prt("(3) ´ûÃΤÎÀ¸¤¤Æ¤¤¤ë¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼ ¤Î°ìÍ÷", 8, 5);
prt("(4) ´ûÃΤΥâ¥ó¥¹¥¿¡¼ ¤Î°ìÍ÷", 9, 5);
prt("(5) Åݤ·¤¿Å¨¤Î¿ô ¤Î°ìÍ÷", 10, 5);
- prt("(6) ¾Þ¶â¼ó ¤Î°ìÍ÷", 11, 5);
+ if (!vanilla_town) prt("(6) ¾Þ¶â¼ó ¤Î°ìÍ÷", 11, 5);
prt("(7) ¸½ºß¤Î¥Ú¥Ã¥È ¤Î°ìÍ÷", 12, 5);
prt("(8) ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ¤Î°ìÍ÷", 13, 5);
prt("(9) *´ÕÄê*ºÑ¤ßÁõÈ÷¤ÎÂÑÀ ¤Î°ìÍ÷", 14, 5);
prt("(3) Display remaining uniques", 8, 5);
prt("(4) Display known monster", 9, 5);
prt("(5) Display kill count", 10, 5);
- prt("(6) Display wanted monsters", 11, 5);
+ if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
prt("(7) Display current pets", 12, 5);
prt("(8) Display home inventory", 13, 5);
prt("(9) Display *identified* equip.", 14, 5);
do_cmd_knowledge_kill_count();
break;
case '6': /* wanted */
- do_cmd_knowledge_kubi();
+ if (!vanilla_town) do_cmd_knowledge_kubi();
break;
case '7': /* Pets */
do_cmd_knowledge_pets();