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hengband/hengband.git
4 years ago[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 18 Oct 2019 00:47:48 +0000 (09:47 +0900)]
[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument to place_trees().

4 years ago[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 18 Oct 2019 00:44:36 +0000 (09:44 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().

4 years agoMerge branch 'master' into For2.2.2-Refactoring
deskull [Thu, 17 Oct 2019 16:55:27 +0000 (01:55 +0900)]
Merge branch 'master' into For2.2.2-Refactoring

4 years agoMerge pull request #39637 (taotao/hengband/refresh_mon_list into master).
deskull [Thu, 17 Oct 2019 16:01:59 +0000 (01:01 +0900)]
Merge pull request #39637 (taotao/hengband/refresh_mon_list into master).

4 years ago[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:31:07 +0000 (20:31 +0900)]
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument to cave_lite_hack().

4 years ago[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument...
deskull [Wed, 16 Oct 2019 11:19:21 +0000 (20:19 +0900)]
[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument to place_mirror().

4 years ago[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Wed, 16 Oct 2019 11:16:12 +0000 (20:16 +0900)]
[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argument to stair_creation().

4 years ago[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加...
deskull [Wed, 16 Oct 2019 11:12:34 +0000 (20:12 +0900)]
[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加. / Add floor_type * argument to build_type7(), build_type8() and build_type17().

4 years ago[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:07:56 +0000 (20:07 +0900)]
[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument to store_height().

4 years ago[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 11:04:30 +0000 (20:04 +0900)]
[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument to build_room().

4 years ago[Refactor] #38997 build_cavern() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Wed, 16 Oct 2019 10:48:10 +0000 (19:48 +0900)]
[Refactor] #38997 build_cavern() に floor_type * 引数を追加. / Add floor_type * argument to build_cavern().

4 years ago[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix missing comma in birth.c.
deskull [Sun, 6 Oct 2019 14:23:03 +0000 (23:23 +0900)]
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix missing comma in birth.c.

4 years ago[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in English character summary.
deskull [Sun, 6 Oct 2019 14:17:27 +0000 (23:17 +0900)]
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in English character summary.

4 years ago[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer reference in exe_fire().
deskull [Sun, 6 Oct 2019 10:33:05 +0000 (19:33 +0900)]
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer reference in exe_fire().

4 years ago[Refactor] #38997 do_name_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 6 Oct 2019 10:29:44 +0000 (19:29 +0900)]
[Refactor] #38997 do_name_pet() に player_type * 引数を追加. / Add player_type * argument to do_name_pet().

4 years ago[Refactor] #38997 restore_all_status() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 6 Oct 2019 10:26:52 +0000 (19:26 +0900)]
[Refactor] #38997 restore_all_status() に player_type * 引数を追加. / Add player_type * argument to restore_all_status().

4 years ago[Refactor] #38997 do_cmd_wiz_change() に player_type * 引数を追加. / Add player_type *...
deskull [Sun, 6 Oct 2019 10:23:11 +0000 (19:23 +0900)]
[Refactor] #38997 do_cmd_wiz_change() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_change().

4 years ago[Refactor] #38997 touch_zap_player() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 6 Oct 2019 10:21:13 +0000 (19:21 +0900)]
[Refactor] #38997 touch_zap_player() に player_type * 引数を追加. / Add player_type * argument to touch_zap_player().

4 years ago[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type *...
deskull [Sun, 6 Oct 2019 09:07:30 +0000 (18:07 +0900)]
[Refactor] #38997 add_river(), generate_hmap(), generate_fracave() にfloor_type * ポインタ引数を追加. / Add floor_type * argument to add_river(), generate_hmap(), generate_fracave().

4 years ago[Refactor] #38997 pattern_teleport() に player_type * 引数を追加. / Add player_type * argum...
deskull [Fri, 4 Oct 2019 15:57:28 +0000 (00:57 +0900)]
[Refactor] #38997 pattern_teleport() に player_type * 引数を追加. / Add player_type * argument to pattern_teleport().

4 years ago[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer reference in py_attack().
deskull [Fri, 4 Oct 2019 15:54:05 +0000 (00:54 +0900)]
[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer reference in py_attack().

