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[Refactor] #38997 calc_android_exp() に player_type * 引数を追加.
[hengband/hengband.git]
/
src
/
player-effects.c
2019-06-26
deskull
[Refactor] #38997 calc_android_exp() に player_type...
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2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_cut() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_ele_immune() に player_type *...
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2019-06-24
deskull
[Refactor] #38997 set_ele_attack() に player_type *...
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2019-06-24
deskull
[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_multishadow() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_tim_reflect() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_resist_magic() に player_type...
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2019-06-23
deskull
[Refactor] #38997 set_tim_eyeeye() に player_type *...
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2019-06-23
deskull
[Refactor] #38997 set_tim_sh_holy() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_tim_sh_fire() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
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2019-06-23
deskull
[Refactor] #38997 set_lightspeed() に player_type *...
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2019-06-23
deskull
[Refactor] #38997 set_tim_stealth() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_protevil() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shero() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_hero() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shield(), set_tsubureru() に playe...
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2019-06-22
deskull
[Refactor] #38997 set_slow() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_image() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_blind() に player_type * 引数を追加...
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2019-06-21
deskull
[Refactor] #38997 set_mimic() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 inc_stat(), do_res_stat() に player_ty...
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2019-06-20
deskull
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 res_stat() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-10
deskull
[Refactor] #38844 new_mane を player_type 構造体に移動.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-10
deskull
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
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2019-05-09
deskull
[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
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2019-05-08
deskull
[Refactor] #37353 report.h を作成して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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