(deck);
 
-       for (i = 0; i < 5; i++)
+       int deck_ptr = 0;
+       for (int i = 0; i < 5; i++)
        {
                cards[i] = deck[deck_ptr++];
-               kaeruka[i] = 0; /* default:nokosu */
+               is_put[i] = 0;
        }
 
-       /* suteruno wo kimeru */
        prt(_("残すカードを決めて下さい(方向で移動, スペースで選択)。", "Stay witch? "), 0, 0);
 
        display_cards();
        yaku_check();
 
+       int k = 2;
+       char cmd;
        while (!done)
        {
-               if (kakikae) display_kaeruka(k + kettei * 5, kaeruka);
-               kakikae = FALSE;
+               if (draw)
+               {
+                       display_kaeruka(k + decision * 5, is_put); 
+               }
+
+               draw = FALSE;
                cmd = inkey();
                switch (cmd)
                {
                case '6': case 'l': case 'L': case KTRL('F'):
-                       if (!kettei) k = (k + 1) % 5;
-                       else { k = 0; kettei = FALSE; }
-                       kakikae = TRUE;
+                       if (!decision)
+                       {
+                               k = (k + 1) % 5;
+                       }
+                       else
+                       {
+                               k = 0;
+                               decision = FALSE;
+                       }
+
+                       draw = TRUE;
                        break;
                case '4': case 'h': case 'H': case KTRL('B'):
-                       if (!kettei) k = (k + 4) % 5;
-                       else { k = 4; kettei = FALSE; }
-                       kakikae = TRUE;
+                       if (!decision)
+                       {
+                               k = (k + 4) % 5;
+                       }
+                       else
+                       {
+                               k = 4;
+                               decision = FALSE;
+                       }
+                       
+                       draw = TRUE;
                        break;
                case '2': case 'j': case 'J': case KTRL('N'):
-                       if (!kettei) { kettei = TRUE; kakikae = TRUE; }
+                       if (!decision)
+                       {
+                               decision = TRUE; draw = TRUE;
+                       }
+
                        break;
                case '8': case 'k': case 'K': case KTRL('P'):
-                       if (kettei) { kettei = FALSE; kakikae = TRUE; }
+                       if (decision)
+                       {
+                               decision = FALSE; draw = TRUE;
+                       }
+
                        break;
                case ' ': case '\r':
-                       if (kettei) done = TRUE;
-                       else { kaeruka[k] = !kaeruka[k]; kakikae = TRUE; }
+                       if (decision)
+                       {
+                               done = TRUE;
+                       }
+                       else
+                       {
+                               is_put[k] = !is_put[k]; draw = TRUE;
+                       }
+                       
                        break;
                default:
                        break;
@@ -1153,8 +1207,10 @@ static int do_poker(void)
 
        prt("", 0, 0);
 
-       for (i = 0; i < 5; i++)
-               if (kaeruka[i] == 1) cards[i] = deck[deck_ptr++]; /* soshite toru */
+       for (int i = 0; i < 5; i++)
+       {
+               if (is_put[i] == 1) cards[i] = deck[deck_ptr++];
+       }
 
        display_cards();
 
@@ -1191,292 +1247,296 @@ static bool gamble_comm(player_type *player_ptr, int cmd)
        {
                /* Peruse the gambling help file */
                (void)show_file(TRUE, _("jgambling.txt", "gambling.txt"), NULL, 0, 0);
+               screen_load();
+               return TRUE;
        }
-       else
+
+       /* No money */
+       if (player_ptr->au < 1)
        {
-               /* No money */
-               if (player_ptr->au < 1)
-               {
-                       msg_print(_("おい!おまえ一文なしじゃないか!こっから出ていけ!",
-                               "Hey! You don't have gold - get out of here!"));
-                       msg_print(NULL);
-                       screen_load();
-                       return FALSE;
-               }
+               msg_print(_("おい!おまえ一文なしじゃないか!こっから出ていけ!",
+                       "Hey! You don't have gold - get out of here!"));
+               msg_print(NULL);
+               screen_load();
+               return FALSE;
+       }
 
-               clear_bldg(5, 23);
+       clear_bldg(5, 23);
 
-               maxbet = player_ptr->lev * 200;
+       maxbet = player_ptr->lev * 200;
 
-               /* We can't bet more than we have */
-               maxbet = MIN(maxbet, player_ptr->au);
+       /* We can't bet more than we have */
+       maxbet = MIN(maxbet, player_ptr->au);
 
-               /* Get the wager */
-               strcpy(out_val, "");
-               sprintf(tmp_str, _("賭け金 (1-%ld)?", "Your wager (1-%ld) ? "), (long int)maxbet);
+       /* Get the wager */
+       strcpy(out_val, "");
+       sprintf(tmp_str, _("賭け金 (1-%ld)?", "Your wager (1-%ld) ? "), (long int)maxbet);
 
 
-               /*
-                * Use get_string() because we may need more than
-                * the s16b value returned by get_quantity().
-                */
-               if (get_string(tmp_str, out_val, 32))
-               {
-                       /* Strip spaces */
-                       for (p = out_val; *p == ' '; p++);
+       /*
+        * Use get_string() because we may need more than
+        * the s16b value returned by get_quantity().
+        */
+       if (!get_string(tmp_str, out_val, 32))
+       {
+               msg_print(NULL);
+               screen_load();
+               return TRUE;
+       }
 
-                       /* Get the wager */
-                       wager = atol(p);
+       /* Strip spaces */
+       for (p = out_val; *p == ' '; p++);
 
-                       if (wager > player_ptr->au)
-                       {
-                               msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
-                               msg_print(NULL);
-                               screen_load();
-                               return FALSE;
-                       }
-                       else if (wager > maxbet)
-                       {
-                               msg_format(_("%ldゴールドだけ受けよう。残りは取っときな。",
-                                       "I'll take %ld gold of that. Keep the rest."), (long int)maxbet);
-                               wager = maxbet;
-                       }
-                       else if (wager < 1)
-                       {
-                               msg_print(_("OK、1ゴールドからはじめよう。", "Ok, we'll start with 1 gold."));
-                               wager = 1;
-                       }
-                       msg_print(NULL);
-                       win = FALSE;
-                       odds = 0;
-                       oldgold = player_ptr->au;
+       /* Get the wager */
+       wager = atol(p);
 
-                       sprintf(tmp_str, _("ゲーム前の所持金: %9ld", "Gold before game: %9ld"), (long int)oldgold);
-                       prt(tmp_str, 20, 2);
-                       sprintf(tmp_str, _("現在の掛け金:     %9ld", "Current Wager:    %9ld"), (long int)wager);
-                       prt(tmp_str, 21, 2);
+       if (wager > player_ptr->au)
+       {
+               msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
+               msg_print(NULL);
+               screen_load();
+               return FALSE;
+       }
+       else if (wager > maxbet)
+       {
+               msg_format(_("%ldゴールドだけ受けよう。残りは取っときな。",
+                       "I'll take %ld gold of that. Keep the rest."), (long int)maxbet);
+               wager = maxbet;
+       }
+       else if (wager < 1)
+       {
+               msg_print(_("OK、1ゴールドからはじめよう。", "Ok, we'll start with 1 gold."));
+               wager = 1;
+       }
+       msg_print(NULL);
+       win = FALSE;
+       odds = 0;
+       oldgold = player_ptr->au;
 
-                       do
-                       {
-                               player_ptr->au -= wager;
-                               switch (cmd)
+       sprintf(tmp_str, _("ゲーム前の所持金: %9ld", "Gold before game: %9ld"), (long int)oldgold);
+       prt(tmp_str, 20, 2);
+       sprintf(tmp_str, _("現在の掛け金:     %9ld", "Current Wager:    %9ld"), (long int)wager);
+       prt(tmp_str, 21, 2);
+
+       do
+       {
+               player_ptr->au -= wager;
+               switch (cmd)
+               {
+               case BACT_IN_BETWEEN: /* Game of In-Between */
+                       c_put_str(TERM_GREEN, _("イン・ビトイーン", "In Between"), 5, 2);
+
+                       odds = 4;
+                       win = FALSE;
+                       roll1 = randint1(10);
+                       roll2 = randint1(10);
+                       choice = randint1(10);
+                       sprintf(tmp_str, _("黒ダイス: %d        黒ダイス: %d", "Black die: %d       Black Die: %d"), roll1, roll2);
+
+                       prt(tmp_str, 8, 3);
+                       sprintf(tmp_str, _("赤ダイス: %d", "Red die: %d"), choice);
+
+                       prt(tmp_str, 11, 14);
+                       if (((choice > roll1) && (choice < roll2)) ||
+                               ((choice < roll1) && (choice > roll2)))
+                               win = TRUE;
+                       break;
+               case BACT_CRAPS:  /* Game of Craps */
+                       c_put_str(TERM_GREEN, _("クラップス", "Craps"), 5, 2);
+
+                       win = 3;
+                       odds = 2;
+                       roll1 = randint1(6);
+                       roll2 = randint1(6);
+                       roll3 = roll1 + roll2;
+                       choice = roll3;
+                       sprintf(tmp_str, _("1振りめ: %d %d      Total: %d",
+                               "First roll: %d %d    Total: %d"), roll1, roll2, roll3);
+                       prt(tmp_str, 7, 5);
+                       if ((roll3 == 7) || (roll3 == 11))
+                               win = TRUE;
+                       else if ((roll3 == 2) || (roll3 == 3) || (roll3 == 12))
+                               win = FALSE;
+                       else
+                               do
                                {
-                               case BACT_IN_BETWEEN: /* Game of In-Between */
-                                       c_put_str(TERM_GREEN, _("イン・ビトイーン", "In Between"), 5, 2);
-
-                                       odds = 4;
-                                       win = FALSE;
-                                       roll1 = randint1(10);
-                                       roll2 = randint1(10);
-                                       choice = randint1(10);
-                                       sprintf(tmp_str, _("黒ダイス: %d        黒ダイス: %d", "Black die: %d       Black Die: %d"), roll1, roll2);
-
-                                       prt(tmp_str, 8, 3);
-                                       sprintf(tmp_str, _("赤ダイス: %d", "Red die: %d"), choice);
-
-                                       prt(tmp_str, 11, 14);
-                                       if (((choice > roll1) && (choice < roll2)) ||
-                                               ((choice < roll1) && (choice > roll2)))
-                                               win = TRUE;
-                                       break;
-                               case BACT_CRAPS:  /* Game of Craps */
-                                       c_put_str(TERM_GREEN, _("クラップス", "Craps"), 5, 2);
+                                       msg_print(_("なにかキーを押すともう一回振ります。", "Hit any key to roll again"));
 
-                                       win = 3;
-                                       odds = 2;
+                                       msg_print(NULL);
                                        roll1 = randint1(6);
                                        roll2 = randint1(6);
                                        roll3 = roll1 + roll2;
-                                       choice = roll3;
-                                       sprintf(tmp_str, _("1振りめ: %d %d      Total: %d",
-                                               "First roll: %d %d    Total: %d"), roll1, roll2, roll3);
-                                       prt(tmp_str, 7, 5);
-                                       if ((roll3 == 7) || (roll3 == 11))
+                                       sprintf(tmp_str, _("出目: %d %d          合計:      %d",
+                                               "Roll result: %d %d   Total:     %d"), roll1, roll2, roll3);
+                                       prt(tmp_str, 8, 5);
+                                       if (roll3 == choice)
                                                win = TRUE;
-                                       else if ((roll3 == 2) || (roll3 == 3) || (roll3 == 12))
+                                       else if (roll3 == 7)
                                                win = FALSE;
-                                       else
-                                               do
-                                               {
-                                                       msg_print(_("なにかキーを押すともう一回振ります。", "Hit any key to roll again"));
-
-                                                       msg_print(NULL);
-                                                       roll1 = randint1(6);
-                                                       roll2 = randint1(6);
-                                                       roll3 = roll1 + roll2;
-                                                       sprintf(tmp_str, _("出目: %d %d          合計:      %d",
-                                                               "Roll result: %d %d   Total:     %d"), roll1, roll2, roll3);
-                                                       prt(tmp_str, 8, 5);
-                                                       if (roll3 == choice)
-                                                               win = TRUE;
-                                                       else if (roll3 == 7)
-                                                               win = FALSE;
-                                               } while ((win != TRUE) && (win != FALSE));
-                                               break;
+                               } while ((win != TRUE) && (win != FALSE));
+                               break;
 