4 years ago[Refactor] #38997 do_cmd_wiz_play() に player_type * 引数を追加. / Add player_type * argume...
deskull [Fri, 4 Oct 2019 15:45:03 +0000 (00:45 +0900)]
[Refactor] #38997 do_cmd_wiz_play() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_play().

4 years ago[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix pointer reference in wiz_reroll...
deskull [Fri, 4 Oct 2019 15:42:05 +0000 (00:42 +0900)]
[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix pointer reference in wiz_reroll_item().

4 years ago[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable reference in change_floor().
deskull [Fri, 4 Oct 2019 15:39:58 +0000 (00:39 +0900)]
[Fix] #39632 change_floor() の変数参照を整理. / Refactor variable reference in change_floor().

4 years ago「行動前に視界内モンスターリストを更新」オプションを追加
taotao54321 [Fri, 4 Oct 2019 14:12:26 +0000 (23:12 +0900)]
「行動前に視界内モンスターリストを更新」オプションを追加

4 years ago[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正. / Update release build...
deskull [Wed, 2 Oct 2019 17:03:01 +0000 (02:03 +0900)]
[Refactor] #38862 Release ビルドのインクルードファイル変更が正しく行われていないかったので修正. / Update release build configuration.

4 years ago[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by...
deskull [Wed, 2 Oct 2019 16:31:40 +0000 (01:31 +0900)]
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正。 / Fix floor-saving bug by refactoring mistake.

4 years ago[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正. / Fix null pointer refer...
deskull [Sat, 28 Sep 2019 07:26:27 +0000 (16:26 +0900)]
[Fix] #38997 リファクタリングに伴う current_floor_ptr のヌルポインタ参照を一時的に修正. / Fix null pointer reference of current_floor_ptr with refactoring.

4 years ago[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 10:36:49 +0000 (19:36 +0900)]
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen().

4 years ago[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正. / Fix pointer reference...
deskull [Fri, 27 Sep 2019 10:31:00 +0000 (19:31 +0900)]
[Refactor] #38997 process_world_aux_movement() 内のポインタ参照修正. / Fix pointer reference in process_world_aux_movement().

4 years ago[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argumen...
deskull [Fri, 27 Sep 2019 10:28:01 +0000 (19:28 +0900)]
[Refactor] #38997 alloc_stairs_aux() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs_aux().

4 years ago[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument...
deskull [Fri, 27 Sep 2019 10:25:10 +0000 (19:25 +0900)]
[Refactor] #38997 warding_glyph() に player_type * 引数を追加. / Add player_type * argument to warding_glyph().

4 years ago[Refactor] #38997 next_to_walls() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 03:52:43 +0000 (12:52 +0900)]
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加. / Add floor_type * argument to next_to_walls().

4 years ago[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer reference in update_lite().
deskull [Fri, 27 Sep 2019 00:37:56 +0000 (09:37 +0900)]
[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix pointer reference in update_lite().

4 years ago[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix pointer reference in cmd-activate.c.
deskull [Fri, 27 Sep 2019 00:34:28 +0000 (09:34 +0900)]
[Refactor] #38997 cmd-activate.c 内のポインタ参照修正. / Fix pointer reference in cmd-activate.c.

4 years ago[Refactor] #38997 create_cata_tunnel() に floor_type * 引数を追加. / Add floor_type * argum...
deskull [Fri, 27 Sep 2019 00:31:00 +0000 (09:31 +0900)]
[Refactor] #38997 create_cata_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to create_cata_tunnel().

4 years ago[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 27 Sep 2019 00:13:45 +0000 (09:13 +0900)]
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加. / Add floor_type * argument to short_seg_hack().

4 years ago[Refactor] #38997 get_out_monster() に floor_type * と player_type * 引数を追加. / Add floor...
deskull [Fri, 27 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 get_out_monster() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to get_out_monster().

4 years ago[Refactor] #38997 build_tunnel(), build_tunnel2() に floor_type * 引数を追加. / Add floor_t...
deskull [Fri, 27 Sep 2019 00:02:59 +0000 (09:02 +0900)]
[Refactor] #38997 build_tunnel(), build_tunnel2() に floor_type * 引数を追加. / Add floor_type * argument to build_tunnel(), build_tunnel2().

