<ClCompile Include="..\..\src\rooms-city.c" />\r
<ClCompile Include="..\..\src\rooms-fractal.c" />\r
<ClCompile Include="..\..\src\rooms-normal.c" />\r
- <ClCompile Include="..\..\src\rooms-pitnest.c" />\r
+ <ClCompile Include="..\..\src\room\rooms-pit-nest.c" />\r
<ClCompile Include="..\..\src\rooms-special.c" />\r
<ClCompile Include="..\..\src\rooms-trap.c" />\r
<ClCompile Include="..\..\src\rooms-vault.c" />\r
<ClInclude Include="..\..\src\rooms-city.h" />\r
<ClInclude Include="..\..\src\rooms-fractal.h" />\r
<ClInclude Include="..\..\src\rooms-normal.h" />\r
- <ClInclude Include="..\..\src\rooms-pitnest.h" />\r
+ <ClInclude Include="..\..\src\room\rooms-pit-nest.h" />\r
<ClInclude Include="..\..\src\rooms-special.h" />\r
<ClInclude Include="..\..\src\rooms-trap.h" />\r
<ClInclude Include="..\..\src\rooms-vault.h" />\r
<ClCompile Include="..\..\src\rooms-normal.c">
<Filter>floor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\rooms-pitnest.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\rooms-special.c">
<Filter>floor</Filter>
</ClCompile>
<Filter>autopick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\room\pit-nest-kinds-table.c">
- <Filter>rooms</Filter>
+ <Filter>room</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\room\rooms-pit-nest.c">
+ <Filter>room</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\rooms-normal.h">
<Filter>floor</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\rooms-pitnest.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\rooms-special.h">
<Filter>floor</Filter>
</ClInclude>
<Filter>autopick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\room\pit-nest-kinds-table.h">
- <Filter>rooms</Filter>
+ <Filter>room</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\room\rooms-pit-nest.h">
+ <Filter>room</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="autopick">
<UniqueIdentifier>{7f5cb078-a335-428e-a2db-27ee6263155b}</UniqueIdentifier>
</Filter>
- <Filter Include="rooms">
+ <Filter Include="room">
<UniqueIdentifier>{318835ed-a803-4459-921e-f6afc5411baa}</UniqueIdentifier>
</Filter>
</ItemGroup>
realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
report.c report.h \
rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
- rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
+ rooms.h rooms-normal.c rooms-normal.h \
rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h \
rooms-vault.c rooms-vault.h \
+ room/rooms-pit-nest.c room/rooms-pit-nest.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
snipe.c snipe.h \
#include "grid.h"
#include "floor-generate.h"
#include "rooms.h"
-#include "rooms-pitnest.h"
+#include "room/rooms-pit-nest.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "sort.h"
#include "rooms-city.h"
#include "rooms-fractal.h"
#include "rooms-normal.h"
-#include "rooms-pitnest.h"
+#include "room/rooms-pit-nest.h"
#include "rooms-special.h"
#include "rooms-trap.h"
#include "rooms-vault.h"