-                               case BACT_SPIN_WHEEL:  /* Spin the Wheel Game */
-                                       win = FALSE;
-                                       odds = 9;
-                                       c_put_str(TERM_GREEN, _("ルーレット", "Wheel"), 5, 2);
-
-                                       prt("0  1  2  3  4  5  6  7  8  9", 7, 5);
-                                       prt("--------------------------------", 8, 3);
-                                       strcpy(out_val, "");
-                                       get_string(_("何番? (0-9): ", "Pick a number (0-9): "), out_val, 32);
-
-                                       for (p = out_val; iswspace(*p); p++);
-                                       choice = atol(p);
-                                       if (choice < 0)
-                                       {
-                                               msg_print(_("0番にしとくぜ。", "I'll put you down for 0."));
-                                               choice = 0;
-                                       }
-                                       else if (choice > 9)
-                                       {
-                                               msg_print(_("OK、9番にしとくぜ。", "Ok, I'll put you down for 9."));
-                                               choice = 9;
-                                       }
-                                       msg_print(NULL);
-                                       roll1 = randint0(10);
-                                       sprintf(tmp_str, _("ルーレットは回り、止まった。勝者は %d番だ。",
-                                               "The wheel spins to a stop and the winner is %d"), roll1);
-                                       prt(tmp_str, 13, 3);
-                                       prt("", 9, 0);
-                                       prt("*", 9, (3 * roll1 + 5));
-                                       if (roll1 == choice)
-                                               win = TRUE;
-                                       break;
+               case BACT_SPIN_WHEEL:  /* Spin the Wheel Game */
+                       win = FALSE;
+                       odds = 9;
+                       c_put_str(TERM_GREEN, _("ルーレット", "Wheel"), 5, 2);
 
-                               case BACT_DICE_SLOTS: /* The Dice Slots */
-                                       c_put_str(TERM_GREEN, _("ダイス・スロット", "Dice Slots"), 5, 2);
-                                       c_put_str(TERM_YELLOW, _("レモン   レモン            2", ""), 6, 37);
-                                       c_put_str(TERM_YELLOW, _("レモン   レモン   レモン   5", ""), 7, 37);
-                                       c_put_str(TERM_ORANGE, _("オレンジ オレンジ オレンジ 10", ""), 8, 37);
-                                       c_put_str(TERM_UMBER, _("剣       剣       剣       20", ""), 9, 37);
-                                       c_put_str(TERM_SLATE, _("盾       盾       盾       50", ""), 10, 37);
-                                       c_put_str(TERM_VIOLET, _("プラム   プラム   プラム   200", ""), 11, 37);
-                                       c_put_str(TERM_RED, _("チェリー チェリー チェリー 1000", ""), 12, 37);
-
-                                       win = FALSE;
-                                       roll1 = randint1(21);
-                                       for (i = 6; i > 0; i--)
-                                       {
-                                               if ((roll1 - i) < 1)
-                                               {
-                                                       roll1 = 7 - i;
-                                                       break;
-                                               }
-                                               roll1 -= i;
-                                       }
-                                       roll2 = randint1(21);
-                                       for (i = 6; i > 0; i--)
-                                       {
-                                               if ((roll2 - i) < 1)
-                                               {
-                                                       roll2 = 7 - i;
-                                                       break;
-                                               }
-                                               roll2 -= i;
-                                       }
-                                       choice = randint1(21);
-                                       for (i = 6; i > 0; i--)
-                                       {
-                                               if ((choice - i) < 1)
-                                               {
-                                                       choice = 7 - i;
-                                                       break;
-                                               }
-                                               choice -= i;
-                                       }
-                                       put_str("/--------------------------\\", 7, 2);
-                                       prt("\\--------------------------/", 17, 2);
-                                       display_fruit(8, 3, roll1 - 1);
-                                       display_fruit(8, 12, roll2 - 1);
-                                       display_fruit(8, 21, choice - 1);
-                                       if ((roll1 == roll2) && (roll2 == choice))
-                                       {
-                                               win = TRUE;
-                                               switch (roll1)
-                                               {
-                                               case 1:
-                                                       odds = 5; break;
-                                               case 2:
-                                                       odds = 10; break;
-                                               case 3:
-                                                       odds = 20; break;
-                                               case 4:
-                                                       odds = 50; break;
-                                               case 5:
-                                                       odds = 200; break;
-                                               case 6:
-                                                       odds = 1000; break;
-                                               }
-                                       }
-                                       else if ((roll1 == 1) && (roll2 == 1))
-                                       {
-                                               win = TRUE;
-                                               odds = 2;
-                                       }
-                                       break;
-                               case BACT_POKER:
-                                       win = FALSE;
-                                       odds = do_poker();
-                                       if (odds) win = TRUE;
-                                       break;
-                               }
+                       prt("0  1  2  3  4  5  6  7  8  9", 7, 5);
+                       prt("--------------------------------", 8, 3);
+                       strcpy(out_val, "");
+                       get_string(_("何番? (0-9): ", "Pick a number (0-9): "), out_val, 32);
 
-                               if (win)
-                               {
-                                       prt(_("あなたの勝ち", "YOU WON"), 16, 37);
+                       for (p = out_val; iswspace(*p); p++);
+                       choice = atol(p);
+                       if (choice < 0)
+                       {
+                               msg_print(_("0番にしとくぜ。", "I'll put you down for 0."));
+                               choice = 0;
+                       }
+                       else if (choice > 9)
+                       {
+                               msg_print(_("OK、9番にしとくぜ。", "Ok, I'll put you down for 9."));
+                               choice = 9;
+                       }
+                       msg_print(NULL);
+                       roll1 = randint0(10);
+                       sprintf(tmp_str, _("ルーレットは回り、止まった。勝者は %d番だ。",
+                               "The wheel spins to a stop and the winner is %d"), roll1);
+                       prt(tmp_str, 13, 3);
+                       prt("", 9, 0);
+                       prt("*", 9, (3 * roll1 + 5));
+                       if (roll1 == choice)
+                               win = TRUE;
+                       break;
 
-                                       player_ptr->au += odds * wager;
-                                       sprintf(tmp_str, _("倍率: %d", "Payoff: %d"), odds);
+               case BACT_DICE_SLOTS: /* The Dice Slots */
+                       c_put_str(TERM_GREEN, _("ダイス・スロット", "Dice Slots"), 5, 2);
+                       c_put_str(TERM_YELLOW, _("レモン   レモン            2", ""), 6, 37);
+                       c_put_str(TERM_YELLOW, _("レモン   レモン   レモン   5", ""), 7, 37);
+                       c_put_str(TERM_ORANGE, _("オレンジ オレンジ オレンジ 10", ""), 8, 37);
+                       c_put_str(TERM_UMBER, _("剣       剣       剣       20", ""), 9, 37);
+                       c_put_str(TERM_SLATE, _("盾       盾       盾       50", ""), 10, 37);
+                       c_put_str(TERM_VIOLET, _("プラム   プラム   プラム   200", ""), 11, 37);
+                       c_put_str(TERM_RED, _("チェリー チェリー チェリー 1000", ""), 12, 37);
 
-                                       prt(tmp_str, 17, 37);
+                       win = FALSE;
+                       roll1 = randint1(21);
+                       for (i = 6; i > 0; i--)
+                       {
+                               if ((roll1 - i) < 1)
+                               {
+                                       roll1 = 7 - i;
+                                       break;
                                }
-                               else
+                               roll1 -= i;
+                       }
+                       roll2 = randint1(21);
+                       for (i = 6; i > 0; i--)
+                       {
+                               if ((roll2 - i) < 1)
                                {
-                                       prt(_("あなたの負け", "You Lost"), 16, 37);
-                                       prt("", 17, 37);
+                                       roll2 = 7 - i;
+                                       break;
                                }
-
-                               sprintf(tmp_str, _("現在の所持金:     %9ld", "Current Gold:     %9ld"), (long int)player_ptr->au);
-
-                               prt(tmp_str, 22, 2);
-                               prt(_("もう一度(Y/N)?", "Again(Y/N)?"), 18, 37);
-
-                               move_cursor(18, 52);
-                               again = inkey();
-                               prt("", 16, 37);
-                               prt("", 17, 37);
-                               prt("", 18, 37);
-                               if (wager > player_ptr->au)
+                               roll2 -= i;
+                       }
+                       choice = randint1(21);
+                       for (i = 6; i > 0; i--)
+                       {
+                               if ((choice - i) < 1)
                                {
-                                       msg_print(_("おい!金が足りないじゃないか!ここから出て行け!",
-                                               "Hey! You don't have the gold - get out of here!"));
-                                       msg_print(NULL);
-
-                                       /* Get out here */
+                                       choice = 7 - i;
                                        break;
                                }
-                       } while ((again == 'y') || (again == 'Y'));
-
-                       prt("", 18, 37);
-                       if (player_ptr->au >= oldgold)
+                               choice -= i;
+                       }
+                       put_str("/--------------------------\\", 7, 2);
+                       prt("\\--------------------------/", 17, 2);
+                       display_fruit(8, 3, roll1 - 1);
+                       display_fruit(8, 12, roll2 - 1);
+                       display_fruit(8, 21, choice - 1);
+                       if ((roll1 == roll2) && (roll2 == choice))
                        {
-                               msg_print(_("「今回は儲けたな!でも次はこっちが勝ってやるからな、絶対に!」",
-                                       "You came out a winner! We'll win next time, I'm sure."));
-                               chg_virtue(player_ptr, V_CHANCE, 3);
+                               win = TRUE;
+                               switch (roll1)
+                               {
+                               case 1:
+                                       odds = 5; break;
+                               case 2:
+                                       odds = 10; break;
+                               case 3:
+                                       odds = 20; break;
+                               case 4:
+                                       odds = 50; break;
+                               case 5:
+                                       odds = 200; break;
+                               case 6:
+                                       odds = 1000; break;
+                               }
                        }
-                       else
+                       else if ((roll1 == 1) && (roll2 == 1))
                        {
-                               msg_print(_("「金をスッてしまったな、わはは!うちに帰った方がいいぜ。」", "You lost gold! Haha, better head home."));
-                               chg_virtue(player_ptr, V_CHANCE, -3);
+                               win = TRUE;
+                               odds = 2;
                        }
+                       break;
+               case BACT_POKER:
+                       win = FALSE;
+                       odds = do_poker();
+                       if (odds) win = TRUE;
+                       break;
                }
 
