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hengband/hengband.git
2019-07-31 deskull[Refactor] #38997 exe_eat_food() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #37353 コメント整理.
2019-07-30 deskull[Refactor] #39321 do_cmd_bunshou() を add_diary_note...
2019-07-30 deskull[Refactor] #38997 do_cmd_bunshou() に player_type *...
2019-07-30 deskull[Refactor] #39321 do_cmd_disp_nikki() を display_diary...
2019-07-30 deskull[Refactor] #38997 do_cmd_disp_nikki() に player_type...
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-29 deskull[Refactor] #38997 get_spike() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_suicide() に player_type *...
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-26 deskull[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_ch...
2019-07-26 deskull[Refactor] #38997 do_cmd_disarm_chest() に player_type...
2019-07-26 deskull[Refactor] #39321 do_cmd_close_aux() を exe_close()...
2019-07-26 deskull[Refactor] #38997 do_cmd_close_aux() に player_type...
2019-07-23 deskull[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm...
2019-07-23 deskull[Refactor] #38997 do_cmd_disarm_aux() に player_type...
2019-07-23 deskull[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash_aux() に player_type ...
2019-07-22 deskull[Refactor] #39077 型の置換.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
2019-07-18 deskull[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 player_move_effect() に player_type...
2019-07-18 deskull[Refactor] #38997 trap_can_be_ignored() に player_type...
2019-07-18 deskull[Refactor] #38997 player_move() に player_type * 引数を追加.
2019-07-17 deskull[Refactor] #38997 easy_open_door() に player_type *...
2019-07-17 deskull[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
2019-07-17 deskull[Refactor] #38997 do_cmd_open_aux() に player_type ...
2019-07-17 deskull[Refactor] #38997 count_dt() に player_type * 引数を追加.
2019-07-17 deskull[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
2019-07-16 deskull[Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
2019-07-16 deskull[Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #39321 do_cmd_tunnel_aux() を exe_tunnel...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel_aux() に player_type...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 一部 set_action() の引数修正. do_cmd_close...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-15 deskull[Refactor] #38997 activate_dragon_breath() に player_typ...
2019-07-15 deskull[Refactor] #38997 activate_artifact() に player_type...
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-14 deskull[Refactor] #39076 object_desc() 一部の冗長なコメントを削除.
2019-07-14 deskull[Refactor] #37353 item_tester_okay() を object-hook...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-07-14 deskull[Refactor] #38997 toggle_inven_equip() に player_type...
2019-07-13 deskull[Refactor] #38997 player-effects.c 内の変数参照修正.
2019-07-13 deskull[Refactor] #38997 player-status.c 内の変数参照修正.
2019-07-13 deskull[Refactor] #38997 calc_score() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 calc_alignment() に player_type *...
2019-07-13 deskull[Modify] #37285 モンスターに某新作の弦ちゃん追加.
2019-07-13 deskull[Modify] #38790 性格チャージマンの誤認基準を一般にューマノイド系モンスターが多いと思われるシン...
2019-07-13 deskull[Fix] #38997 ソース文字列置換処理に伴うゲームテキスト表示のミスを修正.
2019-07-13 deskull[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 is_heavy_shoot() に player_type *...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-11 deskull[Refactor] #38997 wreck_the_pattern() に player_type...
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-11 deskull[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 weight_limit() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 player_has_no_spellbooks() に player_t...
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_torch() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_spells() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_mana() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_hitpoints() に player_type *...
2019-07-09 deskull[Refactor] #37353 所持品,装備品表示処理関数を整理.
2019-07-08 deskull[Refactor] #38997 mention_use() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #37353 mention_use() を整理.
2019-07-08 deskull[Refactor] #37353 label_to_equip(), label_to_inven...
2019-07-08 deskull[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h...
2019-07-08 deskull[Refactor] #38997 acid_minus_ac() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 mutation.c 内の変数参照修正.
2019-07-08 deskull[Refactor] #38997 birth_put_stats() に player_type ...
2019-07-08 deskull[Refactor] #38997 add_outfit() に player_type * 引数を追加.
2019-07-08 deskull[Refactor] #38997 get_player_race() に player_type ...
2019-07-08 deskull[Refactor] #38997 wield_all() に player_type * 引数を追加.
2019-07-07 deskull[Refactor] #38997 get_player_class() に player_type...
2019-07-07 deskull[Refactor] #38997 do_cmd_histpref() に player_type ...
2019-07-07 deskull[Refactor] #38997 player_birth_aux() 内の引数指定整理.
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-06 deskull[Refactor] #38997 init_turn() に player_type * 引数を追加.
2019-07-06 deskull[Refactor] #38997 get_player_seikaku() に player_type...
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