switch (o_ptr->name1)
{
- case ART_CELEBORN:
+ case ART_JULIAN:
case ART_ARVEDUI:
case ART_CASPANION:
case ART_HITHLOMIR:
case ART_ANDURIL:
case ART_ZARCUTHRA:
case ART_GURTHANG:
- case ART_HARADEKKET:
+ case ART_SOULSWORD:
case ART_BRAND:
case ART_DAWN:
case ART_BUCKLAND:
case ART_BERUTHIEL:
case ART_THINGOL:
case ART_ULMO:
- case ART_OLORIN:
+ case ART_GANDALF:
{
/* Give a power */
give_power = TRUE;
break;
case ART_CRIMSON:
case ART_POWER:
- case ART_GONDOR:
+ case ART_AMBER:
case ART_AULE:
{
/* Give both */
if (mult < 50) mult = 50;
- if ((o_ptr->name1 == ART_AEGLIN) && (m_ptr->r_idx == MON_FAFNER))
+ if ((o_ptr->name1 == ART_NOTHUNG) && (m_ptr->r_idx == MON_FAFNER))
mult *= 3;
}
break;
}
- case ART_THRAIN:
+ case ART_JUDGE:
{
#ifdef JP
msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
break;
}
- case ART_BARAHIR:
+ case ART_FRAKIR:
{
#ifdef JP
msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
break;
}
- case ART_BELEGENNON:
+ case ART_LOHENGRIN:
{
#ifdef JP
msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
break;
}
- case ART_CELEBORN:
+ case ART_JULIAN:
{
#ifdef JP
msg_print("¥¢¡¼¥Þ¡¼¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
break;
}
- case ART_GONDOR:
+ case ART_AMBER:
{
#ifdef JP
msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
break;
}
- case ART_DAL:
+ case ART_FLORA:
{
#ifdef JP
msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
break;
}
- case ART_BELANGIL:
+ case ART_FIONA:
{
#ifdef JP
msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
}
case ART_KUSANAGI:
- case ART_ANGUIREL:
+ case ART_WEREWINDLE:
{
switch (randint1(13))
{
break;
}
- case ART_OROME:
+ case ART_DESTINY:
{
#ifdef JP
msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
break;
}
- case ART_OLORIN:
+ case ART_GANDALF:
{
#ifdef JP
msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
o_ptr->timeout = 40 + randint1(40);
break;
}
- case ART_VIOLET:
+ case ART_HERMIT:
{
#ifdef JP
msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
/* Lites */
#define ART_GALADRIEL 1
#define ART_ELENDIL 2
-#define ART_THRAIN 3
+#define ART_JUDGE 3
#define ART_EDISON 7
#define ART_PALANTIR 15
#define ART_STONE_LORE 17
#define ART_NIGHT 215
/* Rings */
-#define ART_BARAHIR 8
+#define ART_FRAKIR 8
#define ART_TULKAS 9
#define ART_NARYA 10
#define ART_NENYA 11
#define ART_SOULKEEPER 19
#define ART_ISILDUR 20
#define ART_ROHIRRIM 21
-#define ART_BELEGENNON 22
-#define ART_CELEBORN 23
+#define ART_LOHENGRIN 22
+#define ART_JULIAN 23
#define ART_ARVEDUI 24
#define ART_CASPANION 25
+#define ART_GILES 168
#define ART_MORLOK 203
#define ART_VETERAN 206
#define ART_YENDOR 141
#define ART_YATA 151
#define ART_EARENDIL 186
-#define ART_HERCULES 197
+#define ART_PERSEUS 197
/* Helms and Crowns */
-#define ART_MORGOTH 34
+#define ART_INDRA 33
+#define ART_CHAOS 34
#define ART_BERUTHIEL 35
#define ART_THRANDUIL 36
#define ART_THENGEL 37
#define ART_DOR 39
#define ART_HOLHENNETH 40
#define ART_TERROR 41
-#define ART_GONDOR 42
+#define ART_AMBER 42
#define ART_NUMENOR 132
#define ART_STONEMASK 146
#define ART_CORWIN 55
#define ART_PAURAEGEN 56
#define ART_PAURNEN 57
-#define ART_CAMLOST 58
+#define ART_THANOS 58
#define ART_FINGOLFIN 59
#define ART_PAURNIMMEN 185
/* Boots */
#define ART_FEANOR 60
-#define ART_DAL 61
+#define ART_FLORA 61
#define ART_THROR 62
#define ART_SHIVA_BOOTS 63
+#define ART_GLASS 165
#define ART_GETA 210
/* Digging */
/* Swords */
#define ART_MAEDHROS 64
-#define ART_ANGRIST 65
+#define ART_CAINE 65
#define ART_NARTHANC 66
#define ART_NIMTHANC 67
#define ART_DETHANC 68
#define ART_RILIA 69
-#define ART_BELANGIL 70
+#define ART_FIONA 70
#define ART_CALRIS 71
#define ART_GRAYSWANDIR 72
#define ART_GLAMDRING 73
-#define ART_AEGLIN 74
+#define ART_NOTHUNG 74
#define ART_ORCRIST 75
#define ART_GURTHANG 76
#define ART_ZARCUTHRA 77
-#define ART_MORMEGIL 78
+#define ART_TWILIGHT 78
#define ART_GONDRICAM 79
#define ART_CRISDURIAN 80
-#define ART_GROO 81
+#define ART_AGLARANG 81
#define ART_RINGIL 82
#define ART_ANDURIL 83
-#define ART_ANGUIREL 84
