static const concptr s_dam = _("損傷:", "dam ");\r
static const concptr s_random = _("ランダム", "random");\r
static const concptr s_rng = _("射程", "rng ");\r
+static const concptr s_dur = _("期間:", "dur ");\r
+static const concptr s_range = _("範囲:", "range ");\r
+static const concptr s_heal = _("回復:", "heal ");\r
\r
extern concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base);\r
extern concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);\r
#include "angband.h"
#include "spells-summon.h"
#include "spells-status.h"
+#include "cmd-spell.h"
static int damage;
static void mane_info(char *p, int power, HIT_POINT dam)
{
PLAYER_LEVEL plev = p_ptr->lev;
- concptr s_dam = _("損傷:", "dam ");
- concptr s_dur = _("期間:", "dur ");
- concptr s_range = _("範囲:", "range ");
- concptr s_heal = _("回復:", "heal ");
strcpy(p, "");
char choice;
char out_val[160];
char comment[80];
- concptr p = _("能力", "power");
+ concptr p = _("能力", "power");
monster_power spell;
bool flag, redraw;