-               msg_print(NULL);
+               if (win)
+               {
+                       prt(_("あなたの勝ち", "YOU WON"), 16, 37);
+
+                       player_ptr->au += odds * wager;
+                       sprintf(tmp_str, _("倍率: %d", "Payoff: %d"), odds);
+
+                       prt(tmp_str, 17, 37);
+               }
+               else
+               {
+                       prt(_("あなたの負け", "You Lost"), 16, 37);
+                       prt("", 17, 37);
+               }
+
+               sprintf(tmp_str, _("現在の所持金:     %9ld", "Current Gold:     %9ld"), (long int)player_ptr->au);
+
+               prt(tmp_str, 22, 2);
+               prt(_("もう一度(Y/N)?", "Again(Y/N)?"), 18, 37);
+
+               move_cursor(18, 52);
+               again = inkey();
+               prt("", 16, 37);
+               prt("", 17, 37);
+               prt("", 18, 37);
+               if (wager > player_ptr->au)
+               {
+                       msg_print(_("おい!金が足りないじゃないか!ここから出て行け!",
+                               "Hey! You don't have the gold - get out of here!"));
+                       msg_print(NULL);
+
+                       /* Get out here */
+                       break;
+               }
+       } while ((again == 'y') || (again == 'Y'));
+
+       prt("", 18, 37);
+       if (player_ptr->au >= oldgold)
+       {
+               msg_print(_("「今回は儲けたな!でも次はこっちが勝ってやるからな、絶対に!」",
+                       "You came out a winner! We'll win next time, I'm sure."));
+               chg_virtue(player_ptr, V_CHANCE, 3);
        }
+       else
+       {
+               msg_print(_("「金をスッてしまったな、わはは!うちに帰った方がいいぜ。」", "You lost gold! Haha, better head home."));
+               chg_virtue(player_ptr, V_CHANCE, -3);
+       }
+
+       msg_print(NULL);
        screen_load();
        return TRUE;
 }
@@ -1497,7 +1557,9 @@ void update_gambling_monsters(player_type *player_ptr)
        bool old_inside_battle = player_ptr->phase_out;
 
        for (i = 0; i < current_world_ptr->max_d_idx; i++)
+       {
                if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
+       }
 
        mon_level = randint1(MIN(max_dl, 122)) + 5;
        if (randint0(100) < 60)
@@ -1505,13 +1567,14 @@ void update_gambling_monsters(player_type *player_ptr)
                i = randint1(MIN(max_dl, 122)) + 5;
                mon_level = MAX(i, mon_level);
        }
+
        if (randint0(100) < 30)
        {
                i = randint1(MIN(max_dl, 122)) + 5;
                mon_level = MAX(i, mon_level);
        }
 
-       while (1)
+       while (TRUE)
        {
                total = 0;
                tekitou = FALSE;
@@ -1519,7 +1582,7 @@ void update_gambling_monsters(player_type *player_ptr)
                {
                        MONRACE_IDX r_idx;
                        int j;
-                       while (1)
+                       while (TRUE)
                        {
                                get_mon_num_prep(monster_can_entry_arena, NULL);
                                player_ptr->phase_out = TRUE;
@@ -1572,6 +1635,7 @@ void update_gambling_monsters(player_type *player_ptr)
                        if (r_ptr->arena_ratio) power[i] = power[i] * r_ptr->arena_ratio / 100;
                        total += power[i];
                }
+
                for (i = 0; i < 4; i++)
                {
                        if (power[i] <= 0) break;
@@ -1581,6 +1645,7 @@ void update_gambling_monsters(player_type *player_ptr)
                        if (power[i] < 101) power[i] = 100 + randint1(5);
                        mon_odds[i] = power[i];
                }
+
                if (i == 4) break;
        }
 }
@@ -1614,108 +1679,110 @@ static bool kakutoujou(player_type *player_ptr)
                screen_load();
                return FALSE;
        }
-       else
+       
+       int i;
+
+       clear_bldg(4, 10);
+
+       prt(_("モンスター                                                     倍率",
+               "Monsters                                                       Odds"), 4, 4);
+       for (i = 0; i < 4; i++)
        {
-               int i;
+               char buf[80];
+               monster_race *r_ptr = &r_info[battle_mon[i]];
 
-               clear_bldg(4, 10);
+               sprintf(buf, _("%d) %-58s  %4ld.%02ld倍", "%d) %-58s  %4ld.%02ld"), i + 1,
+                       _(format("%s%s", r_name + r_ptr->name, (r_ptr->flags1 & RF1_UNIQUE) ? "もどき" : "      "),
+                               format("%s%s", (r_ptr->flags1 & RF1_UNIQUE) ? "Fake " : "", r_name + r_ptr->name)),
+                               (long int)mon_odds[i] / 100, (long int)mon_odds[i] % 100);
+               prt(buf, 5 + i, 1);
+       }
 
-               prt(_("モンスター                                                     倍率",
-                       "Monsters                                                       Odds"), 4, 4);
-               for (i = 0; i < 4; i++)
-               {
-                       char buf[80];
-                       monster_race *r_ptr = &r_info[battle_mon[i]];
+       prt(_("どれに賭けますか:", "Which monster: "), 0, 0);
+       while (TRUE)
+       {
+               i = inkey();
 
-                       sprintf(buf, _("%d) %-58s  %4ld.%02ld倍", "%d) %-58s  %4ld.%02ld"), i + 1,
-                               _(format("%s%s", r_name + r_ptr->name, (r_ptr->flags1 & RF1_UNIQUE) ? "もどき" : "      "),
-                                       format("%s%s", (r_ptr->flags1 & RF1_UNIQUE) ? "Fake " : "", r_name + r_ptr->name)),
-                                       (long int)mon_odds[i] / 100, (long int)mon_odds[i] % 100);
-                       prt(buf, 5 + i, 1);
-               }
-               prt(_("どれに賭けますか:", "Which monster: "), 0, 0);
-               while (1)
+               if (i == ESCAPE)
                {
-                       i = inkey();
+                       screen_load();
+                       return FALSE;
+               }
 
-                       if (i == ESCAPE)
-                       {
-                               screen_load();
-                               return FALSE;
-                       }
-                       if (i >= '1' && i <= '4')
-                       {
-                               sel_monster = i - '1';
-                               battle_odds = mon_odds[sel_monster];
-                               break;
-                       }
-                       else bell();
+               if (i >= '1' && i <= '4')
+               {
+                       sel_monster = i - '1';
+                       battle_odds = mon_odds[sel_monster];
+                       break;
                }
 
-               clear_bldg(4, 4);
-               for (i = 0; i < 4; i++)
-                       if (i != sel_monster) clear_bldg(i + 5, i + 5);
+               else bell();
+       }
 
-               maxbet = player_ptr->lev * 200;
+       clear_bldg(4, 4);
+       for (i = 0; i < 4; i++)
+               if (i != sel_monster) clear_bldg(i + 5, i + 5);
 
-               /* We can't bet more than we have */
-               maxbet = MIN(maxbet, player_ptr->au);
+       maxbet = player_ptr->lev * 200;
 
-               /* Get the wager */
-               strcpy(out_val, "");
-               sprintf(tmp_str, _("賭け金 (1-%ld)?", "Your wager (1-%ld) ? "), (long int)maxbet);
-               /*
-                * Use get_string() because we may need more than
-                * the s16b value returned by get_quantity().
-                */
-               if (get_string(tmp_str, out_val, 32))
-               {
-                       /* Strip spaces */
-                       for (p = out_val; *p == ' '; p++);
+       /* We can't bet more than we have */
+       maxbet = MIN(maxbet, player_ptr->au);
 
-                       /* Get the wager */
-                       wager = atol(p);
+       /* Get the wager */
+       strcpy(out_val, "");
+       sprintf(tmp_str, _("賭け金 (1-%ld)?", "Your wager (1-%ld) ? "), (long int)maxbet);
 
-                       if (wager > player_ptr->au)
-                       {
-                               msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
+       /*
+        * Use get_string() because we may need more than
+        * the s16b value returned by get_quantity().
+        */
+       if (!get_string(tmp_str, out_val, 32))
+       {
+               screen_load();
+               return FALSE;
+       }
+       
+       /* Strip spaces */
+       for (p = out_val; *p == ' '; p++);
 
-                               msg_print(NULL);
-                               screen_load();
-                               return FALSE;
-                       }
-                       else if (wager > maxbet)
-                       {
-                               msg_format(_("%ldゴールドだけ受けよう。残りは取っときな。", "I'll take %ld gold of that. Keep the rest."), (long int)maxbet);
+       /* Get the wager */
+       wager = atol(p);
 
-                               wager = maxbet;
-                       }
-                       else if (wager < 1)
-                       {
-                               msg_print(_("OK、1ゴールドでいこう。", "Ok, we'll start with 1 gold."));
-                               wager = 1;
-                       }
-                       msg_print(NULL);
-                       battle_odds = MAX(wager + 1, wager * battle_odds / 100);
-                       kakekin = wager;
-                       player_ptr->au -= wager;
-                       reset_tim_flags(player_ptr);
+       if (wager > player_ptr->au)
+       {
+               msg_print(_("おい!金が足りないじゃないか!出ていけ!", "Hey! You don't have the gold - get out of here!"));
 
-                       /* Save the surface floor as saved floor */
-                       prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
+               msg_print(NULL);
+               screen_load();
+               return FALSE;
+       }
+       else if (wager > maxbet)
+       {
+               msg_format(_("%ldゴールドだけ受けよう。残りは取っときな。", "I'll take %ld gold of that. Keep the rest."), (long int)maxbet);
 
-                       player_ptr->phase_out = TRUE;
-                       player_ptr->leaving = TRUE;
-                       player_ptr->leave_bldg = TRUE;
+               wager = maxbet;
+       }
+       else if (wager < 1)
+       {
+               msg_print(_("OK、1ゴールドでいこう。", "Ok, we'll start with 1 gold."));
+               wager = 1;
+       }
 
-                       screen_load();
+       msg_print(NULL);
+       battle_odds = MAX(wager + 1, wager * battle_odds / 100);
+       kakekin = wager;
+       player_ptr->au -= wager;
+       reset_tim_flags(player_ptr);
 
-                       return TRUE;
-               }
-       }
-       screen_load();
+       /* Save the surface floor as saved floor */
+       prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS);
 
-       return FALSE;
+       player_ptr->phase_out = TRUE;
+       player_ptr->leaving = TRUE;
+       player_ptr->leave_bldg = TRUE;
+
+       screen_load();
+       return TRUE;
 }
 
 
@@ -1762,14 +1829,13 @@ static void tsuchinoko(void)
  */
 static void show_bounty(void)
 {
-       int i;
        TERM_LEN y = 0;
 
        clear_bldg(4, 18);
        prt(_("死体を持ち帰れば報酬を差し上げます。", "Offer a prize when you bring a wanted monster's corpse"), 4, 10);
        c_put_str(TERM_YELLOW, _("現在の賞金首", "Wanted monsters"), 6, 10);
 
-       for (i = 0; i < MAX_BOUNTY; i++)
+       for (int i = 0; i < MAX_BOUNTY; i++)
        {
                byte color;
                concptr done_mark;
@@ -1841,14 +1907,12 @@ static struct {
  */
 static bool kankin(player_type *player_ptr)
 {
-       INVENTORY_IDX i;
-       int j;
        bool change = FALSE;
        GAME_TEXT o_name[MAX_NLEN];
        object_type *o_ptr;
 
        /* Loop for inventory and right/left arm */
-       for (i = 0; i <= INVEN_LARM; i++)
+       for (INVENTORY_IDX i = 0; i <= INVEN_LARM; i++)
        {
                o_ptr = &player_ptr->inventory_list[i];
 
@@ -1869,7 +1933,7 @@ static bool kankin(player_type *player_ptr)
                }
        }
 
