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[Refactor] #38997 screen_roff()、display_roff()、output_monster_spoiler() にplayer_type...
authorHourier <hourier@users.sourceforge.jp>
Wed, 15 Jan 2020 14:34:10 +0000 (23:34 +0900)
committerHourier <hourier@users.sourceforge.jp>
Wed, 15 Jan 2020 14:34:10 +0000 (23:34 +0900)
src/bldg.c
src/cmd/cmd-dump.c
src/cmd/cmd-dump.h
src/cmd/cmd-item.c
src/monster.h
src/monster1.c
src/targeting.c
src/view-mainwindow.c
src/wizard1.c
src/wizard2.c

index 597fca1..2adebe4 100644 (file)
@@ -3817,7 +3817,7 @@ static bool research_mon(player_type *player_ptr)
                                handle_stuff(player_ptr);
 
                                /* know every thing mode */
-                               screen_roff(r_idx, 0x01);
+                               screen_roff(player_ptr, r_idx, 0x01);
                                notpicked = FALSE;
 
                                /* XTRA HACK REMEMBER_IDX */
index 1497b5f..df8289a 100644 (file)
@@ -5342,7 +5342,7 @@ static void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redr
                        /* Recall on screen */
                        if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
                        {
-                               screen_roff(mon_idx[mon_cur], 0);
+                               screen_roff(creature_ptr, mon_idx[mon_cur], 0);
 
                                (void)inkey();
 
index 1296aaa..e3b5021 100644 (file)
@@ -74,7 +74,7 @@ extern void do_cmd_time(player_type *creature_ptr);
 /*
  * Forward declare
  */
-extern void do_cmd_spoilers(void);
+extern void do_cmd_spoilers(player_type *creature_ptr);
 
 /* wizard1.c */
 extern void spoil_random_artifact(player_type *creature_ptr, concptr fname);
index f449c24..58feb1a 100644 (file)
@@ -1384,7 +1384,7 @@ void do_cmd_query_symbol(player_type *creature_ptr)
                                screen_save();
 
                                /* Recall on screen */
-                               screen_roff(who[i], 0);
+                               screen_roff(creature_ptr, who[i], 0);
                        }
 
                        /* Hack -- Begin the prompt */
index 4d9b608..c349610 100644 (file)
@@ -436,9 +436,9 @@ extern void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode);
 extern void monster_name(MONSTER_IDX m_idx, char* m_name);
 
 extern void roff_top(MONRACE_IDX r_idx);
-extern void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode);
-extern void display_roff(MONRACE_IDX r_idx);
-extern void output_monster_spoiler(MONRACE_IDX r_idx, void(*roff_func)(TERM_COLOR attr, concptr str));
+extern void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS mode);
+extern void display_roff(player_type *player_ptr);
+extern void output_monster_spoiler(player_type *player_ptr, MONRACE_IDX r_idx, void(*roff_func)(TERM_COLOR attr, concptr str));
 extern concptr extract_note_dies(MONRACE_IDX r_idx);
 extern void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item);
 extern monsterrace_hook_type get_monster_hook(void);
index 8b591fd..7538c29 100644 (file)
@@ -187,13 +187,13 @@ void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult,
 * @param tmp 返すメッセージを格納する配列
 * @return なし
 */
-void set_damage(MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
+void set_damage(player_type *player_ptr, MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
 {
-       int base_damage = monspell_race_damage(p_ptr, SPELL_NUM, r_idx, BASE_DAM);
-       int dice_num = monspell_race_damage(p_ptr, SPELL_NUM, r_idx, DICE_NUM);
-       int dice_side = monspell_race_damage(p_ptr, SPELL_NUM, r_idx, DICE_SIDE);
-       int dice_mult = monspell_race_damage(p_ptr, SPELL_NUM, r_idx, DICE_MULT);
-       int dice_div = monspell_race_damage(p_ptr, SPELL_NUM, r_idx, DICE_DIV);
+       int base_damage = monspell_race_damage(player_ptr, SPELL_NUM, r_idx, BASE_DAM);
+       int dice_num = monspell_race_damage(player_ptr, SPELL_NUM, r_idx, DICE_NUM);
+       int dice_side = monspell_race_damage(player_ptr, SPELL_NUM, r_idx, DICE_SIDE);
+       int dice_mult = monspell_race_damage(player_ptr, SPELL_NUM, r_idx, DICE_MULT);
+       int dice_div = monspell_race_damage(player_ptr, SPELL_NUM, r_idx, DICE_DIV);
        char dmg_str[80], dice_str[80];
        dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
        sprintf(dice_str, "(%s)", dmg_str);
@@ -215,7 +215,7 @@ void set_damage(MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
  * left edge of the screen, on a cleared line, in which the recall is
  * to take place.  One extra blank line is left after the recall.
  */
-static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
+static void roff_aux(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        monster_race    *r_ptr = &r_info[r_idx];
        bool            old = FALSE;
@@ -653,15 +653,15 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
                        long i, j;
 
