extern errr fd_close(int fd);
extern void flush(void);
extern void bell(void);
-extern void play_music(int type, int num);
+extern errr play_music(int type, int num);
extern void select_floor_music(void);
extern void sound(int num);
extern void move_cursor(int row, int col);
/*
* Hack -- Play a music
*/
-void play_music(int type, int val)
+errr play_music(int type, int val)
{
/* No sound */
- if (!use_music) return;
+ if (!use_music) return 1;
/* Make a sound (if allowed) */
- Term_xtra(type , val);
+ return Term_xtra(type , val);
}
/*
}
else if(p_ptr->inside_quest)
{
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
+ if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
+ }
return;
}
else if(dungeon_type)
{
- if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
- else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
- else
+ if(play_music(TERM_XTRA_MUSIC_DUNGEON, dungeon_type))
{
- if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
- else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
- else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
+ if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
+ else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
+ else
+ {
+ if(dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
+ else if(dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
+ else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
+ }
}
return;
}
else if(p_ptr->town_num)
{
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
+ if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
+ {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
+ }
return;
}
else if(!dun_level)