--- /dev/null
+#include "angband.h"
+#include "effect/effect-monster-util.h"
+#include "effect/effect-monster-spirit.h"
+#include "monster-spell.h"
+#include "monster-status.h"
+
+gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
+ has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
+ has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
+ if (!has_mana)
+ {
+ if (em_ptr->see_s_msg)
+ msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->who <= 0)
+ {
+ msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
+ (void)hp_player(caster_ptr, em_ptr->dam);
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
+ {
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ em_ptr->m_caster_ptr->hp += em_ptr->dam;
+ if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
+ em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+
+ if (caster_ptr->health_who == em_ptr->who)
+ caster_ptr->redraw |= (PR_HEALTH);
+
+ if (caster_ptr->riding == em_ptr->who)
+ caster_ptr->redraw |= (PR_UHEALTH);
+
+ if (em_ptr->see_s_msg)
+ {
+ monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
+ msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+ (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ em_ptr->note = _("には耐性がある。", " resists.");
+ em_ptr->dam /= 3;
+ }
+ else
+ {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+ if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
+ else em_ptr->do_conf = randint0(8) + 8;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+
+ if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
+ (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+ em_ptr->note = _("には完全な耐性がある!", " is immune.");
+ em_ptr->dam = 0;
+ }
+ else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+
+ em_ptr->note = _("には耐性がある!", " resists!");
+ em_ptr->dam /= 3;
+ }
+ else
+ {
+ em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ if (em_ptr->who > 0)
+ {
+ em_ptr->do_conf = randint0(4) + 4;
+ em_ptr->do_stun = randint0(4) + 4;
+ }
+ else
+ {
+ em_ptr->do_conf = randint0(8) + 8;
+ em_ptr->do_stun = randint0(8) + 8;
+ }
+
+ (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
#include "effect/effect-monster-switcher.h"
#include "player-damage.h"
#include "avatar.h"
-#include "monster-spell.h"
#include "quest.h"
#include "monster-status.h"
#include "effect/spells-effect-util.h"
#include "effect/effect-monster-charm.h"
#include "effect/effect-monster-lite-dark.h"
#include "effect/effect-monster-evil.h"
+#include "effect/effect-monster-spirit.h"
gf_switch_result effect_monster_hypodynamia(player_type *caster_ptr, effect_monster_type *em_ptr)
{
}
-gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
+gf_switch_result effect_monster_curse_1(effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
- bool has_mana = ((em_ptr->r_ptr->flags4 & ~(RF4_NOMAGIC_MASK))) != 0;
- has_mana |= ((em_ptr->r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK))) != 0;
- has_mana |= ((em_ptr->r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK))) != 0;
- if (!has_mana)
- {
- if (em_ptr->see_s_msg)
- msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
-
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->who <= 0)
- {
- msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
- (void)hp_player(caster_ptr, em_ptr->dam);
- em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
- }
-
- if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp)
+ if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
+ if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
{
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->dam = 0;
- return GF_SWITCH_CONTINUE;
}
- em_ptr->m_caster_ptr->hp += em_ptr->dam;
- if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp)
- em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
+ return GF_SWITCH_CONTINUE;
+}
- if (caster_ptr->health_who == em_ptr->who)
- caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == em_ptr->who)
- caster_ptr->redraw |= (PR_UHEALTH);
+gf_switch_result effect_monster_curse_2(effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+ if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
- if (em_ptr->see_s_msg)
+ if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
{
- monster_desc(caster_ptr, em_ptr->killer, em_ptr->m_caster_ptr, 0);
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), em_ptr->killer);
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->dam = 0;
}
- em_ptr->dam = 0;
return GF_SWITCH_CONTINUE;
}
-gf_switch_result effect_monster_mind_blast(player_type *caster_ptr, effect_monster_type *em_ptr)
+gf_switch_result effect_monster_curse_3(effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+ if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
{
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->dam = 0;
}
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- em_ptr->note = _("には耐性がある。", " resists.");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
- if (em_ptr->who > 0) em_ptr->do_conf = randint0(4) + 4;
- else em_ptr->do_conf = randint0(8) + 8;
- }
return GF_SWITCH_CONTINUE;
}
-gf_switch_result effect_monster_brain_smash(player_type *caster_ptr, effect_monster_type *em_ptr)
+gf_switch_result effect_monster_curse_4(effect_monster_type *em_ptr)
{
if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
+ if (!em_ptr->who)
+ msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
+ "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
- if ((em_ptr->r_ptr->flags1 & RF1_UNIQUE) ||
- (em_ptr->r_ptr->flags3 & RF3_NO_CONF) ||
- (em_ptr->r_ptr->level > randint1((em_ptr->caster_lev - 10) < 1 ? 1 : (em_ptr->caster_lev - 10)) + 10))
+ if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
{
- if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
em_ptr->note = _("には効果がなかった。", " is unaffected.");
em_ptr->dam = 0;
}
- else if (em_ptr->r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
- em_ptr->note = _("には完全な耐性がある!", " is immune.");
- em_ptr->dam = 0;
- }
- else if (em_ptr->r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
- em_ptr->r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-
- em_ptr->note = _("には耐性がある!", " resists!");
- em_ptr->dam /= 3;
- }
- else
- {
- em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- if (em_ptr->who > 0)
- {
- em_ptr->do_conf = randint0(4) + 4;
- em_ptr->do_stun = randint0(4) + 4;
- }
- else
- {
- em_ptr->do_conf = randint0(8) + 8;
- em_ptr->do_stun = randint0(8) + 8;
- }
-
- (void)set_monster_slow(caster_ptr, em_ptr->g_ptr->m_idx, MON_SLOW(em_ptr->m_ptr) + 10);
- }
return GF_SWITCH_CONTINUE;
}
case GF_BRAIN_SMASH:
return effect_monster_brain_smash(caster_ptr, em_ptr);
case GF_CAUSE_1:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), em_ptr->m_name);
- if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_curse_1(em_ptr);
case GF_CAUSE_2:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), em_ptr->m_name);
-
- if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_curse_2(em_ptr);
case GF_CAUSE_3:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), em_ptr->m_name);
-
- if (randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35))
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_curse_3(em_ptr);
case GF_CAUSE_4:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (!em_ptr->who)
- msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
- "You point at %s, screaming the word, 'DIE!'."), em_ptr->m_name);
-
- if ((randint0(100 + (em_ptr->caster_lev / 2)) < (em_ptr->r_ptr->level + 35)) && ((em_ptr->who <= 0) || (em_ptr->m_caster_ptr->r_idx != MON_KENSHIROU)))
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->dam = 0;
- }
- break;
- }
+ return effect_monster_curse_4(em_ptr);
case GF_HAND_DOOM:
{
if (em_ptr->seen) em_ptr->obvious = TRUE;