                        /* calculate the integer exp part */
-                       i = (long)r_ptr->mexp * r_ptr->level / (p_ptr->max_plv + 2) * 3 / 2;
+                       i = (long)r_ptr->mexp * r_ptr->level / (player_ptr->max_plv + 2) * 3 / 2;
 
                        /* calculate the fractional exp part scaled by 100, */
                        /* must use long arithmetic to avoid overflow  */
-                       j = ((((long)r_ptr->mexp * r_ptr->level % (p_ptr->max_plv + 2) * 3 / 2) *
-                               (long)1000 / (p_ptr->max_plv + 2) + 5) / 10);
+                       j = ((((long)r_ptr->mexp * r_ptr->level % (player_ptr->max_plv + 2) * 3 / 2) *
+                               (long)1000 / (player_ptr->max_plv + 2) + 5) / 10);
 
 #ifdef JP
-                       hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。", p_ptr->lev, (long)i, (long)j));
+                       hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。", player_ptr->lev, (long)i, (long)j));
 #else
 
                        /* Mention the experience */
@@ -670,15 +670,15 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 
                        /* Take account of annoying English */
                        p = "th";
-                       i = p_ptr->lev % 10;
-                       if ((p_ptr->lev / 10) == 1) /* nothing */;
+                       i = player_ptr->lev % 10;
+                       if ((player_ptr->lev / 10) == 1) /* nothing */;
                        else if (i == 1) p = "st";
                        else if (i == 2) p = "nd";
                        else if (i == 3) p = "rd";
 
                        /* Take account of "leading vowels" in numbers */
                        q = "";
-                       i = p_ptr->lev;
+                       i = player_ptr->lev;
                        if ((i == 8) || (i == 11) || (i == 18)) q = "n";
 