-       for (i = 0; i < INVEN_PACK; i++)
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
                o_ptr = &player_ptr->inventory_list[i];
 
@@ -1890,7 +1954,7 @@ static bool kankin(player_type *player_ptr)
                }
        }
 
-       for (i = 0; i < INVEN_PACK; i++)
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
                o_ptr = &player_ptr->inventory_list[i];
 
@@ -1911,7 +1975,7 @@ static bool kankin(player_type *player_ptr)
                }
        }
 
-       for (i = 0; i < INVEN_PACK; i++)
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
                o_ptr = &player_ptr->inventory_list[i];
                if ((o_ptr->tval == TV_CORPSE) && (o_ptr->sval == SV_CORPSE) && (streq(r_name + r_info[o_ptr->pval].name, r_name + r_info[today_mon].name)))
@@ -1930,7 +1994,7 @@ static bool kankin(player_type *player_ptr)
                }
        }
 
-       for (i = 0; i < INVEN_PACK; i++)
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
                o_ptr = &player_ptr->inventory_list[i];
 
@@ -1950,70 +2014,69 @@ static bool kankin(player_type *player_ptr)
                }
        }
 
-       for (j = 0; j < MAX_BOUNTY; j++)
+       for (int j = 0; j < MAX_BOUNTY; j++)
        {
-               /* Need reverse order --- Positions will be changed in the loop */
-               for (i = INVEN_PACK - 1; i >= 0; i--)
+               for (INVENTORY_IDX i = INVEN_PACK - 1; i >= 0; i--)
                {
                        o_ptr = &player_ptr->inventory_list[i];
-                       if ((o_ptr->tval == TV_CORPSE) && (o_ptr->pval == current_world_ptr->bounty_r_idx[j]))
-                       {
-                               char buf[MAX_NLEN + 20];
-                               int num, k;
-                               INVENTORY_IDX item_new;
-                               object_type forge;
+                       if ((o_ptr->tval != TV_CORPSE) || (o_ptr->pval != current_world_ptr->bounty_r_idx[j])) continue;
 
-                               object_desc(o_name, o_ptr, 0);
-                               sprintf(buf, _("%sを渡しますか?", "Hand %s over? "), o_name);
-                               if (!get_check(buf)) continue;
+                       char buf[MAX_NLEN + 20];
+                       int num, k;
+                       INVENTORY_IDX item_new;
+                       object_type forge;
+
+                       object_desc(o_name, o_ptr, 0);
+                       sprintf(buf, _("%sを渡しますか?", "Hand %s over? "), o_name);
+                       if (!get_check(buf)) continue;
 
 #if 0 /* Obsoleted */
-                               msg_format(_("賞金 %ld$を手に入れた。", "You get %ldgp."), (r_info[current_world_ptr->bounty_r_idx[j]].level + 1) * 300 * o_ptr->number);
-                               player_ptr->au += (r_info[current_world_ptr->bounty_r_idx[j]].level + 1) * 300 * o_ptr->number;
-                               player_ptr->redraw |= (PR_GOLD);
-                               vary_item(i, -o_ptr->number);
-                               chg_virtue(player_ptr, V_JUSTICE, 5);
-                               current_world_ptr->bounty_r_idx[j] += 10000;
+                       msg_format(_("賞金 %ld$を手に入れた。", "You get %ldgp."), (r_info[current_world_ptr->bounty_r_idx[j]].level + 1) * 300 * o_ptr->number);
+                       player_ptr->au += (r_info[current_world_ptr->bounty_r_idx[j]].level + 1) * 300 * o_ptr->number;
+                       player_ptr->redraw |= (PR_GOLD);
+                       vary_item(i, -o_ptr->number);
+                       chg_virtue(player_ptr, V_JUSTICE, 5);
+                       current_world_ptr->bounty_r_idx[j] += 10000;
 
-                               change = TRUE;
+                       change = TRUE;
 #endif /* Obsoleted */
 
-                               /* Hand it first */
-                               vary_item(player_ptr, i, -o_ptr->number);
+                       /* Hand it first */
+                       vary_item(player_ptr, i, -o_ptr->number);
 
-                               chg_virtue(player_ptr, V_JUSTICE, 5);
-                               current_world_ptr->bounty_r_idx[j] += 10000;
+                       chg_virtue(player_ptr, V_JUSTICE, 5);
+                       current_world_ptr->bounty_r_idx[j] += 10000;
 
-                               /* Count number of unique corpses already handed */
-                               for (num = 0, k = 0; k < MAX_BOUNTY; k++)
-                               {
-                                       if (current_world_ptr->bounty_r_idx[k] >= 10000) num++;
-                               }
-                               msg_format(_("これで合計 %d ポイント獲得しました。", "You earned %d point%s total."), num, (num > 1 ? "s" : ""));
+                       /* Count number of unique corpses already handed */
+                       for (num = 0, k = 0; k < MAX_BOUNTY; k++)
+                       {
+                               if (current_world_ptr->bounty_r_idx[k] >= 10000) num++;
+                       }
 
-                               /* Prepare to make a prize */
-                               object_prep(&forge, lookup_kind(prize_list[num - 1].tval, prize_list[num - 1].sval));
-                               apply_magic(player_ptr, &forge, player_ptr->current_floor_ptr->object_level, AM_NO_FIXED_ART);
+                       msg_format(_("これで合計 %d ポイント獲得しました。", "You earned %d point%s total."), num, (num > 1 ? "s" : ""));
 
-                               object_aware(player_ptr, &forge);
-                               object_known(&forge);
+                       /* Prepare to make a prize */
+                       object_prep(&forge, lookup_kind(prize_list[num - 1].tval, prize_list[num - 1].sval));
+                       apply_magic(player_ptr, &forge, player_ptr->current_floor_ptr->object_level, AM_NO_FIXED_ART);
 
-                               /*
-                                * Hand it --- Assume there is an empty slot.
-                                * Since a corpse is handed at first,
-                                * there is at least one empty slot.
-                                */
-                               item_new = inven_carry(player_ptr, &forge);
+                       object_aware(player_ptr, &forge);
+                       object_known(&forge);
 
-                               object_desc(o_name, &forge, 0);
-                               msg_format(_("%s(%c)を貰った。", "You get %s (%c). "), o_name, index_to_label(item_new));
+                       /*
+                        * Hand it --- Assume there is an empty slot.
+                        * Since a corpse is handed at first,
+                        * there is at least one empty slot.
+                        */
+                       item_new = inven_carry(player_ptr, &forge);
 
-                               /* Auto-inscription */
-                               autopick_alter_item(player_ptr, item_new, FALSE);
-                               handle_stuff(player_ptr);
+                       object_desc(o_name, &forge, 0);
+                       msg_format(_("%s(%c)を貰った。", "You get %s (%c). "), o_name, index_to_label(item_new));
 
-                               change = TRUE;
-                       }
+                       /* Auto-inscription */
+                       autopick_alter_item(player_ptr, item_new, FALSE);
+                       handle_stuff(player_ptr);
+
+                       change = TRUE;
                }
        }
 
@@ -2047,88 +2110,88 @@ static bool inn_comm(player_type *customer_ptr, int cmd)
                        msg_print(_("今は満腹だ。", "You are full now."));
                        return FALSE;
                }
+
                msg_print(_("バーテンはいくらかの食べ物とビールをくれた。", "The barkeep gives you some gruel and a beer."));
                (void)set_food(customer_ptr, PY_FOOD_MAX - 1);
                break;
 
        case BACT_REST: /* Rest for the night */
+       {
                if ((customer_ptr->poisoned) || (customer_ptr->cut))
                {
                        msg_print(_("あなたに必要なのは部屋ではなく、治療者です。", "You need a healer, not a room."));
                        msg_print(NULL);
                        msg_print(_("すみません、でもうちで誰かに死なれちゃ困りますんで。", "Sorry, but don't want anyone dying in here."));
+                       break;
                }
+
+               s32b oldturn = current_world_ptr->game_turn;
+               int prev_day, prev_hour, prev_min;
+
+               extract_day_hour_min(&prev_day, &prev_hour, &prev_min);
+               if ((prev_hour >= 6) && (prev_hour <= 17))
+                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("宿屋に泊まった。", "stay over daytime at the inn."));
                else
+                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("宿屋に泊まった。", "stay over night at the inn."));
+
+               current_world_ptr->game_turn = (current_world_ptr->game_turn / (TURNS_PER_TICK * TOWN_DAWN / 2) + 1) * (TURNS_PER_TICK * TOWN_DAWN / 2);
+               if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
                {
-                       s32b oldturn = current_world_ptr->game_turn;
-                       int prev_day, prev_hour, prev_min;
+                       current_world_ptr->dungeon_turn += MIN((current_world_ptr->game_turn - oldturn), TURNS_PER_TICK * 250) * INN_DUNGEON_TURN_ADJ;
+                       if (current_world_ptr->dungeon_turn > current_world_ptr->dungeon_turn_limit) current_world_ptr->dungeon_turn = current_world_ptr->dungeon_turn_limit;
+               }
 
-                       extract_day_hour_min(&prev_day, &prev_hour, &prev_min);
-                       if ((prev_hour >= 6) && (prev_hour <= 17))
-                               exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("宿屋に泊まった。", "stay over daytime at the inn."));
-                       else
-                               exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("宿屋に泊まった。", "stay over night at the inn."));
+               prevent_turn_overflow();
+
+               if ((prev_hour >= 18) && (prev_hour <= 23)) exe_write_diary(customer_ptr, NIKKI_HIGAWARI, 0, NULL);
+               customer_ptr->chp = customer_ptr->mhp;
+
+               if (ironman_nightmare)
+               {
+                       msg_print(_("眠りに就くと恐ろしい光景が心をよぎった。", "Horrible visions flit through your mind as you sleep."));
+
+                       /* Have some nightmares */
+                       while (TRUE)
+                       {
+                               sanity_blast(customer_ptr, NULL, FALSE);
+                               if (!one_in_(3)) break;
+                       }
 
-                       current_world_ptr->game_turn = (current_world_ptr->game_turn / (TURNS_PER_TICK * TOWN_DAWN / 2) + 1) * (TURNS_PER_TICK * TOWN_DAWN / 2);
-                       if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
+                       msg_print(_("あなたは絶叫して目を覚ました。", "You awake screaming."));
+                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("悪夢にうなされてよく眠れなかった。", "be troubled by a nightmare."));
+                       break;
+               }
+               
+               set_blind(customer_ptr, 0);
+               set_confused(customer_ptr, 0);
+               customer_ptr->stun = 0;
+               customer_ptr->chp = customer_ptr->mhp;
+               customer_ptr->csp = customer_ptr->msp;
+               if (customer_ptr->pclass == CLASS_MAGIC_EATER)
+               {
+                       int i;
+                       for (i = 0; i < 72; i++)
                        {
-                               current_world_ptr->dungeon_turn += MIN((current_world_ptr->game_turn - oldturn), TURNS_PER_TICK * 250) * INN_DUNGEON_TURN_ADJ;
-                               if (current_world_ptr->dungeon_turn > current_world_ptr->dungeon_turn_limit) current_world_ptr->dungeon_turn = current_world_ptr->dungeon_turn_limit;
+                               customer_ptr->magic_num1[i] = customer_ptr->magic_num2[i] * EATER_CHARGE;
                        }
 