+#define ART_WEREWINDLE 84
#define ART_CHAINSWORD 85
#define ART_FORASGIL 86
#define ART_CARETH 87
#define ART_STING 88
-#define ART_HARADEKKET 89
-#define ART_GILETTAR 90
+#define ART_SOULSWORD 89
+#define ART_MERLIN 90
#define ART_DOOMCALLER 91
#define ART_VORPAL_BLADE 92
+#define ART_SLAYER 123
#define ART_KUSANAGI 128
#define ART_HURIN 133
#define ART_AZAGHAL 135
#define ART_FALIS 155
#define ART_HRUNTING 156
#define ART_ANUBIS 158
+#define ART_GURENKI 160
+#define ART_TAILBITER 167
#define ART_MUSASI_KATANA 171
#define ART_MUSASI_WAKIZASI 172
#define ART_QUICKTHORN 174
#define ART_ARUNRUTH 184
#define ART_HAKABUSA 189
#define ART_STORMBRINGER 190
+#define ART_NARSIL 191
#define ART_KANNU 193
#define ART_GRIMTOOTH 196
#define ART_KAMUI 198
#define ART_GOURYU 207
+#define ART_EOWYN 216
/* Polearms */
#define ART_THEODEN 93
#define ART_OSONDIR 95
#define ART_TIL 96
#define ART_RUNESPEAR 97
-#define ART_OROME 98
-#define ART_NIMLOTH 99
+#define ART_DESTINY 98
+#define ART_HAGEN 99
#define ART_EORLINGAS 100
#define ART_DURIN 101
#define ART_EONWE 102
#define ART_BALLI 103
#define ART_LOTHARANG 104
-#define ART_MUNDWINE 105
+#define ART_DWARVES_AXE 105
#define ART_BARUKKHELED 106
#define ART_WRATH 107
#define ART_ULMO 108
#define ART_AULE 117
#define ART_NAR 118
#define ART_ERIRIL 119
-#define ART_OLORIN 120
+#define ART_GANDALF 120
#define ART_DEATHWREAKER 121
#define ART_TURMIL 122
#define ART_MJOLLNIR 136
#define ART_SHUTEN_DOJI 194
#define ART_G_HAMMER 195
#define ART_AEGISFANG 208
-#define ART_VIOLET 209
+#define ART_HERMIT 209
#define ART_GOTHMOG 212
#define ART_JIZO 213
#define ART_FUNDIN 214
#endif
}
- case ART_BELANGIL:
+ case ART_FIONA:
{
#ifdef JP
return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 5+d5 ¥¿¡¼¥óËè";
#endif
}
- case ART_DAL:
+ case ART_FLORA:
{
#ifdef JP
return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
#endif
}
- case ART_OLORIN:
+ case ART_GANDALF:
{
#ifdef JP
return "õº÷¡¢Á´´¶ÃΡ¢Á´´ÕÄê : 1000 ¥¿¡¼¥óËè";
}
case ART_KUSANAGI:
- case ART_ANGUIREL:
+ case ART_WEREWINDLE:
{
#ifdef JP
return "ƨÁö : 35 ¥¿¡¼¥óËè";
#endif
}
- case ART_OROME:
+ case ART_DESTINY:
{
#ifdef JP
return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè";
#endif
}
- case ART_BELEGENNON:
+ case ART_LOHENGRIN:
{
#ifdef JP
return ("²óÉü (777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè");
#endif
}
- case ART_CELEBORN:
+ case ART_JULIAN:
{
#ifdef JP
return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
#endif
}
- case ART_GONDOR:
+ case ART_AMBER:
{
#ifdef JP
return "ÂÎÎϲóÉü(500) : 500 ¥¿¡¼¥óËè";
#endif
}
- case ART_THRAIN:
+ case ART_JUDGE:
{
#ifdef JP
return "ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô";
}
case ART_CARLAMMAS:
- case ART_VIOLET:
+ case ART_HERMIT:
{
#ifdef JP
return "Âмٰ·ë³¦ : 225+d225 ¥¿¡¼¥óËè";
#endif
}
- case ART_BARAHIR:
+ case ART_FRAKIR:
{
#ifdef JP
return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
object_prep(q_ptr, lookup_kind(TV_CROWN, SV_MORGOTH));
/* Mega-Hack -- Mark this item as "Morgoth" */
- q_ptr->name1 = ART_MORGOTH;
+ q_ptr->name1 = ART_CHAOS;
/* Mega-Hack -- Actually create "Morgoth" */
apply_magic(q_ptr, -1, TRUE, TRUE, TRUE, FALSE);
case MON_OBERON:
if (one_in_(3))
{
- a_idx = ART_THRAIN;
+ a_idx = ART_JUDGE;
chance = 33;
}
else
{
- a_idx = ART_GONDOR;
+ a_idx = ART_AMBER;
chance = 50;
}
break;
break;
case MON_DWORKIN:
- a_idx = ART_THRAIN;
+ a_idx = ART_JUDGE;
chance = 20;
break;
}
else
{
- a_idx = ART_ANGUIREL;
+ a_idx = ART_WEREWINDLE;
chance = 33;
}
break;
break;
case MON_SURTUR:
- a_idx = ART_MORMEGIL;
+ a_idx = ART_TWILIGHT;
chance = 66;
break;
break;
case MON_FIONA:
- a_idx = ART_BELANGIL;
+ a_idx = ART_FIONA;
chance = 50;
break;
case MON_JULIAN:
- a_idx = ART_CELEBORN;
+ a_idx = ART_JULIAN;
chance = 45;
break;
case MON_KLING:
- a_idx = ART_OROME;
+ a_idx = ART_DESTINY;
chance = 40;
break;
break;
case MON_HAGEN:
- a_idx = ART_NIMLOTH;
+ a_idx = ART_HAGEN;
chance = 66;
break;
case MON_CAIN:
- a_idx = ART_ANGRIST;
+ a_idx = ART_CAINE;
chance = 50;
break;