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[Refactor] #38997 monster_race_track() と object_kind_track() にplayer_type * 引数を追加...
[hengband/hengband.git]
/
src
/
monster-status.h
2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-18
deskull
[Refactor] #37353 monster_is_powerful() と monster_level...
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-17
Deskull
[Refactor] #37353 mon_damage_mod() を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-09-28
Deskull
[Refactor] #37353 モンスターステータス処理を melee2.c から monster...
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