-                       prevent_turn_overflow();
-
-                       if ((prev_hour >= 18) && (prev_hour <= 23)) exe_write_diary(customer_ptr, NIKKI_HIGAWARI, 0, NULL);
-                       customer_ptr->chp = customer_ptr->mhp;
-
-                       if (ironman_nightmare)
+                       for (; i < 108; i++)
                        {
-                               msg_print(_("眠りに就くと恐ろしい光景が心をよぎった。", "Horrible visions flit through your mind as you sleep."));
-
-                               /* Have some nightmares */
-                               while (1)
-                               {
-                                       sanity_blast(customer_ptr, NULL, FALSE);
-                                       if (!one_in_(3)) break;
-                               }
-
-                               msg_print(_("あなたは絶叫して目を覚ました。", "You awake screaming."));
-                               exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("悪夢にうなされてよく眠れなかった。", "be troubled by a nightmare."));
+                               customer_ptr->magic_num1[i] = 0;
                        }
-                       else
-                       {
-                               set_blind(customer_ptr, 0);
-                               set_confused(customer_ptr, 0);
-                               customer_ptr->stun = 0;
-                               customer_ptr->chp = customer_ptr->mhp;
-                               customer_ptr->csp = customer_ptr->msp;
-                               if (customer_ptr->pclass == CLASS_MAGIC_EATER)
-                               {
-                                       int i;
-                                       for (i = 0; i < 72; i++)
-                                       {
-                                               customer_ptr->magic_num1[i] = customer_ptr->magic_num2[i] * EATER_CHARGE;
-                                       }
-                                       for (; i < 108; i++)
-                                       {
-                                               customer_ptr->magic_num1[i] = 0;
-                                       }
-                               }
+               }
 
-                               if ((prev_hour >= 6) && (prev_hour <= 17))
-                               {
-                                       msg_print(_("あなたはリフレッシュして目覚め、夕方を迎えた。", "You awake refreshed for the evening."));
-                                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("夕方を迎えた。", "awake refreshed."));
-                               }
-                               else
-                               {
-                                       msg_print(_("あなたはリフレッシュして目覚め、新たな日を迎えた。", "You awake refreshed for the new day."));
-                                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("すがすがしい朝を迎えた。", "awake refreshed."));
-                               }
-                       }
+               if ((prev_hour >= 6) && (prev_hour <= 17))
+               {
+                       msg_print(_("あなたはリフレッシュして目覚め、夕方を迎えた。", "You awake refreshed for the evening."));
+                       exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("夕方を迎えた。", "awake refreshed."));
+                       break;
                }
+               
+               msg_print(_("あなたはリフレッシュして目覚め、新たな日を迎えた。", "You awake refreshed for the new day."));
+               exe_write_diary(customer_ptr, NIKKI_BUNSHOU, 0, _("すがすがしい朝を迎えた。", "awake refreshed."));
                break;
-
+       }
        case BACT_RUMORS: /* Listen for rumors */
        {
                display_rumor(TRUE);
@@ -2149,12 +2212,7 @@ static bool inn_comm(player_type *customer_ptr, int cmd)
  */
 static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
 {
-       int i;
-       QUEST_IDX old_quest;
-       GAME_TEXT tmp_str[80];
-
-       /* Clear the text */
-       for (i = 0; i < 10; i++)
+       for (int i = 0; i < 10; i++)
        {
                quest_text[i][0] = '\0';
        }
@@ -2163,7 +2221,7 @@ static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
 
        /* Set the quest number temporary */
        floor_type *floor_ptr = player_ptr->current_floor_ptr;
-       old_quest = floor_ptr->inside_quest;
+       QUEST_IDX old_quest = floor_ptr->inside_quest;
        floor_ptr->inside_quest = questnum;
 
        /* Get the quest text */
@@ -2176,13 +2234,14 @@ static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
        floor_ptr->inside_quest = old_quest;
 
        /* Print the quest info */
+       GAME_TEXT tmp_str[80];
        sprintf(tmp_str, _("クエスト情報 (危険度: %d 階相当)", "Quest Information (Danger level: %d)"), (int)quest[questnum].level);
 
        prt(tmp_str, 5, 0);
 
        prt(quest[questnum].name, 7, 0);
 
-       for (i = 0; i < 10; i++)
+       for (int i = 0; i < 10; i++)
        {
                c_put_str(TERM_YELLOW, quest_text[i], i + 8, 0);
        }
@@ -2195,95 +2254,79 @@ static void get_questinfo(player_type *player_ptr, IDX questnum, bool do_init)
  */
 static void castle_quest(player_type *player_ptr)
 {
-       QUEST_IDX q_index = 0;
-       monster_race *r_ptr;
-       quest_type *q_ptr;
-       concptr name;
-
-
        clear_bldg(4, 18);
+       QUEST_IDX q_index = player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special;
 
-       /* Current quest of the building */
-       q_index = player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special;
-
-       /* Is there a quest available at the building? */
        if (!q_index)
        {
                put_str(_("今のところクエストはありません。", "I don't have a quest for you at the moment."), 8, 0);
                return;
        }
 
+       quest_type *q_ptr;
        q_ptr = &quest[q_index];
-
-       /* Quest is completed */
        if (q_ptr->status == QUEST_STATUS_COMPLETED)
        {
-               /* Rewarded quest */
                q_ptr->status = QUEST_STATUS_REWARDED;
-
                get_questinfo(player_ptr, q_index, FALSE);
-
                reinit_wilderness = TRUE;
+               return;
        }
-       /* Failed quest */
-       else if (q_ptr->status == QUEST_STATUS_FAILED)
+
+       if (q_ptr->status == QUEST_STATUS_FAILED)
        {
                get_questinfo(player_ptr, q_index, FALSE);
-
-               /* Mark quest as done (but failed) */
                q_ptr->status = QUEST_STATUS_FAILED_DONE;
-
                reinit_wilderness = TRUE;
+               return;
        }
-       /* Quest is still unfinished */
-       else if (q_ptr->status == QUEST_STATUS_TAKEN)
+
+       if (q_ptr->status == QUEST_STATUS_TAKEN)
        {
                put_str(_("あなたは現在のクエストを終了させていません!", "You have not completed your current quest yet!"), 8, 0);
                put_str(_("CTRL-Qを使えばクエストの状態がチェックできます。", "Use CTRL-Q to check the status of your quest."), 9, 0);
                put_str(_("クエストを終わらせたら戻って来て下さい。", "Return when you have completed your quest."), 12, 0);
+               return;
        }
-       /* No quest yet */
-       else if (q_ptr->status == QUEST_STATUS_UNTAKEN)
-       {
-               q_ptr->status = QUEST_STATUS_TAKEN;
-
-               reinit_wilderness = TRUE;
+       
+       if (q_ptr->status != QUEST_STATUS_UNTAKEN) return;
 
-               /* Assign a new quest */
-               if (q_ptr->type == QUEST_TYPE_KILL_ANY_LEVEL)
-               {
-                       if (q_ptr->r_idx == 0)
-                       {
-                               /* Random monster at least 5 - 10 levels out of deep */
-                               q_ptr->r_idx = get_mon_num(q_ptr->level + 4 + randint1(6));
-                       }
+       q_ptr->status = QUEST_STATUS_TAKEN;
+       reinit_wilderness = TRUE;
+       if (q_ptr->type != QUEST_TYPE_KILL_ANY_LEVEL)
+       {
+               get_questinfo(player_ptr, q_index, TRUE);
+               return;
+       }
 
-                       r_ptr = &r_info[q_ptr->r_idx];
+       if (q_ptr->r_idx == 0)
+       {
+               /* Random monster at least 5 - 10 levels out of deep */
+               q_ptr->r_idx = get_mon_num(q_ptr->level + 4 + randint1(6));
+       }
 
-                       while ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->rarity != 1))
-                       {
-                               q_ptr->r_idx = get_mon_num(q_ptr->level) + 4 + randint1(6);
-                               r_ptr = &r_info[q_ptr->r_idx];
-                       }
+       monster_race *r_ptr;
+       r_ptr = &r_info[q_ptr->r_idx];
 
-                       if (q_ptr->max_num == 0)
-                       {
-                               /* Random monster number */
-                               if (randint1(10) > 7)
-                                       q_ptr->max_num = 1;
-                               else
-                                       q_ptr->max_num = randint1(3) + 1;
-                       }
+       while ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->rarity != 1))
+       {
+               q_ptr->r_idx = get_mon_num(q_ptr->level) + 4 + randint1(6);
+               r_ptr = &r_info[q_ptr->r_idx];
+       }
 
-                       q_ptr->cur_num = 0;
-                       name = (r_name + r_ptr->name);
-                       msg_format(_("クエスト: %sを %d体倒す", "Your quest: kill %d %s"), name, q_ptr->max_num);
-               }
+       if (q_ptr->max_num == 0)
+       {
+               /* Random monster number */
+               if (randint1(10) > 7)
+                       q_ptr->max_num = 1;
                else
-               {
-                       get_questinfo(player_ptr, q_index, TRUE);
-               }
+                       q_ptr->max_num = randint1(3) + 1;
        }
+
+       q_ptr->cur_num = 0;
+       concptr name = (r_name + r_ptr->name);
+       msg_format(_("クエスト: %sを %d体倒す", "Your quest: kill %d %s"), name, q_ptr->max_num);
+       get_questinfo(player_ptr, q_index, TRUE);
 }
 
 
@@ -2294,8 +2337,6 @@ static void castle_quest(player_type *player_ptr)
 static void town_history(void)
 {
        screen_save();
-
-       /* Peruse the building help file */
        (void)show_file(TRUE, _("jbldg.txt", "bldg.txt"), NULL, 0, 0);
        screen_load();
 }
@@ -2319,14 +2360,13 @@ static HIT_POINT calc_slaydam(HIT_POINT dam, int mult, int div, bool force)
                tmp /= div * 2;
                tmp += dam * 60 * 2;
                tmp /= 60;
+               return tmp;
        }
-       else
-       {
-               tmp = dam * 60;
-               tmp *= mult;
-               tmp /= div;
-               tmp /= 60;
-       }
+       
+       tmp = dam * 60;
+       tmp *= mult;
+       tmp /= div;
+       tmp /= 60;
        return tmp;
 }
 
@@ -2374,19 +2414,11 @@ static u32b calc_expect_dice(u32b dam, int mult, int div, bool force, WEIGHT wei
  */
 static void show_weapon_dmg(int r, int c, int mindice, int maxdice, int blows, int dam_bonus, concptr attr, byte color)
 {
-       GAME_TEXT tmp_str[80];
-       int mindam, maxdam;
-
-       mindam = blows * (mindice + dam_bonus);
-       maxdam = blows * (maxdice + dam_bonus);
-
-       /* Print the intro text */
        c_put_str(color, attr, r, c);
-
-       /* Calculate the min and max damage figures */
+       GAME_TEXT tmp_str[80];
+       int mindam = blows * (mindice + dam_bonus);
+       int maxdam = blows * (maxdice + dam_bonus);
        sprintf(tmp_str, _("1ターン: %d-%d ダメージ", "Attack: %d-%d damage"), mindam, maxdam);
-
-       /* Print the damage */
        put_str(tmp_str, r, c + 8);
 }
 
