/* Description */
object_desc(o_name, o_ptr, 0);
-
- /* Describe */
msg_format(_("%sを調べている...", "Examining %s..."), o_name);
/* Describe it fully */
if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
{
if (sym == ident_info[i][0]) break;
}
-
- /* Describe */
if (sym == KTRL('A'))
{
all = TRUE;
{
/* Clear screen */
Term_clear();
-
- /* Describe */
prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
/* Describe that action */
/* Warning */
msg_print(_("ザックからアイテムがあふれた!", "Your pack overflows!"));
-
- /* Describe */
object_desc(o_name, o_ptr, 0);
msg_format(_("%s(%c)を落とした。", "You drop %s (%c)."), o_name, index_to_label(INVEN_PACK));
hooked_roff(format(_("%^sは", "%^s "), wd_he[msex]));
old = TRUE;
}
-
- /* Describe */
hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
}
{
o_ptr = &o_list[0 - item];
}
-
- /* Describe */
object_desc(o_name, o_ptr, 0);
/* Prompt */
/* Prepare the object */
object_prep(q_ptr, k_idx);
-
- /* Describe */
object_desc(o_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY | OD_STORE));
/* Mention the object name */
/* No damage left to be done */
if (o_ptr->ac + o_ptr->to_a <= 0) return (FALSE);
-
-
- /* Describe */
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
/* Extract the flags */
if (known) p_ptr->dtrap = TRUE;
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("トラップの存在を感じとった!", "You sense the presence of traps!"));
bool detect = detect_feat_flag(range, FF_DOOR, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("ドアの存在を感じとった!", "You sense the presence of doors!"));
bool detect = detect_feat_flag(range, FF_STAIRS, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 0) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("階段の存在を感じとった!", "You sense the presence of stairs!"));
bool detect = detect_feat_flag(range, FF_HAS_GOLD, TRUE);
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("埋蔵された財宝の存在を感じとった!", "You sense the presence of buried treasure!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("財宝の存在を感じとった!", "You sense the presence of treasure!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 6) detect = FALSE;
-
- /* Describe */
if (detect)
{
msg_print(_("アイテムの存在を感じとった!", "You sense the presence of objects!"));
detect = TRUE;
}
}
-
- /* Describe */
if (detect)
{
msg_print(_("魔法のアイテムの存在を感じとった!", "You sense the presence of magic objects!"));
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
/* Describe result */
}
if (music_singing(MUSIC_DETECT) && SINGING_COUNT(p_ptr) > 3) flag = FALSE;
-
- /* Describe */
if (flag)
{
/* Describe result */
flag = TRUE;
}
}
-
- /* Describe */
if (flag)
{
switch (match_flag)
/* Description */
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
- /* Describe */
#ifdef JP
msg_format("%s は明るく輝いた!",
o_name);
/* Description */
object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-
- /* Describe */
#ifdef JP
msg_format("%s は眩い光を発した!",o_name);
#else
/* Description */
object_desc(o_name, o_ptr, 0);
-
- /* Describe */
if (item >= INVEN_RARM)
{
msg_format(_("%^s: %s(%c)。", "%^s: %s (%c)."), describe_use(item), o_name, index_to_label(item));
/* Description */
object_desc(o_name, o_ptr, 0);
-
- /* Describe */
if (item >= INVEN_RARM)
{
msg_format(_("%^s: %s(%c)。", "%^s: %s (%c)."), describe_use(item), o_name, index_to_label(item));
if (!(object_is_artifact(o_ptr) || object_is_ego(o_ptr)) || one_in_(3))
{
- /* Describe */
#ifdef JP
-msg_format("%sは輝いた!",
- o_name);
+ msg_format("%sは輝いた!", o_name);
#else
msg_format("%s %s shine%s!",
((item >= 0) ? "Your" : "The"), o_name,
/* Nothing to curse */
if (!o_ptr->k_idx) return (FALSE);
-
- /* Describe */
object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
/* Attempt a saving throw for artifacts */
/* Nothing to curse */
if (!o_ptr->k_idx) return (FALSE);
-
- /* Describe */
object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
/* Attempt a saving throw */
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-
- /* Describe */
#ifdef JP
msg_format("%sを置いた。(%c)", o_name, index_to_label(item));
#else
{
/* Distribute charges of wands/rods */
distribute_charges(o_ptr, q_ptr, amt);
-
- /* Describe */
#ifdef JP
msg_format("%sを置いた。(%c)", o_name, index_to_label(item));
#else
/* Description */
object_desc(o_name, o_ptr, 0);
-
- /* Describe */
#ifdef JP
msg_format("%sを調べている...", o_name);
#else