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[Refactor] #37353 init1.c を dungeon-file.c、 init2.c を init.c として整理。
[hengband/hengband.git]
/
Hengband_vcs2017
/
Hengband
/
Hengband.vcxproj.filters
2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-18
deskull
[Refactor] #37353 snipe.h 作成と宣言分離。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-04-02
deskull
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を...
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2019-04-02
deskull
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-17
deskull
[Refactor] #37353 floor-generate.h 追加。 / Add floor...
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2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
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2019-03-13
deskull
[Refactor] #37353 object-boost 追加。 / Add object-boost.
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2019-03-12
deskull
[Refactor] #37353 Visual Studio上のフォルダ構造を戻す。 / Revert...
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