4 # This file is used to initialize the "lib/raw/f_info.raw" file, which is
5 # used to initialize the "terrain feature" information for the Angband game.
7 # Do not modify this file unless you know exactly what you are doing,
8 # unless you wish to risk possible system crashes and broken savefiles.
10 # After modifying this file, delete the "lib/raw/f_info.raw" file.
12 # Note that the terrain feature are grouped into very regular groups,
13 # such that each of the bits in the feature type conveys information.
15 # Note that terrain feature zero contains the "darkness" picture.
17 # === Understanding f_info.txt ===
19 # N:serial number:terrain name
23 # 'N' indicates the beginning of an entry. The serial number must
24 # increase for each new item.
26 # 'G' is for graphics - symbol and color. There are 16 colors, as
29 # 'M' is for fixed mimicing terrain type. Pretend other terrain with
30 # all visual effects. No effect on temporal mimic.
32 # D - Black w - White s - Gray o - Orange
33 # r - Red g - Green b - Blue u - Brown
34 # d - Dark Gray W - Light Gray v - Violet y - Yellow
35 # R - Light Red G - Light Green B - Light Blue U - Light Brown
38 # Version stamp (required)
56 # 0x02 --> invisible trap (drawn as open floor)
63 # 0x03 --> glyph of warding
75 # 0x05 --> broken door
81 # 0x06 --> up stairs (perm)
87 # 0x07 --> down stairs (perm)
101 N:10:¥¯¥¨¥¹¥È²¼¤ê³¬ÃÊ
105 N:11:¥¯¥¨¥¹¥È¾å¤¬¤ê³¬ÃÊ
113 # 0x0C --> up stairs (perm)
119 # 0x0D --> down stairs (perm)
125 # 0x10 --> visible trap -- trap door
131 # 0x11 --> visible trap -- open pit
137 # 0x12 --> visible trap -- spiked pit
144 # 0x13 --> visible trap -- poison pit
151 # 0x14 --> visible trap -- rune -- summon
157 # 0x15 --> visible trap -- rune -- teleport
163 # 0x16 --> visible trap -- spot -- fire
169 # 0x17 --> visible trap -- spot -- acid
176 # 0x18 --> visible trap -- dart -- slow
178 N:24:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
182 # 0x19 --> visible trap -- dart -- lose str
184 N:25:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
189 # 0x1A --> visible trap -- dart -- lose dex
191 N:26:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
196 # 0x1B --> visible trap -- dart -- lose con
198 N:27:¥À¡¼¥Ä¡¦¥È¥é¥Ã¥×
203 # 0x1C --> visible trap -- gas -- blind
209 # 0x1D --> visible trap -- gas -- confuse
216 # 0x1E --> visible trap -- gas -- poison
223 # 0x1F --> visible trap -- gas -- sleep
230 # 0x2x --> locked door (power 0)
236 # 0x2x --> locked door (power 1)
238 N:33:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
243 # 0x2x --> locked door (power 2)
245 N:34:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
250 # 0x2x --> locked door (power 3)
252 N:35:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
257 # 0x2x --> locked door (power 4)
259 N:36:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
264 # 0x2x --> locked door (power 5)
266 N:37:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
271 # 0x2x --> locked door (power 6)
273 N:38:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
278 # 0x2x --> locked door (power 7)
280 N:39:¸°¤Î¤«¤«¤Ã¤¿¥É¥¢
285 # 0x2x --> jammed door (power 0)
287 N:40:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
292 # 0x2x --> jammed door (power 1)
294 N:41:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
299 # 0x2x --> jammed door (power 2)
301 N:42:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
306 # 0x2x --> jammed door (power 3)
308 N:43:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
313 # 0x2x --> jammed door (power 4)
315 N:44:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
320 # 0x2x --> jammed door (power 5)
322 N:45:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
327 # 0x2x --> jammed door (power 6)
329 N:46:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
334 # 0x2x --> jammed door (power 7)
336 N:47:¤¯¤µ¤Ó¤¬ÂǤ¿¤ì¤¿¥É¥¢
341 # 0x30 --> secret door
354 # 0x32 --> magma vein
360 # 0x33 --> quartz vein
366 # 0x34 --> magma vein + treasure
368 N:52:ÍÏ´ä¤Î¹ÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
369 E:magma vein with hidden treasure
373 # 0x35 --> quartz vein + treasure
375 N:53:ÀбѤιÛÌ®(±£¤µ¤ì¤¿ºâÊõ¤ò´ÞÍ)
376 E:quartz vein hidden treasure
380 # 0x36 --> magma vein + known treasure
382 N:54:ºâÊõ¤ò´Þͤ·¤¿ÍÏ´ä¤Î¹ÛÌ®
383 E:magma vein with treasure
386 # 0x37 --> quartz vein + known treasure
388 N:55:ºâÊõ¤ò´Þͤ·¤¿ÀбѤιÛÌ®
389 E:quartz vein with treasure
392 # 0x38 --> granite wall -- basic
398 # 0x39 --> granite wall -- inner
405 # 0x3A --> granite wall -- outer
412 # 0x3B --> granite wall -- solid
419 # 0x3C --> permanent wall -- basic (perm)
425 # 0x3D --> permanent wall -- inner (perm)
432 # 0x3E --> permanent wall -- outer (perm)
439 # 0x3F --> permanent wall -- solid (perm)
455 E:section of the Pattern
459 E:section of the Pattern
463 E:section of the Pattern
467 E:section of the Pattern
471 E:section of the Pattern
474 N:71:¥Ñ¥¿¡¼¥ó¤Î°ìÉô(discharged)
475 E:section of the Pattern (discharged)
482 N:73:²õ¤ì¤¿¥Ñ¥¿¡¼¥ó¤Î°ìÉô
483 E:corrupted section of the Pattern
486 # 0x4A --> shop -- general store (perm)
492 # 0x4B --> shop -- armoury (perm)
498 # 0x4C --> shop -- weapon shop (perm)
504 # 0x4D --> shop -- temple (perm)
510 # 0x4E --> shop -- alchemist (perm)
516 # 0x4F --> shop -- magic shop (perm)
522 # 0x50 --> shop -- black market (perm)
524 N:80:¥Ö¥é¥Ã¥¯¡¦¥Þ¡¼¥±¥Ã¥È
528 # 0x51 --> shop -- home (perm)
534 # 0x52 --> shop -- bookstore (perm)
540 # 0x53 --> terrain -- deep water
547 E:stream of shallow water
555 E:stream of shallow lava
570 N:90:¥³¥ó¥Ñ¥¯¥È¥ë¡¼¥ó
734 N:193:¥À¥ó¥¸¥ç¥ó¤Ø¤ÎÆþ¸ý
735 E:entrance to dungeon
746 # Used by view_unsafe_grids option
747 N:196:̤ÃΤÎÃÏ·Á (̤´¶ÃÎ)
748 E:unknown grid (not detected)
751 N:197:¥Ï¥ë¥Þ¥²¥É¥ó¡¦¥È¥é¥Ã¥×
755 N:198:¥Ô¥é¥Ë¥¢¡¦¥È¥é¥Ã¥×