4 years ago[Refactor] #38997 player_grid() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 22 Sep 2019 03:19:39 +0000 (12:19 +0900)]
[Refactor] #38997 player_grid() に player_type * 引数を追加. / Add player_type * argument to player_grid().

4 years ago[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference in py_attack().
deskull [Sun, 22 Sep 2019 00:58:35 +0000 (09:58 +0900)]
[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix reference in py_attack().

4 years ago[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference in cmd-basic.c().
deskull [Sat, 21 Sep 2019 09:42:06 +0000 (18:42 +0900)]
[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference in cmd-basic.c().

4 years ago[Refactor] #38997 set_tunnel() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:35:43 +0000 (18:35 +0900)]
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加. / Add floor_type * argument to set_tunnel().

4 years ago[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:29:43 +0000 (18:29 +0900)]
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加. / Add floor_type * argument to alloc_stairs().

4 years ago[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:14:56 +0000 (18:14 +0900)]
[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2u().

4 years ago[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 09:08:02 +0000 (18:08 +0900)]
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加. / Add floor_type * argument to in_bounds2().

4 years ago[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_w...
deskull [Sat, 21 Sep 2019 09:00:22 +0000 (18:00 +0900)]
[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理. / Fix reference in process_world_aux_hp_and_sp().

4 years ago[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().
deskull [Sat, 21 Sep 2019 08:58:17 +0000 (17:58 +0900)]
[Refactor] #38997 move_player() 内の変数参照再整理. / Fix reference in move_player().

4 years ago[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 08:53:34 +0000 (17:53 +0900)]
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加. / Add floor_type * argument to add_cave_info().

4 years ago[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:06:41 +0000 (13:06 +0900)]
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_solid_bold().

4 years ago[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:04:44 +0000 (13:04 +0900)]
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_outer_bold().

4 years ago[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 04:00:57 +0000 (13:00 +0900)]
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_inner_bold().

4 years ago[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:25:14 +0000 (12:25 +0900)]
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_extra_bold().

4 years ago[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:21:46 +0000 (12:21 +0900)]
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加. / Add floor_type * argument to is_floor_bold().

4 years ago[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Sat, 21 Sep 2019 03:10:36 +0000 (12:10 +0900)]
[Refactor] #38997 place_rubble() に floor_type * 引数を追加. / Add floor_type * argument to place_rubble().

4 years ago[Refactor] #38844 max_d_idx を world_type 構造体に加える. / Move max_d_idx to world_type...
deskull [Sat, 21 Sep 2019 03:06:31 +0000 (12:06 +0900)]
[Refactor] #38844 max_d_idx を world_type 構造体に加える.  / Move max_d_idx to world_type structure.

4 years ago[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を...
deskull [Sat, 21 Sep 2019 02:42:53 +0000 (11:42 +0900)]
[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を world_type 構造体へ移動.  / Add current_floor_ptr to player_type structure. Move max_o_idx and max_m_idx to world_type structure.

4 years ago[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player...
deskull [Thu, 19 Sep 2019 12:39:51 +0000 (21:39 +0900)]
[Refactor] #37353 player_can_see_bold() の定義を geometry.c へ移動。 / Move definition player_can_see_bold() to geometry.c.

4 years ago[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 12:07:28 +0000 (21:07 +0900)]
[Refactor] #38997 alloc_object() に floor_type * 引数を追加. / Add floor_type * argument to alloc_object().

4 years ago[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to...
deskull [Thu, 19 Sep 2019 12:03:39 +0000 (21:03 +0900)]
[Refactor] #38997 in_bound() に floor_type * 引数を追加. / Add floor_type * argument to in_bound().

4 years ago[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 11:49:45 +0000 (20:49 +0900)]
[Refactor] #38997 forget_lite() に floor_type * 引数を追加. / Add floor_type * argument to forget_lite().

4 years ago[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type...
deskull [Thu, 19 Sep 2019 11:44:22 +0000 (20:44 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に floor_type * 引数を追加. / Add floor_type * argument to gen_caverns_and_lakes().

