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Merge branch 'For3.0.0-Monster-Adjustment' into release/3.0.0Alpha
[hengband/hengband.git] / src / player / player-status.c
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-12-03 Habu[cleanup] GCCの警告に対応
2020-11-26 Habu[fix] 防具の命中ボーナスの計算の誤りを修正
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 iks[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-12 HourierMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-11 iks[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
2020-11-09 deskull[Refactor] #40514 関数コメントさらに付加. / Add function more...
2020-11-08 deskull[Refactor] #40514 関数コメント付加. / Add function comments.
2020-11-08 deskull[Refactor] #40514 weight_limit() を calc_weight_limit...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-11-08 deskull[Add] #40514 calc_inventory_weight() を実装. / Implement...
2020-11-05 deskull[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 is_shero()を実装. / implement is_shero().
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-09-01 deskull[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
2020-09-01 deskull[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_a...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_play...
2020-08-30 deskull[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_wis() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_sustain_int() を BIT_FLAGS 返り値持ちに仕...
2020-08-27 deskull[Refactor] #40514 has_see_nocto() を BIT_FLAGS 返り値持ちに仕様変...
2020-08-26 deskull[Refactor] #40514 has_impact() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sustain_str() を BIT_FLAGS 返り値持ちに仕...
2020-08-26 deskull[Refactor] #40514 has_free_act() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_cold() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-26 deskull[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-25 deskull[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ち...
2020-08-24 deskull[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAG...
2020-08-24 deskull[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
2020-08-24 deskull[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLA...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Refactor] #40514 #40652 have_easy_spell() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_tele() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_anti_magic() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_dec_mana() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_bless_blade() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_unique() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_nonliving() を BIT_FLA...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_good() を BIT_FLAGS...
2020-08-23 deskull[Refactor] #40514 #40652 have_esp_human() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_dragon() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_giant() を BIT_FLAGS...
2020-08-22 deskull[Refactor] #40514 #40652 have_esp_troll() を BIT_FLAGS...
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