OSDN Git Service

hengband/hengband.git
2019-09-27 deskull[Refactor] #38997 get_out_monster() に floor_type *...
2019-09-27 deskull[Refactor] #38997 build_tunnel(), build_tunnel2() に...
2019-09-22 deskull[Refactor] #38997 player_grid() に player_type * 引数を追加...
2019-09-22 deskull[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix referenc...
2019-09-21 deskull[Refactor] #38997 cmd-basic.c の変数参照再整理. / Fix reference...
2019-09-21 deskull[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 process_world_aux_hp_and_sp() 変数参照再整理...
2019-09-21 deskull[Refactor] #38997 move_player() 内の変数参照再整理. / Fix refere...
2019-09-21 deskull[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #37353 player_can_see_bold() の定義を geometry...
2019-09-19 deskull[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
2019-09-19 deskull[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 build_battle() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 build_arena() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 generate_fixed_floor() に floor_type...
2019-09-19 deskull[Refactor] #38997 hack_isnt_wall() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 display_player_middle() に player_type...
2019-09-16 deskull[Refactor] #38997 process_command() に player_type ...
2019-09-16 deskull[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment...
2019-09-16 deskull[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 curse_weapon_object() の参照整理 / Refacto...
2019-09-16 deskull[Refactor] #38997 perilous_secrets() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 fire_crimson() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 store_process_command() に player_type...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-16 deskull[Refactor] #38997 pattern_effect() に player_type *...
2019-09-15 deskull[Refactor] #38997 tim_player_flags() に player_type...
2019-09-15 deskull[Refactor] #38997 display_player_stat_info() に player_t...
2019-09-15 deskull[Refactor] #38997 do_cmd_refill_torch() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory1() に player_type...
2019-09-15 deskull[Refactor] #38997 sense_inventory2() に player_type...
2019-09-15 deskull[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-15 deskull[Refactor] #38997 place_pet() に player_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 gen_caverns_and_lakes() に dungeon_typ...
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-14 deskull[Fix] #39577 鍛冶師の英語メッセージ不足を修正. / Fix English message...
2019-09-13 deskull[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality...
2019-09-13 deskull[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
2019-09-13 deskull[Refactor] #38997 generate_random_floor() に floor_type...
2019-09-12 deskull[Refactor] #38997 hit_trap() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 critical_norm() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_serious_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_light_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 berserk() に player_type * 引数を追加....
2019-09-12 deskull[Refactor] #38997 heroism() に player_type * 引数を追加....
2019-09-12 deskull[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
2019-09-10 deskull[Fix] #39563 ゲームシステム表現上の巨人/ジャイアント表記を巨人に統一. / Unified...
2019-09-10 deskull[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正...
2019-09-10 deskull[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply...
2019-09-08 deskull[Refactor] #38997 update_lite() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 regen_magic() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 create_ammo() に player_type * 引数を追加...
2019-09-07 deskull[Refactor] #38997 process_world_aux_digestion() に playe...
2019-09-07 deskull[Refactor] #38997 process_world_aux_movement() に player...
2019-09-07 deskull[Refactor] #38997 regenmana() に player_type * 引数を追加...
2019-09-06 deskull[Refactor] #38997 notice_lite_change() に player_type...
2019-09-06 deskull[Refactor] #38997 process_world_aux_recharge() に player...
2019-09-06 deskull[Refactor] #38997 process_world_aux_curse() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_light() に player_ty...
2019-09-06 deskull[Refactor] #38997 process_world_aux_mutation() に player...
2019-09-04 deskull[Refactor] #38997 process_world_aux_timeout() に player_...
2019-09-04 deskull[Refactor] #38997 process_world_aux_hp_and_sp() に playe...
2019-09-04 deskull[Refactor] #38997 exe_fire() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 make_attack_normal() に player_type...
2019-09-04 deskull[Refactor] #38997 cmd-activate.c, cmd-basic.c, cmd...
2019-09-03 deskull[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactor...
2019-09-03 deskull[Refactor] #38997 wiz_reroll_item() に player_type ...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_reset_class() に player_typ...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_create_feature() に player_...
2019-09-01 deskull[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type...
2019-09-01 deskull[Refactor] #38997 change_realm2() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_browse() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 use_mane() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
next