OSDN Git Service

[Refactor] #38997 IS_FAST() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git] / src / player-effects.c
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-10 deskull[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正...
2019-09-03 deskull[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactor...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 status_shuffle() に player_type *...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除. (/* hex */)
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-13 deskull[Refactor] #38997 player-effects.c 内の変数参照修正.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_wipe_without_name() の修正.get_he...
2019-07-02 deskull[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 virtue_number() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-30 deskull[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #39077 set_mimic() の引数型変更.
2019-06-29 deskull[Refactor] #38997 player-effects.c 内の player_type ...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 dispel_player() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 reset_tim_flags() に player_type ...
2019-06-28 deskull[Refactor] #39076 冗長なコメントを削除 (/* Check Experience */)
2019-06-28 deskull[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 drain_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_ultimate_res() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_nether() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_time() に player_type...
2019-06-27 deskull[Refactor] #38997 choose_ele_attack() に player_type...
2019-06-27 deskull[Refactor] #38997 choose_ele_immune() に player_type...
2019-06-27 deskull[Refactor] #38997 set_wraith_form() に player_type ...
2019-06-27 deskull[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-27 deskull[Refactor] #38997 do_poly_wounds() に player_type *...
2019-06-27 deskull[Refactor] #38997 change_race() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 restore_level() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_food() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_elec() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_acid() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_ele_immune() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_ele_attack() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_multishadow() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_tim_reflect() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_resist_magic() に player_type...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_holy() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_fire() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
2019-06-23 deskull[Refactor] #38997 set_lightspeed() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_stealth() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_invuln() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-21 deskull[Refactor] #38997 set_mimic() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 inc_stat(), do_res_stat() に player_ty...
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 res_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-10 deskull[Refactor] #38844 new_mane を player_type 構造体に移動.
next