@@ -2477,6 +2509,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("動物:", "Animals:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_EVIL))
        {
                mindam = calc_expect_dice(mindice, 7, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2489,6 +2522,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 2, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("邪悪:", "Evil:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_HUMAN))
        {
                mindam = calc_expect_dice(mindice, 4, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2501,6 +2535,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("人間:", "Human:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_UNDEAD))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2513,6 +2548,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("不死:", "Undead:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_DEMON))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2525,6 +2561,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("悪魔:", "Demons:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_ORC))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2537,6 +2574,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("オーク:", "Orcs:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_TROLL))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2549,6 +2587,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("トロル:", "Trolls:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_GIANT))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2561,6 +2600,7 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("巨人:", "Giants:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_KILL_DRAGON))
        {
                mindam = calc_expect_dice(mindice, 5, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2573,30 +2613,35 @@ static void compare_weapon_aux(player_type *owner_ptr, object_type *o_ptr, int c
                maxdam = calc_expect_dice(maxdice, 3, 1, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("竜:", "Dragons:"), TERM_YELLOW);
        }
+
        if (have_flag(flgs, TR_BRAND_ACID))
        {
                mindam = calc_expect_dice(mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("酸属性:", "Acid:"), TERM_RED);
        }
+
        if (have_flag(flgs, TR_BRAND_ELEC))
        {
                mindam = calc_expect_dice(mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("電属性:", "Elec:"), TERM_RED);
        }
+
        if (have_flag(flgs, TR_BRAND_FIRE))
        {
                mindam = calc_expect_dice(mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("炎属性:", "Fire:"), TERM_RED);
        }
+
        if (have_flag(flgs, TR_BRAND_COLD))
        {
                mindam = calc_expect_dice(mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                maxdam = calc_expect_dice(maxdice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
                show_weapon_dmg(r++, col, mindam, maxdam, blow, dmg_bonus, _("冷属性:", "Cold:"), TERM_RED);
        }
+
        if (have_flag(flgs, TR_BRAND_POIS))
        {
                mindam = calc_expect_dice(mindice, 5, 2, force, o_ptr->weight, o_ptr->to_h, owner_ptr->to_h[0], dokubari, vorpal_mult, vorpal_div);
@@ -2675,12 +2720,9 @@ static void list_weapon(player_type *player_ptr, object_type *o_ptr, TERM_LEN ro
  */
 static PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
 {
-       int i, n;
-       OBJECT_IDX item, item2;
        object_type *o_ptr[2];
        object_type orig_weapon;
        object_type *i_ptr;
-       concptr q, s;
        TERM_LEN row = 2;
        TERM_LEN wid = 38, mgn = 2;
        bool old_character_xtra = current_world_ptr->character_xtra;
@@ -2698,17 +2740,18 @@ static PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
        item_tester_hook = item_tester_hook_orthodox_melee_weapons;
 
        /* Get the first weapon */
-       q = _("第一の武器は?", "What is your first weapon? ");
-       s = _("比べるものがありません。", "You have nothing to compare.");
+       concptr q = _("第一の武器は?", "What is your first weapon? ");
+       concptr s = _("比べるものがありません。", "You have nothing to compare.");
 
+       OBJECT_IDX item;
        o_ptr[0] = choose_object(customer_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
        if (!o_ptr[0])
        {
                screen_load();
-               return (0);
+               return 0;
        }
 
-       n = 1;
+       int n = 1;
        total = bcost;
 
        while (TRUE)
@@ -2722,7 +2765,7 @@ static PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
                current_world_ptr->character_xtra = TRUE;
 
                /* Diaplay selected weapon's infomation */
-               for (i = 0; i < n; i++)
+               for (int i = 0; i < n; i++)
                {
                        int col = (wid * i + mgn);
 
@@ -2759,34 +2802,30 @@ static PRICE compare_weapons(player_type *customer_ptr, PRICE bcost)
                flush();
                ch = inkey();
 
-               if (ch == 's')
+               if (ch != 's') break;
+
+               if (total + cost > customer_ptr->au)
                {
-                       if (total + cost > customer_ptr->au)
-                       {
-                               msg_print(_("お金が足りません!", "You don't have enough money!"));
-                               msg_print(NULL);
-                               continue;
-                       }
+                       msg_print(_("お金が足りません!", "You don't have enough money!"));
+                       msg_print(NULL);
+                       continue;
+               }
 
-                       q = _("第二の武器は?", "What is your second weapon? ");
-                       s = _("比べるものがありません。", "You have nothing to compare.");
+               q = _("第二の武器は?", "What is your second weapon? ");
+               s = _("比べるものがありません。", "You have nothing to compare.");
 
-                       /* Get the second weapon */
-                       o_ptr[1] = choose_object(customer_ptr, &item2, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
-                       if (!o_ptr[1]) continue;
+               /* Get the second weapon */
+               OBJECT_IDX item2;
+               o_ptr[1] = choose_object(customer_ptr, &item2, q, s, (USE_EQUIP | USE_INVEN | IGNORE_BOTHHAND_SLOT), 0);
+               if (!o_ptr[1]) continue;
 
-                       total += cost;
-                       cost = bcost / 2;
-                       n = 2;
-               }
-               else
-               {
-                       break;
-               }
+               total += cost;
+               cost = bcost / 2;
+               n = 2;
        }
        screen_load();
 
-       return (total);
+       return total;
 }
 
 
@@ -2886,15 +2925,14 @@ static bool eval_ac(ARMOUR_CLASS iAC)
  */
 static void give_one_ability_of_object(object_type *to_ptr, object_type *from_ptr)
 {
-       int i, n = 0;
-       int cand[TR_FLAG_MAX];
        BIT_FLAGS to_flgs[TR_FLAG_SIZE];
        BIT_FLAGS from_flgs[TR_FLAG_SIZE];
-
        object_flags(to_ptr, to_flgs);
        object_flags(from_ptr, from_flgs);
 
-       for (i = 0; i < TR_FLAG_MAX; i++)
+       int n = 0;
+       int cand[TR_FLAG_MAX];
+       for (int i = 0; i < TR_FLAG_MAX; i++)
        {
                switch (i)
                {
@@ -2939,26 +2977,19 @@ static void give_one_ability_of_object(object_type *to_ptr, object_type *from_pt
  */
 static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
 {
-       PRICE cost;
-       OBJECT_IDX item, mater;
-       object_type *o_ptr, *mo_ptr; /* broken weapon and material weapon */
-       object_kind *k_ptr;
-       int i, dd_bonus, ds_bonus;
-       KIND_OBJECT_IDX k_idx;
-       char basenm[MAX_NLEN];
-       concptr q, s;
-       int row = 7;
        clear_bldg(0, 22);
-
+       int row = 7;
        prt(_("修復には材料となるもう1つの武器が必要です。", "Hand one material weapon to repair a broken weapon."), row, 2);
        prt(_("材料に使用した武器はなくなります!", "The material weapon will disappear after repairing!!"), row + 1, 2);
 
-       q = _("どの折れた武器を修復しますか?", "Repair which broken weapon? ");
-       s = _("修復できる折れた武器がありません。", "You have no broken weapon to repair.");
+       concptr q = _("どの折れた武器を修復しますか?", "Repair which broken weapon? ");
+       concptr s = _("修復できる折れた武器がありません。", "You have no broken weapon to repair.");
 
        /* Only forge broken weapons */
        item_tester_hook = item_tester_hook_broken_weapon;
 
+       OBJECT_IDX item;
+       object_type *o_ptr;
        o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_EQUIP), 0);
        if (!o_ptr) return (0);
 
@@ -2977,6 +3008,7 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        }
 
        /* Display item name */
+       char basenm[MAX_NLEN];
        object_desc(basenm, o_ptr, OD_NAME_ONLY);
        prt(format(_("修復する武器 : %s", "Repairing: %s"), basenm), row + 3, 2);
 
@@ -2986,6 +3018,8 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        /* Only forge broken weapons */
        item_tester_hook = item_tester_hook_orthodox_melee_weapons;
 
+       OBJECT_IDX mater;
+       object_type *mo_ptr;
        mo_ptr = choose_object(player_ptr, &mater, q, s, (USE_INVEN | USE_EQUIP), 0);
        if (!mo_ptr) return (0);
        if (mater == item)
@@ -2999,9 +3033,9 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        prt(format(_("材料とする武器: %s", "Material : %s"), basenm), row + 4, 2);
 
        /* Get the value of one of the items (except curses) */
-       cost = bcost + object_value_real(o_ptr) * 2;
+       PRICE cost = bcost + object_value_real(o_ptr) * 2;
 
-       if (!get_check(format(_("$%dかかりますがよろしいですか? ", "Costs %d gold, okay? "), cost))) return (0);
+       if (!get_check(format(_("$%dかかりますがよろしいですか? ", "Costs %d gold, okay? "), cost))) return 0;
 
        /* Check if the player has enough money */
        if (player_ptr->au < cost)
@@ -3014,6 +3048,7 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
 
        player_ptr->total_weight -= o_ptr->weight;
 
+       KIND_OBJECT_IDX k_idx;
        if (o_ptr->sval == SV_BROKEN_DAGGER)
        {
                KIND_OBJECT_IDX j;
@@ -3044,7 +3079,7 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
                /* Repair to a sword or sometimes material's type weapon */
                OBJECT_TYPE_VALUE tval = (one_in_(5) ? mo_ptr->tval : TV_SWORD);
 
-               while (1)
+               while (TRUE)
                {
                        object_kind *ck_ptr;
 
@@ -3075,12 +3110,13 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        }
 
        /* Calculate dice bonuses */
-       dd_bonus = o_ptr->dd - k_info[o_ptr->k_idx].dd;
-       ds_bonus = o_ptr->ds - k_info[o_ptr->k_idx].ds;
+       int dd_bonus = o_ptr->dd - k_info[o_ptr->k_idx].dd;
+       int ds_bonus = o_ptr->ds - k_info[o_ptr->k_idx].ds;
        dd_bonus += mo_ptr->dd - k_info[mo_ptr->k_idx].dd;
        ds_bonus += mo_ptr->ds - k_info[mo_ptr->k_idx].ds;
 
        /* Change base object */
+       object_kind *k_ptr;
        k_ptr = &k_info[k_idx];
        o_ptr->k_idx = k_idx;
        o_ptr->weight = k_ptr->weight;
@@ -3090,23 +3126,23 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        o_ptr->ds = k_ptr->ds;
 
        /* Copy base object's ability */
-       for (i = 0; i < TR_FLAG_SIZE; i++) o_ptr->art_flags[i] |= k_ptr->flags[i];
+       for (int i = 0; i < TR_FLAG_SIZE; i++) o_ptr->art_flags[i] |= k_ptr->flags[i];
        if (k_ptr->pval) o_ptr->pval = MAX(o_ptr->pval, randint1(k_ptr->pval));
        if (have_flag(k_ptr->flags, TR_ACTIVATE)) o_ptr->xtra2 = (byte_hack)k_ptr->act_idx;
 
-       /* Dice up */
        if (dd_bonus > 0)
        {
                o_ptr->dd++;
-               for (i = 1; i < dd_bonus; i++)
+               for (int i = 1; i < dd_bonus; i++)
                {
                        if (one_in_(o_ptr->dd + i)) o_ptr->dd++;
                }
        }
+
        if (ds_bonus > 0)
        {
                o_ptr->ds++;
-               for (i = 1; i < ds_bonus; i++)
+               for (int i = 1; i < ds_bonus; i++)
                {
                        if (one_in_(o_ptr->ds + i)) o_ptr->ds++;
                }
@@ -3174,11 +3210,8 @@ static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
        inven_item_increase(player_ptr, mater, -1);
        inven_item_optimize(player_ptr, mater);
 
-       /* Copyback */
        player_ptr->update |= PU_BONUS;
        handle_stuff(player_ptr);
-
-       /* Something happened */
        return (cost);
 }
 