                        /* Mention the dependance on the player's level */
@@ -784,7 +784,7 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
        if (flags4 & RF4_SHRIEK) { vp[vn] = _("悲鳴で助けを求める", "shriek for help"); color[vn++] = TERM_L_WHITE; }
        if (flags4 & RF4_ROCKET)
        {
-               set_damage(r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_UMBER;
        }
@@ -846,133 +846,133 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
        vn = 0;
        if (flags4 & (RF4_BR_ACID))
        {
-               set_damage(r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_GREEN;
        }
        if (flags4 & (RF4_BR_ELEC))
        {
-               set_damage(r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
        if (flags4 & (RF4_BR_FIRE))
        {
-               set_damage(r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
        if (flags4 & (RF4_BR_COLD))
        {
-               set_damage(r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (flags4 & (RF4_BR_POIS))
        {
-               set_damage(r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
        if (flags4 & (RF4_BR_NETH))
        {
-               set_damage(r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
        if (flags4 & (RF4_BR_LITE))
        {
-               set_damage(r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_YELLOW;
        }
        if (flags4 & (RF4_BR_DARK))
        {
-               set_damage(r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
        if (flags4 & (RF4_BR_CONF))
        {
-               set_damage(r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_UMBER;
        }
        if (flags4 & (RF4_BR_SOUN))
        {
-               set_damage(r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_ORANGE;
        }
        if (flags4 & (RF4_BR_CHAO))
        {
-               set_damage(r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_VIOLET;
        }
        if (flags4 & (RF4_BR_DISE))
        {
-               set_damage(r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_VIOLET;
        }
        if (flags4 & (RF4_BR_NEXU))
        {
-               set_damage(r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_VIOLET;
        }
        if (flags4 & (RF4_BR_TIME))
        {
-               set_damage(r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
        if (flags4 & (RF4_BR_INER))
        {
-               set_damage(r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
        if (flags4 & (RF4_BR_GRAV))
        {
-               set_damage(r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
        if (flags4 & (RF4_BR_SHAR))
        {
-               set_damage(r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_UMBER;
        }
        if (flags4 & (RF4_BR_PLAS))
        {
-               set_damage(r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_RED;
        }
        if (flags4 & (RF4_BR_WALL))
        {
-               set_damage(r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_UMBER;
        }
        if (flags4 & (RF4_BR_MANA))
        {
-               set_damage(r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
        if (flags4 & (RF4_BR_NUKE))
        {
-               set_damage(r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
        if (flags4 & (RF4_BR_DISI))
        {
-               set_damage(r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
@@ -1012,186 +1012,186 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
        vn = 0;
        if (a_ability_flags1 & (RF5_BA_ACID))
        {
-               set_damage(r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_GREEN;
        }
        if (a_ability_flags1 & (RF5_BA_ELEC))
        {
-               set_damage(r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
        if (a_ability_flags1 & (RF5_BA_FIRE))
        {
-               set_damage(r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
        if (a_ability_flags1 & (RF5_BA_COLD))
        {
-               set_damage(r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_BA_POIS))
        {
-               set_damage(r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
        if (a_ability_flags1 & (RF5_BA_NETH))
        {
-               set_damage(r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
        if (a_ability_flags1 & (RF5_BA_WATE))
        {
-               set_damage(r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
        if (flags4 & (RF4_BA_NUKE))
        {
-               set_damage(r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
        if (a_ability_flags1 & (RF5_BA_MANA))
        {
-               set_damage(r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
        if (a_ability_flags1 & (RF5_BA_DARK))
        {
-               set_damage(r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
        if (a_ability_flags1 & (RF5_BA_LITE))
        {
-               set_damage(r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_YELLOW;
        }
        if (flags4 & (RF4_BA_CHAO))
        {
-               set_damage(r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_VIOLET;
        }
        if (a_ability_flags2 & (RF6_HAND_DOOM)) { vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; }
        if (a_ability_flags2 & (RF6_PSY_SPEAR))
        {
-               set_damage(r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_YELLOW;
        }
        if (a_ability_flags1 & (RF5_DRAIN_MANA))
        {
-               set_damage(r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
        if (a_ability_flags1 & (RF5_MIND_BLAST))
        {
-               set_damage(r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_RED;
        }
        if (a_ability_flags1 & (RF5_BRAIN_SMASH))
        {
-               set_damage(r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
        if (a_ability_flags1 & (RF5_CAUSE_1))
        {
-               set_damage(r_idx, (MS_CAUSE_1),
+               set_damage(player_ptr, r_idx, (MS_CAUSE_1),
                        _("軽傷+呪い%s", "cause light wounds and cursing%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_CAUSE_2))
        {
-               set_damage(r_idx, (MS_CAUSE_2),
+               set_damage(player_ptr, r_idx, (MS_CAUSE_2),
                        _("重傷+呪い%s", "cause serious wounds and cursing%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_CAUSE_3))
        {
-               set_damage(r_idx, (MS_CAUSE_3),
+               set_damage(player_ptr, r_idx, (MS_CAUSE_3),
                        _("致命傷+呪い%s", "cause critical wounds and cursing%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_CAUSE_4))
        {
-               set_damage(r_idx, (MS_CAUSE_4),
+               set_damage(player_ptr, r_idx, (MS_CAUSE_4),
                        _("秘孔を突く%s", "cause mortal wounds%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_BO_ACID))
        {
-               set_damage(r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_GREEN;
        }
        if (a_ability_flags1 & (RF5_BO_ELEC))
        {
-               set_damage(r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
        if (a_ability_flags1 & (RF5_BO_FIRE))
        {
-               set_damage(r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
        if (a_ability_flags1 & (RF5_BO_COLD))
        {
-               set_damage(r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
        if (a_ability_flags1 & (RF5_BO_NETH))
        {
-               set_damage(r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
        if (a_ability_flags1 & (RF5_BO_WATE))
        {
-               set_damage(r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
        if (a_ability_flags1 & (RF5_BO_MANA))
        {
-               set_damage(r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
        if (a_ability_flags1 & (RF5_BO_PLAS))
        {
-               set_damage(r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_RED;
        }
        if (a_ability_flags1 & (RF5_BO_ICEE))
        {
-               set_damage(r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_WHITE;
        }
        if (a_ability_flags1 & (RF5_MISSILE))
        {
-               set_damage(r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]);
+               set_damage(player_ptr, r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]);
                vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
@@ -1213,7 +1213,7 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 
        if (a_ability_flags2 & (RF6_DARKNESS))
        {
-               if ((p_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
+               if ((player_ptr->pclass != CLASS_NINJA) || (r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (r_ptr->flags7 & RF7_DARK_MASK))
                {
                        vp[vn] = _("暗闇", "create darkness"); color[vn++] = TERM_L_DARK;
                }
@@ -2072,7 +2072,7 @@ void roff_top(MONRACE_IDX r_idx)
  * @param mode 表示オプション
  * @return なし
  */
-void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode)
+void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS mode)
 {
        msg_erase();
 
