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[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add common definition to spells.h.
[hengband/hengband.git]
/
src
/
Makefile.am
2019-02-02
Deskull
[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add commo...
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2019-02-01
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 ...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c...
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2019-01-26
Deskull
[Refactor] #37353 cmd1.c を player-move.c に改名。 / Integra...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-01-21
Deskull
[Refactor] #37353 xtra1.c を view-mainwindow.c に改名。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-20
Deskull
[Refactor] #37353 project_path() を新規 project.c へ移動...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Fix] #37353 Makefile.am修正。 / Fix Makefile.am.
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 ベースアイテム判定処理を objectkind-hook.c/h...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-11-26
Deskull
[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player...
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-17
Deskull
[Refactor] #37353 日の出、日没処理を process_world() から day_brea...
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2018-11-01
Deskull
[Fix] #37353 Makefile.am修正。
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2018-11-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-10-31
deskull
[Fix] #37353 Makefile.am修正。
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2018-10-31
Deskull
[Fix] #37353 Makefile.am修正。
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2018-09-28
Deskull
[Refactor] #37353 モンスターステータス処理を melee2.c から monster...
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-23
Deskull
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history...
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2018-09-21
Deskull
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
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2018-09-20
deskull
[Refactor] #37353 src/Makefile.amを修正。
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diff to current
2014-03-10
Habu
コンパイル時にNKFを使用して文字コードを変換するようにした
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2014-02-18
dis-
add mspells4.c in Makefile.am
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diff to current
2009-09-15
iks
branch-hexの変更をコミット。
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diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2004-01-02
mogami
魔法の効果、名前、説明文等を一つの関数にまとめた。
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diff to current
2003-10-20
mogami
main-mac-carbon.cの削除に対応。
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2002-11-26
mogami
・ユ・愠「ハンツク、ホサナヘヘ、ツチ」
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2002-04-09
mogami
branch-mogami-autopick、゙。シ・ク
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2002-02-13
habu
make installできるようにした。(angband-2.9.3を参考にした)
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2002-02-04
mogami
英語版の107beta3から入れてたはずだった main-mac-carbon.c が無かった事に
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2002-01-18
habu
CFLAGS、リ、ホ-fno-strength-reduce、ホトノイテ、onfigure.in、ヌケヤ...
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2002-01-18
habu
*_infoの初期化コードを大幅に書き変えてある程度まとめた。(最新版VやZを参考に)
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2002-01-12
mogami
Initial revision
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