@@ -3210,25 +3243,21 @@ static int repair_broken_weapon(player_type *player_ptr, PRICE bcost)
  */
 static bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac)
 {
-       int i;
-       OBJECT_IDX item;
-       bool okay = FALSE;
-       object_type *o_ptr;
-       concptr q, s;
-       int maxenchant = (player_ptr->lev / 5);
-       char tmp_str[MAX_NLEN];
-
        clear_bldg(4, 18);
+       int maxenchant = (player_ptr->lev / 5);
        prt(format(_("現在のあなたの技量だと、+%d まで改良できます。", "  Based on your skill, we can improve up to +%d."), maxenchant), 5, 0);
        prt(format(_(" 改良の料金は一個につき$%d です。", "  The price for the service is %d gold per item."), cost), 7, 0);
 
-       q = _("どのアイテムを改良しますか?", "Improve which item? ");
-       s = _("改良できるものがありません。", "You have nothing to improve.");
+       concptr q = _("どのアイテムを改良しますか?", "Improve which item? ");
+       concptr s = _("改良できるものがありません。", "You have nothing to improve.");
 
+       OBJECT_IDX item;
+       object_type *o_ptr;
        o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_EQUIP | IGNORE_BOTHHAND_SLOT), item_tester_tval);
        if (!o_ptr) return FALSE;
 
        /* Check if the player has enough money */
+       char tmp_str[MAX_NLEN];
        if (player_ptr->au < (cost * o_ptr->number))
        {
                object_desc(tmp_str, o_ptr, OD_NAME_ONLY);
@@ -3237,41 +3266,33 @@ static bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, H
        }
 
        /* Enchant to hit */
-       for (i = 0; i < to_hit; i++)
+       bool okay = FALSE;
+       for (int i = 0; i < to_hit; i++)
        {
-               if (o_ptr->to_h < maxenchant)
+               if ((o_ptr->to_h < maxenchant) && enchant(player_ptr, o_ptr, 1, (ENCH_TOHIT | ENCH_FORCE)))
                {
-                       if (enchant(player_ptr, o_ptr, 1, (ENCH_TOHIT | ENCH_FORCE)))
-                       {
-                               okay = TRUE;
-                               break;
-                       }
+                       okay = TRUE;
+                       break;
                }
        }
 
        /* Enchant to damage */
-       for (i = 0; i < to_dam; i++)
+       for (int i = 0; i < to_dam; i++)
        {
-               if (o_ptr->to_d < maxenchant)
+               if ((o_ptr->to_d < maxenchant) && enchant(player_ptr, o_ptr, 1, (ENCH_TODAM | ENCH_FORCE)))
                {
-                       if (enchant(player_ptr, o_ptr, 1, (ENCH_TODAM | ENCH_FORCE)))
-                       {
-                               okay = TRUE;
-                               break;
-                       }
+                       okay = TRUE;
+                       break;
                }
        }
 
        /* Enchant to AC */
-       for (i = 0; i < to_ac; i++)
+       for (int i = 0; i < to_ac; i++)
        {
-               if (o_ptr->to_a < maxenchant)
+               if ((o_ptr->to_a < maxenchant) && enchant(player_ptr, o_ptr, 1, (ENCH_TOAC | ENCH_FORCE)))
                {
-                       if (enchant(player_ptr, o_ptr, 1, (ENCH_TOAC | ENCH_FORCE)))
-                       {
-                               okay = TRUE;
-                               break;
-                       }
+                       okay = TRUE;
+                       break;
                }
        }
 
@@ -3282,23 +3303,17 @@ static bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, H
                msg_print(_("改良に失敗した。", "The improvement failed."));
                return FALSE;
        }
-       else
-       {
-               object_desc(tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
+       
+       object_desc(tmp_str, o_ptr, OD_NAME_AND_ENCHANT);
 #ifdef JP
-               msg_format("$%dで%sに改良しました。", cost * o_ptr->number, tmp_str);
+       msg_format("$%dで%sに改良しました。", cost * o_ptr->number, tmp_str);
 #else
-               msg_format("Improved into %s for %d gold.", tmp_str, cost * o_ptr->number);
+       msg_format("Improved into %s for %d gold.", tmp_str, cost * o_ptr->number);
 #endif
 
-               /* Charge the money */
-               player_ptr->au -= (cost * o_ptr->number);
-
-               if (item >= INVEN_RARM) calc_android_exp(player_ptr);
-
-               /* Something happened */
-               return TRUE;
-       }
+       player_ptr->au -= (cost * o_ptr->number);
+       if (item >= INVEN_RARM) calc_android_exp(player_ptr);
+       return TRUE;
 }
 
 
@@ -3316,32 +3331,20 @@ static bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, H
  */
 static void building_recharge(player_type *player_ptr)
 {
-       OBJECT_IDX  item;
-       DEPTH       lev;
-       object_type *o_ptr;
-       object_kind *k_ptr;
-       concptr        q, s;
-       PRICE       price;
-       PARAMETER_VALUE charges;
-       int         max_charges;
-       char        tmp_str[MAX_NLEN];
-
        msg_flag = FALSE;
-
-       /* Display some info */
        clear_bldg(4, 18);
        prt(_("  再充填の費用はアイテムの種類によります。", "  The prices of recharge depend on the type."), 6, 0);
-
-
-       /* Only accept legal items */
        item_tester_hook = item_tester_hook_recharge;
 
-       q = _("どのアイテムに魔力を充填しますか? ", "Recharge which item? ");
-       s = _("魔力を充填すべきアイテムがない。", "You have nothing to recharge.");
+       concptr q = _("どのアイテムに魔力を充填しますか? ", "Recharge which item? ");
+       concptr s = _("魔力を充填すべきアイテムがない。", "You have nothing to recharge.");
 
+       OBJECT_IDX item;
+       object_type *o_ptr;
        o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
        if (!o_ptr) return;
 
+       object_kind *k_ptr;
        k_ptr = &k_info[o_ptr->k_idx];
 
        /*
@@ -3349,6 +3352,7 @@ static void building_recharge(player_type *player_ptr)
         * the level of the item or the number of charges.
         */
         /* The item must be "known" */
+       char tmp_str[MAX_NLEN];
        if (!object_is_known(o_ptr))
        {
                msg_format(_("充填する前に鑑定されている必要があります!", "The item must be identified first!"));
@@ -3369,16 +3373,13 @@ static void building_recharge(player_type *player_ptr)
                        /* Update the gold display */
                        building_prt_gold(player_ptr);
                }
-               else
-               {
-                       return;
-               }
+               
+               return;
        }
 
        /* Extract the object "level" */
-       lev = k_info[o_ptr->k_idx].level;
-
-       /* Price for a rod */
+       DEPTH lev = k_info[o_ptr->k_idx].level;
+       PRICE price;
        if (o_ptr->tval == TV_ROD)
        {
                if (o_ptr->timeout > 0)
@@ -3396,18 +3397,12 @@ static void building_recharge(player_type *player_ptr)
        }
        else if (o_ptr->tval == TV_STAFF)
        {
-               /* Price per charge ( = double the price paid by shopkeepers for the charge) */
                price = (k_info[o_ptr->k_idx].cost / 10) * o_ptr->number;
-
-               /* Pay at least 10 gold per charge */
                price = MAX(10, price);
        }
        else
        {
-               /* Price per charge ( = double the price paid by shopkeepers for the charge) */
                price = (k_info[o_ptr->k_idx].cost / 10);
-
-               /* Pay at least 10 gold per charge */
                price = MAX(10, price);
        }
 
@@ -3423,6 +3418,7 @@ static void building_recharge(player_type *player_ptr)
                {
                        msg_print(_("この魔法棒はもう充分に充填されています。", "This wand is already fully charged."));
                }
+
                return;
        }
        else if (o_ptr->tval == TV_STAFF && o_ptr->pval >= k_ptr->pval)
@@ -3435,6 +3431,7 @@ static void building_recharge(player_type *player_ptr)
                {
                        msg_print(_("この杖はもう充分に充填されています。", "This staff is already fully charged."));
                }
+
                return;
        }
 
@@ -3447,10 +3444,10 @@ static void building_recharge(player_type *player_ptr)
 #else
                msg_format("You need %d gold to recharge %s!", price, tmp_str);
 #endif
-
                return;
        }
 
+       PARAMETER_VALUE charges;
        if (o_ptr->tval == TV_ROD)
        {
 #ifdef JP
@@ -3471,6 +3468,7 @@ static void building_recharge(player_type *player_ptr)
        }
        else
        {
+               int max_charges;
                if (o_ptr->tval == TV_STAFF)
                        max_charges = k_ptr->pval - o_ptr->pval;
                else
@@ -3483,17 +3481,11 @@ static void building_recharge(player_type *player_ptr)
                /* Do nothing */
                if (charges < 1) return;
 
-               /* Get the new price */
                price *= charges;
-
-               /* Recharge */
                o_ptr->pval += charges;
-
-               /* We no longer think the item is empty */
                o_ptr->ident &= ~(IDENT_EMPTY);
        }
 
-       /* Give feedback */
        object_desc(tmp_str, o_ptr, 0);
 #ifdef JP
        msg_format("%sを$%d で再充填しました。", tmp_str, price);
@@ -3501,14 +3493,8 @@ static void building_recharge(player_type *player_ptr)
        msg_format("%^s %s recharged for %d gold.", tmp_str, ((o_ptr->number > 1) ? "were" : "was"), price);
 #endif
        player_ptr->update |= (PU_COMBINE | PU_REORDER);
-
        player_ptr->window |= (PW_INVEN);
-
-       /* Pay the price */
        player_ptr->au -= price;
-
-       /* Finished */
-       return;
 }
 
 
@@ -3526,21 +3512,15 @@ static void building_recharge(player_type *player_ptr)
  */
 static void building_recharge_all(player_type *player_ptr)
 {
-       INVENTORY_IDX i;
-       DEPTH lev;
-       object_type *o_ptr;
-       object_kind *k_ptr;
-       PRICE price = 0;
-       PRICE total_cost = 0;
-
-       /* Display some info */
        msg_flag = FALSE;
        clear_bldg(4, 18);
        prt(_("  再充填の費用はアイテムの種類によります。", "  The prices of recharge depend on the type."), 6, 0);
 
-       /* Calculate cost */
-       for (i = 0; i < INVEN_PACK; i++)
+       PRICE price = 0;
+       PRICE total_cost = 0;
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
+               object_type *o_ptr;
                o_ptr = &player_ptr->inventory_list[i];
 
                /* skip non magic device */
@@ -3550,8 +3530,8 @@ static void building_recharge_all(player_type *player_ptr)
                if (!object_is_known(o_ptr)) total_cost += 50;
 
                /* Extract the object "level" */
-               lev = k_info[o_ptr->k_idx].level;
-
+               DEPTH lev = k_info[o_ptr->k_idx].level;
+               object_kind *k_ptr;
                k_ptr = &k_info[o_ptr->k_idx];
 
                switch (o_ptr->tval)
@@ -3601,11 +3581,14 @@ static void building_recharge_all(player_type *player_ptr)
                msg_print(NULL);
                return;
        }
+
        if (!get_check(format(_("すべてのアイテムを $%d で再充填しますか?", "Recharge all items for %d gold? "), total_cost))) return;
 
-       for (i = 0; i < INVEN_PACK; i++)
+       for (INVENTORY_IDX i = 0; i < INVEN_PACK; i++)
        {
+               object_type *o_ptr;
                o_ptr = &player_ptr->inventory_list[i];
+               object_kind *k_ptr;
                k_ptr = &k_info[o_ptr->k_idx];
 
                /* skip non magic device */
@@ -3639,18 +3622,11 @@ static void building_recharge_all(player_type *player_ptr)
                }
        }
 
