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2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-06 Hourier[Fix] (Cherry Pick) #40742 Resolved the issue that...
2020-10-06 deskull[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
2020-10-06 deskull[Implement] #40514 has_magic_mastery() を実装. / Implement...
2020-10-05 Hourier[Fix] #40742 Resolved the issue that monsters didn...
2020-10-05 Hourier[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した ...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-05 Hourier[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskull[Fix] モンスター調整に関するr_info.txtのみrevert.
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 Hourier[Implement] #37285 eとpを追加 / Added monsters symboled...
2020-10-04 deskull[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-03 Hourier[Implement] #37285 Adjusted quests' difficulty except...
2020-10-01 Hourier[Refactor] #37285 pユニークを1体追加 / Added p unique
2020-09-27 Hourier[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
2020-09-27 Hourier[Implement] #37285 シュド=メルに二つ名を追加 / Added alias for...
2020-09-27 Hourier[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
2020-09-26 Hourier[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Refactor] #37285 Separated monster-attach-lose.c/h...
2020-09-26 Hourier[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-09-26 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Refactor] #37285 Reshaped effect-monster-resist-hurt...
2020-09-26 Hourier[Implement] #37285 Adjusted some monsters
2020-09-25 Hourier[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
2020-09-25 Hourier[Refactor] #37285 Reshaped summonning monster functions
2020-09-25 Hourier[Refactor] #37285 Separated decide_summon_kin_caster...
2020-09-25 Hourier[Implement] #37285 リッチを少し強化 / Strengthed liches a little
2020-09-25 Hourier[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted...
2020-09-25 Hourier[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 cとFをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 hをいくつか追加 / Added snow elves symboled...
2020-09-22 Hourier[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
2020-09-22 Hourier[Implement] #37285 Expanded buffer size of monsters...
2020-09-22 Hourier[Refactor] #40742 Separated process_game_turn() from...
2020-09-22 Hourier[Refactor] #40742 Separated decide_arena_death() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_riding_pet() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_io() from play_game()
2020-09-22 Hourier[Refactor] #40742 Separated generate_world() from play_...
2020-09-22 Hourier[Refactor] #40742 Separated change_floor_if_error(...
2020-09-22 Hourier[Refactor] #40742 Separated generate_wilderness() from...
2020-09-22 Hourier[Refactor] #40742 Separated set_wizard_mode_by_argument...
2020-09-22 Hourier[Refactor] #40742 Separated reset_world_info() from...
2020-09-22 Hourier[Refactor] #40742 Reshaped monster-move.c and monster...
2020-09-21 deskull[Refactor] #40756 blind_spell_effect_messages を仮定義...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-21 deskull[Refactor] #40514 不要インクルード削除. / Delete unused include.
2020-09-21 deskull[Refactor] #40514 effect_player_*() 関数を全て effect-player...
2020-09-21 deskull[Refactor] #40514 calc_deathray_damage_rate() を実装し...
2020-09-21 Hourier[Refactor] #40742 Separated init_world_floor_info(...
2020-09-21 Hourier[Refactor] #40742 Separated init_random_seed() from...
2020-09-21 Hourier[Refactor] #40742 Separated restore_windows() from...
2020-09-21 Hourier[Refactor] #40742 Reshaped game-play.c
2020-09-21 Hourier[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
2020-09-21 Hourier[Refactor] #40742 Removed global vairable browsing_movie
2020-09-21 Hourier[Refactor] #40742 Reshaped CHUUKEI related codes automa...
2020-09-21 Hourier[Refactor] #40742 Removed CHUUKEI preprocessor because...
2020-09-20 deskull[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add descriptio...
2020-09-18 deskull[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
2020-09-18 Hourier[Implement] #37285 hをいくつか追加 / Added some snow elved...
2020-09-17 deskull[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
2020-09-15 deskull[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add descriptio...
2020-09-15 deskull[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-14 Hourier[Implement] #37285 zユニークを追加 / Added unique zombie
2020-09-14 Hourier[Implement] #37285 zをいくつか追加 / Added some zombies
2020-09-13 Hourier[Refactor] #40734 Separated update_clear_monster()...
2020-09-13 Hourier[Refactor] #40734 Separated update_visible_monsters...
2020-09-13 Hourier[Refactor] #40734 Separated update_monsters_visibility...
2020-09-13 Hourier[Refactor] #40734 Separated decide_sight_invisible_mons...
2020-09-13 Hourier[Refactor] #40734 Separated check_invisible() from...
2020-09-13 Hourier[Refactor] #40734 Separated check_cold_blood() from...
2020-09-13 Hourier[Refactor] #40734 Separated update_specific_race_telepa...
2020-09-13 Hourier[Refactor] #40734 Separated update_weird_telepathy...
2020-09-13 Hourier[Refactor] #40734 Separated update_telepathy_sight...
2020-09-13 deskull[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
2020-09-13 deskull[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
2020-09-13 Hourier[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号では...
2020-09-13 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-13 deskull[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_disenchant_damage_rate() 実装...
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 Hourier[Refactor] #40734 Made um_type to devide update_monster()
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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