4 years ago[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 03:50:25 +0000 (12:50 +0900)]
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加. / Add floor_type * argument to set_cave_feat().

4 years ago[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:44:56 +0000 (09:44 +0900)]
[Refactor] #38997 build_battle() に floor_type * 引数を追加. / Add floor_type * argument to build_battle().

4 years ago[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:42:32 +0000 (09:42 +0900)]
[Refactor] #38997 build_arena() に floor_type * 引数を追加. / Add floor_type * argument to build_arena().

4 years ago[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type ...
deskull [Thu, 19 Sep 2019 00:26:46 +0000 (09:26 +0900)]
[Refactor] #38997 generate_fixed_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_fixed_floor().

4 years ago[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:24:17 +0000 (09:24 +0900)]
[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加. / Add floor_type * argument to hack_isnt_wall().

4 years ago[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Thu, 19 Sep 2019 00:20:52 +0000 (09:20 +0900)]
[Refactor] #38997 update_view() に floor_type * 引数を追加. / Add floor_type * argument to update_view().

4 years ago[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 03:46:46 +0000 (12:46 +0900)]
[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument to leave_floor().

4 years ago[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 03:37:12 +0000 (12:37 +0900)]
[Refactor] #38997 update_view() に player_type * 引数を追加. / Add player_type * argument to update_view().

4 years ago[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 01:31:27 +0000 (10:31 +0900)]
[Refactor] #38997 display_player_middle() に player_type * 引数を追加. / Add player_type * argument to display_player_middle().

4 years ago[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argume...
deskull [Mon, 16 Sep 2019 01:08:46 +0000 (10:08 +0900)]
[Refactor] #38997 process_command() に player_type * 引数を追加. / Add player_type * argument to process_command().

4 years ago[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().
deskull [Mon, 16 Sep 2019 01:04:51 +0000 (10:04 +0900)]
[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment to mon_lite_hack().

4 years ago[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_l...
deskull [Mon, 16 Sep 2019 00:57:04 +0000 (09:57 +0900)]
[Refactor] #38997 display_spell_list() の参照整理 / Refactor references in display_spell_list().

4 years ago[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_o...
deskull [Mon, 16 Sep 2019 00:51:52 +0000 (09:51 +0900)]
[Refactor] #38997 curse_weapon_object() の参照整理 / Refactor references in curse_weapon_object().

4 years ago[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().
deskull [Mon, 16 Sep 2019 00:42:49 +0000 (09:42 +0900)]
[Refactor] #38997 perilous_secrets() の参照整理 / Refactor references in perilous_secrets().

4 years ago[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument...
deskull [Mon, 16 Sep 2019 00:35:24 +0000 (09:35 +0900)]
[Refactor] #38997 fire_crimson() に player_type * 引数を追加. / Add player_type * argument to fire_crimson().

4 years ago[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:22:34 +0000 (09:22 +0900)]
[Refactor] #38997 store_process_command() に player_type * 引数を追加. / Add player_type * argument to store_process_command().

4 years ago[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:15:18 +0000 (09:15 +0900)]
[Refactor] #38997 update_dungeon_feeling() に player_type * 引数を追加. / Add player_type * argument to update_dungeon_feeling().

4 years ago[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type...
deskull [Mon, 16 Sep 2019 00:08:19 +0000 (09:08 +0900)]
[Refactor] #38997 import_magic_device() に player_type * 引数を追加. / Add player_type * argument to import_magic_device().

4 years ago[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argumen...
deskull [Mon, 16 Sep 2019 00:02:51 +0000 (09:02 +0900)]
[Refactor] #38997 pattern_effect() に player_type * 引数を追加. / Add player_type * argument to pattern_effect().

4 years ago[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 23:59:13 +0000 (08:59 +0900)]
[Refactor] #38997 tim_player_flags() に player_type * 引数を追加. / Add player_type * argument to tim_player_flags().

4 years ago[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 15 Sep 2019 23:52:51 +0000 (08:52 +0900)]
[Refactor] #38997 display_player_stat_info() に player_type * 引数を追加. / Add player_type * argument to display_player_stat_info().

