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randint() == 1, rand_int() == 0, rand_int() == 1 を全て one_in_()に、
[hengband/hengband.git]
/
src
/
object2.c
2002-02-15
habu
randint() == 1, rand_int() == 0, rand_int() == 1 を全て...
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commitdiff
2002-02-15
habu
クローカーやデスソードなど、固定種類のアイテムを落とす敵を倒した時、稀に常時伝説物のアーティファクトが生成され...
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2002-02-11
habu
branch-habu-warning、゙。シ・ク。」
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2002-01-23
habu
無駄に残ってソース汚しになっていたPython関係のコードを削除。script.cと、z-config...
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2002-01-20
habu
ランダムアーティファクトになる確率を整理。(武器1/40、弓・防具1/20)
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2002-01-18
mogami
エゴアイテムの生成時にレベルによって出現を制限するコードが
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2002-01-18
mogami
レアリティを間違えてbyteの範囲より大きくしてしまったていたので修正。
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2002-01-18
mogami
switch文で書かれていた、生成するエゴアイテムを選ぶコードをe_infoに書いた
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2002-01-16
mogami
fix2r3における、hogeさんの変更をマージ。
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2002-01-13
mogami
Hengband 108 fix2 revision 4
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2002-01-12
mogami
hengband 1.0.8 fix2
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2002-01-12
mogami
Initial revision
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