extern concptr spell_category_name(OBJECT_TYPE_VALUE tval);
/* spells2.c */
-extern void message_pain(MONSTER_IDX m_idx, HIT_POINT dam);
extern bool detect_traps(POSITION range, bool known);
extern bool detect_doors(POSITION range);
extern bool detect_stairs(POSITION range);
extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
extern concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode);
extern int get_monster_crowd_number(MONSTER_IDX m_idx);
+extern void message_pain(MONSTER_IDX m_idx, HIT_POINT dam);
#define is_friendly(A) \
(bool)(((A)->smart & SM_FRIENDLY) ? TRUE : FALSE)