-       /* Give feedback */
        msg_format(_("$%d で再充填しました。", "You pay %d gold."), total_cost);
        msg_print(NULL);
        player_ptr->update |= (PU_COMBINE | PU_REORDER);
-
        player_ptr->window |= (PW_INVEN);
-
-       /* Pay the price */
        player_ptr->au -= total_cost;
-
-       /* Finished */
-       return;
 }
 
 
@@ -3662,10 +3638,6 @@ static void building_recharge_all(player_type *player_ptr)
  */
 static bool research_mon(player_type *player_ptr)
 {
-       IDX i;
-       int n;
-       MONRACE_IDX r_idx;
-       char sym, query;
        char buf[128];
        bool notpicked;
        bool recall = FALSE;
@@ -3685,16 +3657,17 @@ static bool research_mon(player_type *player_ptr)
        screen_save();
 
        /* Get a character, or abort */
+       char sym;
        if (!get_com(_("モンスターの文字を入力して下さい(記号 or ^A全,^Uユ,^N非ユ,^M名前):",
                "Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): "), &sym, FALSE))
 
        {
                screen_load();
-
                return FALSE;
        }
 
        /* Find that character info, and describe it */
+       IDX i;
        for (i = 0; ident_info[i]; ++i)
        {
                if (sym == ident_info[i][0]) break;
@@ -3726,6 +3699,7 @@ static bool research_mon(player_type *player_ptr)
 
                        return FALSE;
                }
+
                sprintf(buf, _("名前:%sにマッチ", "Monsters with a name \"%s\""), temp);
        }
        else if (ident_info[i])
@@ -3744,6 +3718,7 @@ static bool research_mon(player_type *player_ptr)
        C_MAKE(who, max_r_idx, MONRACE_IDX);
 
        /* Collect matching monsters */
+       int n;
        for (n = 0, i = 1; i < max_r_idx; i++)
        {
                monster_race *r_ptr = &r_info[i];
@@ -3761,10 +3736,7 @@ static bool research_mon(player_type *player_ptr)
                /* 名前検索 */
                if (temp[0])
                {
-                       int xx;
-                       char temp2[80];
-
-                       for (xx = 0; temp[xx] && xx < 80; xx++)
+                       for (int xx = 0; temp[xx] && xx < 80; xx++)
                        {
 #ifdef JP
                                if (iskanji(temp[xx]))
@@ -3776,13 +3748,16 @@ static bool research_mon(player_type *player_ptr)
                                if (isupper(temp[xx])) temp[xx] = (char)tolower(temp[xx]);
                        }
 
+                       char temp2[80];
 #ifdef JP
                        strcpy(temp2, r_name + r_ptr->E_name);
 #else
                        strcpy(temp2, r_name + r_ptr->name);
 #endif
-                       for (xx = 0; temp2[xx] && xx < 80; xx++)
+                       for (int xx = 0; temp2[xx] && xx < 80; xx++)
+                       {
                                if (isupper(temp2[xx])) temp2[xx] = (char)tolower(temp2[xx]);
+                       }
 
 #ifdef JP
                        if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp))
@@ -3791,7 +3766,10 @@ static bool research_mon(player_type *player_ptr)
 #endif
                                who[n++] = i;
                }
-               else if (all || (r_ptr->d_char == sym)) who[n++] = i;
+               else if (all || (r_ptr->d_char == sym))
+               {
+                       who[n++] = i;
+               }
        }
 
        /* Nothing to recall */
@@ -3806,7 +3784,7 @@ static bool research_mon(player_type *player_ptr)
 
        /* Sort by level */
        why = 2;
-       query = 'y';
+       char query = 'y';
 
        /* Sort if needed */
        if (why)
@@ -3814,7 +3792,6 @@ static bool research_mon(player_type *player_ptr)
                ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
        }
 
-
        /* Start at the end */
        /* XTRA HACK REMEMBER_IDX */
        if (old_sym == sym && old_i < n) i = old_i;
@@ -3823,6 +3800,7 @@ static bool research_mon(player_type *player_ptr)
        notpicked = TRUE;
 
        /* Scan the monster memory */
+       MONRACE_IDX r_idx;
        while (notpicked)
        {
                r_idx = who[i];
@@ -3834,7 +3812,7 @@ static bool research_mon(player_type *player_ptr)
                Term_addstr(-1, TERM_WHITE, _(" ['r'思い出, ' 'で続行, ESC]", " [(r)ecall, ESC, space to continue]"));
 
                /* Interact */
-               while (1)
+               while (TRUE)
                {
                        if (recall)
                        {
@@ -3875,27 +3853,20 @@ static bool research_mon(player_type *player_ptr)
                                i = 0;
                                if (!expand_list) break;
                        }
+
+                       continue;
                }
 
-               /* Move to "next" monster */
-               else
+               if (i-- == 0)
                {
-                       if (i-- == 0)
-                       {
-                               i = n - 1;
-                               if (!expand_list) break;
-                       }
+                       i = n - 1;
+                       if (!expand_list) break;
                }
        }
 
-       /* Re-display the identity */
-       /* prt(buf, 5, 5);*/
-
-       /* Free the "who" array */
        C_KILL(who, max_r_idx, MONRACE_IDX);
        screen_load();
-
-       return (!notpicked);
+       return !notpicked;
 }
 
 
@@ -3908,13 +3879,10 @@ static bool research_mon(player_type *player_ptr)
  */
 static void bldg_process_command(player_type *player_ptr, building_type *bldg, int i)
 {
-       BACT_IDX bact = bldg->actions[i];
-       PRICE bcost;
-       bool paid = FALSE;
-
        msg_flag = FALSE;
        msg_erase();
 
+       PRICE bcost;
        if (is_owner(player_ptr, bldg))
                bcost = bldg->member_costs[i];
        else
@@ -3929,6 +3897,7 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
        }
 
        /* check gold (HACK - Recharge uses variable costs) */
+       BACT_IDX bact = bldg->actions[i];
        if ((bact != BACT_RECHARGE) &&
                (((bldg->member_costs[i] > player_ptr->au) && is_owner(player_ptr, bldg)) ||
                ((bldg->other_costs[i] > player_ptr->au) && !is_owner(player_ptr, bldg))))
@@ -3937,6 +3906,7 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
                return;
        }
 
+       bool paid = FALSE;
        switch (bact)
        {
        case BACT_NOTHING:
@@ -4040,12 +4010,11 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
                {
                        while (!lose_mutation(player_ptr, 0));
                        paid = TRUE;
+                       break;
                }
-               else
-               {
-                       msg_print(_("治すべき突然変異が無い。", "You have no mutations."));
-                       msg_print(NULL);
-               }
+
+               msg_print(_("治すべき突然変異が無い。", "You have no mutations."));
+               msg_print(NULL);
                break;
 
        case BACT_BATTLE:
@@ -4117,11 +4086,6 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
  */
 void do_cmd_bldg(player_type *player_ptr)
 {
-       int             i, which;
-       char            command;
-       bool            validcmd;
-       building_type   *bldg;
-
        if (player_ptr->wild_mode) return;
 
        take_turn(player_ptr, 100);
@@ -4132,8 +4096,9 @@ void do_cmd_bldg(player_type *player_ptr)
                return;
        }
 
-       which = f_info[player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].feat].subtype;
+       int which = f_info[player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].feat].subtype;
 
+       building_type *bldg;
        bldg = &building[which];
 
        /* Don't re-init the wilderness */
@@ -4204,6 +4169,7 @@ void do_cmd_bldg(player_type *player_ptr)
 
        play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BUILD);
 
+       bool validcmd;
        while (!player_ptr->leave_bldg)
        {
                validcmd = FALSE;
@@ -4211,7 +4177,7 @@ void do_cmd_bldg(player_type *player_ptr)
 
                building_prt_gold(player_ptr);
 
-               command = inkey();
+               char command = inkey();
 
                if (command == ESCAPE)
                {
@@ -4221,15 +4187,13 @@ void do_cmd_bldg(player_type *player_ptr)
                        break;
                }
 
+               int i;
                for (i = 0; i < 8; i++)
                {
-                       if (bldg->letters[i])
+                       if (bldg->letters[i] && (bldg->letters[i] == command))
                        {
-                               if (bldg->letters[i] == command)
-                               {
-                                       validcmd = TRUE;
-                                       break;
-                               }
+                               validcmd = TRUE;
+                               break;
                        }
                }
 
@@ -4266,9 +4230,6 @@ void do_cmd_bldg(player_type *player_ptr)
 void determine_daily_bounty(player_type *player_ptr, bool conv_old)
 {
        int max_dl = 3, i;
-       bool old_inside_battle = player_ptr->phase_out;
-       monster_race *r_ptr;
-
        if (!conv_old)
        {
                for (i = 0; i < current_world_ptr->max_d_idx; i++)
@@ -4277,14 +4238,18 @@ void determine_daily_bounty(player_type *player_ptr, bool conv_old)
                        if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
                }
        }
-       else max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
+       else
+       {
+               max_dl = MAX(max_dlv[DUNGEON_ANGBAND], 3);
+       }
 
        player_ptr->phase_out = TRUE;
        get_mon_num_prep(NULL, NULL);
 
-       while (1)
+       while (TRUE)
        {
                today_mon = get_mon_num(max_dl);
+               monster_race *r_ptr;
                r_ptr = &r_info[today_mon];
 
                if (r_ptr->flags1 & RF1_UNIQUE) continue;
@@ -4297,6 +4262,7 @@ void determine_daily_bounty(player_type *player_ptr, bool conv_old)
        }
 
        player_ptr->today_mon = 0;
+       bool old_inside_battle = player_ptr->phase_out;
        player_ptr->phase_out = old_inside_battle;
 }
 
@@ -4307,38 +4273,42 @@ void determine_daily_bounty(player_type *player_ptr, bool conv_old)
  */
 void determine_bounty_uniques(void)
 {
-       int i, j;
-       MONRACE_IDX tmp;
-       monster_race *r_ptr;
-
        get_mon_num_prep(NULL, NULL);
-       for (i = 0; i < MAX_BOUNTY; i++)
+       for (int i = 0; i < MAX_BOUNTY; i++)
        {
-               while (1)
+               while (TRUE)
                {
                        current_world_ptr->bounty_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
+                       monster_race *r_ptr;
                        r_ptr = &r_info[current_world_ptr->bounty_r_idx[i]];
 
                        if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
 
-                       if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON))) continue;
+                       if (!(r_ptr->flags9 & (RF9_DROP_CORPSE | RF9_DROP_SKELETON)))
+                               continue;
 
                        if (r_ptr->rarity > 100) continue;
 
-                       if (no_questor_or_bounty_uniques(current_world_ptr->bounty_r_idx[i])) continue;
+                       if (no_questor_or_bounty_uniques(current_world_ptr->bounty_r_idx[i]))
+                               continue;
 
+                       int j;
                        for (j = 0; j < i; j++)
-                               if (current_world_ptr->bounty_r_idx[i] == current_world_ptr->bounty_r_idx[j]) break;
+                       {
+                               if (current_world_ptr->bounty_r_idx[i] == current_world_ptr->bounty_r_idx[j])
+                                       break;
+                       }
 
                        if (j == i) break;
                }
        }
 
        /* Sort them */
-       for (i = 0; i < MAX_BOUNTY - 1; i++)
+       for (int i = 0; i < MAX_BOUNTY - 1; i++)
        {
-               for (j = i; j < MAX_BOUNTY; j++)
+               for (int j = i; j < MAX_BOUNTY; j++)
                {
+                       MONRACE_IDX tmp;
                        if (r_info[current_world_ptr->bounty_r_idx[i]].level > r_info[current_world_ptr->bounty_r_idx[j]].level)
                        {
                                tmp = current_world_ptr->bounty_r_idx[i];