@@ -2082,7 +2082,7 @@ void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode)
        hook_c_roff = c_roff;
 
        /* Recall monster */
-       roff_aux(r_idx, mode);
+       roff_aux(player_ptr, r_idx, mode);
 
        /* Describe monster */
        roff_top(r_idx);
@@ -2097,8 +2097,9 @@ void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode)
  * @param r_idx モンスターの種族ID
  * @return なし
  */
-void display_roff(MONRACE_IDX r_idx)
+void display_roff(player_type *player_ptr)
 {
+       MONRACE_IDX r_idx = player_ptr->monster_race_idx;
        int y;
 
        /* Erase the window */
@@ -2114,7 +2115,7 @@ void display_roff(MONRACE_IDX r_idx)
        hook_c_roff = c_roff;
 
        /* Recall monster */
-       roff_aux(r_idx, 0);
+       roff_aux(player_ptr, r_idx, 0);
 
        /* Describe monster */
        roff_top(r_idx);
@@ -2128,12 +2129,12 @@ void display_roff(MONRACE_IDX r_idx)
  * @param roff_func 出力処理を行う関数ポインタ
  * @return なし
  */
-void output_monster_spoiler(MONRACE_IDX r_idx, void(*roff_func)(TERM_COLOR attr, concptr str))
+void output_monster_spoiler(player_type *player_ptr, MONRACE_IDX r_idx, void(*roff_func)(TERM_COLOR attr, concptr str))
 {
        hook_c_roff = roff_func;
 
        /* Recall monster */
-       roff_aux(r_idx, 0x03);
+       roff_aux(player_ptr, r_idx, 0x03);
 }
 
 
index a8b201e..6c958d7 100644 (file)
@@ -603,7 +603,7 @@ static char target_set_aux(player_type *subject_ptr, POSITION y, POSITION x, BIT
                                screen_save();
 
                                /* Recall on screen */
-                               screen_roff(m_ptr->ap_r_idx, 0);
+                               screen_roff(subject_ptr, m_ptr->ap_r_idx, 0);
 
                                /* Hack -- Complete the prompt (again) */
                                Term_addstr(-1, TERM_WHITE, format(_("  [r思 %s%s]", "  [r,%s%s]"), x_info, info));
index dafa514..377383c 100644 (file)
@@ -2009,7 +2009,7 @@ static void fix_monster(player_type *player_ptr)
                Term_activate(angband_term[j]);
 
                /* Display monster race info */
-               if (player_ptr->monster_race_idx) display_roff(player_ptr->monster_race_idx);
+               if (player_ptr->monster_race_idx) display_roff(player_ptr);
                Term_fresh();
                Term_activate(old);
        }
index cf214d2..a6d3e33 100644 (file)
@@ -2003,7 +2003,7 @@ static void roff_func(TERM_COLOR attr, concptr str)
  * @param fname ファイル名
  * @return なし
  */
-static void spoil_mon_info(concptr fname)
+static void spoil_mon_info(player_type *player_ptr, concptr fname)
 {
        char buf[1024];
        int i, l, n = 0;
@@ -2132,7 +2132,7 @@ static void spoil_mon_info(concptr fname)
                spoil_out(buf);
 
                /* Reuse the code of monster recall. */
-               output_monster_spoiler(who[l], roff_func);
+               output_monster_spoiler(player_ptr, who[l], roff_func);
 
                spoil_out(NULL);
        }
@@ -2331,7 +2331,7 @@ static void spoil_mon_evol(concptr fname)
  * Create Spoiler files -BEN-
  * @return なし
  */
-void do_cmd_spoilers(void)
+void do_cmd_spoilers(player_type *player_ptr)
 {
        screen_save();
 
@@ -2378,7 +2378,7 @@ void do_cmd_spoilers(void)
 
                        /* Option (4) */
                case '4':
-                       spoil_mon_info("mon-info.txt");
+                       spoil_mon_info(player_ptr, "mon-info.txt");
                        break;
 
                        /* Option (5) */
index 543a8c4..8d53d53 100644 (file)
@@ -1728,7 +1728,7 @@ void do_cmd_debug(player_type *creature_ptr)
 #ifdef ALLOW_SPOILERS
                /* Hack -- Generate Spoilers */
        case '"':
-               do_cmd_spoilers();
+               do_cmd_spoilers(creature_ptr);
                break;
 #endif /* ALLOW_SPOILERS */