4 years ago[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type...
deskull [Sun, 15 Sep 2019 12:44:37 +0000 (21:44 +0900)]
[Refactor] #38997 do_cmd_refill_torch() に player_type * 引数を追加. / Add player_type * argument to do_cmd_refill_torch().

4 years ago[Refactor] #38997 sense_inventory1() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 12:23:23 +0000 (21:23 +0900)]
[Refactor] #38997 sense_inventory1() に player_type * 引数を追加. / Add player_type * argument to sense_inventory1().

4 years ago[Refactor] #38997 sense_inventory2() に player_type * 引数を追加. / Add player_type * argum...
deskull [Sun, 15 Sep 2019 12:21:17 +0000 (21:21 +0900)]
[Refactor] #38997 sense_inventory2() に player_type * 引数を追加. / Add player_type * argument to sense_inventory2().

4 years ago[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 15 Sep 2019 03:59:23 +0000 (12:59 +0900)]
[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加. / Add player_type * argument to do_cmd_travel().

4 years ago[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type ...
deskull [Sun, 15 Sep 2019 03:55:41 +0000 (12:55 +0900)]
[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type * argument to select_floor_music().

4 years ago[Refactor] #38997 place_pet() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sun, 15 Sep 2019 03:04:19 +0000 (12:04 +0900)]
[Refactor] #38997 place_pet() に player_type * 引数を追加. / Add player_type * argument to place_pet()

4 years ago[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加. / Add dungeon_type * argument...
deskull [Sat, 14 Sep 2019 07:57:50 +0000 (16:57 +0900)]
[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加. / Add dungeon_type * argument to cave_gen().

4 years ago[Refactor] #38997 gen_caverns_and_lakes() に dungeon_type * 引数を追加. / Add dungeon_type...
deskull [Sat, 14 Sep 2019 07:41:34 +0000 (16:41 +0900)]
[Refactor] #38997 gen_caverns_and_lakes() に dungeon_type * 引数を追加. / Add dungeon_type * argument to gen_caverns_and_lakes().

4 years ago[Refactor] #38997 update_local_illumination() に player_type * 引数を追加. / Add player_typ...
deskull [Sat, 14 Sep 2019 07:19:59 +0000 (16:19 +0900)]
[Refactor] #38997 update_local_illumination() に player_type * 引数を追加. / Add player_type * argument to update_local_illumination().

4 years ago[Refactor] #38997 test_hit_fire() に player_type * 引数を追加. / Add player_type * argument...
deskull [Sat, 14 Sep 2019 06:55:16 +0000 (15:55 +0900)]
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加. / Add player_type * argument to test_hit_fire().

4 years ago[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message mistake at Smith command.
deskull [Sat, 14 Sep 2019 06:18:46 +0000 (15:18 +0900)]
[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message mistake at Smith command.

4 years ago[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality in REF_ITEM().
deskull [Fri, 13 Sep 2019 10:24:50 +0000 (19:24 +0900)]
[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality in REF_ITEM().

4 years ago[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument...
deskull [Fri, 13 Sep 2019 00:11:02 +0000 (09:11 +0900)]
[Refactor] #38997 fill_treasure() に floor_type * 引数を追加. / Add floor_type * argument to fill_treasure().

4 years ago[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type...
deskull [Fri, 13 Sep 2019 00:04:45 +0000 (09:04 +0900)]
[Refactor] #38997 generate_random_floor() に floor_type * 引数を追加. / Add floor_type * argument to generate_random_floor().

4 years ago[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 12 Sep 2019 23:55:07 +0000 (08:55 +0900)]
[Refactor] #38997 hit_trap() に player_type * 引数を追加. / Add player_type * argument to hit_trap().

4 years ago[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument...
deskull [Thu, 12 Sep 2019 23:49:05 +0000 (08:49 +0900)]
[Refactor] #38997 critical_norm() に player_type * 引数を追加. / Add player_type * argument to critical_norm().

4 years ago[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type...
deskull [Thu, 12 Sep 2019 14:46:34 +0000 (23:46 +0900)]
[Refactor] #38997 cure_critical_wounds() に player_type * 引数を追加. / Add player_type * argument to cure_critical_wounds().