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To be more idiomatic, add "at" after "glare" in an English message.
author
Eric Branlund
<ebranlund@fastmail.com>
Wed, 3 Feb 2021 19:58:43 +0000
(11:58 -0800)
committer
Eric Branlund
<ebranlund@fastmail.com>
Wed, 3 Feb 2021 19:58:43 +0000
(11:58 -0800)
src/mind/mind-mirror-master.c
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diff --git
a/src/mind/mind-mirror-master.c
b/src/mind/mind-mirror-master.c
index
4134dca
..
747c64a
100644
(file)
--- a/
src/mind/mind-mirror-master.c
+++ b/
src/mind/mind-mirror-master.c
@@
-251,7
+251,7
@@
void seal_of_mirror(player_type *caster_ptr, HIT_POINT dam)
*/
bool confusing_light(player_type *creature_ptr)
{
- msg_print(_("辺りを睨んだ...", "You glare nearby monsters..."));
+ msg_print(_("辺りを睨んだ...", "You glare
at
nearby monsters..."));
slow_monsters(creature_ptr, creature_ptr->lev);
stun_monsters(creature_ptr, creature_ptr->lev * 4);
confuse_monsters(creature_ptr, creature_ptr->lev * 4);