{
case 0:
#ifdef JP
- if (name) return "ÁõÈ÷̵Îϲ½";
- if (desc) return "Éð´ï¡¦Ëɶñ¤Ë¤«¤±¤é¤ì¤¿¤¢¤é¤æ¤ëËâÎϤò´°Á´¤Ë²ò½ü¤¹¤ë¡£";
-#else
- if (name) return "Remove Enchantment";
- if (desc) return "Removes all magics completely from any weapon or armor.";
-#endif
-
- {
- if (cast)
- {
- if (!mundane_spell(TRUE)) return NULL;
- }
- }
- break;
-
- case 1:
-#ifdef JP
if (name) return "ÀÖ³°Àþ»ëÎÏ";
if (desc) return "°ìÄê»þ´Ö¡¢ÀÖ³°Àþ»ëÎϤ¬Áý¶¯¤µ¤ì¤ë¡£";
#else
}
break;
- case 2:
+ case 1:
#ifdef JP
if (name) return "²óÉüÎ϶¯²½";
if (desc) return "°ìÄê»þ´Ö¡¢²óÉüÎϤ¬Áý¶¯¤µ¤ì¤ë¡£";
}
break;
- case 3:
+ case 2:
#ifdef JP
if (name) return "¶õÊ¢½¼Â";
if (desc) return "ËþÊ¢¤Ë¤Ê¤ë¡£";
}
break;
- case 4:
+ case 3:
#ifdef JP
if (name) return "ÂÑÎ䵤";
if (desc) return "°ìÄê»þ´Ö¡¢Î䵤¤Ø¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 5:
+ case 4:
#ifdef JP
if (name) return "ÂѲбê";
if (desc) return "°ìÄê»þ´Ö¡¢±ê¤Ø¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 6:
+ case 5:
#ifdef JP
if (name) return "»Îµ¤¹âÍÈ";
if (desc) return "°ìÄê»þ´Ö¡¢¥Ò¡¼¥í¡¼µ¤Ê¬¤Ë¤Ê¤ë¡£";
}
break;
- case 7:
+ case 6:
#ifdef JP
if (name) return "ÂÑÅÅ·â";
if (desc) return "°ìÄê»þ´Ö¡¢ÅÅ·â¤Ø¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 8:
+ case 7:
#ifdef JP
if (name) return "ÂÑ»À";
if (desc) return "°ìÄê»þ´Ö¡¢»À¤Ø¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 9:
+ case 8:
#ifdef JP
if (name) return "Æ©ÌÀ»ëǧ";
if (desc) return "°ìÄê»þ´Ö¡¢Æ©ÌÀ¤Ê¤â¤Î¤¬¸«¤¨¤ë¤è¤¦¤Ë¤Ê¤ë¡£";
}
break;
- case 10:
+ case 9:
#ifdef JP
if (name) return "²ò¼ö";
if (desc) return "¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò½ü¤¹¤ë¡£";
}
break;
- case 11:
+ case 10:
#ifdef JP
if (name) return "ÂÑÆÇ";
if (desc) return "°ìÄê»þ´Ö¡¢ÆǤؤÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 12:
+ case 11:
#ifdef JP
if (name) return "¶¸Àï»Î²½";
if (desc) return "¶¸Àï»Î²½¤·¡¢¶²Éݤò½üµî¤¹¤ë¡£";
}
break;
- case 13:
+ case 12:
#ifdef JP
if (name) return "¼«¸ÊʬÀÏ";
if (desc) return "¸½ºß¤Î¼«Ê¬¤Î¾õÂÖ¤ò´°Á´¤ËÃΤ롣";
}
break;
- case 14:
+ case 13:
#ifdef JP
if (name) return "Âмٰ·ë³¦";
if (desc) return "¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Î¹¶·â¤òËɤ°¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
}
break;
- case 15:
+ case 14:
#ifdef JP
if (name) return "Ìþ¤·";
if (desc) return "ÆÇ¡¢Û¯Û°¾õÂÖ¡¢Éé½ý¤òÁ´²÷¤µ¤»¡¢¸¸³Ð¤òľ¤¹¡£";
}
break;
- case 16:
+ case 15:
#ifdef JP
if (name) return "ËâË¡·õ";
if (desc) return "°ìÄê»þ´Ö¡¢Éð´ï¤ËÎ䵤¡¢±ê¡¢ÅÅ·â¡¢»À¡¢ÆǤΤ¤¤º¤ì¤«¤Î°À¤ò¤Ä¤±¤ë¡£Éð´ï¤ò»ý¤¿¤Ê¤¤¤È»È¤¨¤Ê¤¤¡£";
}
break;
- case 17:
+ case 16:
#ifdef JP
if (name) return "¥Æ¥ì¥Ñ¥·¡¼";
if (desc) return "°ìÄê»þ´Ö¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤòÆÀ¤ë¡£";
}
break;
- case 18:
+ case 17:
#ifdef JP
if (name) return "È©Àв½";
if (desc) return "°ìÄê»þ´Ö¡¢AC¤ò¾å¾º¤µ¤»¤ë¡£";
}
break;
- case 19:
+ case 18:
#ifdef JP
if (name) return "Á´ÂÑÀ";
if (desc) return "°ìÄê»þ´Ö¡¢»À¡¢ÅÅ·â¡¢±ê¡¢Î䵤¡¢ÆǤËÂФ¹¤ëÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£";
}
break;
- case 20:
+ case 19:
#ifdef JP
if (name) return "¥¹¥Ô¡¼¥É";
if (desc) return "°ìÄê»þ´Ö¡¢²Ã®¤¹¤ë¡£";
}
break;
- case 21:
+ case 20:
#ifdef JP
if (name) return "ÊÉÈ´¤±";
if (desc) return "°ìÄê»þ´Ö¡¢È¾Êª¼Á²½¤·ÊɤòÄ̤êÈ´¤±¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£";
}
break;
- case 22:
+ case 21:
#ifdef JP
if (name) return "½âËá¤";
if (desc) return "½â¤ËÈ¿¼Í¤Î°À¤ò¤Ä¤±¤ë¡£";
}
break;
- case 23:
+ case 22:
#ifdef JP
if (name) return "¥´¡¼¥ì¥àÀ½Â¤";
if (desc) return "1ÂΤΥ´¡¼¥ì¥à¤òÀ½Â¤¤¹¤ë¡£";
}
break;
- case 24:
+ case 23:
#ifdef JP
if (name) return "ËâË¡¤Î³»";
if (desc) return "°ìÄê»þ´Ö¡¢ËâË¡ËɸæÎϤÈAC¤¬¾å¤¬¤ê¡¢º®Íð¤ÈÌÕÌܤÎÂÑÀ¡¢È¿¼ÍǽÎÏ¡¢ËãáãÃΤ餺¡¢ÉâÍ·¤òÆÀ¤ë¡£";
}
}
break;
+
+ case 24:
+#ifdef JP
+ if (name) return "ÁõÈ÷̵Îϲ½";
+ if (desc) return "Éð´ï¡¦Ëɶñ¤Ë¤«¤±¤é¤ì¤¿¤¢¤é¤æ¤ëËâÎϤò´°Á´¤Ë²ò½ü¤¹¤ë¡£";
+#else
+ if (name) return "Remove Enchantment";
+ if (desc) return "Removes all magics completely from any weapon or armor.";
+#endif
+
+ {
+ if (cast)
+ {
+ if (!mundane_spell(TRUE)) return NULL;
+ }
+ }
+ break;
+
case 25:
#ifdef JP
if (name) return "¼ö¤¤Ê´ºÕ";