OSDN Git Service

Merge remote-tracking branch 'remotes/hengbandosx/english-_ptr-in-message' into featu...
[hengband/hengband.git] / src / status /
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-11 deskull[Refactor] #40514 player_type の sustain_chr 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-15 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-15 Hourier[Refactor] Reshaped base-status.c
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 Hourier[Refactor] #40574 Moved lose_mutation() and lose_all_mu...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-07 Hourier[Refactor] #40534 Unified vowel-checker.c/h into englis...
2020-07-06 Hourier[Refactor] #40457 Unified form-changer.c/h into shape...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Fix] #40467 Resolved compilation errors when locale...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-01 Hourier[Refactor] #40466 Changed macro function hex_spelling_a...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-07-01 Hourier[Refactor] #40466 Changed kabe to wall
2020-07-01 Hourier[Refactor] #40466 Separated shape-changer.c/h from...
2020-07-01 Hourier[Refactor] #40466 Separated body-improvement.c/h from...
2020-06-30 Hourier[Refactor] #40466 Separated base-status.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated form-changer.c/h from playe...
2020-06-30 Hourier[Refactpr] #40466 Separated temporary-resistance.c...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated sight-setter.c/h from playe...